diff --git a/documentation/Makefile b/documentation/Makefile index 5e166a2ba0..6f8e0d491b 100644 --- a/documentation/Makefile +++ b/documentation/Makefile @@ -84,10 +84,10 @@ # for the 'denzil' branch. # -ifeq ($(DOC),overview-manual) +ifeq ($(DOC),getting-started) XSLTOPTS = --xinclude ALLPREQ = html eclipse tarball -TARFILES = overview-style.css overview-manual.html figures/overview-title.png \ +TARFILES = getting-started-style.css getting-started.html figures/getting-started-title.png \ figures/git-workflow.png figures/source-repos.png figures/index-downloads.png \ figures/yp-download.png figures/yocto-environment-ref.png figures/user-configuration.png \ figures/layer-input.png figures/source-input.png figures/package-feeds.png \ @@ -268,7 +268,7 @@ TARFILES = mega-manual.html mega-style.css \ figures/sdk-devtool-add-flow.png figures/sdk-installed-extensible-sdk-directory.png \ figures/sdk-devtool-modify-flow.png figures/sdk-eclipse-dev-flow.png \ figures/sdk-devtool-upgrade-flow.png figures/bitbake-build-flow.png figures/ypqs-title.png \ - figures/overview-title.png + figures/getting-started-title.png endif MANUALS = $(DOC)/$(DOC).html @@ -417,11 +417,11 @@ eclipse: eclipse-generate eclipse-resolve-links .PHONY : eclipse-generate eclipse-resolve-links eclipse-generate: -ifeq ($(filter $(DOC), overview-manual sdk-manual bsp-guide dev-manual kernel-dev profile-manual ref-manual yocto-project-qs),) +ifeq ($(filter $(DOC), getting-started sdk-manual bsp-guide dev-manual kernel-dev profile-manual ref-manual yocto-project-qs),) @echo " " @echo "ERROR: You can only create eclipse documentation" @echo " of the following documentation parts:" - @echo " - overview-manual" + @echo " - getting-started" @echo " - sdk-manual" @echo " - bsp-guide" @echo " - dev-manual" diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml index 7d3345e06a..b52366adf4 100644 --- a/documentation/bsp-guide/bsp.xml +++ b/documentation/bsp-guide/bsp.xml @@ -55,7 +55,7 @@ To help understand the BSP layer concept, consider the BSPs that the Yocto Project supports and provides with each release. You can see the layers in the - Yocto Project Source Repositories + Yocto Project Source Repositories through a web interface at . If you go to that interface, you will find near the bottom of the list @@ -1415,7 +1415,7 @@ Thus, the build system can build the corresponding recipe and include the component in the image. See the - "Enabling Commercially Licensed Recipes" + "Enabling Commercially Licensed Recipes" section in the Yocto Project Overview Manual for details on how to use these variables. If you build as you normally would, without @@ -1486,7 +1486,7 @@ Designed to have a command interface somewhat like - Git, each + Git, each tool is structured as a set of sub-commands under a top-level command. The top-level command (yocto-bsp diff --git a/documentation/dev-manual/dev-manual-common-tasks.xml b/documentation/dev-manual/dev-manual-common-tasks.xml index 0c2101fde9..8b97c715d7 100644 --- a/documentation/dev-manual/dev-manual-common-tasks.xml +++ b/documentation/dev-manual/dev-manual-common-tasks.xml @@ -1507,7 +1507,7 @@ For information on recipe syntax, see the - "Recipe Syntax" + "Recipe Syntax" section in the Yocto Project Overview Manual. @@ -1798,7 +1798,7 @@ You can find more information about the build process in - "The Yocto Project Development Environment" + "The Yocto Project Development Environment" chapter of the Yocto Project Overview Manual. @@ -1815,7 +1815,7 @@ Your recipe must have a SRC_URI variable that points to where the source is located. For a graphical representation of source locations, see the - "Sources" + "Sources" section in the Yocto Project Overview Manual. @@ -2128,7 +2128,7 @@ containing the current checksum. For more explanation and examples of how to set the LIC_FILES_CHKSUM variable, see the - "Tracking License Changes" + "Tracking License Changes" section in the Yocto Project Overview Manual. To determine the correct checksum string, you can list the appropriate files in the @@ -2275,7 +2275,7 @@ automatically add a runtime dependency to "mypackage" on "example"). See the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" in the Yocto Project Overview Manual for further details. @@ -3211,7 +3211,7 @@ The variable LIC_FILES_CHKSUM is used to track source license changes as described in the - "Tracking License Changes" + "Tracking License Changes" section in the Yocto Project Overview Manual. You can quickly create Autotool-based recipes in a manner similar to the previous example. @@ -3418,7 +3418,7 @@ allows runtime dependencies between packages to be added automatically. See the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" section in the Yocto Project Overview Manual for more information. @@ -4543,7 +4543,7 @@ architectures. For more information on x32 psABI, see the - "x32 psABI" + "x32 psABI" section in the Yocto Project Overview Manual. To use the x32 psABI, you need to edit your @@ -5217,7 +5217,7 @@ can use an existing file provided by the Wic installation. As shipped, kickstart files can be found in the Yocto Project - Source Repositories + Source Repositories in the following two locations: poky/meta-yocto-bsp/wic @@ -7347,7 +7347,7 @@ Some notes from Cal: Because the OpenEmbedded build system uses - "signatures", + "signatures", which are unique to a given build, the build system knows when to rebuild packages. All the inputs into a given task are represented by a @@ -7451,7 +7451,7 @@ Some notes from Cal: For more information on shared state, see the - "Shared State Cache" + "Shared State Cache" section in the Yocto Project Overview Manual. @@ -7696,7 +7696,7 @@ Some notes from Cal: connman.inc file in the meta/recipes-connectivity/connman/ directory of the poky - source repository. + source repository. You can also find examples in meta/classes/kernel.bbclass. @@ -9162,7 +9162,7 @@ Some notes from Cal: Enabling build history as previously described causes the OpenEmbedded build system to collect build output information and commit it as a single commit to a local - Git + Git repository. Enabling build history increases your build times slightly, @@ -11024,7 +11024,7 @@ Some notes from Cal: ${BUILDDIR}/tmp/stamps/i586-poky-linux/db/6.0.30-r1.do_fetch.sigdata.7c048c18222b16ff0bcee2000ef648b1 For tasks that are accelerated through the shared state - (sstate) + (sstate) cache, an additional siginfo file is written into SSTATE_DIR @@ -11133,7 +11133,7 @@ Some notes from Cal: -c, BitBake will only run the task if it considers it "out of date". See the - "Stamp Files and the Rerunning of Tasks" + "Stamp Files and the Rerunning of Tasks" section in the Yocto Project Overview Manual for how BitBake determines whether a task is "out of date". diff --git a/documentation/dev-manual/dev-manual-newbie.xml b/documentation/dev-manual/dev-manual-newbie.xml index 638d9112c7..acbdc280a4 100644 --- a/documentation/dev-manual/dev-manual-newbie.xml +++ b/documentation/dev-manual/dev-manual-newbie.xml @@ -99,7 +99,7 @@ with the OpenEmbedded build system is advisable. Of the SCMs BitBake supports, the Yocto Project team strongly recommends using - Git. + Git. Git is a distributed system that is easy to backup, allows you to work remotely, and then connects back to the infrastructure. @@ -311,7 +311,7 @@ Use - Git + Git as the source control system. @@ -325,7 +325,7 @@ Separate the project's Metadata and code by using separate Git repositories. See the - "Yocto Project Source Repositories" + "Yocto Project Source Repositories" section for information on these repositories. See the "Working With Yocto Project Source Files" @@ -549,7 +549,7 @@ pull the change into the component's upstream repository. You do this by pushing to a contribution repository that is upstream. See the - "Workflows" + "Workflows" section in the Yocto Project Overview Manual for additional concepts on working in the Yocto Project development environment. @@ -749,7 +749,7 @@ Search by File: - Using Git, + Using Git, you can enter the following command to bring up a short list of all commits against a specific file: diff --git a/documentation/dev-manual/dev-manual-start.xml b/documentation/dev-manual/dev-manual-start.xml index 27237c0d20..356abdf0a8 100644 --- a/documentation/dev-manual/dev-manual-start.xml +++ b/documentation/dev-manual/dev-manual-start.xml @@ -260,12 +260,12 @@ For concepts and introductory information about Git as it is used in the Yocto Project, see the - "Git" + "Git" section in the Yocto Project Overview Manual. For concepts on Yocto Project source repositories, see the - "Yocto Project Source Repositories" + "Yocto Project Source Repositories" section in the Yocto Project Overview Manual." @@ -277,7 +277,7 @@ Working from a copy of the upstream Yocto Project - Source Repositories + Source Repositories is the preferred method for obtaining and using a Yocto Project release. You can view the Yocto Project Source Repositories at @@ -306,7 +306,7 @@ Find the URL Used to Clone the Repository: At the bottom of the page, note the URL used to - clone + clone that repository (e.g. &YOCTO_GIT_URL;/poky). @@ -466,7 +466,7 @@ You create your Source Directory by using - Git to clone a local + Git to clone a local copy of the upstream poky repository. Tip The preferred method of getting the Yocto Project Source @@ -741,7 +741,7 @@ Build Directory under tmp/deploy/images. For detailed information on the build process using BitBake, see the - "Images" + "Images" section in the Yocto Project Overview Manual. diff --git a/documentation/getting-started/eclipse/getting-started-toc.xml b/documentation/getting-started/eclipse/getting-started-toc.xml new file mode 100644 index 0000000000..6f1c29af30 --- /dev/null +++ b/documentation/getting-started/eclipse/getting-started-toc.xml @@ -0,0 +1,86 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/documentation/getting-started/eclipse/html/getting-started/automatically-added-runtime-dependencies.html b/documentation/getting-started/eclipse/html/getting-started/automatically-added-runtime-dependencies.html new file mode 100644 index 0000000000..885ee089e1 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/automatically-added-runtime-dependencies.html @@ -0,0 +1,164 @@ + + + +3.4.Automatically Added Runtime Dependencies + + + + + + + +
+

+3.4.Automatically Added Runtime Dependencies

+

+ The OpenEmbedded build system automatically adds common types of + runtime dependencies between packages, which means that you do not + need to explicitly declare the packages using + RDEPENDS. + Three automatic mechanisms exist (shlibdeps, + pcdeps, and depchains) + that handle shared libraries, package configuration (pkg-config) + modules, and -dev and + -dbg packages, respectively. + For other types of runtime dependencies, you must manually declare + the dependencies. +

+
    +
  • +

    + shlibdeps: + During the + do_package + task of each recipe, all shared libraries installed by the + recipe are located. + For each shared library, the package that contains the + shared library is registered as providing the shared + library. + More specifically, the package is registered as providing + the + soname + of the library. + The resulting shared-library-to-package mapping + is saved globally in + PKGDATA_DIR + by the + do_packagedata + task.

    +

    Simultaneously, all executables and shared libraries + installed by the recipe are inspected to see what shared + libraries they link against. + For each shared library dependency that is found, + PKGDATA_DIR is queried to + see if some package (likely from a different recipe) + contains the shared library. + If such a package is found, a runtime dependency is added + from the package that depends on the shared library to the + package that contains the library.

    +

    The automatically added runtime dependency also + includes a version restriction. + This version restriction specifies that at least the + current version of the package that provides the shared + library must be used, as if + "package (>= version)" + had been added to + RDEPENDS. + This forces an upgrade of the package containing the shared + library when installing the package that depends on the + library, if needed.

    +

    If you want to avoid a package being registered as + providing a particular shared library (e.g. because the library + is for internal use only), then add the library to + PRIVATE_LIBS + inside the package's recipe. +

    +
  • +
  • +

    + pcdeps: + During the + do_package + task of each recipe, all pkg-config modules + (*.pc files) installed by the recipe + are located. + For each module, the package that contains the module is + registered as providing the module. + The resulting module-to-package mapping is saved globally in + PKGDATA_DIR + by the + do_packagedata + task.

    +

    Simultaneously, all pkg-config modules installed by + the recipe are inspected to see what other pkg-config + modules they depend on. + A module is seen as depending on another module if it + contains a "Requires:" line that specifies the other module. + For each module dependency, + PKGDATA_DIR is queried to see if some + package contains the module. + If such a package is found, a runtime dependency is added + from the package that depends on the module to the package + that contains the module. +

    +
    +

    Note

    + The pcdeps mechanism most often + infers dependencies between -dev + packages. +
    +

    +

    +
  • +
  • +

    + depchains: + If a package foo depends on a package + bar, then foo-dev + and foo-dbg are also made to depend on + bar-dev and + bar-dbg, respectively. + Taking the -dev packages as an + example, the bar-dev package might + provide headers and shared library symlinks needed by + foo-dev, which shows the need + for a dependency between the packages.

    +

    The dependencies added by + depchains are in the form of + RRECOMMENDS. +

    +
    +

    Note

    + By default, foo-dev also has an + RDEPENDS-style dependency on + foo, because the default value of + RDEPENDS_${PN}-dev (set in + bitbake.conf) includes + "${PN}". +
    +

    To ensure that the dependency chain is never broken, + -dev and -dbg + packages are always generated by default, even if the + packages turn out to be empty. + See the + ALLOW_EMPTY + variable for more information. +

    +
  • +
+

+

+

+ The do_package task depends on the + do_packagedata + task of each recipe in + DEPENDS + through use of a + [deptask] + declaration, which guarantees that the required + shared-library/module-to-package mapping information will be available + when needed as long as DEPENDS has been + correctly set. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/basic-commands.html b/documentation/getting-started/eclipse/html/getting-started/basic-commands.html new file mode 100644 index 0000000000..b145086974 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/basic-commands.html @@ -0,0 +1,176 @@ + + + +2.4.2.Basic Commands + + + + + + + +
+

+2.4.2.Basic Commands

+

+ Git has an extensive set of commands that lets you manage changes + and perform collaboration over the life of a project. + Conveniently though, you can manage with a small set of basic + operations and workflows once you understand the basic + philosophy behind Git. + You do not have to be an expert in Git to be functional. + A good place to look for instruction on a minimal set of Git + commands is + here. +

+

+ If you do not know much about Git, you should educate + yourself by visiting the links previously mentioned. +

+

+ The following list of Git commands briefly describes some basic + Git operations as a way to get started. + As with any set of commands, this list (in most cases) simply shows + the base command and omits the many arguments they support. + See the Git documentation for complete descriptions and strategies + on how to use these commands: +

+
    +
  • + git init: + Initializes an empty Git repository. + You cannot use Git commands unless you have a + .git repository. +

  • +
  • + git clone: + Creates a local clone of a Git repository that is on + equal footing with a fellow developer’s Git repository + or an upstream repository. +

  • +
  • + git add: + Locally stages updated file contents to the index that + Git uses to track changes. + You must stage all files that have changed before you + can commit them. +

  • +
  • + git commit: + Creates a local "commit" that documents the changes you + made. + Only changes that have been staged can be committed. + Commits are used for historical purposes, for determining + if a maintainer of a project will allow the change, + and for ultimately pushing the change from your local + Git repository into the project’s upstream repository. +

  • +
  • + git status: + Reports any modified files that possibly need to be + staged and gives you a status of where you stand regarding + local commits as compared to the upstream repository. +

  • +
  • + git checkout branch-name: + Changes your working branch. + This command is analogous to "cd". +

  • +
  • git checkout –b working-branch: + Creates and checks out a working branch on your local + machine that you can use to isolate your work. + It is a good idea to use local branches when adding + specific features or changes. + Using isolated branches facilitates easy removal of + changes if they do not work out. +

  • +
  • git branch: + Displays the existing local branches associated with your + local repository. + The branch that you have currently checked out is noted + with an asterisk character. +

  • +
  • + git branch -D branch-name: + Deletes an existing local branch. + You need to be in a local branch other than the one you + are deleting in order to delete + branch-name. +

  • +
  • + git pull: + Retrieves information from an upstream Git repository + and places it in your local Git repository. + You use this command to make sure you are synchronized with + the repository from which you are basing changes + (.e.g. the "master" branch). +

  • +
  • + git push: + Sends all your committed local changes to the upstream Git + repository that your local repository is tracking + (e.g. a contribution repository). + The maintainer of the project draws from these repositories + to merge changes (commits) into the appropriate branch + of project's upstream repository. +

  • +
  • + git merge: + Combines or adds changes from one + local branch of your repository with another branch. + When you create a local Git repository, the default branch + is named "master". + A typical workflow is to create a temporary branch that is + based off "master" that you would use for isolated work. + You would make your changes in that isolated branch, + stage and commit them locally, switch to the "master" + branch, and then use the git merge + command to apply the changes from your isolated branch + into the currently checked out branch (e.g. "master"). + After the merge is complete and if you are done with + working in that isolated branch, you can safely delete + the isolated branch. +

  • +
  • + git cherry-pick: + Choose and apply specific commits from one branch + into another branch. + There are times when you might not be able to merge + all the changes in one branch with + another but need to pick out certain ones. +

  • +
  • +

    + gitk: + Provides a GUI view of the branches and changes in your + local Git repository. + This command is a good way to graphically see where things + have diverged in your local repository. +

    +
    +

    Note

    + You need to install the gitk + package on your development system to use this + command. +
    +

    +

    +
  • +
  • + git log: + Reports a history of your commits to the repository. + This report lists all commits regardless of whether you + have pushed them upstream or not. +

  • +
  • + git diff: + Displays line-by-line differences between a local + working file and the same file as understood by Git. + This command is useful to see what you have changed + in any given file. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/bitbake-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/bitbake-dev-environment.html new file mode 100644 index 0000000000..eda2c3370f --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/bitbake-dev-environment.html @@ -0,0 +1,31 @@ + + + +2.8.5.BitBake + + + + + + + +
+

+2.8.5.BitBake

+

+ The OpenEmbedded build system uses + BitBake + to produce images. + You can see from the + general Yocto Project Development Environment figure, + the BitBake area consists of several functional areas. + This section takes a closer look at each of those areas. +

+

+ Separate documentation exists for the BitBake tool. + See the + BitBake User Manual + for reference material on BitBake. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/bsp-layer.html b/documentation/getting-started/eclipse/html/getting-started/bsp-layer.html new file mode 100644 index 0000000000..2d009d5720 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/bsp-layer.html @@ -0,0 +1,54 @@ + + + +2.8.2.2.BSP Layer + + + + + + + +
+

+2.8.2.2.BSP Layer

+

+ The BSP Layer provides machine configurations. + Everything in this layer is specific to the machine for which + you are building the image or the SDK. + A common structure or form is defined for BSP layers. + You can learn more about this structure in the + Yocto Project Board Support Package (BSP) Developer's Guide. +

+
+

Note

+ In order for a BSP layer to be considered compliant with the + Yocto Project, it must meet some structural requirements. +
+

+

+

+ The BSP Layer's configuration directory contains + configuration files for the machine + (conf/machine/machine.conf) and, + of course, the layer (conf/layer.conf). +

+

+ The remainder of the layer is dedicated to specific recipes + by function: recipes-bsp, + recipes-core, + recipes-graphics, and + recipes-kernel. + Metadata can exist for multiple formfactors, graphics + support systems, and so forth. +

+
+

Note

+ While the figure shows several recipes-* + directories, not all these directories appear in all + BSP layers. +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/configuration-and-compilation-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/configuration-and-compilation-dev-environment.html new file mode 100644 index 0000000000..9a94cc47da --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/configuration-and-compilation-dev-environment.html @@ -0,0 +1,93 @@ + + + +2.8.5.3.Configuration and Compilation + + + + + + + +
+

+2.8.5.3.Configuration and Compilation

+

+ After source code is patched, BitBake executes tasks that + configure and compile the source code: +

+
+

+

+

+ This step in the build process consists of three tasks: +

+
    +
  • + do_prepare_recipe_sysroot: + This task sets up the two sysroots in + ${WORKDIR} + (i.e. recipe-sysroot and + recipe-sysroot-native) so that + the sysroots contain the contents of the + do_populate_sysroot + tasks of the recipes on which the recipe + containing the tasks depends. + A sysroot exists for both the target and for the native + binaries, which run on the host system. +

  • +
  • +

    do_configure: + This task configures the source by enabling and + disabling any build-time and configuration options for + the software being built. + Configurations can come from the recipe itself as well + as from an inherited class. + Additionally, the software itself might configure itself + depending on the target for which it is being built. +

    +

    The configurations handled by the + do_configure + task are specific + to source code configuration for the source code + being built by the recipe.

    +

    If you are using the + autotools + class, + you can add additional configuration options by using + the + EXTRA_OECONF + or + PACKAGECONFIG_CONFARGS + variables. + For information on how this variable works within + that class, see the + meta/classes/autotools.bbclass file. +

    +
  • +
  • do_compile: + Once a configuration task has been satisfied, BitBake + compiles the source using the + do_compile + task. + Compilation occurs in the directory pointed to by the + B + variable. + Realize that the B directory is, by + default, the same as the + S + directory.

  • +
  • do_install: + Once compilation is done, BitBake executes the + do_install + task. + This task copies files from the B + directory and places them in a holding area pointed to + by the + D + variable.

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/cross-development-toolchain-generation.html b/documentation/getting-started/eclipse/html/getting-started/cross-development-toolchain-generation.html new file mode 100644 index 0000000000..a1aef9119d --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/cross-development-toolchain-generation.html @@ -0,0 +1,241 @@ + + + +3.2.Cross-Development Toolchain Generation + + + + + + + +
+

+3.2.Cross-Development Toolchain Generation

+

+ The Yocto Project does most of the work for you when it comes to + creating + cross-development toolchains. + This section provides some technical background on how + cross-development toolchains are created and used. + For more information on toolchains, you can also see the + Yocto Project Application Development and the Extensible Software Development Kit (eSDK) + manual. +

+

+ In the Yocto Project development environment, cross-development + toolchains are used to build the image and applications that run + on the target hardware. + With just a few commands, the OpenEmbedded build system creates + these necessary toolchains for you. +

+

+ The following figure shows a high-level build environment regarding + toolchain construction and use. +

+

+

+
+

+

+

+ Most of the work occurs on the Build Host. + This is the machine used to build images and generally work within the + the Yocto Project environment. + When you run BitBake to create an image, the OpenEmbedded build system + uses the host gcc compiler to bootstrap a + cross-compiler named gcc-cross. + The gcc-cross compiler is what BitBake uses to + compile source files when creating the target image. + You can think of gcc-cross simply as an + automatically generated cross-compiler that is used internally within + BitBake only. +

+
+

Note

+ The extensible SDK does not use + gcc-cross-canadian since this SDK + ships a copy of the OpenEmbedded build system and the sysroot + within it contains gcc-cross. +
+

+

+

+ The chain of events that occurs when gcc-cross is + bootstrapped is as follows: +

+
+     gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
+            
+

+

+
    +
  • + gcc: + The build host's GNU Compiler Collection (GCC). +

  • +
  • + binutils-cross: + The bare minimum binary utilities needed in order to run + the gcc-cross-initial phase of the + bootstrap operation. +

  • +
  • + gcc-cross-initial: + An early stage of the bootstrap process for creating + the cross-compiler. + This stage builds enough of the gcc-cross, + the C library, and other pieces needed to finish building the + final cross-compiler in later stages. + This tool is a "native" package (i.e. it is designed to run on + the build host). +

  • +
  • + linux-libc-headers: + Headers needed for the cross-compiler. +

  • +
  • + glibc-initial: + An initial version of the Embedded GLIBC needed to bootstrap + glibc. +

  • +
  • +

    + gcc-cross: + The final stage of the bootstrap process for the + cross-compiler. + This stage results in the actual cross-compiler that + BitBake uses when it builds an image for a targeted + device. +

    +
    +

    Note

    + If you are replacing this cross compiler toolchain + with a custom version, you must replace + gcc-cross. +
    +

    + This tool is also a "native" package (i.e. it is + designed to run on the build host). +

    +
  • +
  • + gcc-runtime: + Runtime libraries resulting from the toolchain bootstrapping + process. + This tool produces a binary that consists of the + runtime libraries need for the targeted device. +

  • +
+

+

+

+ You can use the OpenEmbedded build system to build an installer for + the relocatable SDK used to develop applications. + When you run the installer, it installs the toolchain, which contains + the development tools (e.g., the + gcc-cross-canadian), + binutils-cross-canadian, and other + nativesdk-* tools, + which are tools native to the SDK (i.e. native to + SDK_ARCH), + you need to cross-compile and test your software. + The figure shows the commands you use to easily build out this + toolchain. + This cross-development toolchain is built to execute on the + SDKMACHINE, + which might or might not be the same + machine as the Build Host. +

+
+

Note

+ If your target architecture is supported by the Yocto Project, + you can take advantage of pre-built images that ship with the + Yocto Project and already contain cross-development toolchain + installers. +
+

+

+

+ Here is the bootstrap process for the relocatable toolchain: +

+
+     gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
+        glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
+            
+

+

+
    +
  • + gcc: + The build host's GNU Compiler Collection (GCC). +

  • +
  • + binutils-crosssdk: + The bare minimum binary utilities needed in order to run + the gcc-crosssdk-initial phase of the + bootstrap operation. +

  • +
  • + gcc-crosssdk-initial: + An early stage of the bootstrap process for creating + the cross-compiler. + This stage builds enough of the + gcc-crosssdk and supporting pieces so that + the final stage of the bootstrap process can produce the + finished cross-compiler. + This tool is a "native" binary that runs on the build host. +

  • +
  • + linux-libc-headers: + Headers needed for the cross-compiler. +

  • +
  • + glibc-initial: + An initial version of the Embedded GLIBC needed to bootstrap + nativesdk-glibc. +

  • +
  • + nativesdk-glibc: + The Embedded GLIBC needed to bootstrap the + gcc-crosssdk. +

  • +
  • + gcc-crosssdk: + The final stage of the bootstrap process for the + relocatable cross-compiler. + The gcc-crosssdk is a transitory compiler + and never leaves the build host. + Its purpose is to help in the bootstrap process to create the + eventual relocatable gcc-cross-canadian + compiler, which is relocatable. + This tool is also a "native" package (i.e. it is + designed to run on the build host). +

  • +
  • + gcc-cross-canadian: + The final relocatable cross-compiler. + When run on the + SDKMACHINE, + this tool + produces executable code that runs on the target device. + Only one cross-canadian compiler is produced per architecture + since they can be targeted at different processor optimizations + using configurations passed to the compiler through the + compile commands. + This circumvents the need for multiple compilers and thus + reduces the size of the toolchains. +

  • +
+

+

+
+

Note

+ For information on advantages gained when building a + cross-development toolchain installer, see the + "Building an SDK Installer" + section in the Yocto Project Application Development and the + Extensible Software Development Kit (eSDK) manual. +
+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/development-concepts.html b/documentation/getting-started/eclipse/html/getting-started/development-concepts.html new file mode 100644 index 0000000000..ccfb73189a --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/development-concepts.html @@ -0,0 +1,66 @@ + + + +2.8.Development Concepts + + + + + + + +
+

+2.8.Development Concepts

+

+ This section takes a more detailed look inside the development + process. + The following diagram represents development at a high level. + The remainder of this chapter expands on the fundamental input, output, + process, and + Metadata) blocks + that make up development in the Yocto Project environment. +

+

+

+
+

+

+

+ In general, development consists of several functional areas: +

+
    +
  • User Configuration: + Metadata you can use to control the build process. +

  • +
  • Metadata Layers: + Various layers that provide software, machine, and + distro Metadata.

  • +
  • Source Files: + Upstream releases, local projects, and SCMs.

  • +
  • Build System: + Processes under the control of + BitBake. + This block expands on how BitBake fetches source, applies + patches, completes compilation, analyzes output for package + generation, creates and tests packages, generates images, and + generates cross-development tools.

  • +
  • Package Feeds: + Directories containing output packages (RPM, DEB or IPK), + which are subsequently used in the construction of an image or + SDK, produced by the build system. + These feeds can also be copied and shared using a web server or + other means to facilitate extending or updating existing + images on devices at runtime if runtime package management is + enabled.

  • +
  • Images: + Images produced by the development process. +

  • +
  • Application Development SDK: + Cross-development tools that are produced along with an image + or separately with BitBake.

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/distro-layer.html b/documentation/getting-started/eclipse/html/getting-started/distro-layer.html new file mode 100644 index 0000000000..da6da55986 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/distro-layer.html @@ -0,0 +1,60 @@ + + + +2.8.2.1.Distro Layer + + + + + + + +
+

+2.8.2.1.Distro Layer

+

+ The distribution layer provides policy configurations for your + distribution. + Best practices dictate that you isolate these types of + configurations into their own layer. + Settings you provide in + conf/distro/distro.conf override + similar + settings that BitBake finds in your + conf/local.conf file in the Build + Directory. +

+

+ The following list provides some explanation and references + for what you typically find in the distribution layer: +

+
    +
  • classes: + Class files (.bbclass) hold + common functionality that can be shared among + recipes in the distribution. + When your recipes inherit a class, they take on the + settings and functions for that class. + You can read more about class files in the + "Classes" + section of the Yocto Reference Manual. +

  • +
  • conf: + This area holds configuration files for the + layer (conf/layer.conf), + the distribution + (conf/distro/distro.conf), + and any distribution-wide include files. +

  • +
  • recipes-*: + Recipes and append files that affect common + functionality across the distribution. + This area could include recipes and append files + to add distribution-specific configuration, + initialization scripts, custom image recipes, + and so forth.

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/enable-building.html b/documentation/getting-started/eclipse/html/getting-started/enable-building.html new file mode 100644 index 0000000000..af70491f97 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/enable-building.html @@ -0,0 +1,37 @@ + + + +3.6.2.1.Building + + + + + + + +
+

+3.6.2.1.Building

+

+ To cause Mesa to build the wayland-egl + platform and Weston to build Wayland with Kernel Mode + Setting + (KMS) + support, include the "wayland" flag in the + DISTRO_FEATURES + statement in your local.conf file: +

+
+     DISTRO_FEATURES_append = " wayland"
+                    
+

+

+
+

Note

+ If X11 has been enabled elsewhere, Weston will build + Wayland with X11 support +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/enable-installation-in-an-image.html b/documentation/getting-started/eclipse/html/getting-started/enable-installation-in-an-image.html new file mode 100644 index 0000000000..490f1d1036 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/enable-installation-in-an-image.html @@ -0,0 +1,27 @@ + + + +3.6.2.2.Installing + + + + + + + +
+

+3.6.2.2.Installing

+

+ To install the Wayland feature into an image, you must + include the following + CORE_IMAGE_EXTRA_INSTALL + statement in your local.conf file: +

+
+     CORE_IMAGE_EXTRA_INSTALL += "wayland weston"
+                    
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/enabling-commercially-licensed-recipes.html b/documentation/getting-started/eclipse/html/getting-started/enabling-commercially-licensed-recipes.html new file mode 100644 index 0000000000..1a31d0e6b1 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/enabling-commercially-licensed-recipes.html @@ -0,0 +1,91 @@ + + + +3.7.2.Enabling Commercially Licensed Recipes + + + + + + + +
+

+3.7.2.Enabling Commercially Licensed Recipes

+

+ By default, the OpenEmbedded build system disables + components that have commercial or other special licensing + requirements. + Such requirements are defined on a + recipe-by-recipe basis through the + LICENSE_FLAGS + variable definition in the affected recipe. + For instance, the + poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly + recipe contains the following statement: +

+
+     LICENSE_FLAGS = "commercial"
+                
+

+ Here is a slightly more complicated example that contains both + an explicit recipe name and version (after variable expansion): +

+
+     LICENSE_FLAGS = "license_${PN}_${PV}"
+                
+

+ In order for a component restricted by a + LICENSE_FLAGS definition to be enabled and + included in an image, it needs to have a matching entry in the + global + LICENSE_FLAGS_WHITELIST + variable, which is a variable typically defined in your + local.conf file. + For example, to enable the + poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly + package, you could add either the string + "commercial_gst-plugins-ugly" or the more general string + "commercial" to LICENSE_FLAGS_WHITELIST. + See the + "License Flag Matching" + section for a full + explanation of how LICENSE_FLAGS matching + works. + Here is the example: +

+
+     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
+                
+

+ Likewise, to additionally enable the package built from the + recipe containing + LICENSE_FLAGS = "license_${PN}_${PV}", + and assuming that the actual recipe name was + emgd_1.10.bb, the following string would + enable that package as well as the original + gst-plugins-ugly package: +

+
+     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
+                
+

+ As a convenience, you do not need to specify the complete + license string in the whitelist for every package. + You can use an abbreviated form, which consists + of just the first portion or portions of the license + string before the initial underscore character or characters. + A partial string will match any license that contains the + given string as the first portion of its license. + For example, the following whitelist string will also match + both of the packages previously mentioned as well as any other + packages that have licenses starting with "commercial" or + "license". +

+
+     LICENSE_FLAGS_WHITELIST = "commercial license"
+                
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/enabling-wayland-in-an-image.html b/documentation/getting-started/eclipse/html/getting-started/enabling-wayland-in-an-image.html new file mode 100644 index 0000000000..6a325dbfd2 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/enabling-wayland-in-an-image.html @@ -0,0 +1,20 @@ + + + +3.6.2.Enabling Wayland in an Image + + + + + + + +
+

+3.6.2.Enabling Wayland in an Image

+

+ To enable Wayland, you need to enable it to be built and enable + it to be included in the image. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/fakeroot-and-pseudo.html b/documentation/getting-started/eclipse/html/getting-started/fakeroot-and-pseudo.html new file mode 100644 index 0000000000..8354ad6730 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/fakeroot-and-pseudo.html @@ -0,0 +1,91 @@ + + + +3.5.Fakeroot and Pseudo + + + + + + + +
+

+3.5.Fakeroot and Pseudo

+

+ Some tasks are easier to implement when allowed to perform certain + operations that are normally reserved for the root user (e.g. + do_install, + do_package_write*, + do_rootfs, + and + do_image*). + For example, the do_install task benefits + from being able to set the UID and GID of installed files to + arbitrary values. +

+

+ One approach to allowing tasks to perform root-only operations + would be to require BitBake to run as root. + However, this method is cumbersome and has security issues. + The approach that is actually used is to run tasks that benefit + from root privileges in a "fake" root environment. + Within this environment, the task and its child processes believe + that they are running as the root user, and see an internally + consistent view of the filesystem. + As long as generating the final output (e.g. a package or an image) + does not require root privileges, the fact that some earlier + steps ran in a fake root environment does not cause problems. +

+

+ The capability to run tasks in a fake root environment is known as + "fakeroot", + which is derived from the BitBake keyword/variable + flag that requests a fake root environment for a task. +

+

+ In the OpenEmbedded build system, the program that implements + fakeroot is known as Pseudo. + Pseudo overrides system calls by using the environment variable + LD_PRELOAD, which results in the illusion + of running as root. + To keep track of "fake" file ownership and permissions resulting + from operations that require root permissions, Pseudo uses + an SQLite 3 database. + This database is stored in + ${WORKDIR}/pseudo/files.db + for individual recipes. + Storing the database in a file as opposed to in memory + gives persistence between tasks and builds, which is not + accomplished using fakeroot. +

+
+

Caution

+ If you add your own task that manipulates the same files or + directories as a fakeroot task, then that task also needs to + run under fakeroot. + Otherwise, the task cannot run root-only operations, and + cannot see the fake file ownership and permissions set by the + other task. + You need to also add a dependency on + virtual/fakeroot-native:do_populate_sysroot, + giving the following: +
+       fakeroot do_mytask () {
+           ...
+       }
+       do_mytask[depends] += "virtual/fakeroot-native:do_populate_sysroot"
+                
+
+

+ For more information, see the + FAKEROOT* + variables in the BitBake User Manual. + You can also reference the + "Pseudo" + and + "Why Not Fakeroot?" + articles for background information on Pseudo. +

+
+ diff --git a/documentation/overview-manual/figures/YP-flow-diagram.png b/documentation/getting-started/eclipse/html/getting-started/figures/YP-flow-diagram.png similarity index 100% rename from documentation/overview-manual/figures/YP-flow-diagram.png rename to documentation/getting-started/eclipse/html/getting-started/figures/YP-flow-diagram.png diff --git a/documentation/overview-manual/figures/analysis-for-package-splitting.png b/documentation/getting-started/eclipse/html/getting-started/figures/analysis-for-package-splitting.png similarity index 100% rename from documentation/overview-manual/figures/analysis-for-package-splitting.png rename to documentation/getting-started/eclipse/html/getting-started/figures/analysis-for-package-splitting.png diff --git a/documentation/overview-manual/figures/configuration-compile-autoreconf.png b/documentation/getting-started/eclipse/html/getting-started/figures/configuration-compile-autoreconf.png similarity index 100% rename from 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b/documentation/getting-started/eclipse/html/getting-started/figures/yp-download.png similarity index 100% rename from documentation/overview-manual/figures/yp-download.png rename to documentation/getting-started/eclipse/html/getting-started/figures/yp-download.png diff --git a/documentation/getting-started/eclipse/html/getting-started/git.html b/documentation/getting-started/eclipse/html/getting-started/git.html new file mode 100644 index 0000000000..7e652a4efa --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/git.html @@ -0,0 +1,51 @@ + + + +2.4.Git + + + + + + + +
+

+2.4.Git

+

+ The Yocto Project makes extensive use of Git, which is a + free, open source distributed version control system. + Git supports distributed development, non-linear development, + and can handle large projects. + It is best that you have some fundamental understanding + of how Git tracks projects and how to work with Git if + you are going to use the Yocto Project for development. + This section provides a quick overview of how Git works and + provides you with a summary of some essential Git commands. +

+
+

Notes

+
    +
  • + For more information on Git, see + http://git-scm.com/documentation. +

  • +
  • + If you need to download Git, it is recommended that you add + Git to your system through your distribution's "software + store" (e.g. for Ubuntu, use the Ubuntu Software feature). + For the Git download page, see + http://git-scm.com/download. +

  • +
  • + For examples beyond the limited few in this section on how + to use Git with the Yocto Project, see the + "Working With Yocto Project Source Files" + section in the Yocto Project Development Tasks Manual. +

  • +
+
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/image-generation-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/image-generation-dev-environment.html new file mode 100644 index 0000000000..9f682d082c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/image-generation-dev-environment.html @@ -0,0 +1,178 @@ + + + +2.8.5.5.Image Generation + + + + + + + +
+

+2.8.5.5.Image Generation

+

+ Once packages are split and stored in the Package Feeds area, + the OpenEmbedded build system uses BitBake to generate the + root filesystem image: +

+
+

+

+

+ The image generation process consists of several stages and + depends on several tasks and variables. + The + do_rootfs + task creates the root filesystem (file and directory structure) + for an image. + This task uses several key variables to help create the list + of packages to actually install: +

+
    +
  • IMAGE_INSTALL: + Lists out the base set of packages to install from + the Package Feeds area.

  • +
  • PACKAGE_EXCLUDE: + Specifies packages that should not be installed. +

  • +
  • IMAGE_FEATURES: + Specifies features to include in the image. + Most of these features map to additional packages for + installation.

  • +
  • PACKAGE_CLASSES: + Specifies the package backend to use and consequently + helps determine where to locate packages within the + Package Feeds area.

  • +
  • IMAGE_LINGUAS: + Determines the language(s) for which additional + language support packages are installed. +

  • +
  • PACKAGE_INSTALL: + The final list of packages passed to the package manager + for installation into the image. +

  • +
+

+

+

+ With + IMAGE_ROOTFS + pointing to the location of the filesystem under construction and + the PACKAGE_INSTALL variable providing the + final list of packages to install, the root file system is + created. +

+

+ Package installation is under control of the package manager + (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or + not package management is enabled for the target. + At the end of the process, if package management is not + enabled for the target, the package manager's data files + are deleted from the root filesystem. + As part of the final stage of package installation, postinstall + scripts that are part of the packages are run. + Any scripts that fail to run + on the build host are run on the target when the target system + is first booted. + If you are using a + read-only root filesystem, + all the post installation scripts must succeed during the + package installation phase since the root filesystem is + read-only. +

+

+ The final stages of the do_rootfs task + handle post processing. + Post processing includes creation of a manifest file and + optimizations. +

+

+ The manifest file (.manifest) resides + in the same directory as the root filesystem image. + This file lists out, line-by-line, the installed packages. + The manifest file is useful for the + testimage + class, for example, to determine whether or not to run + specific tests. + See the + IMAGE_MANIFEST + variable for additional information. +

+

+ Optimizing processes run across the image include + mklibs, prelink, + and any other post-processing commands as defined by the + ROOTFS_POSTPROCESS_COMMAND + variable. + The mklibs process optimizes the size + of the libraries, while the + prelink process optimizes the dynamic + linking of shared libraries to reduce start up time of + executables. +

+

+ After the root filesystem is built, processing begins on + the image through the + do_image + task. + The build system runs any pre-processing commands as defined + by the + IMAGE_PREPROCESS_COMMAND + variable. + This variable specifies a list of functions to call before + the OpenEmbedded build system creates the final image output + files. +

+

+ The OpenEmbedded build system dynamically creates + do_image_* tasks as needed, based + on the image types specified in the + IMAGE_FSTYPES + variable. + The process turns everything into an image file or a set of + image files and compresses the root filesystem image to reduce + the overall size of the image. + The formats used for the root filesystem depend on the + IMAGE_FSTYPES variable. +

+

+ As an example, a dynamically created task when creating a + particular image type would take the + following form: +

+
+     do_image_type[depends]
+                
+

+ So, if the type as specified by the + IMAGE_FSTYPES were + ext4, the dynamically generated task + would be as follows: +

+
+     do_image_ext4[depends]
+                
+

+

+

+ The final task involved in image creation is the + do_image_complete + task. + This task completes the image by applying any image + post processing as defined through the + IMAGE_POSTPROCESS_COMMAND + variable. + The variable specifies a list of functions to call once the + OpenEmbedded build system has created the final image output + files. +

+
+

Note

+ The entire image generation process is run under Pseudo. + Running under Pseudo ensures that the files in the root + filesystem have correct ownership. +
+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/images-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/images-dev-environment.html new file mode 100644 index 0000000000..2561f1f4a6 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/images-dev-environment.html @@ -0,0 +1,99 @@ + + + +2.8.6.Images + + + + + + + +
+

+2.8.6.Images

+

+ The images produced by the OpenEmbedded build system + are compressed forms of the + root filesystem that are ready to boot on a target device. + You can see from the + general Yocto Project Development Environment figure + that BitBake output, in part, consists of images. + This section is going to look more closely at this output: +

+
+

+

+

+ For a list of example images that the Yocto Project provides, + see the + "Images" + chapter in the Yocto Project Reference Manual. +

+

+ Images are written out to the + Build Directory + inside the + tmp/deploy/images/machine/ + folder as shown in the figure. + This folder contains any files expected to be loaded on the + target device. + The + DEPLOY_DIR + variable points to the deploy directory, + while the + DEPLOY_DIR_IMAGE + variable points to the appropriate directory containing images for + the current configuration. +

+
    +
  • kernel-image: + A kernel binary file. + The + KERNEL_IMAGETYPE + variable setting determines the naming scheme for the + kernel image file. + Depending on that variable, the file could begin with + a variety of naming strings. + The deploy/images/machine + directory can contain multiple image files for the + machine.

  • +
  • root-filesystem-image: + Root filesystems for the target device (e.g. + *.ext3 or *.bz2 + files). + The + IMAGE_FSTYPES + variable setting determines the root filesystem image + type. + The deploy/images/machine + directory can contain multiple root filesystems for the + machine.

  • +
  • kernel-modules: + Tarballs that contain all the modules built for the kernel. + Kernel module tarballs exist for legacy purposes and + can be suppressed by setting the + MODULE_TARBALL_DEPLOY + variable to "0". + The deploy/images/machine + directory can contain multiple kernel module tarballs + for the machine.

  • +
  • bootloaders: + Bootloaders supporting the image, if applicable to the + target machine. + The deploy/images/machine + directory can contain multiple bootloaders for the + machine.

  • +
  • symlinks: + The deploy/images/machine + folder contains + a symbolic link that points to the most recently built file + for each machine. + These links might be useful for external scripts that + need to obtain the latest version of each file. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/index.html b/documentation/getting-started/eclipse/html/getting-started/index.html new file mode 100644 index 0000000000..94826ce0c6 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/index.html @@ -0,0 +1,154 @@ + + + +Getting Started With Yocto Project + + + + + +
+
+
+

+ + Getting Started With Yocto Project +

+
+
+

+Scott Rifenbark +

+
+ Scotty's Documentation Services, INC
+
+ +
+
+
+
+ +

+ Permission is granted to copy, distribute and/or modify this document under + the terms of the + Creative Commons Attribution-Share Alike 2.0 UK: England & Wales as published by + Creative Commons. +

+
+

Manual Notes

+
    +
  • + This version of the + Yocto Project Overview Manual + is for the 2.5 release of the + Yocto Project. + To be sure you have the latest version of the manual + for this release, use the manual from the + Yocto Project documentation page. +

  • +
  • + For manuals associated with other releases of the Yocto + Project, go to the + Yocto Project documentation page + and use the drop-down "Active Releases" button + and choose the manual associated with the desired + Yocto Project. +

  • +
  • + To report any inaccuracies or problems with this + manual, send an email to the Yocto Project + discussion group at + yocto@yoctoproject.com or log into + the freenode #yocto channel. +

  • +
+
+
+
+ + + + + + +
Revision History
Revision 2.5April 2018
The initial document released with the Yocto Project 2.5 Release.
+
+
+
+ + + + + + + + + +
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/index.xml b/documentation/getting-started/eclipse/html/getting-started/index.xml new file mode 100644 index 0000000000..9edb4b92ac --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/index.xml @@ -0,0 +1,2 @@ + + diff --git a/documentation/getting-started/eclipse/html/getting-started/invalidating-shared-state.html b/documentation/getting-started/eclipse/html/getting-started/invalidating-shared-state.html new file mode 100644 index 0000000000..ef4a2aac5e --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/invalidating-shared-state.html @@ -0,0 +1,77 @@ + + + +3.3.4.2.Invalidating Shared State + + + + + + + +
+

+3.3.4.2.Invalidating Shared State

+

+ The OpenEmbedded build system uses checksums and shared + state cache to avoid unnecessarily rebuilding tasks. + Collectively, this scheme is known as "shared state code." +

+

+ As with all schemes, this one has some drawbacks. + It is possible that you could make implicit changes to your + code that the checksum calculations do not take into + account. + These implicit changes affect a task's output but do not + trigger the shared state code into rebuilding a recipe. + Consider an example during which a tool changes its output. + Assume that the output of rpmdeps + changes. + The result of the change should be that all the + package and + package_write_rpm shared state cache + items become invalid. + However, because the change to the output is + external to the code and therefore implicit, + the associated shared state cache items do not become + invalidated. + In this case, the build process uses the cached items + rather than running the task again. + Obviously, these types of implicit changes can cause + problems. +

+

+ To avoid these problems during the build, you need to + understand the effects of any changes you make. + Realize that changes you make directly to a function + are automatically factored into the checksum calculation. + Thus, these explicit changes invalidate the associated + area of shared state cache. + However, you need to be aware of any implicit changes that + are not obvious changes to the code and could affect + the output of a given task. +

+

+ When you identify an implicit change, you can easily + take steps to invalidate the cache and force the tasks + to run. + The steps you can take are as simple as changing a + function's comments in the source code. + For example, to invalidate package shared state files, + change the comment statements of + do_package + or the comments of one of the functions it calls. + Even though the change is purely cosmetic, it causes the + checksum to be recalculated and forces the OpenEmbedded + build system to run the task again. +

+
+

Note

+ For an example of a commit that makes a cosmetic + change to invalidate shared state, see this + commit. +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/license-flag-matching.html b/documentation/getting-started/eclipse/html/getting-started/license-flag-matching.html new file mode 100644 index 0000000000..1e08bafad1 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/license-flag-matching.html @@ -0,0 +1,126 @@ + + + +3.7.2.1.License Flag Matching + + + + + + + +
+

+3.7.2.1.License Flag Matching

+

+ License flag matching allows you to control what recipes + the OpenEmbedded build system includes in the build. + Fundamentally, the build system attempts to match + LICENSE_FLAGS + strings found in recipes against + LICENSE_FLAGS_WHITELIST + strings found in the whitelist. + A match causes the build system to include a recipe in the + build, while failure to find a match causes the build + system to exclude a recipe. +

+

+ In general, license flag matching is simple. + However, understanding some concepts will help you + correctly and effectively use matching. +

+

+ Before a flag + defined by a particular recipe is tested against the + contents of the whitelist, the expanded string + _${PN} is appended to the flag. + This expansion makes each + LICENSE_FLAGS value recipe-specific. + After expansion, the string is then matched against the + whitelist. + Thus, specifying + LICENSE_FLAGS = "commercial" + in recipe "foo", for example, results in the string + "commercial_foo". + And, to create a match, that string must appear in the + whitelist. +

+

+ Judicious use of the LICENSE_FLAGS + strings and the contents of the + LICENSE_FLAGS_WHITELIST variable + allows you a lot of flexibility for including or excluding + recipes based on licensing. + For example, you can broaden the matching capabilities by + using license flags string subsets in the whitelist. +

+
+

Note

+ When using a string subset, be sure to use the part of + the expanded string that precedes the appended + underscore character (e.g. + usethispart_1.3, + usethispart_1.4, and so forth). +
+

+ For example, simply specifying the string "commercial" in + the whitelist matches any expanded + LICENSE_FLAGS definition that starts + with the string "commercial" such as "commercial_foo" and + "commercial_bar", which are the strings the build system + automatically generates for hypothetical recipes named + "foo" and "bar" assuming those recipes simply specify the + following: +

+
+     LICENSE_FLAGS = "commercial"
+                    
+

+ Thus, you can choose to exhaustively + enumerate each license flag in the whitelist and + allow only specific recipes into the image, or + you can use a string subset that causes a broader range of + matches to allow a range of recipes into the image. +

+

+ This scheme works even if the + LICENSE_FLAGS string already + has _${PN} appended. + For example, the build system turns the license flag + "commercial_1.2_foo" into "commercial_1.2_foo_foo" and + would match both the general "commercial" and the specific + "commercial_1.2_foo" strings found in the whitelist, as + expected. +

+

+ Here are some other scenarios: +

+
    +
  • + You can specify a versioned string in the recipe + such as "commercial_foo_1.2" in a "foo" recipe. + The build system expands this string to + "commercial_foo_1.2_foo". + Combine this license flag with a whitelist that has + the string "commercial" and you match the flag + along with any other flag that starts with the + string "commercial". +

  • +
  • + Under the same circumstances, you can use + "commercial_foo" in the whitelist and the build + system not only matches "commercial_foo_1.2" but + also matches any license flag with the string + "commercial_foo", regardless of the version. +

  • +
  • + You can be very specific and use both the + package and version parts in the whitelist (e.g. + "commercial_foo_1.2") to specifically match a + versioned recipe. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/licensing.html b/documentation/getting-started/eclipse/html/getting-started/licensing.html new file mode 100644 index 0000000000..ade868705c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/licensing.html @@ -0,0 +1,91 @@ + + + +2.6.Licensing + + + + + + + +
+

+2.6.Licensing

+

+ Because open source projects are open to the public, they have + different licensing structures in place. + License evolution for both Open Source and Free Software has an + interesting history. + If you are interested in this history, you can find basic information + here: +

+ +

+

+

+ In general, the Yocto Project is broadly licensed under the + Massachusetts Institute of Technology (MIT) License. + MIT licensing permits the reuse of software within proprietary + software as long as the license is distributed with that software. + MIT is also compatible with the GNU General Public License (GPL). + Patches to the Yocto Project follow the upstream licensing scheme. + You can find information on the MIT license + here. + You can find information on the GNU GPL + here. +

+

+ When you build an image using the Yocto Project, the build process + uses a known list of licenses to ensure compliance. + You can find this list in the + Source Directory + at meta/files/common-licenses. + Once the build completes, the list of all licenses found and used + during that build are kept in the + Build Directory + at tmp/deploy/licenses. +

+

+ If a module requires a license that is not in the base list, the + build process generates a warning during the build. + These tools make it easier for a developer to be certain of the + licenses with which their shipped products must comply. + However, even with these tools it is still up to the developer to + resolve potential licensing issues. +

+

+ The base list of licenses used by the build process is a combination + of the Software Package Data Exchange (SPDX) list and the Open + Source Initiative (OSI) projects. + SPDX Group is a working group of + the Linux Foundation that maintains a specification for a standard + format for communicating the components, licenses, and copyrights + associated with a software package. + OSI is a corporation + dedicated to the Open Source Definition and the effort for reviewing + and approving licenses that conform to the Open Source Definition + (OSD). +

+

+ You can find a list of the combined SPDX and OSI licenses that the + Yocto Project uses in the + meta/files/common-licenses directory in your + Source Directory. +

+

+ For information that can help you maintain compliance with various + open source licensing during the lifecycle of a product created using + the Yocto Project, see the + "Maintaining Open Source License Compliance During Your Product's Lifecycle" + section in the Yocto Project Development Tasks Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/local-projects.html b/documentation/getting-started/eclipse/html/getting-started/local-projects.html new file mode 100644 index 0000000000..9ed618701c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/local-projects.html @@ -0,0 +1,39 @@ + + + +2.8.3.2.Local Projects + + + + + + + +
+

+2.8.3.2.Local Projects

+

+ Local projects are custom bits of software the user provides. + These bits reside somewhere local to a project - perhaps + a directory into which the user checks in items (e.g. + a local directory containing a development source tree + used by the group). +

+

+ The canonical method through which to include a local project + is to use the + externalsrc + class to include that local project. + You use either the local.conf or a + recipe's append file to override or set the + recipe to point to the local directory on your disk to pull + in the whole source tree. +

+

+ For information on how to use the + externalsrc class, see the + "externalsrc.bbclass" + section. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/metadata-machine-configuration-and-policy-configuration.html b/documentation/getting-started/eclipse/html/getting-started/metadata-machine-configuration-and-policy-configuration.html new file mode 100644 index 0000000000..24f32f394f --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/metadata-machine-configuration-and-policy-configuration.html @@ -0,0 +1,93 @@ + + + +2.8.2.Metadata, Machine Configuration, and Policy Configuration + + + + + + + +
+

+2.8.2.Metadata, Machine Configuration, and Policy Configuration

+

+ The previous section described the user configurations that + define BitBake's global behavior. + This section takes a closer look at the layers the build system + uses to further control the build. + These layers provide Metadata for the software, machine, and + policy. +

+

+ In general, three types of layer input exist: +

+
    +
  • Policy Configuration: + Distribution Layers provide top-level or general + policies for the image or SDK being built. + For example, this layer would dictate whether BitBake + produces RPM or IPK packages.

  • +
  • Machine Configuration: + Board Support Package (BSP) layers provide machine + configurations. + This type of information is specific to a particular + target architecture.

  • +
  • Metadata: + Software layers contain user-supplied recipe files, + patches, and append files. +

  • +
+

+

+

+ The following figure shows an expanded representation of the + Metadata, Machine Configuration, and Policy Configuration input + (layers) boxes of the + general Yocto Project Development Environment figure: +

+

+

+
+

+

+

+ In general, all layers have a similar structure. + They all contain a licensing file + (e.g. COPYING) if the layer is to be + distributed, a README file as good practice + and especially if the layer is to be distributed, a + configuration directory, and recipe directories. +

+

+ The Yocto Project has many layers that can be used. + You can see a web-interface listing of them on the + Source Repositories + page. + The layers are shown at the bottom categorized under + "Yocto Metadata Layers." + These layers are fundamentally a subset of the + OpenEmbedded Metadata Index, + which lists all layers provided by the OpenEmbedded community. +

+
+

Note

+ Layers exist in the Yocto Project Source Repositories that + cannot be found in the OpenEmbedded Metadata Index. + These layers are either deprecated or experimental in nature. +
+

+

+

+ BitBake uses the conf/bblayers.conf file, + which is part of the user configuration, to find what layers it + should be using as part of the build. +

+

+ For more information on layers, see the + "Understanding and Creating Layers" + section in the Yocto Project Development Tasks Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/metadata-virtual-providers.html b/documentation/getting-started/eclipse/html/getting-started/metadata-virtual-providers.html new file mode 100644 index 0000000000..ebbae37990 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/metadata-virtual-providers.html @@ -0,0 +1,74 @@ + + + +3.1.3.Metadata (Virtual Providers) + + + + + + + +
+

+3.1.3.Metadata (Virtual Providers)

+

+ Prior to the build, if you know that several different recipes + provide the same functionality, you can use a virtual provider + (i.e. virtual/*) as a placeholder for the + actual provider. + The actual provider would be determined at build time. + In this case, you should add virtual/* + to + DEPENDS, + rather than listing the specified provider. + You would select the actual provider by setting the + PREFERRED_PROVIDER + variable (i.e. + PREFERRED_PROVIDER_virtual/*) + in the build's configuration file (e.g. + poky/build/conf/local.conf). +

+
+

Note

+ Any recipe that PROVIDES a virtual/* + item that is ultimately not selected through + PREFERRED_PROVIDER does not get built. + Preventing these recipes from building is usually the + desired behavior since this mechanism's purpose is to + select between mutually exclusive alternative providers. +
+

+

+

+ The following lists specific examples of virtual providers: +

+
    +
  • + virtual/mesa: + Provides gbm.pc. +

  • +
  • + virtual/egl: + Provides egl.pc and possibly + wayland-egl.pc. +

  • +
  • + virtual/libgl: + Provides gl.pc (i.e. libGL). +

  • +
  • + virtual/libgles1: + Provides glesv1_cm.pc + (i.e. libGLESv1_CM). +

  • +
  • + virtual/libgles2: + Provides glesv2.pc + (i.e. libGLESv2). +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/open-source-philosophy.html b/documentation/getting-started/eclipse/html/getting-started/open-source-philosophy.html new file mode 100644 index 0000000000..bd9467e001 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/open-source-philosophy.html @@ -0,0 +1,54 @@ + + + +2.2.Open Source Philosophy + + + + + + + +
+

+2.2.Open Source Philosophy

+

+ Open source philosophy is characterized by software development + directed by peer production and collaboration through an active + community of developers. + Contrast this to the more standard centralized development models + used by commercial software companies where a finite set of developers + produces a product for sale using a defined set of procedures that + ultimately result in an end product whose architecture and source + material are closed to the public. +

+

+ Open source projects conceptually have differing concurrent agendas, + approaches, and production. + These facets of the development process can come from anyone in the + public (community) that has a stake in the software project. + The open source environment contains new copyright, licensing, domain, + and consumer issues that differ from the more traditional development + environment. + In an open source environment, the end product, source material, + and documentation are all available to the public at no cost. +

+

+ A benchmark example of an open source project is the Linux kernel, + which was initially conceived and created by Finnish computer science + student Linus Torvalds in 1991. + Conversely, a good example of a non-open source project is the + Windows family of operating + systems developed by + Microsoft Corporation. +

+

+ Wikipedia has a good historical description of the Open Source + Philosophy + here. + You can also find helpful information on how to participate in the + Linux Community + here. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/other-variables-related-to-commercial-licenses.html b/documentation/getting-started/eclipse/html/getting-started/other-variables-related-to-commercial-licenses.html new file mode 100644 index 0000000000..73d152bb40 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/other-variables-related-to-commercial-licenses.html @@ -0,0 +1,59 @@ + + + +3.7.2.2.Other Variables Related to Commercial Licenses + + + + + + + +
+

+3.7.2.2.Other Variables Related to Commercial Licenses

+

+ Other helpful variables related to commercial + license handling exist and are defined in the + poky/meta/conf/distro/include/default-distrovars.inc file: +

+
+     COMMERCIAL_AUDIO_PLUGINS ?= ""
+     COMMERCIAL_VIDEO_PLUGINS ?= ""
+                    
+

+ If you want to enable these components, you can do so by + making sure you have statements similar to the following + in your local.conf configuration file: +

+
+     COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
+        gst-plugins-ugly-mpegaudioparse"
+     COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
+        gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
+     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
+                    
+

+ Of course, you could also create a matching whitelist + for those components using the more general "commercial" + in the whitelist, but that would also enable all the + other packages with + LICENSE_FLAGS + containing "commercial", which you may or may not want: +

+
+     LICENSE_FLAGS_WHITELIST = "commercial"
+                    
+

+

+

+ Specifying audio and video plug-ins as part of the + COMMERCIAL_AUDIO_PLUGINS and + COMMERCIAL_VIDEO_PLUGINS statements + (along with the enabling + LICENSE_FLAGS_WHITELIST) includes the + plug-ins or components into built images, thus adding + support for media formats or components. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overall-architecture.html b/documentation/getting-started/eclipse/html/getting-started/overall-architecture.html new file mode 100644 index 0000000000..974b05792a --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overall-architecture.html @@ -0,0 +1,40 @@ + + + +3.3.1.Overall Architecture + + + + + + + +
+

+3.3.1.Overall Architecture

+

+ When determining what parts of the system need to be built, + BitBake works on a per-task basis rather than a per-recipe + basis. + You might wonder why using a per-task basis is preferred over + a per-recipe basis. + To help explain, consider having the IPK packaging backend + enabled and then switching to DEB. + In this case, the + do_install + and + do_package + task outputs are still valid. + However, with a per-recipe approach, the build would not + include the .deb files. + Consequently, you would have to invalidate the whole build and + rerun it. + Rerunning everything is not the best solution. + Also, in this case, the core must be "taught" much about + specific tasks. + This methodology does not scale well and does not allow users + to easily add new tasks in layers or as external recipes + without touching the packaged-staging core. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-checksums.html b/documentation/getting-started/eclipse/html/getting-started/overview-checksums.html new file mode 100644 index 0000000000..09ad110f71 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-checksums.html @@ -0,0 +1,209 @@ + + + +3.3.2.Checksums (Signatures) + + + + + + + +
+

+3.3.2.Checksums (Signatures)

+

+ The shared state code uses a checksum, which is a unique + signature of a task's inputs, to determine if a task needs to + be run again. + Because it is a change in a task's inputs that triggers a + rerun, the process needs to detect all the inputs to a given + task. + For shell tasks, this turns out to be fairly easy because + the build process generates a "run" shell script for each task + and it is possible to create a checksum that gives you a good + idea of when the task's data changes. +

+

+ To complicate the problem, there are things that should not be + included in the checksum. + First, there is the actual specific build path of a given + task - the + WORKDIR. + It does not matter if the work directory changes because it + should not affect the output for target packages. + Also, the build process has the objective of making native + or cross packages relocatable. +

+
+

Note

+ Both native and cross packages run on the build host. + However, cross packages generate output for the target + architecture. +
+

+ The checksum therefore needs to exclude + WORKDIR. + The simplistic approach for excluding the work directory is to + set WORKDIR to some fixed value and + create the checksum for the "run" script. +

+

+ Another problem results from the "run" scripts containing + functions that might or might not get called. + The incremental build solution contains code that figures out + dependencies between shell functions. + This code is used to prune the "run" scripts down to the + minimum set, thereby alleviating this problem and making the + "run" scripts much more readable as a bonus. +

+

+ So far we have solutions for shell scripts. + What about Python tasks? + The same approach applies even though these tasks are more + difficult. + The process needs to figure out what variables a Python + function accesses and what functions it calls. + Again, the incremental build solution contains code that first + figures out the variable and function dependencies, and then + creates a checksum for the data used as the input to the task. +

+

+ Like the WORKDIR case, situations exist + where dependencies should be ignored. + For these cases, you can instruct the build process to + ignore a dependency by using a line like the following: +

+
+     PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
+                
+

+ This example ensures that the + PACKAGE_ARCHS + variable does not depend on the value of + MACHINE, + even if it does reference it. +

+

+ Equally, there are cases where we need to add dependencies + BitBake is not able to find. + You can accomplish this by using a line like the following: +

+
+      PACKAGE_ARCHS[vardeps] = "MACHINE"
+                
+

+ This example explicitly adds the MACHINE + variable as a dependency for + PACKAGE_ARCHS. +

+

+ Consider a case with in-line Python, for example, where + BitBake is not able to figure out dependencies. + When running in debug mode (i.e. using + -DDD), BitBake produces output when it + discovers something for which it cannot figure out dependencies. + The Yocto Project team has currently not managed to cover + those dependencies in detail and is aware of the need to fix + this situation. +

+

+ Thus far, this section has limited discussion to the direct + inputs into a task. + Information based on direct inputs is referred to as the + "basehash" in the code. + However, there is still the question of a task's indirect + inputs - the things that were already built and present in the + Build Directory. + The checksum (or signature) for a particular task needs to add + the hashes of all the tasks on which the particular task + depends. + Choosing which dependencies to add is a policy decision. + However, the effect is to generate a master checksum that + combines the basehash and the hashes of the task's + dependencies. +

+

+ At the code level, there are a variety of ways both the + basehash and the dependent task hashes can be influenced. + Within the BitBake configuration file, we can give BitBake + some extra information to help it construct the basehash. + The following statement effectively results in a list of + global variable dependency excludes - variables never + included in any checksum: +

+
+     BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
+         SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
+         USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
+         PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
+         CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
+                
+

+ The previous example excludes + WORKDIR + since that variable is actually constructed as a path within + TMPDIR, + which is on the whitelist. +

+

+ The rules for deciding which hashes of dependent tasks to + include through dependency chains are more complex and are + generally accomplished with a Python function. + The code in meta/lib/oe/sstatesig.py shows + two examples of this and also illustrates how you can insert + your own policy into the system if so desired. + This file defines the two basic signature generators + OE-Core + uses: "OEBasic" and "OEBasicHash". + By default, there is a dummy "noop" signature handler enabled + in BitBake. + This means that behavior is unchanged from previous versions. + OE-Core uses the "OEBasicHash" signature handler by default + through this setting in the bitbake.conf + file: +

+
+     BB_SIGNATURE_HANDLER ?= "OEBasicHash"
+                
+

+ The "OEBasicHash" BB_SIGNATURE_HANDLER + is the same as the "OEBasic" version but adds the task hash to + the stamp files. + This results in any + Metadata + change that changes the task hash, automatically + causing the task to be run again. + This removes the need to bump + PR + values, and changes to Metadata automatically ripple across + the build. +

+

+ It is also worth noting that the end result of these + signature generators is to make some dependency and hash + information available to the build. + This information includes: +

+
    +
  • + BB_BASEHASH_task-taskname: + The base hashes for each task in the recipe. +

  • +
  • + BB_BASEHASH_filename:taskname: + The base hashes for each dependent task. +

  • +
  • + BBHASHDEPS_filename:taskname: + The task dependencies for each task. +

  • +
  • + BB_TASKHASH: + The hash of the currently running task. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-concepts.html b/documentation/getting-started/eclipse/html/getting-started/overview-concepts.html new file mode 100644 index 0000000000..855d22e109 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-concepts.html @@ -0,0 +1,57 @@ + + + +Chapter3.Yocto Project Concepts + + + + + + + +
+

+Chapter3.Yocto Project Concepts

+ +

+ This chapter describes concepts for various areas of the Yocto Project. + Currently, topics include Yocto Project components, cross-development + generation, shared state (sstate) cache, runtime dependencies, + Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-debugging.html b/documentation/getting-started/eclipse/html/getting-started/overview-debugging.html new file mode 100644 index 0000000000..b8b4c880e7 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-debugging.html @@ -0,0 +1,28 @@ + + + +3.3.4.1.Debugging + + + + + + + +
+

+3.3.4.1.Debugging

+

+ Seeing what metadata went into creating the input signature + of a shared state (sstate) task can be a useful debugging + aid. + This information is available in signature information + (siginfo) files in + SSTATE_DIR. + For information on how to view and interpret information in + siginfo files, see the + "Viewing Task Variable Dependencies" + section in the Yocto Project Development Tasks Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-development-environment.html b/documentation/getting-started/eclipse/html/getting-started/overview-development-environment.html new file mode 100644 index 0000000000..c8030fee19 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-development-environment.html @@ -0,0 +1,56 @@ + + + +Chapter2.The Yocto Project Development Environment + + + + + + + +
+

+Chapter2.The Yocto Project Development Environment

+ +

+ This chapter takes a look at the Yocto Project development + environment and also provides a detailed look at what goes on during + development in that environment. + The chapter provides Yocto Project Development environment concepts that + help you understand how work is accomplished in an open source environment, + which is very different as compared to work accomplished in a closed, + proprietary environment. +

+

+ Specifically, this chapter addresses open source philosophy, workflows, + Git, source repositories, licensing, recipe syntax, and development + syntax. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-licenses.html b/documentation/getting-started/eclipse/html/getting-started/overview-licenses.html new file mode 100644 index 0000000000..eca1f71d2d --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-licenses.html @@ -0,0 +1,29 @@ + + + +3.7.Licenses + + + + + + + +
+

+3.7.Licenses

+

+ This section describes the mechanism by which the OpenEmbedded + build system tracks changes to licensing text. + The section also describes how to enable commercially licensed + recipes, which by default are disabled. +

+

+ For information that can help you maintain compliance with + various open source licensing during the lifecycle of the product, + see the + "Maintaining Open Source License Compliance During Your Project's Lifecycle" + section in the Yocto Project Development Tasks Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-manual-intro.html b/documentation/getting-started/eclipse/html/getting-started/overview-manual-intro.html new file mode 100644 index 0000000000..ab4e1f338f --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-manual-intro.html @@ -0,0 +1,23 @@ + + + +Chapter1.The Yocto Project Overview Manual + + + + + + + +
+

+Chapter1.The Yocto Project Overview Manual

+
+

Table of Contents

+
+
1.1. Welcome
+
1.2. Other Information
+
+
+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-other-information.html b/documentation/getting-started/eclipse/html/getting-started/overview-other-information.html new file mode 100644 index 0000000000..03210c6ebf --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-other-information.html @@ -0,0 +1,31 @@ + + + +1.2.Other Information + + + + + + + +
+

+1.2.Other Information

+

+ Because this manual presents information for many different + topics, supplemental information is recommended for full + comprehension. + For additional introductory information on the Yocto Project, see + the Yocto Project Website. + You can find an introductory to using the Yocto Project by working + through the + Yocto Project Quick Start. +

+

+ For a comprehensive list of links and other documentation, see the + "Links and Related Documentation" + section in the Yocto Project Reference Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/overview-welcome.html b/documentation/getting-started/eclipse/html/getting-started/overview-welcome.html new file mode 100644 index 0000000000..1bc34e081c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/overview-welcome.html @@ -0,0 +1,85 @@ + + + +1.1.Welcome + + + + + + + +
+

+1.1.Welcome

+

+ Welcome to the Yocto Project Overview Manual! + This manual introduces the Yocto Project by providing concepts, + software overviews, best-known-methods (BKMs), and any other + high-level introductory information suitable for a new Yocto + Project user. +

+

+ The following list describes what you can get from this manual: +

+
    +
  • + Major Topic: + Provide a high-level description of this major topic. +

  • +
  • + Major Topic: + Provide a high-level description of this major topic. +

  • +
  • + Major Topic: + Provide a high-level description of this major topic. +

  • +
  • + Major Topic: + Provide a high-level description of this major topic. +

  • +
+

+

+

+ This manual does not give you the following: +

+
    +
  • + Step-by-step Instructions for Development Tasks: + Instructional procedures reside in other manuals within + the Yocto Project documentation set. + For example, the + Yocto Project Development Tasks Manual + provides examples on how to perform various development + tasks. + As another example, the + Yocto Project Application Development and the Extensible Software Development Kit (eSDK) + manual contains detailed instructions on how to install an + SDK, which is used to develop applications for target + hardware. +

  • +
  • + Reference Material: + This type of material resides in an appropriate reference + manual. + For example, system variables are documented in the + Yocto Project Reference Manual. + As another example, the + Yocto Project Board Support Package (BSP) Developer's Guide + contains reference information on BSPs. +

  • +
  • + Detailed Public Information Not Specific to the + Yocto Project: + For example, exhaustive information on how to use the + Source Control Manager Git is better covered with Internet + searches and official Git Documentation than through the + Yocto Project documentation. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/package-feeds-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/package-feeds-dev-environment.html new file mode 100644 index 0000000000..ad3d67f660 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/package-feeds-dev-environment.html @@ -0,0 +1,98 @@ + + + +2.8.4.Package Feeds + + + + + + + +
+

+2.8.4.Package Feeds

+

+ When the OpenEmbedded build system generates an image or an SDK, + it gets the packages from a package feed area located in the + Build Directory. + The + general Yocto Project Development Environment figure + shows this package feeds area in the upper-right corner. +

+

+ This section looks a little closer into the package feeds area used + by the build system. + Here is a more detailed look at the area: +

+
+

+

+

+ Package feeds are an intermediary step in the build process. + The OpenEmbedded build system provides classes to generate + different package types, and you specify which classes to enable + through the + PACKAGE_CLASSES + variable. + Before placing the packages into package feeds, + the build process validates them with generated output quality + assurance checks through the + insane + class. +

+

+ The package feed area resides in the Build Directory. + The directory the build system uses to temporarily store packages + is determined by a combination of variables and the particular + package manager in use. + See the "Package Feeds" box in the illustration and note the + information to the right of that area. + In particular, the following defines where package files are + kept: +

+
    +
  • DEPLOY_DIR: + Defined as tmp/deploy in the Build + Directory. +

  • +
  • DEPLOY_DIR_*: + Depending on the package manager used, the package type + sub-folder. + Given RPM, IPK, or DEB packaging and tarball creation, the + DEPLOY_DIR_RPM, + DEPLOY_DIR_IPK, + DEPLOY_DIR_DEB, + or + DEPLOY_DIR_TAR, + variables are used, respectively. +

  • +
  • PACKAGE_ARCH: + Defines architecture-specific sub-folders. + For example, packages could exist for the i586 or qemux86 + architectures. +

  • +
+

+

+

+ BitBake uses the do_package_write_* tasks to + generate packages and place them into the package holding area (e.g. + do_package_write_ipk for IPK packages). + See the + "do_package_write_deb", + "do_package_write_ipk", + "do_package_write_rpm", + and + "do_package_write_tar" + sections for additional information. + As an example, consider a scenario where an IPK packaging manager + is being used and package architecture support for both i586 + and qemux86 exist. + Packages for the i586 architecture are placed in + build/tmp/deploy/ipk/i586, while packages for + the qemux86 architecture are placed in + build/tmp/deploy/ipk/qemux86. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/package-splitting-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/package-splitting-dev-environment.html new file mode 100644 index 0000000000..882d66c31c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/package-splitting-dev-environment.html @@ -0,0 +1,94 @@ + + + +2.8.5.4.Package Splitting + + + + + + + +
+

+2.8.5.4.Package Splitting

+

+ After source code is configured and compiled, the + OpenEmbedded build system analyzes + the results and splits the output into packages: +

+
+

+

+

+ The + do_package + and + do_packagedata + tasks combine to analyze + the files found in the + D directory + and split them into subsets based on available packages and + files. + The analyzing process involves the following as well as other + items: splitting out debugging symbols, + looking at shared library dependencies between packages, + and looking at package relationships. + The do_packagedata task creates package + metadata based on the analysis such that the + OpenEmbedded build system can generate the final packages. + Working, staged, and intermediate results of the analysis + and package splitting process use these areas: +

+
    +
  • PKGD - + The destination directory for packages before they are + split. +

  • +
  • PKGDATA_DIR - + A shared, global-state directory that holds data + generated during the packaging process. +

  • +
  • PKGDESTWORK - + A temporary work area used by the + do_package task. +

  • +
  • PKGDEST - + The parent directory for packages after they have + been split. +

  • +
+

+ The FILES + variable defines the files that go into each package in + PACKAGES. + If you want details on how this is accomplished, you can + look at the + package + class. +

+

+ Depending on the type of packages being created (RPM, DEB, or + IPK), the do_package_write_* task + creates the actual packages and places them in the + Package Feed area, which is + ${TMPDIR}/deploy. + You can see the + "Package Feeds" + section for more detail on that part of the build process. +

+
+

Note

+ Support for creating feeds directly from the + deploy/* directories does not exist. + Creating such feeds usually requires some kind of feed + maintenance mechanism that would upload the new packages + into an official package feed (e.g. the + ngstrm distribution). + This functionality is highly distribution-specific + and thus is not provided out of the box. +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/patching-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/patching-dev-environment.html new file mode 100644 index 0000000000..60ae6b020b --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/patching-dev-environment.html @@ -0,0 +1,48 @@ + + + +2.8.5.2.Patching + + + + + + + +
+

+2.8.5.2.Patching

+

+ Once source code is fetched and unpacked, BitBake locates + patch files and applies them to the source files: +

+
+

+

+

+ The + do_patch + task processes recipes by + using the + SRC_URI + variable to locate applicable patch files, which by default + are *.patch or + *.diff files, or any file if + "apply=yes" is specified for the file in + SRC_URI. +

+

+ BitBake finds and applies multiple patches for a single recipe + in the order in which it finds the patches. + Patches are applied to the recipe's source files located in the + S + directory. +

+

+ For more information on how the source directories are + created, see the + "Source Fetching" + section. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/recipe-syntax.html b/documentation/getting-started/eclipse/html/getting-started/recipe-syntax.html new file mode 100644 index 0000000000..fcf46d9d35 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/recipe-syntax.html @@ -0,0 +1,383 @@ + + + +2.7.Recipe Syntax + + + + + + + +
+

+2.7.Recipe Syntax

+

+ Understanding recipe file syntax is important for + writing recipes. + The following list overviews the basic items that make up a + BitBake recipe file. + For more complete BitBake syntax descriptions, see the + "Syntax and Operators" + chapter of the BitBake User Manual. +

+
    +
  • +

    Variable Assignments and Manipulations: + Variable assignments allow a value to be assigned to a + variable. + The assignment can be static text or might include + the contents of other variables. + In addition to the assignment, appending and prepending + operations are also supported.

    +

    The following example shows some of the ways + you can use variables in recipes: +

    +
    +     S = "${WORKDIR}/postfix-${PV}"
    +     CFLAGS += "-DNO_ASM"
    +     SRC_URI_append = " file://fixup.patch"
    +                
    +

    +

    +
  • +
  • +

    Functions: + Functions provide a series of actions to be performed. + You usually use functions to override the default + implementation of a task function or to complement + a default function (i.e. append or prepend to an + existing function). + Standard functions use sh shell + syntax, although access to OpenEmbedded variables and + internal methods are also available.

    +

    The following is an example function from the + sed recipe: +

    +
    +     do_install () {
    +         autotools_do_install
    +         install -d ${D}${base_bindir}
    +         mv ${D}${bindir}/sed ${D}${base_bindir}/sed
    +         rmdir ${D}${bindir}/
    +     }
    +                
    +

    + It is also possible to implement new functions that + are called between existing tasks as long as the + new functions are not replacing or complementing the + default functions. + You can implement functions in Python + instead of shell. + Both of these options are not seen in the majority of + recipes.

    +
  • +
  • +

    Keywords: + BitBake recipes use only a few keywords. + You use keywords to include common + functions (inherit), load parts + of a recipe from other files + (include and + require) and export variables + to the environment (export).

    +

    The following example shows the use of some of + these keywords: +

    +
    +     export POSTCONF = "${STAGING_BINDIR}/postconf"
    +     inherit autoconf
    +     require otherfile.inc
    +                
    +

    +

    +
  • +
  • +

    Comments: + Any lines that begin with the hash character + (#) are treated as comment lines + and are ignored: +

    +
    +     # This is a comment
    +                
    +

    +

    +
  • +
+

+

+

+ This next list summarizes the most important and most commonly + used parts of the recipe syntax. + For more information on these parts of the syntax, you can + reference the + Syntax and Operators + chapter in the BitBake User Manual. +

+
    +
  • +

    Line Continuation: \ - + Use the backward slash (\) + character to split a statement over multiple lines. + Place the slash character at the end of the line that + is to be continued on the next line: +

    +
    +     VAR = "A really long \
    +            line"
    +                
    +

    +

    +
    +

    Note

    + You cannot have any characters including spaces + or tabs after the slash character. +
    +

    +

    +
  • +
  • +

    + Using Variables: ${...} - + Use the ${VARNAME} syntax to + access the contents of a variable: +

    +
    +     SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
    +                
    +

    +

    +
    +

    Note

    + It is important to understand that the value of a + variable expressed in this form does not get + substituted automatically. + The expansion of these expressions happens + on-demand later (e.g. usually when a function that + makes reference to the variable executes). + This behavior ensures that the values are most + appropriate for the context in which they are + finally used. + On the rare occasion that you do need the variable + expression to be expanded immediately, you can use + the := operator instead of + = when you make the + assignment, but this is not generally needed. +
    +

    +

    +
  • +
  • +

    Quote All Assignments: "value" - + Use double quotes around the value in all variable + assignments. +

    +
    +     VAR1 = "${OTHERVAR}"
    +     VAR2 = "The version is ${PV}"
    +                
    +

    +

    +
  • +
  • +

    Conditional Assignment: ?= - + Conditional assignment is used to assign a value to + a variable, but only when the variable is currently + unset. + Use the question mark followed by the equal sign + (?=) to make a "soft" assignment + used for conditional assignment. + Typically, "soft" assignments are used in the + local.conf file for variables + that are allowed to come through from the external + environment. +

    +

    Here is an example where + VAR1 is set to "New value" if + it is currently empty. + However, if VAR1 has already been + set, it remains unchanged: +

    +
    +     VAR1 ?= "New value"
    +                
    +

    + In this next example, VAR1 + is left with the value "Original value": +

    +
    +     VAR1 = "Original value"
    +     VAR1 ?= "New value"
    +                
    +

    +

    +
  • +
  • +

    Appending: += - + Use the plus character followed by the equals sign + (+=) to append values to existing + variables. +

    +
    +

    Note

    + This operator adds a space between the existing + content of the variable and the new content. +
    +

    Here is an example: +

    +
    +     SRC_URI += "file://fix-makefile.patch"
    +                
    +

    +

    +
  • +
  • +

    Prepending: =+ - + Use the equals sign followed by the plus character + (=+) to prepend values to existing + variables. +

    +
    +

    Note

    + This operator adds a space between the new content + and the existing content of the variable. +
    +

    Here is an example: +

    +
    +     VAR =+ "Starts"
    +                
    +

    +

    +
  • +
  • +

    Appending: _append - + Use the _append operator to + append values to existing variables. + This operator does not add any additional space. + Also, the operator is applied after all the + +=, and + =+ operators have been applied and + after all = assignments have + occurred. +

    +

    The following example shows the space being + explicitly added to the start to ensure the appended + value is not merged with the existing value: +

    +
    +     SRC_URI_append = " file://fix-makefile.patch"
    +                
    +

    + You can also use the _append + operator with overrides, which results in the actions + only being performed for the specified target or + machine: +

    +
    +     SRC_URI_append_sh4 = " file://fix-makefile.patch"
    +                
    +

    +

    +
  • +
  • +

    Prepending: _prepend - + Use the _prepend operator to + prepend values to existing variables. + This operator does not add any additional space. + Also, the operator is applied after all the + +=, and + =+ operators have been applied and + after all = assignments have + occurred. +

    +

    The following example shows the space being + explicitly added to the end to ensure the prepended + value is not merged with the existing value: +

    +
    +     CFLAGS_prepend = "-I${S}/myincludes "
    +                
    +

    + You can also use the _prepend + operator with overrides, which results in the actions + only being performed for the specified target or + machine: +

    +
    +     CFLAGS_prepend_sh4 = "-I${S}/myincludes "
    +                
    +

    +

    +
  • +
  • +

    Overrides: - + You can use overrides to set a value conditionally, + typically based on how the recipe is being built. + For example, to set the + KBRANCH + variable's value to "standard/base" for any target + MACHINE, + except for qemuarm where it should be set to + "standard/arm-versatile-926ejs", you would do the + following: +

    +
    +     KBRANCH = "standard/base"
    +     KBRANCH_qemuarm  = "standard/arm-versatile-926ejs"
    +                
    +

    + Overrides are also used to separate alternate values + of a variable in other situations. + For example, when setting variables such as + FILES + and + RDEPENDS + that are specific to individual packages produced by + a recipe, you should always use an override that + specifies the name of the package. +

    +
  • +
  • Indentation: + Use spaces for indentation rather than than tabs. + For shell functions, both currently work. + However, it is a policy decision of the Yocto Project + to use tabs in shell functions. + Realize that some layers have a policy to use spaces + for all indentation. +

  • +
  • +

    Using Python for Complex Operations: ${@python_code} - + For more advanced processing, it is possible to use + Python code during variable assignments (e.g. + search and replacement on a variable).

    +

    You indicate Python code using the + ${@python_code} + syntax for the variable assignment: +

    +
    +     SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
    +                
    +

    +

    +
  • +
  • Shell Function Syntax: + Write shell functions as if you were writing a shell + script when you describe a list of actions to take. + You should ensure that your script works with a generic + sh and that it does not require + any bash or other shell-specific + functionality. + The same considerations apply to various system + utilities (e.g. sed, + grep, awk, + and so forth) that you might wish to use. + If in doubt, you should check with multiple + implementations - including those from BusyBox. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/repositories-tags-and-branches.html b/documentation/getting-started/eclipse/html/getting-started/repositories-tags-and-branches.html new file mode 100644 index 0000000000..d813948375 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/repositories-tags-and-branches.html @@ -0,0 +1,173 @@ + + + +2.4.1.Repositories, Tags, and Branches + + + + + + + +
+

+2.4.1.Repositories, Tags, and Branches

+

+ As mentioned briefly in the previous section and also in the + "Workflows" section, + the Yocto Project maintains source repositories at + http://git.yoctoproject.org/cgit.cgi. + If you look at this web-interface of the repositories, each item + is a separate Git repository. +

+

+ Git repositories use branching techniques that track content + change (not files) within a project (e.g. a new feature or updated + documentation). + Creating a tree-like structure based on project divergence allows + for excellent historical information over the life of a project. + This methodology also allows for an environment from which you can + do lots of local experimentation on projects as you develop + changes or new features. +

+

+ A Git repository represents all development efforts for a given + project. + For example, the Git repository poky contains + all changes and developments for Poky over the course of its + entire life. + That means that all changes that make up all releases are captured. + The repository maintains a complete history of changes. +

+

+ You can create a local copy of any repository by "cloning" it + with the git clone command. + When you clone a Git repository, you end up with an identical + copy of the repository on your development system. + Once you have a local copy of a repository, you can take steps to + develop locally. + For examples on how to clone Git repositories, see the + "Working With Yocto Project Source Files" + section in the Yocto Project Development Tasks Manual. +

+

+ It is important to understand that Git tracks content change and + not files. + Git uses "branches" to organize different development efforts. + For example, the poky repository has + several branches that include the current "sumo" + branch, the "master" branch, and many branches for past + Yocto Project releases. + You can see all the branches by going to + http://git.yoctoproject.org/cgit.cgi/poky/ and + clicking on the + [...] + link beneath the "Branch" heading. +

+

+ Each of these branches represents a specific area of development. + The "master" branch represents the current or most recent + development. + All other branches represent offshoots of the "master" branch. +

+

+ When you create a local copy of a Git repository, the copy has + the same set of branches as the original. + This means you can use Git to create a local working area + (also called a branch) that tracks a specific development branch + from the upstream source Git repository. + in other words, you can define your local Git environment to + work on any development branch in the repository. + To help illustrate, consider the following example Git commands: +

+
+     $ cd ~
+     $ git clone git://git.yoctoproject.org/poky
+     $ cd poky
+     $ git checkout -b sumo origin/sumo
+            
+

+ In the previous example after moving to the home directory, the + git clone command creates a + local copy of the upstream poky Git repository. + By default, Git checks out the "master" branch for your work. + After changing the working directory to the new local repository + (i.e. poky), the + git checkout command creates + and checks out a local branch named "sumo", which + tracks the upstream "origin/sumo" branch. + Changes you make while in this branch would ultimately affect + the upstream "sumo" branch of the + poky repository. +

+

+ It is important to understand that when you create and checkout a + local working branch based on a branch name, + your local environment matches the "tip" of that particular + development branch at the time you created your local branch, + which could be different from the files in the "master" branch + of the upstream repository. + In other words, creating and checking out a local branch based on + the "sumo" branch name is not the same as + cloning and checking out the "master" branch if the repository. + Keep reading to see how you create a local snapshot of a Yocto + Project Release. +

+

+ Git uses "tags" to mark specific changes in a repository. + Typically, a tag is used to mark a special point such as the final + change before a project is released. + You can see the tags used with the poky Git + repository by going to + http://git.yoctoproject.org/cgit.cgi/poky/ and + clicking on the + [...] + link beneath the "Tag" heading. +

+

+ Some key tags for the poky are + jethro-14.0.3, + morty-16.0.1, + pyro-17.0.0, and + sumo-20.0.0. + These tags represent Yocto Project releases. +

+

+ When you create a local copy of the Git repository, you also + have access to all the tags in the upstream repository. + Similar to branches, you can create and checkout a local working + Git branch based on a tag name. + When you do this, you get a snapshot of the Git repository that + reflects the state of the files when the change was made associated + with that tag. + The most common use is to checkout a working branch that matches + a specific Yocto Project release. + Here is an example: +

+
+     $ cd ~
+     $ git clone git://git.yoctoproject.org/poky
+     $ cd poky
+     $ git fetch --all --tags --prune
+     $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0
+            
+

+ In this example, the name of the top-level directory of your + local Yocto Project repository is poky. + After moving to the poky directory, the + git fetch command makes all the upstream + tags available locally in your repository. + Finally, the git checkout command + creates and checks out a branch named "my-pyro-17.0.0" that is + based on the specific change upstream in the repository + associated with the "pyro-17.0.0" tag. + The files in your repository now exactly match that particular + Yocto Project release as it is tagged in the upstream Git + repository. + It is important to understand that when you create and + checkout a local working branch based on a tag, your environment + matches a specific point in time and not the entire development + branch (i.e. the "tip" of the branch). +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/running-weston.html b/documentation/getting-started/eclipse/html/getting-started/running-weston.html new file mode 100644 index 0000000000..b68f574134 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/running-weston.html @@ -0,0 +1,53 @@ + + + +3.6.3.Running Weston + + + + + + + +
+

+3.6.3.Running Weston

+

+ To run Weston inside X11, enabling it as described earlier and + building a Sato image is sufficient. + If you are running your image under Sato, a Weston Launcher + appears in the "Utility" category. +

+

+ Alternatively, you can run Weston through the command-line + interpretor (CLI), which is better suited for development work. + To run Weston under the CLI, you need to do the following after + your image is built: +

+
    +
  1. +

    + Run these commands to export + XDG_RUNTIME_DIR: +

    +
    +     mkdir -p /tmp/$USER-weston
    +     chmod 0700 /tmp/$USER-weston
    +     export XDG_RUNTIME_DIR=/tmp/$USER-weston
    +                        
    +

    +

    +
  2. +
  3. +

    + Launch Weston in the shell: +

    +
    +     weston
    +                        
    +
  4. +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/scms.html b/documentation/getting-started/eclipse/html/getting-started/scms.html new file mode 100644 index 0000000000..f2ec54340c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/scms.html @@ -0,0 +1,42 @@ + + + +2.8.3.3.Source Control Managers (Optional) + + + + + + + +
+

+2.8.3.3.Source Control Managers (Optional)

+

+ Another place the build system can get source files from is + through an SCM such as Git or Subversion. + In this case, a repository is cloned or checked out. + The + do_fetch + task inside BitBake uses + the SRC_URI + variable and the argument's prefix to determine the correct + fetcher module. +

+
+

Note

+ For information on how to have the OpenEmbedded build system + generate tarballs for Git repositories and place them in the + DL_DIR + directory, see the + BB_GENERATE_MIRROR_TARBALLS + variable. +
+

+ When fetching a repository, BitBake uses the + SRCREV + variable to determine the specific revision from which to + build. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/sdk-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/sdk-dev-environment.html new file mode 100644 index 0000000000..d2cd6a480e --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/sdk-dev-environment.html @@ -0,0 +1,150 @@ + + + +2.8.7.Application Development SDK + + + + + + + +
+

+2.8.7.Application Development SDK

+

+ In the + general Yocto Project Development Environment figure, + the output labeled "Application Development SDK" represents an + SDK. + The SDK generation process differs depending on whether you build + a standard SDK + (e.g. bitbake -c populate_sdk imagename) + or an extensible SDK + (e.g. bitbake -c populate_sdk_ext imagename). + This section is going to take a closer look at this output: +

+
+

+

+

+ The specific form of this output is a self-extracting + SDK installer (*.sh) that, when run, + installs the SDK, which consists of a cross-development + toolchain, a set of libraries and headers, and an SDK + environment setup script. + Running this installer essentially sets up your + cross-development environment. + You can think of the cross-toolchain as the "host" + part because it runs on the SDK machine. + You can think of the libraries and headers as the "target" + part because they are built for the target hardware. + The environment setup script is added so that you can initialize + the environment before using the tools. +

+
+

Notes

+
+
+

+ Once built, the SDK installers are written out to the + deploy/sdk folder inside the + Build Directory + as shown in the figure at the beginning of this section. + Depending on the type of SDK, several variables exist that help + configure these files. + The following list shows the variables associated with a standard + SDK: +

+
    +
  • DEPLOY_DIR: + Points to the deploy + directory.

  • +
  • SDKMACHINE: + Specifies the architecture of the machine + on which the cross-development tools are run to + create packages for the target hardware. +

  • +
  • SDKIMAGE_FEATURES: + Lists the features to include in the "target" part + of the SDK. +

  • +
  • TOOLCHAIN_HOST_TASK: + Lists packages that make up the host + part of the SDK (i.e. the part that runs on + the SDKMACHINE). + When you use + bitbake -c populate_sdk imagename + to create the SDK, a set of default packages + apply. + This variable allows you to add more packages. +

  • +
  • TOOLCHAIN_TARGET_TASK: + Lists packages that make up the target part + of the SDK (i.e. the part built for the + target hardware). +

  • +
  • SDKPATH: + Defines the default SDK installation path offered by the + installation script. +

  • +
+

+ This next list, shows the variables associated with an extensible + SDK: +

+
    +
  • DEPLOY_DIR: + Points to the deploy directory. +

  • +
  • SDK_EXT_TYPE: + Controls whether or not shared state artifacts are copied + into the extensible SDK. + By default, all required shared state artifacts are copied + into the SDK. +

  • +
  • SDK_INCLUDE_PKGDATA: + Specifies whether or not packagedata will be included in + the extensible SDK for all recipes in the "world" target. +

  • +
  • SDK_INCLUDE_TOOLCHAIN: + Specifies whether or not the toolchain will be included + when building the extensible SDK. +

  • +
  • SDK_LOCAL_CONF_WHITELIST: + A list of variables allowed through from the build system + configuration into the extensible SDK configuration. +

  • +
  • SDK_LOCAL_CONF_BLACKLIST: + A list of variables not allowed through from the build + system configuration into the extensible SDK configuration. +

  • +
  • SDK_INHERIT_BLACKLIST: + A list of classes to remove from the + INHERIT + value globally within the extensible SDK configuration. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/sdk-generation-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/sdk-generation-dev-environment.html new file mode 100644 index 0000000000..1dfda5fab5 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/sdk-generation-dev-environment.html @@ -0,0 +1,72 @@ + + + +2.8.5.6.SDK Generation + + + + + + + +
+

+2.8.5.6.SDK Generation

+

+ The OpenEmbedded build system uses BitBake to generate the + Software Development Kit (SDK) installer script for both the + standard and extensible SDKs: + +

+
+

Note

+ For more information on the cross-development toolchain + generation, see the + "Cross-Development Toolchain Generation" + section. + For information on advantages gained when building a + cross-development toolchain using the + do_populate_sdk + task, see the + "Building an SDK Installer" + section in the Yocto Project Application Development and the + Extensible Software Development Kit (SDK) manual. +
+

+ Like image generation, the SDK script process consists of + several stages and depends on many variables. + The do_populate_sdk and + do_populate_sdk_ext tasks use these + key variables to help create the list of packages to actually + install. + For information on the variables listed in the figure, see the + "Application Development SDK" + section. +

+

+ The do_populate_sdk task helps create + the standard SDK and handles two parts: a target part and a + host part. + The target part is the part built for the target hardware and + includes libraries and headers. + The host part is the part of the SDK that runs on the + SDKMACHINE. +

+

+ The do_populate_sdk_ext task helps create + the extensible SDK and handles host and target parts + differently than its counter part does for the standard SDK. + For the extensible SDK, the task encapsulates the build system, + which includes everything needed (host and target) for the SDK. +

+

+ Regardless of the type of SDK being constructed, the + tasks perform some cleanup after which a cross-development + environment setup script and any needed configuration files + are created. + The final output is the Cross-development + toolchain installation script (.sh file), + which includes the environment setup script. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/setscene-tasks-and-shared-state.html b/documentation/getting-started/eclipse/html/getting-started/setscene-tasks-and-shared-state.html new file mode 100644 index 0000000000..644e404b66 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/setscene-tasks-and-shared-state.html @@ -0,0 +1,122 @@ + + + +2.8.5.8.Setscene Tasks and Shared State + + + + + + + +
+

+2.8.5.8.Setscene Tasks and Shared State

+

+ The description of tasks so far assumes that BitBake needs to + build everything and there are no prebuilt objects available. + BitBake does support skipping tasks if prebuilt objects are + available. + These objects are usually made available in the form of a + shared state (sstate) cache. +

+
+

Note

+ For information on variables affecting sstate, see the + SSTATE_DIR + and + SSTATE_MIRRORS + variables. +
+

+

+

+ The idea of a setscene task (i.e + do_taskname_setscene) + is a version of the task where + instead of building something, BitBake can skip to the end + result and simply place a set of files into specific locations + as needed. + In some cases, it makes sense to have a setscene task variant + (e.g. generating package files in the + do_package_write_* task). + In other cases, it does not make sense, (e.g. a + do_patch + task or + do_unpack + task) since the work involved would be equal to or greater than + the underlying task. +

+

+ In the OpenEmbedded build system, the common tasks that have + setscene variants are + do_package, + do_package_write_*, + do_deploy, + do_packagedata, + and + do_populate_sysroot. + Notice that these are most of the tasks whose output is an + end result. +

+

+ The OpenEmbedded build system has knowledge of the relationship + between these tasks and other tasks that precede them. + For example, if BitBake runs + do_populate_sysroot_setscene for + something, there is little point in running any of the + do_fetch, do_unpack, + do_patch, + do_configure, + do_compile, and + do_install tasks. + However, if do_package needs to be run, + BitBake would need to run those other tasks. +

+

+ It becomes more complicated if everything can come from an + sstate cache because some objects are simply not required at + all. + For example, you do not need a compiler or native tools, such + as quilt, if there is nothing to compile or patch. + If the do_package_write_* packages are + available from sstate, BitBake does not need the + do_package task data. +

+

+ To handle all these complexities, BitBake runs in two phases. + The first is the "setscene" stage. + During this stage, BitBake first checks the sstate cache for + any targets it is planning to build. + BitBake does a fast check to see if the object exists rather + than a complete download. + If nothing exists, the second phase, which is the setscene + stage, completes and the main build proceeds. +

+

+ If objects are found in the sstate cache, the OpenEmbedded + build system works backwards from the end targets specified + by the user. + For example, if an image is being built, the OpenEmbedded build + system first looks for the packages needed for that image and + the tools needed to construct an image. + If those are available, the compiler is not needed. + Thus, the compiler is not even downloaded. + If something was found to be unavailable, or the download or + setscene task fails, the OpenEmbedded build system then tries + to install dependencies, such as the compiler, from the cache. +

+

+ The availability of objects in the sstate cache is handled by + the function specified by the + BB_HASHCHECK_FUNCTION + variable and returns a list of the objects that are available. + The function specified by the + BB_SETSCENE_DEPVALID + variable is the function that determines whether a given + dependency needs to be followed, and whether for any given + relationship the function needs to be passed. + The function returns a True or False value. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/shared-state-cache.html b/documentation/getting-started/eclipse/html/getting-started/shared-state-cache.html new file mode 100644 index 0000000000..c5c6be04a3 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/shared-state-cache.html @@ -0,0 +1,93 @@ + + + +3.3.Shared State Cache + + + + + + + +
+

+3.3.Shared State Cache

+

+ By design, the OpenEmbedded build system builds everything from + scratch unless BitBake can determine that parts do not need to be + rebuilt. + Fundamentally, building from scratch is attractive as it means all + parts are built fresh and there is no possibility of stale data + causing problems. + When developers hit problems, they typically default back to + building from scratch so they know the state of things from the + start. +

+

+ Building an image from scratch is both an advantage and a + disadvantage to the process. + As mentioned in the previous paragraph, building from scratch + ensures that everything is current and starts from a known state. + However, building from scratch also takes much longer as it + generally means rebuilding things that do not necessarily need + to be rebuilt. +

+

+ The Yocto Project implements shared state code that supports + incremental builds. + The implementation of the shared state code answers the following + questions that were fundamental roadblocks within the OpenEmbedded + incremental build support system: +

+
    +
  • + What pieces of the system have changed and what pieces have + not changed? +

  • +
  • + How are changed pieces of software removed and replaced? +

  • +
  • + How are pre-built components that do not need to be rebuilt + from scratch used when they are available? +

  • +
+

+

+

+ For the first question, the build system detects changes in the + "inputs" to a given task by creating a checksum (or signature) of + the task's inputs. + If the checksum changes, the system assumes the inputs have changed + and the task needs to be rerun. + For the second question, the shared state (sstate) code tracks + which tasks add which output to the build process. + This means the output from a given task can be removed, upgraded + or otherwise manipulated. + The third question is partly addressed by the solution for the + second question assuming the build system can fetch the sstate + objects from remote locations and install them if they are deemed + to be valid. +

+
+

Note

+ The OpenEmbedded build system does not maintain + PR + information as part of the shared state packages. + Consequently, considerations exist that affect maintaining + shared state feeds. + For information on how the OpenEmbedded build system + works with packages and can track incrementing + PR information, see the + "Automatically Incrementing a Binary Package Revision Number" + section in the Yocto Project Development Tasks Manual. +
+

+

+

+ The rest of this section goes into detail about the overall + incremental build architecture, the checksums (signatures), shared + state, and some tips and tricks. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/shared-state.html b/documentation/getting-started/eclipse/html/getting-started/shared-state.html new file mode 100644 index 0000000000..4389684f3b --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/shared-state.html @@ -0,0 +1,268 @@ + + + +3.3.3.Shared State + + + + + + + +
+

+3.3.3.Shared State

+

+ Checksums and dependencies, as discussed in the previous + section, solve half the problem of supporting a shared state. + The other part of the problem is being able to use checksum + information during the build and being able to reuse or rebuild + specific components. +

+

+ The + sstate + class is a relatively generic implementation of how to + "capture" a snapshot of a given task. + The idea is that the build process does not care about the + source of a task's output. + Output could be freshly built or it could be downloaded and + unpacked from somewhere - the build process does not need to + worry about its origin. +

+

+ There are two types of output, one is just about creating a + directory in + WORKDIR. + A good example is the output of either + do_install + or + do_package. + The other type of output occurs when a set of data is merged + into a shared directory tree such as the sysroot. +

+

+ The Yocto Project team has tried to keep the details of the + implementation hidden in sstate class. + From a user's perspective, adding shared state wrapping to a task + is as simple as this + do_deploy + example taken from the + deploy + class: +

+
+     DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
+     SSTATETASKS += "do_deploy"
+     do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
+     do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
+
+     python do_deploy_setscene () {
+         sstate_setscene(d)
+     }
+     addtask do_deploy_setscene
+     do_deploy[dirs] = "${DEPLOYDIR} ${B}"
+                
+

+ The following list explains the previous example: +

+
    +
  • + Adding "do_deploy" to SSTATETASKS + adds some required sstate-related processing, which is + implemented in the + sstate + class, to before and after the + do_deploy + task. +

  • +
  • + The + do_deploy[sstate-inputdirs] = "${DEPLOYDIR}" + declares that do_deploy places its + output in ${DEPLOYDIR} when run + normally (i.e. when not using the sstate cache). + This output becomes the input to the shared state cache. +

  • +
  • +

    + The + do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}" + line causes the contents of the shared state cache to be + copied to ${DEPLOY_DIR_IMAGE}. +

    +
    +

    Note

    + If do_deploy is not already in + the shared state cache or if its input checksum + (signature) has changed from when the output was + cached, the task will be run to populate the shared + state cache, after which the contents of the shared + state cache is copied to + ${DEPLOY_DIR_IMAGE}. + If do_deploy is in the shared + state cache and its signature indicates that the + cached output is still valid (i.e. if no + relevant task inputs have changed), then the + contents of the shared state cache will be copied + directly to + ${DEPLOY_DIR_IMAGE} by the + do_deploy_setscene task + instead, skipping the + do_deploy task. +
    +

    +

    +
  • +
  • +

    + The following task definition is glue logic needed to + make the previous settings effective: +

    +
    +     python do_deploy_setscene () {
    +         sstate_setscene(d)
    +     }
    +     addtask do_deploy_setscene
    +                        
    +

    + sstate_setscene() takes the flags + above as input and accelerates the + do_deploy task through the + shared state cache if possible. + If the task was accelerated, + sstate_setscene() returns True. + Otherwise, it returns False, and the normal + do_deploy task runs. + For more information, see the + "setscene" + section in the BitBake User Manual. +

    +
  • +
  • +

    + The do_deploy[dirs] = "${DEPLOYDIR} ${B}" + line creates ${DEPLOYDIR} and + ${B} before the + do_deploy task runs, and also sets + the current working directory of + do_deploy to + ${B}. + For more information, see the + "Variable Flags" + section in the BitBake User Manual. +

    +
    +

    Note

    + In cases where + sstate-inputdirs and + sstate-outputdirs would be the + same, you can use + sstate-plaindirs. + For example, to preserve the + ${PKGD} and + ${PKGDEST} output from the + do_package + task, use the following: +
    +     do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
    +                            
    +
    +

    +

    +
  • +
  • +

    + sstate-inputdirs and + sstate-outputdirs can also be used + with multiple directories. + For example, the following declares + PKGDESTWORK and + SHLIBWORK as shared state + input directories, which populates the shared state + cache, and PKGDATA_DIR and + SHLIBSDIR as the corresponding + shared state output directories: +

    +
    +     do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
    +     do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
    +                        
    +

    +

    +
  • +
  • +

    + These methods also include the ability to take a + lockfile when manipulating shared state directory + structures, for cases where file additions or removals + are sensitive: +

    +
    +     do_package[sstate-lockfile] = "${PACKAGELOCK}"
    +                        
    +

    +

    +
  • +
+

+

+

+ Behind the scenes, the shared state code works by looking in + SSTATE_DIR + and + SSTATE_MIRRORS + for shared state files. + Here is an example: +

+
+     SSTATE_MIRRORS ?= "\
+     file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
+     file://.* file:///some/local/dir/sstate/PATH"
+                
+

+

+
+

Note

+ The shared state directory + (SSTATE_DIR) is organized into + two-character subdirectories, where the subdirectory + names are based on the first two characters of the hash. + If the shared state directory structure for a mirror has the + same structure as SSTATE_DIR, you must + specify "PATH" as part of the URI to enable the build system + to map to the appropriate subdirectory. +
+

+

+

+ The shared state package validity can be detected just by + looking at the filename since the filename contains the task + checksum (or signature) as described earlier in this section. + If a valid shared state package is found, the build process + downloads it and uses it to accelerate the task. +

+

+ The build processes use the *_setscene + tasks for the task acceleration phase. + BitBake goes through this phase before the main execution + code and tries to accelerate any tasks for which it can find + shared state packages. + If a shared state package for a task is available, the + shared state package is used. + This means the task and any tasks on which it is dependent + are not executed. +

+

+ As a real world example, the aim is when building an IPK-based + image, only the + do_package_write_ipk + tasks would have their shared state packages fetched and + extracted. + Since the sysroot is not used, it would never get extracted. + This is another reason why a task-based approach is preferred + over a recipe-based approach, which would have to install the + output from every task. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/software-layer.html b/documentation/getting-started/eclipse/html/getting-started/software-layer.html new file mode 100644 index 0000000000..26e169a281 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/software-layer.html @@ -0,0 +1,27 @@ + + + +2.8.2.3.Software Layer + + + + + + + +
+

+2.8.2.3.Software Layer

+

+ The software layer provides the Metadata for additional + software packages used during the build. + This layer does not include Metadata that is specific to the + distribution or the machine, which are found in their + respective layers. +

+

+ This layer contains any new recipes that your project needs + in the form of recipe files. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/source-fetching-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/source-fetching-dev-environment.html new file mode 100644 index 0000000000..afcdafdc76 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/source-fetching-dev-environment.html @@ -0,0 +1,93 @@ + + + +2.8.5.1.Source Fetching + + + + + + + +
+

+2.8.5.1.Source Fetching

+

+ The first stages of building a recipe are to fetch and unpack + the source code: +

+
+

+

+

+ The + do_fetch + and + do_unpack + tasks fetch the source files and unpack them into the work + directory. +

+
+

Note

+ For every local file (e.g. file://) + that is part of a recipe's + SRC_URI + statement, the OpenEmbedded build system takes a checksum + of the file for the recipe and inserts the checksum into + the signature for the do_fetch. + If any local file has been modified, the + do_fetch task and all tasks that + depend on it are re-executed. +
+

+ By default, everything is accomplished in the + Build Directory, + which has a defined structure. + For additional general information on the Build Directory, + see the + "build/" + section in the Yocto Project Reference Manual. +

+

+ Unpacked source files are pointed to by the + S + variable. + Each recipe has an area in the Build Directory where the + unpacked source code resides. + The name of that directory for any given recipe is defined from + several different variables. + You can see the variables that define these directories + by looking at the figure: +

+
    +
  • TMPDIR - + The base directory where the OpenEmbedded build system + performs all its work during the build. +

  • +
  • PACKAGE_ARCH - + The architecture of the built package or packages. +

  • +
  • TARGET_OS - + The operating system of the target device. +

  • +
  • PN - + The name of the built package. +

  • +
  • PV - + The version of the recipe used to build the package. +

  • +
  • PR - + The revision of the recipe used to build the package. +

  • +
  • WORKDIR - + The location within TMPDIR where + a specific package is built. +

  • +
  • S - + Contains the unpacked source files for a given recipe. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/source-mirrors.html b/documentation/getting-started/eclipse/html/getting-started/source-mirrors.html new file mode 100644 index 0000000000..178903c96e --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/source-mirrors.html @@ -0,0 +1,37 @@ + + + +2.8.3.4.Source Mirror(s) + + + + + + + +
+

+2.8.3.4.Source Mirror(s)

+

+ Two kinds of mirrors exist: pre-mirrors and regular mirrors. + The + PREMIRRORS + and + MIRRORS + variables point to these, respectively. + BitBake checks pre-mirrors before looking upstream for any + source files. + Pre-mirrors are appropriate when you have a shared directory + that is not a directory defined by the + DL_DIR + variable. + A Pre-mirror typically points to a shared directory that is + local to your organization. +

+

+ Regular mirrors can be any site across the Internet that is + used as an alternative location for source code should the + primary site not be functioning for some reason or another. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/sources-dev-environment.html b/documentation/getting-started/eclipse/html/getting-started/sources-dev-environment.html new file mode 100644 index 0000000000..ab7718074f --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/sources-dev-environment.html @@ -0,0 +1,80 @@ + + + +2.8.3.Sources + + + + + + + +
+

+2.8.3.Sources

+

+ In order for the OpenEmbedded build system to create an image or + any target, it must be able to access source files. + The + general Yocto Project Development Environment figure + represents source files using the "Upstream Project Releases", + "Local Projects", and "SCMs (optional)" boxes. + The figure represents mirrors, which also play a role in locating + source files, with the "Source Mirror(s)" box. +

+

+ The method by which source files are ultimately organized is + a function of the project. + For example, for released software, projects tend to use tarballs + or other archived files that can capture the state of a release + guaranteeing that it is statically represented. + On the other hand, for a project that is more dynamic or + experimental in nature, a project might keep source files in a + repository controlled by a Source Control Manager (SCM) such as + Git. + Pulling source from a repository allows you to control + the point in the repository (the revision) from which you want to + build software. + Finally, a combination of the two might exist, which would give the + consumer a choice when deciding where to get source files. +

+

+ BitBake uses the + SRC_URI + variable to point to source files regardless of their location. + Each recipe must have a SRC_URI variable + that points to the source. +

+

+ Another area that plays a significant role in where source files + come from is pointed to by the + DL_DIR + variable. + This area is a cache that can hold previously downloaded source. + You can also instruct the OpenEmbedded build system to create + tarballs from Git repositories, which is not the default behavior, + and store them in the DL_DIR by using the + BB_GENERATE_MIRROR_TARBALLS + variable. +

+

+ Judicious use of a DL_DIR directory can + save the build system a trip across the Internet when looking + for files. + A good method for using a download directory is to have + DL_DIR point to an area outside of your + Build Directory. + Doing so allows you to safely delete the Build Directory + if needed without fear of removing any downloaded source file. +

+

+ The remainder of this section provides a deeper look into the + source files and the mirrors. + Here is a more detailed look at the source file area of the + base figure: +

+
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/stamp-files-and-the-rerunning-of-tasks.html b/documentation/getting-started/eclipse/html/getting-started/stamp-files-and-the-rerunning-of-tasks.html new file mode 100644 index 0000000000..b649c69b2b --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/stamp-files-and-the-rerunning-of-tasks.html @@ -0,0 +1,83 @@ + + + +2.8.5.7.Stamp Files and the Rerunning of Tasks + + + + + + + +
+

+2.8.5.7.Stamp Files and the Rerunning of Tasks

+

+ For each task that completes successfully, BitBake writes a + stamp file into the + STAMPS_DIR + directory. + The beginning of the stamp file's filename is determined by the + STAMP + variable, and the end of the name consists of the task's name + and current + input checksum. +

+
+

Note

+ This naming scheme assumes that + BB_SIGNATURE_HANDLER + is "OEBasicHash", which is almost always the case in + current OpenEmbedded. +
+

+ To determine if a task needs to be rerun, BitBake checks if a + stamp file with a matching input checksum exists for the task. + If such a stamp file exists, the task's output is assumed to + exist and still be valid. + If the file does not exist, the task is rerun. +

+
+

Note

+

The stamp mechanism is more general than the shared + state (sstate) cache mechanism described in the + "Setscene Tasks and Shared State" + section. + BitBake avoids rerunning any task that has a valid + stamp file, not just tasks that can be accelerated through + the sstate cache.

+

However, you should realize that stamp files only + serve as a marker that some work has been done and that + these files do not record task output. + The actual task output would usually be somewhere in + TMPDIR + (e.g. in some recipe's + WORKDIR.) + What the sstate cache mechanism adds is a way to cache task + output that can then be shared between build machines. +

+
+

+ Since STAMPS_DIR is usually a subdirectory + of TMPDIR, removing + TMPDIR will also remove + STAMPS_DIR, which means tasks will + properly be rerun to repopulate TMPDIR. +

+

+ If you want some task to always be considered "out of date", + you can mark it with the + nostamp + varflag. + If some other task depends on such a task, then that task will + also always be considered out of date, which might not be what + you want. +

+

+ For details on how to view information about a task's + signature, see the + "Viewing Task Variable Dependencies" + section in the Yocto Project Development Tasks Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/tips-and-tricks.html b/documentation/getting-started/eclipse/html/getting-started/tips-and-tricks.html new file mode 100644 index 0000000000..d0c8522d95 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/tips-and-tricks.html @@ -0,0 +1,22 @@ + + + +3.3.4.Tips and Tricks + + + + + + + +
+

+3.3.4.Tips and Tricks

+

+ The code in the build system that supports incremental builds + is not simple code. + This section presents some tips and tricks that help you work + around issues related to shared state code. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/upstream-project-releases.html b/documentation/getting-started/eclipse/html/getting-started/upstream-project-releases.html new file mode 100644 index 0000000000..ef9bc18dde --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/upstream-project-releases.html @@ -0,0 +1,25 @@ + + + +2.8.3.1.Upstream Project Releases + + + + + + + +
+

+2.8.3.1.Upstream Project Releases

+

+ Upstream project releases exist anywhere in the form of an + archived file (e.g. tarball or zip file). + These files correspond to individual recipes. + For example, the figure uses specific releases each for + BusyBox, Qt, and Dbus. + An archive file can be for any released product that can be + built using a recipe. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/user-configuration.html b/documentation/getting-started/eclipse/html/getting-started/user-configuration.html new file mode 100644 index 0000000000..6f10791e7a --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/user-configuration.html @@ -0,0 +1,232 @@ + + + +2.8.1.User Configuration + + + + + + + +
+

+2.8.1.User Configuration

+

+ User configuration helps define the build. + Through user configuration, you can tell BitBake the + target architecture for which you are building the image, + where to store downloaded source, and other build properties. +

+

+ The following figure shows an expanded representation of the + "User Configuration" box of the + general Yocto Project Development Environment figure: +

+

+

+
+

+

+

+ BitBake needs some basic configuration files in order to complete + a build. + These files are *.conf files. + The minimally necessary ones reside as example files in the + Source Directory. + For simplicity, this section refers to the Source Directory as + the "Poky Directory." +

+

+ When you clone the poky Git repository or you + download and unpack a Yocto Project release, you can set up the + Source Directory to be named anything you want. + For this discussion, the cloned repository uses the default + name poky. +

+
+

Note

+ The Poky repository is primarily an aggregation of existing + repositories. + It is not a canonical upstream source. +
+

+

+

+ The meta-poky layer inside Poky contains + a conf directory that has example + configuration files. + These example files are used as a basis for creating actual + configuration files when you source the build environment + script + (i.e. + oe-init-build-env). +

+

+ Sourcing the build environment script creates a + Build Directory + if one does not already exist. + BitBake uses the Build Directory for all its work during builds. + The Build Directory has a conf directory that + contains default versions of your local.conf + and bblayers.conf configuration files. + These default configuration files are created only if versions + do not already exist in the Build Directory at the time you + source the build environment setup script. +

+

+ Because the Poky repository is fundamentally an aggregation of + existing repositories, some users might be familiar with running + the oe-init-build-env script in the context + of separate OpenEmbedded-Core and BitBake repositories rather than a + single Poky repository. + This discussion assumes the script is executed from within a cloned + or unpacked version of Poky. +

+

+ Depending on where the script is sourced, different sub-scripts + are called to set up the Build Directory (Yocto or OpenEmbedded). + Specifically, the script + scripts/oe-setup-builddir inside the + poky directory sets up the Build Directory and seeds the directory + (if necessary) with configuration files appropriate for the + Yocto Project development environment. +

+
+

Note

+ The scripts/oe-setup-builddir script + uses the $TEMPLATECONF variable to + determine which sample configuration files to locate. +
+

+

+

+ The local.conf file provides many + basic variables that define a build environment. + Here is a list of a few. + To see the default configurations in a local.conf + file created by the build environment script, see the + local.conf.sample in the + meta-poky layer: +

+
+

+

+
+

Note

+ Configurations set in the conf/local.conf + file can also be set in the + conf/site.conf and + conf/auto.conf configuration files. +
+

+

+

+ The bblayers.conf file tells BitBake what + layers you want considered during the build. + By default, the layers listed in this file include layers + minimally needed by the build system. + However, you must manually add any custom layers you have created. + You can find more information on working with the + bblayers.conf file in the + "Enabling Your Layer" + section in the Yocto Project Development Tasks Manual. +

+

+ The files site.conf and + auto.conf are not created by the environment + initialization script. + If you want the site.conf file, you need to + create that yourself. + The auto.conf file is typically created by + an autobuilder: +

+
    +
  • +

    site.conf: + You can use the conf/site.conf + configuration file to configure multiple build directories. + For example, suppose you had several build environments and + they shared some common features. + You can set these default build properties here. + A good example is perhaps the packaging format to use + through the + PACKAGE_CLASSES + variable.

    +

    One useful scenario for using the + conf/site.conf file is to extend your + BBPATH + variable to include the path to a + conf/site.conf. + Then, when BitBake looks for Metadata using + BBPATH, it finds the + conf/site.conf file and applies your + common configurations found in the file. + To override configurations in a particular build directory, + alter the similar configurations within that build + directory's conf/local.conf file. +

    +
  • +
  • auto.conf: + The file is usually created and written to by + an autobuilder. + The settings put into the file are typically the same as + you would find in the conf/local.conf + or the conf/site.conf files. +

  • +
+

+

+

+ You can edit all configuration files to further define + any particular build environment. + This process is represented by the "User Configuration Edits" + box in the figure. +

+

+ When you launch your build with the + bitbake target + command, BitBake sorts out the configurations to ultimately + define your build environment. + It is important to understand that the OpenEmbedded build system + reads the configuration files in a specific order: + site.conf, auto.conf, + and local.conf. + And, the build system applies the normal assignment statement + rules. + Because the files are parsed in a specific order, variable + assignments for the same variable could be affected. + For example, if the auto.conf file and + the local.conf set + variable1 to different values, because + the build system parses local.conf after + auto.conf, + variable1 is assigned the value from + the local.conf file. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax.html new file mode 100644 index 0000000000..7e43ebd923 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax.html @@ -0,0 +1,76 @@ + + + +3.7.1.2.Explanation of Syntax + + + + + + + +
+

+3.7.1.2.Explanation of Syntax

+

+ As mentioned in the previous section, the + LIC_FILES_CHKSUM variable lists all + the important files that contain the license text for the + source code. + It is possible to specify a checksum for an entire file, + or a specific section of a file (specified by beginning and + ending line numbers with the "beginline" and "endline" + parameters, respectively). + The latter is useful for source files with a license + notice header, README documents, and so forth. + If you do not use the "beginline" parameter, then it is + assumed that the text begins on the first line of the file. + Similarly, if you do not use the "endline" parameter, + it is assumed that the license text ends with the last + line of the file. +

+

+ The "md5" parameter stores the md5 checksum of the license + text. + If the license text changes in any way as compared to + this parameter then a mismatch occurs. + This mismatch triggers a build failure and notifies + the developer. + Notification allows the developer to review and address + the license text changes. + Also note that if a mismatch occurs during the build, + the correct md5 checksum is placed in the build log and + can be easily copied to the recipe. +

+

+ There is no limit to how many files you can specify using + the LIC_FILES_CHKSUM variable. + Generally, however, every project requires a few + specifications for license tracking. + Many projects have a "COPYING" file that stores the + license information for all the source code files. + This practice allows you to just track the "COPYING" + file as long as it is kept up to date. +

+
+

Tips

+
    +
  • + If you specify an empty or invalid "md5" + parameter, BitBake returns an md5 mis-match + error and displays the correct "md5" parameter + value during the build. + The correct parameter is also captured in + the build log. +

  • +
  • + If the whole file contains only license text, + you do not need to use the "beginline" and + "endline" parameters. +

  • +
+
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-bitbake.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-bitbake.html new file mode 100644 index 0000000000..39fa32b154 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-bitbake.html @@ -0,0 +1,82 @@ + + + +3.1.1.BitBake + + + + + + + +
+

+3.1.1.BitBake

+

+ BitBake is the tool at the heart of the OpenEmbedded build + system and is responsible for parsing the + Metadata, + generating a list of tasks from it, and then executing those + tasks. +

+

+ This section briefly introduces BitBake. + If you want more information on BitBake, see the + BitBake User Manual. +

+

+ To see a list of the options BitBake supports, use either of + the following commands: +

+
+     $ bitbake -h
+     $ bitbake --help
+                
+

+

+

+ The most common usage for BitBake is + bitbake packagename, + where packagename is the name of the + package you want to build (referred to as the "target" in this + manual). + The target often equates to the first part of a recipe's + filename (e.g. "foo" for a recipe named + foo_1.3.0-r0.bb). + So, to process the + matchbox-desktop_1.2.3.bb recipe file, you + might type the following: +

+
+     $ bitbake matchbox-desktop
+                
+

+ Several different versions of + matchbox-desktop might exist. + BitBake chooses the one selected by the distribution + configuration. + You can get more details about how BitBake chooses between + different target versions and providers in the + "Preferences" + section of the BitBake User Manual. +

+

+ BitBake also tries to execute any dependent tasks first. + So for example, before building + matchbox-desktop, BitBake would build a + cross compiler and glibc if they had not + already been built. +

+

+ A useful BitBake option to consider is the + -k or --continue + option. + This option instructs BitBake to try and continue processing + the job as long as possible even after encountering an error. + When an error occurs, the target that failed and those that + depend on it cannot be remade. + However, when you use this option other dependencies can + still be processed. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-classes.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-classes.html new file mode 100644 index 0000000000..809906c999 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-classes.html @@ -0,0 +1,30 @@ + + + +3.1.4.Classes + + + + + + + +
+

+3.1.4.Classes

+

+ Class files (.bbclass) contain information + that is useful to share between + Metadata + files. + An example is the + autotools + class, which contains common settings for any application that + Autotools uses. + The + "Classes" + chapter in the Yocto Project Reference Manual provides + details about classes and how to use them. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-configuration.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-configuration.html new file mode 100644 index 0000000000..a1ca039c9b --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-configuration.html @@ -0,0 +1,27 @@ + + + +3.1.5.Configuration + + + + + + + +
+

+3.1.5.Configuration

+

+ The configuration files (.conf) define + various configuration variables that govern the OpenEmbedded + build process. + These files fall into several areas that define machine + configuration options, distribution configuration options, + compiler tuning options, general common configuration options, + and user configuration options in + local.conf, which is found in the + Build Directory. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-metadata.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-metadata.html new file mode 100644 index 0000000000..b25324502e --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-components-metadata.html @@ -0,0 +1,35 @@ + + + +3.1.2.Metadata (Recipes) + + + + + + + +
+

+3.1.2.Metadata (Recipes)

+

+ Files that have the .bb suffix are + "recipes" files. + In general, a recipe contains information about a single piece + of software. + This information includes the location from which to download + the unaltered source, any source patches to be applied to that + source (if needed), which special configuration options to + apply, how to compile the source files, and how to package the + compiled output. +

+

+ The term "package" is sometimes used to refer to recipes. + However, since the word "package" is used for the packaged + output from the OpenEmbedded build system (i.e. + .ipk or .deb files), + this document avoids using the term "package" when referring + to recipes. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-configuring-LIC_FILES_CHKSUM.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-configuring-LIC_FILES_CHKSUM.html new file mode 100644 index 0000000000..ee59e3bc10 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-configuring-LIC_FILES_CHKSUM.html @@ -0,0 +1,24 @@ + + + +3.7.1.Tracking License Changes + + + + + + + +
+

+3.7.1.Tracking License Changes

+

+ The license of an upstream project might change in the future. + In order to prevent these changes going unnoticed, the + LIC_FILES_CHKSUM + variable tracks changes to the license text. The checksums are + validated at the end of the configure step, and if the + checksums do not match, the build will fail. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/usingpoky-specifying-LIC_FILES_CHKSUM.html b/documentation/getting-started/eclipse/html/getting-started/usingpoky-specifying-LIC_FILES_CHKSUM.html new file mode 100644 index 0000000000..ed9a3cc501 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/usingpoky-specifying-LIC_FILES_CHKSUM.html @@ -0,0 +1,82 @@ + + + +3.7.1.1.Specifying the LIC_FILES_CHKSUM Variable + + + + + + + +
+

+3.7.1.1.Specifying the LIC_FILES_CHKSUM Variable

+

+ The LIC_FILES_CHKSUM + variable contains checksums of the license text in the + source code for the recipe. + Following is an example of how to specify + LIC_FILES_CHKSUM: +

+
+     LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
+                         file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
+                         file://licfile2.txt;endline=50;md5=zzzz \
+                         ..."
+                    
+

+

+
+

Notes

+
    +
  • + When using "beginline" and "endline", realize + that line numbering begins with one and not + zero. + Also, the included lines are inclusive (i.e. + lines five through and including 29 in the + previous example for + licfile1.txt). +

  • +
  • + When a license check fails, the selected license + text is included as part of the QA message. + Using this output, you can determine the exact + start and finish for the needed license text. +

  • +
+
+

+

+

+ The build system uses the + S + variable as the default directory when searching files + listed in LIC_FILES_CHKSUM. + The previous example employs the default directory. +

+

+ Consider this next example: +

+
+     LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
+                                         md5=bb14ed3c4cda583abc85401304b5cd4e"
+     LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
+                    
+

+

+

+ The first line locates a file in + ${S}/src/ls.c and isolates lines five + through 16 as license text. + The second line refers to a file in + WORKDIR. +

+

+ Note that LIC_FILES_CHKSUM variable is + mandatory for all recipes, unless the + LICENSE variable is set to "CLOSED". +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/wayland-support.html b/documentation/getting-started/eclipse/html/getting-started/wayland-support.html new file mode 100644 index 0000000000..da810a4439 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/wayland-support.html @@ -0,0 +1,46 @@ + + + +3.6.1.Support + + + + + + + +
+

+3.6.1.Support

+

+ The Wayland protocol libraries and the reference Weston + compositor ship as integrated packages in the + meta layer of the + Source Directory. + Specifically, you can find the recipes that build both Wayland + and Weston at + meta/recipes-graphics/wayland. +

+

+ You can build both the Wayland and Weston packages for use only + with targets that accept the + Mesa 3D and Direct Rendering Infrastructure, + which is also known as Mesa DRI. + This implies that you cannot build and use the packages if your + target uses, for example, the + Intel Embedded Media + and Graphics Driver + (Intel EMGD) that + overrides Mesa DRI. +

+
+

Note

+ Due to lack of EGL support, Weston 1.0.3 will not run + directly on the emulated QEMU hardware. + However, this version of Weston will run under X emulation + without issues. +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/wayland.html b/documentation/getting-started/eclipse/html/getting-started/wayland.html new file mode 100644 index 0000000000..0747c9238c --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/wayland.html @@ -0,0 +1,34 @@ + + + +3.6.Wayland + + + + + + + +
+

+3.6.Wayland

+

+ Wayland + is a computer display server protocol that + provides a method for compositing window managers to communicate + directly with applications and video hardware and expects them to + communicate with input hardware using other libraries. + Using Wayland with supporting targets can result in better control + over graphics frame rendering than an application might otherwise + achieve. +

+

+ The Yocto Project provides the Wayland protocol libraries and the + reference + Weston + compositor as part of its release. + This section describes what you need to do to implement Wayland and + use the compositor when building an image for a supporting target. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/workflows.html b/documentation/getting-started/eclipse/html/getting-started/workflows.html new file mode 100644 index 0000000000..9d53975678 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/workflows.html @@ -0,0 +1,207 @@ + + + +2.3.Workflows + + + + + + + +
+

+2.3.Workflows

+

+ This section provides workflow concepts using the Yocto Project and + Git. + In particular, the information covers basic practices that describe + roles and actions in a collaborative development environment. +

+
+

Note

+ If you are familiar with this type of development environment, you + might not want to read this section. +
+

+

+

+ The Yocto Project files are maintained using Git in "master" + branches whose Git histories track every change and whose structures + provides branches for all diverging functionality. + Although there is no need to use Git, many open source projects do so. +

+

+ +

+

+ For the Yocto Project, a key individual called the "maintainer" is + responsible for the "master" branch of a given Git repository. + The "master" branch is the “upstream” repository from which final or + most recent builds of the project occur. + The maintainer is responsible for accepting changes from other + developers and for organizing the underlying branch structure to + reflect release strategies and so forth. +

+
+

Note

For information on finding out who is responsible for (maintains) + a particular area of code, see the + "Submitting a Change to the Yocto Project" + section of the Yocto Project Development Tasks Manual. +
+

+

+

+ The Yocto Project poky Git repository also has an + upstream contribution Git repository named + poky-contrib. + You can see all the branches in this repository using the web interface + of the + Source Repositories organized + within the "Poky Support" area. + These branches temporarily hold changes to the project that have been + submitted or committed by the Yocto Project development team and by + community members who contribute to the project. + The maintainer determines if the changes are qualified to be moved + from the "contrib" branches into the "master" branch of the Git + repository. +

+

+ Developers (including contributing community members) create and + maintain cloned repositories of the upstream "master" branch. + The cloned repositories are local to their development platforms and + are used to develop changes. + When a developer is satisfied with a particular feature or change, + they "push" the changes to the appropriate "contrib" repository. +

+

+ Developers are responsible for keeping their local repository + up-to-date with "master". + They are also responsible for straightening out any conflicts that + might arise within files that are being worked on simultaneously by + more than one person. + All this work is done locally on the developer’s machine before + anything is pushed to a "contrib" area and examined at the maintainer’s + level. +

+

+ A somewhat formal method exists by which developers commit changes + and push them into the "contrib" area and subsequently request that + the maintainer include them into "master". + This process is called “submitting a patch” or "submitting a change." + For information on submitting patches and changes, see the + "Submitting a Change to the Yocto Project" + section in the Yocto Project Development Tasks Manual. +

+

+ To summarize the development workflow: a single point of entry + exists for changes into the project’s "master" branch of the + Git repository, which is controlled by the project’s maintainer. + And, a set of developers exist who independently develop, test, and + submit changes to "contrib" areas for the maintainer to examine. + The maintainer then chooses which changes are going to become a + permanent part of the project. +

+

+

+
+

+

+

+ While each development environment is unique, there are some best + practices or methods that help development run smoothly. + The following list describes some of these practices. + For more information about Git workflows, see the workflow topics in + the + Git Community Book. +

+
    +
  • +

    + Make Small Changes: + It is best to keep the changes you commit small as compared to + bundling many disparate changes into a single commit. + This practice not only keeps things manageable but also allows + the maintainer to more easily include or refuse changes.

    +

    It is also good practice to leave the repository in a + state that allows you to still successfully build your project. + In other words, do not commit half of a feature, + then add the other half as a separate, later commit. + Each commit should take you from one buildable project state + to another buildable state. +

    +
  • +
  • + Use Branches Liberally: + It is very easy to create, use, and delete local branches in + your working Git repository. + You can name these branches anything you like. + It is helpful to give them names associated with the particular + feature or change on which you are working. + Once you are done with a feature or change and have merged it + into your local master branch, simply discard the temporary + branch. +

  • +
  • + Merge Changes: + The git merge command allows you to take + the changes from one branch and fold them into another branch. + This process is especially helpful when more than a single + developer might be working on different parts of the same + feature. + Merging changes also automatically identifies any collisions + or "conflicts" that might happen as a result of the same lines + of code being altered by two different developers. +

  • +
  • + Manage Branches: + Because branches are easy to use, you should use a system + where branches indicate varying levels of code readiness. + For example, you can have a "work" branch to develop in, a + "test" branch where the code or change is tested, a "stage" + branch where changes are ready to be committed, and so forth. + As your project develops, you can merge code across the + branches to reflect ever-increasing stable states of the + development. +

  • +
  • + Use Push and Pull: + The push-pull workflow is based on the concept of developers + "pushing" local commits to a remote repository, which is + usually a contribution repository. + This workflow is also based on developers "pulling" known + states of the project down into their local development + repositories. + The workflow easily allows you to pull changes submitted by + other developers from the upstream repository into your + work area ensuring that you have the most recent software + on which to develop. + The Yocto Project has two scripts named + create-pull-request and + send-pull-request that ship with the + release to facilitate this workflow. + You can find these scripts in the scripts + folder of the + Source Directory. + For information on how to use these scripts, see the + "Using Scripts to Push a Change Upstream and Request a Pull" + section in the Yocto Project Development Tasks Manual. +

  • +
  • + Patch Workflow: + This workflow allows you to notify the maintainer through an + email that you have a change (or patch) you would like + considered for the "master" branch of the Git repository. + To send this type of change, you format the patch and then + send the email using the Git commands + git format-patch and + git send-email. + For information on how to use these scripts, see the + "Submitting a Change to the Yocto Project" + section in the Yocto Project Development Tasks Manual. +

  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/x32.html b/documentation/getting-started/eclipse/html/getting-started/x32.html new file mode 100644 index 0000000000..daffedbeea --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/x32.html @@ -0,0 +1,75 @@ + + + +3.8.x32 psABI + + + + + + +
+

+3.8.x32 psABI

+

+ x32 processor-specific Application Binary Interface + (x32 psABI) + is a native 32-bit processor-specific ABI for + Intel 64 (x86-64) + architectures. + An ABI defines the calling conventions between functions in a + processing environment. + The interface determines what registers are used and what the sizes are + for various C data types. +

+

+ Some processing environments prefer using 32-bit applications even + when running on Intel 64-bit platforms. + Consider the i386 psABI, which is a very old 32-bit ABI for Intel + 64-bit platforms. + The i386 psABI does not provide efficient use and access of the + Intel 64-bit processor resources, leaving the system underutilized. + Now consider the x86_64 psABI. + This ABI is newer and uses 64-bits for data sizes and program + pointers. + The extra bits increase the footprint size of the programs, + libraries, and also increases the memory and file system size + requirements. + Executing under the x32 psABI enables user programs to utilize CPU + and system resources more efficiently while keeping the memory + footprint of the applications low. + Extra bits are used for registers but not for addressing mechanisms. +

+

+ The Yocto Project supports the final specifications of x32 psABI + as follows: +

+
    +
  • + You can create packages and images in x32 psABI format on + x86_64 architecture targets. +

  • +
  • + You can successfully build recipes with the x32 toolchain. +

  • +
  • + You can create and boot + core-image-minimal and + core-image-sato images. +

  • +
  • + RPM Package Manager (RPM) support exists for x32 binaries. +

  • +
  • + Support for large images exists. +

  • +
+

+

+

+ For steps on how to use x32 psABI, see the + "Using x32 psABI" + section in the Yocto Project Development Tasks Manual. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/yocto-project-components.html b/documentation/getting-started/eclipse/html/getting-started/yocto-project-components.html new file mode 100644 index 0000000000..0ad63b2402 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/yocto-project-components.html @@ -0,0 +1,62 @@ + + + +3.1.Yocto Project Components + + + + + + + +
+

+3.1.Yocto Project Components

+

+ The + BitBake + task executor together with various types of configuration files + form the OpenEmbedded Core. + This section overviews these components by describing their use and + how they interact. +

+

+ BitBake handles the parsing and execution of the data files. + The data itself is of various types: +

+
    +
  • + Recipes: + Provides details about particular pieces of software. +

  • +
  • + Class Data: + Abstracts common build information (e.g. how to build a + Linux kernel). +

  • +
  • + Configuration Data: + Defines machine-specific settings, policy decisions, and + so forth. + Configuration data acts as the glue to bind everything + together. +

  • +
+

+

+

+ BitBake knows how to combine multiple data sources together and + refers to each data source as a layer. + For information on layers, see the + "Understanding and Creating Layers" + section of the Yocto Project Development Tasks Manual. +

+

+ Following are some brief details on these core components. + For additional information on how these components interact during + a build, see the + "Development Concepts" + section. +

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/yocto-project-repositories.html b/documentation/getting-started/eclipse/html/getting-started/yocto-project-repositories.html new file mode 100644 index 0000000000..3dcc2af5eb --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/yocto-project-repositories.html @@ -0,0 +1,135 @@ + + + +2.5.Yocto Project Source Repositories + + + + + + + +
+

+2.5.Yocto Project Source Repositories

+

+ The Yocto Project team maintains complete source repositories for all + Yocto Project files at + http://git.yoctoproject.org/cgit/cgit.cgi. + This web-based source code browser is organized into categories by + function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and + so forth. + From the interface, you can click on any particular item in the "Name" + column and see the URL at the bottom of the page that you need to clone + a Git repository for that particular item. + Having a local Git repository of the + Source Directory, + which is usually named "poky", allows + you to make changes, contribute to the history, and ultimately enhance + the Yocto Project's tools, Board Support Packages, and so forth. +

+

+ For any supported release of Yocto Project, you can also go to the + Yocto Project Website and + select the "Downloads" tab and get a released tarball of the + poky repository or any supported BSP tarballs. + Unpacking these tarballs gives you a snapshot of the released + files. +

+
+

Notes

+
    +
  • + The recommended method for setting up the Yocto Project + Source Directory + and the files for supported BSPs + (e.g., meta-intel) is to use + Git to create a local copy of + the upstream repositories. +

  • +
  • + Be sure to always work in matching branches for both + the selected BSP repository and the + Source Directory + (i.e. poky) repository. + For example, if you have checked out the "master" branch + of poky and you are going to use + meta-intel, be sure to checkout the + "master" branch of meta-intel. +

  • +
+
+

+

+

+ In summary, here is where you can get the project files needed for + development: +

+
    +
  • +

    + + Source Repositories: + + This area contains IDE Plugins, Matchbox, Poky, Poky Support, + Tools, Yocto Linux Kernel, and Yocto Metadata Layers. + You can create local copies of Git repositories for each of + these areas.

    +

    +

    +
    +

    + For steps on how to view and access these upstream Git + repositories, see the + "Accessing Source Repositories" + Section in the Yocto Project Development Tasks Manual. +

    +
  • +
  • +

    + + Index of /releases: + + This is an index of releases such as + the Eclipse™ + Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers + for cross-development toolchains, and all released versions of + Yocto Project in the form of images or tarballs. + Downloading and extracting these files does not produce a local + copy of the Git repository but rather a snapshot of a + particular release or image.

    +

    +

    +
    +

    + For steps on how to view and access these files, see the + "Accessing Index of Releases" + section in the Yocto Project Development Tasks Manual. +

    +
  • +
  • +

    + "Downloads" page for the + Yocto Project Website: +

    +

    This section will change due to + reworking of the YP Website.

    +

    The Yocto Project website includes a "Downloads" tab + that allows you to download any Yocto Project + release and Board Support Package (BSP) in tarball form. + The tarballs are similar to those found in the + Index of /releases: area.

    +

    +

    +
    +

    + For steps on how to use the "Downloads" page, see the + "Using the Downloads Page" + section in the Yocto Project Development Tasks Manual. +

    +
  • +
+

+

+
+ diff --git a/documentation/getting-started/eclipse/html/getting-started/yp-intro.html b/documentation/getting-started/eclipse/html/getting-started/yp-intro.html new file mode 100644 index 0000000000..42ad0d3088 --- /dev/null +++ b/documentation/getting-started/eclipse/html/getting-started/yp-intro.html @@ -0,0 +1,119 @@ + + + +2.1.Introduction + + + + + + + +
+

+2.1.Introduction

+

+ The Yocto Project is an open-source collaboration project whose + focus is for developers of embedded Linux systems. + Among other things, the Yocto Project uses an + OpenEmbedded build system. + The build system, which is based on the OpenEmbedded (OE) project and + uses the + BitBake tool, + constructs complete Linux images for architectures based on ARM, MIPS, + PowerPC, x86 and x86-64. +

+
+

Note

+ Historically, the OpenEmbedded build system, which is the + combination of BitBake and OE components, formed a reference + build host that was known as + "Poky" + (Pah-kee). + The term "Poky", as used throughout the Yocto Project Documentation + set, can have different meanings. +
+

+ The Yocto Project provides various ancillary tools for the embedded + developer and also features the Sato reference User Interface, which + is optimized for stylus-driven, low-resolution screens. +

+
+

+ Here are some highlights for the Yocto Project: +

+
    +
  • + Provides a recent Linux kernel along with a set of system + commands and libraries suitable for the embedded + environment. +

  • +
  • + Makes available system components such as X11, GTK+, Qt, + Clutter, and SDL (among others) so you can create a rich user + experience on devices that have display hardware. + For devices that do not have a display or where you wish to + use alternative UI frameworks, these components need not be + installed. +

  • +
  • + Creates a focused and stable core compatible with the + OpenEmbedded project with which you can easily and reliably + build and develop. +

  • +
  • + Fully supports a wide range of hardware and device emulation + through the Quick EMUlator (QEMU). +

  • +
  • + Provides a layer mechanism that allows you to easily extend + the system, make customizations, and keep them organized. +

  • +
+

+ You can use the Yocto Project to generate images for many kinds + of devices. + As mentioned earlier, the Yocto Project supports creation of + reference images that you can boot within and emulate using QEMU. + The standard example machines target QEMU full-system + emulation for 32-bit and 64-bit variants of x86, ARM, MIPS, and + PowerPC architectures. + Beyond emulation, you can use the layer mechanism to extend + support to just about any platform that Linux can run on and that + a toolchain can target. +

+

+ Another Yocto Project feature is the Sato reference User + Interface. + This optional UI that is based on GTK+ is intended for devices with + restricted screen sizes and is included as part of the + OpenEmbedded Core layer so that developers can test parts of the + software stack. +

+

+ While the Yocto Project does not provide a strict testing framework, + it does provide or generate for you artifacts that let you perform + target-level and emulated testing and debugging. + Additionally, if you are an + Eclipse™ IDE user, you can + install an Eclipse Yocto Plug-in to allow you to develop within that + familiar environment. +

+

+ By default, using the Yocto Project to build an image creates a Poky + distribution. + However, you can create your own distribution by providing key + Metadata. + A good example is Angstrom, which has had a distribution + based on the Yocto Project since its inception. + Other examples include commercial distributions like + Wind River Linux, + Mentor Embedded Linux, + ENEA Linux + and others. + See the "Creating Your Own Distribution" + section in the Yocto Project Development Tasks Manual for more + information. +

+
+ diff --git a/documentation/getting-started/figures/YP-flow-diagram.png b/documentation/getting-started/figures/YP-flow-diagram.png new file mode 100644 index 0000000000..8264410504 Binary files /dev/null and b/documentation/getting-started/figures/YP-flow-diagram.png differ diff --git a/documentation/getting-started/figures/analysis-for-package-splitting.png b/documentation/getting-started/figures/analysis-for-package-splitting.png new file mode 100644 index 0000000000..04f2794ea9 Binary files /dev/null and b/documentation/getting-started/figures/analysis-for-package-splitting.png differ diff --git a/documentation/getting-started/figures/configuration-compile-autoreconf.png b/documentation/getting-started/figures/configuration-compile-autoreconf.png new file mode 100644 index 0000000000..a07464f04c Binary files /dev/null and b/documentation/getting-started/figures/configuration-compile-autoreconf.png differ diff --git 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b/documentation/getting-started/getting-started-customization.xsl similarity index 93% rename from documentation/overview-manual/overview-manual-customization.xsl rename to documentation/getting-started/getting-started-customization.xsl index ccb7521259..9733bf87b2 100644 --- a/documentation/overview-manual/overview-manual-customization.xsl +++ b/documentation/getting-started/getting-started-customization.xsl @@ -17,7 +17,7 @@ - + diff --git a/documentation/overview-manual/overview-development-environment.xml b/documentation/getting-started/getting-started-development-environment.xml similarity index 100% rename from documentation/overview-manual/overview-development-environment.xml rename to documentation/getting-started/getting-started-development-environment.xml diff --git a/documentation/overview-manual/overview-manual-eclipse-customization.xsl b/documentation/getting-started/getting-started-eclipse-customization.xsl similarity index 95% rename from documentation/overview-manual/overview-manual-eclipse-customization.xsl rename to documentation/getting-started/getting-started-eclipse-customization.xsl index aaf99ea1ba..17fff727f9 100644 --- a/documentation/overview-manual/overview-manual-eclipse-customization.xsl +++ b/documentation/getting-started/getting-started-eclipse-customization.xsl @@ -22,7 +22,7 @@ - + diff --git a/documentation/overview-manual/overview-manual-intro.xml b/documentation/getting-started/getting-started-intro.xml similarity index 100% rename from documentation/overview-manual/overview-manual-intro.xml rename to documentation/getting-started/getting-started-intro.xml diff --git a/documentation/overview-manual/overview-style.css b/documentation/getting-started/getting-started-style.css similarity index 99% rename from documentation/overview-manual/overview-style.css rename to documentation/getting-started/getting-started-style.css index 9d7bf9e0d6..a03f7dc0c1 100644 --- a/documentation/overview-manual/overview-style.css +++ b/documentation/getting-started/getting-started-style.css @@ -118,7 +118,7 @@ h6 { background-color: transparent; background-repeat: no-repeat; padding-top: 256px; - background-image: url("figures/overview-title.png"); + background-image: url("figures/getting-started-title.png"); background-position: left top; margin-top: -256px; padding-right: 50px; diff --git a/documentation/getting-started/getting-started.html b/documentation/getting-started/getting-started.html new file mode 100644 index 0000000000..19c1384f8e --- /dev/null +++ b/documentation/getting-started/getting-started.html @@ -0,0 +1,3900 @@ + +Getting Started With Yocto Project

+ Getting Started With Yocto Project +

+

Scott Rifenbark

+ Scotty's Documentation Services, INC
+
+
+

+ Permission is granted to copy, distribute and/or modify this document under + the terms of the + Creative Commons Attribution-Share Alike 2.0 UK: England & Wales as published by + Creative Commons. +

+

Manual Notes

+
  • + This version of the + Yocto Project Overview Manual + is for the 2.5 release of the + Yocto Project. + To be sure you have the latest version of the manual + for this release, use the manual from the + Yocto Project documentation page. +

  • + For manuals associated with other releases of the Yocto + Project, go to the + Yocto Project documentation page + and use the drop-down "Active Releases" button + and choose the manual associated with the desired + Yocto Project. +

  • + To report any inaccuracies or problems with this + manual, send an email to the Yocto Project + discussion group at + yocto@yoctoproject.com or log into + the freenode #yocto channel. +

+
+
+ +
Revision History
Revision 2.5April 2018
The initial document released with the Yocto Project 2.5 Release.

+ + +

Chapter 1. The Yocto Project Overview Manual

1.1. Welcome

+ Welcome to the Yocto Project Overview Manual! + This manual introduces the Yocto Project by providing concepts, + software overviews, best-known-methods (BKMs), and any other + high-level introductory information suitable for a new Yocto + Project user. +

+ The following list describes what you can get from this manual: +

  • + Major Topic: + Provide a high-level description of this major topic. +

  • + Major Topic: + Provide a high-level description of this major topic. +

  • + Major Topic: + Provide a high-level description of this major topic. +

  • + Major Topic: + Provide a high-level description of this major topic. +

+

+ This manual does not give you the following: +

  • + Step-by-step Instructions for Development Tasks: + Instructional procedures reside in other manuals within + the Yocto Project documentation set. + For example, the + Yocto Project Development Tasks Manual + provides examples on how to perform various development + tasks. + As another example, the + Yocto Project Application Development and the Extensible Software Development Kit (eSDK) + manual contains detailed instructions on how to install an + SDK, which is used to develop applications for target + hardware. +

  • + Reference Material: + This type of material resides in an appropriate reference + manual. + For example, system variables are documented in the + Yocto Project Reference Manual. + As another example, the + Yocto Project Board Support Package (BSP) Developer's Guide + contains reference information on BSPs. +

  • + Detailed Public Information Not Specific to the + Yocto Project: + For example, exhaustive information on how to use the + Source Control Manager Git is better covered with Internet + searches and official Git Documentation than through the + Yocto Project documentation. +

+

1.2. Other Information

+ Because this manual presents information for many different + topics, supplemental information is recommended for full + comprehension. + For additional introductory information on the Yocto Project, see + the Yocto Project Website. + You can find an introductory to using the Yocto Project by working + through the + Yocto Project Quick Start. +

+ For a comprehensive list of links and other documentation, see the + "Links and Related Documentation" + section in the Yocto Project Reference Manual. +

+ +

Chapter 2. The Yocto Project Development Environment

+ This chapter takes a look at the Yocto Project development + environment and also provides a detailed look at what goes on during + development in that environment. + The chapter provides Yocto Project Development environment concepts that + help you understand how work is accomplished in an open source environment, + which is very different as compared to work accomplished in a closed, + proprietary environment. +

+ Specifically, this chapter addresses open source philosophy, workflows, + Git, source repositories, licensing, recipe syntax, and development + syntax. +

2.1. Introduction

+ The Yocto Project is an open-source collaboration project whose + focus is for developers of embedded Linux systems. + Among other things, the Yocto Project uses an + OpenEmbedded build system. + The build system, which is based on the OpenEmbedded (OE) project and + uses the + BitBake tool, + constructs complete Linux images for architectures based on ARM, MIPS, + PowerPC, x86 and x86-64. +

Note

+ Historically, the OpenEmbedded build system, which is the + combination of BitBake and OE components, formed a reference + build host that was known as + "Poky" + (Pah-kee). + The term "Poky", as used throughout the Yocto Project Documentation + set, can have different meanings. +

+ The Yocto Project provides various ancillary tools for the embedded + developer and also features the Sato reference User Interface, which + is optimized for stylus-driven, low-resolution screens. +

+ Here are some highlights for the Yocto Project: +

  • + Provides a recent Linux kernel along with a set of system + commands and libraries suitable for the embedded + environment. +

  • + Makes available system components such as X11, GTK+, Qt, + Clutter, and SDL (among others) so you can create a rich user + experience on devices that have display hardware. + For devices that do not have a display or where you wish to + use alternative UI frameworks, these components need not be + installed. +

  • + Creates a focused and stable core compatible with the + OpenEmbedded project with which you can easily and reliably + build and develop. +

  • + Fully supports a wide range of hardware and device emulation + through the Quick EMUlator (QEMU). +

  • + Provides a layer mechanism that allows you to easily extend + the system, make customizations, and keep them organized. +

+ You can use the Yocto Project to generate images for many kinds + of devices. + As mentioned earlier, the Yocto Project supports creation of + reference images that you can boot within and emulate using QEMU. + The standard example machines target QEMU full-system + emulation for 32-bit and 64-bit variants of x86, ARM, MIPS, and + PowerPC architectures. + Beyond emulation, you can use the layer mechanism to extend + support to just about any platform that Linux can run on and that + a toolchain can target. +

+ Another Yocto Project feature is the Sato reference User + Interface. + This optional UI that is based on GTK+ is intended for devices with + restricted screen sizes and is included as part of the + OpenEmbedded Core layer so that developers can test parts of the + software stack. +

+ While the Yocto Project does not provide a strict testing framework, + it does provide or generate for you artifacts that let you perform + target-level and emulated testing and debugging. + Additionally, if you are an + Eclipse™ IDE user, you can + install an Eclipse Yocto Plug-in to allow you to develop within that + familiar environment. +

+ By default, using the Yocto Project to build an image creates a Poky + distribution. + However, you can create your own distribution by providing key + Metadata. + A good example is Angstrom, which has had a distribution + based on the Yocto Project since its inception. + Other examples include commercial distributions like + Wind River Linux, + Mentor Embedded Linux, + ENEA Linux + and others. + See the "Creating Your Own Distribution" + section in the Yocto Project Development Tasks Manual for more + information. +

2.2. Open Source Philosophy

+ Open source philosophy is characterized by software development + directed by peer production and collaboration through an active + community of developers. + Contrast this to the more standard centralized development models + used by commercial software companies where a finite set of developers + produces a product for sale using a defined set of procedures that + ultimately result in an end product whose architecture and source + material are closed to the public. +

+ Open source projects conceptually have differing concurrent agendas, + approaches, and production. + These facets of the development process can come from anyone in the + public (community) that has a stake in the software project. + The open source environment contains new copyright, licensing, domain, + and consumer issues that differ from the more traditional development + environment. + In an open source environment, the end product, source material, + and documentation are all available to the public at no cost. +

+ A benchmark example of an open source project is the Linux kernel, + which was initially conceived and created by Finnish computer science + student Linus Torvalds in 1991. + Conversely, a good example of a non-open source project is the + Windows® family of operating + systems developed by + Microsoft® Corporation. +

+ Wikipedia has a good historical description of the Open Source + Philosophy + here. + You can also find helpful information on how to participate in the + Linux Community + here. +

2.3. Workflows

+ This section provides workflow concepts using the Yocto Project and + Git. + In particular, the information covers basic practices that describe + roles and actions in a collaborative development environment. +

Note

+ If you are familiar with this type of development environment, you + might not want to read this section. +

+

+ The Yocto Project files are maintained using Git in "master" + branches whose Git histories track every change and whose structures + provides branches for all diverging functionality. + Although there is no need to use Git, many open source projects do so. +

+ +

+ For the Yocto Project, a key individual called the "maintainer" is + responsible for the "master" branch of a given Git repository. + The "master" branch is the “upstream” repository from which final or + most recent builds of the project occur. + The maintainer is responsible for accepting changes from other + developers and for organizing the underlying branch structure to + reflect release strategies and so forth. +

Note

For information on finding out who is responsible for (maintains) + a particular area of code, see the + "Submitting a Change to the Yocto Project" + section of the Yocto Project Development Tasks Manual. +

+

+ The Yocto Project poky Git repository also has an + upstream contribution Git repository named + poky-contrib. + You can see all the branches in this repository using the web interface + of the + Source Repositories organized + within the "Poky Support" area. + These branches temporarily hold changes to the project that have been + submitted or committed by the Yocto Project development team and by + community members who contribute to the project. + The maintainer determines if the changes are qualified to be moved + from the "contrib" branches into the "master" branch of the Git + repository. +

+ Developers (including contributing community members) create and + maintain cloned repositories of the upstream "master" branch. + The cloned repositories are local to their development platforms and + are used to develop changes. + When a developer is satisfied with a particular feature or change, + they "push" the changes to the appropriate "contrib" repository. +

+ Developers are responsible for keeping their local repository + up-to-date with "master". + They are also responsible for straightening out any conflicts that + might arise within files that are being worked on simultaneously by + more than one person. + All this work is done locally on the developer’s machine before + anything is pushed to a "contrib" area and examined at the maintainer’s + level. +

+ A somewhat formal method exists by which developers commit changes + and push them into the "contrib" area and subsequently request that + the maintainer include them into "master". + This process is called “submitting a patch” or "submitting a change." + For information on submitting patches and changes, see the + "Submitting a Change to the Yocto Project" + section in the Yocto Project Development Tasks Manual. +

+ To summarize the development workflow: a single point of entry + exists for changes into the project’s "master" branch of the + Git repository, which is controlled by the project’s maintainer. + And, a set of developers exist who independently develop, test, and + submit changes to "contrib" areas for the maintainer to examine. + The maintainer then chooses which changes are going to become a + permanent part of the project. +

+

+

+ While each development environment is unique, there are some best + practices or methods that help development run smoothly. + The following list describes some of these practices. + For more information about Git workflows, see the workflow topics in + the + Git Community Book. +

  • + Make Small Changes: + It is best to keep the changes you commit small as compared to + bundling many disparate changes into a single commit. + This practice not only keeps things manageable but also allows + the maintainer to more easily include or refuse changes.

    It is also good practice to leave the repository in a + state that allows you to still successfully build your project. + In other words, do not commit half of a feature, + then add the other half as a separate, later commit. + Each commit should take you from one buildable project state + to another buildable state. +

  • + Use Branches Liberally: + It is very easy to create, use, and delete local branches in + your working Git repository. + You can name these branches anything you like. + It is helpful to give them names associated with the particular + feature or change on which you are working. + Once you are done with a feature or change and have merged it + into your local master branch, simply discard the temporary + branch. +

  • + Merge Changes: + The git merge command allows you to take + the changes from one branch and fold them into another branch. + This process is especially helpful when more than a single + developer might be working on different parts of the same + feature. + Merging changes also automatically identifies any collisions + or "conflicts" that might happen as a result of the same lines + of code being altered by two different developers. +

  • + Manage Branches: + Because branches are easy to use, you should use a system + where branches indicate varying levels of code readiness. + For example, you can have a "work" branch to develop in, a + "test" branch where the code or change is tested, a "stage" + branch where changes are ready to be committed, and so forth. + As your project develops, you can merge code across the + branches to reflect ever-increasing stable states of the + development. +

  • + Use Push and Pull: + The push-pull workflow is based on the concept of developers + "pushing" local commits to a remote repository, which is + usually a contribution repository. + This workflow is also based on developers "pulling" known + states of the project down into their local development + repositories. + The workflow easily allows you to pull changes submitted by + other developers from the upstream repository into your + work area ensuring that you have the most recent software + on which to develop. + The Yocto Project has two scripts named + create-pull-request and + send-pull-request that ship with the + release to facilitate this workflow. + You can find these scripts in the scripts + folder of the + Source Directory. + For information on how to use these scripts, see the + "Using Scripts to Push a Change Upstream and Request a Pull" + section in the Yocto Project Development Tasks Manual. +

  • + Patch Workflow: + This workflow allows you to notify the maintainer through an + email that you have a change (or patch) you would like + considered for the "master" branch of the Git repository. + To send this type of change, you format the patch and then + send the email using the Git commands + git format-patch and + git send-email. + For information on how to use these scripts, see the + "Submitting a Change to the Yocto Project" + section in the Yocto Project Development Tasks Manual. +

+

2.4. Git

+ The Yocto Project makes extensive use of Git, which is a + free, open source distributed version control system. + Git supports distributed development, non-linear development, + and can handle large projects. + It is best that you have some fundamental understanding + of how Git tracks projects and how to work with Git if + you are going to use the Yocto Project for development. + This section provides a quick overview of how Git works and + provides you with a summary of some essential Git commands. +

Notes

  • + For more information on Git, see + http://git-scm.com/documentation. +

  • + If you need to download Git, it is recommended that you add + Git to your system through your distribution's "software + store" (e.g. for Ubuntu, use the Ubuntu Software feature). + For the Git download page, see + http://git-scm.com/download. +

  • + For examples beyond the limited few in this section on how + to use Git with the Yocto Project, see the + "Working With Yocto Project Source Files" + section in the Yocto Project Development Tasks Manual. +

+

2.4.1. Repositories, Tags, and Branches

+ As mentioned briefly in the previous section and also in the + "Workflows" section, + the Yocto Project maintains source repositories at + http://git.yoctoproject.org/cgit.cgi. + If you look at this web-interface of the repositories, each item + is a separate Git repository. +

+ Git repositories use branching techniques that track content + change (not files) within a project (e.g. a new feature or updated + documentation). + Creating a tree-like structure based on project divergence allows + for excellent historical information over the life of a project. + This methodology also allows for an environment from which you can + do lots of local experimentation on projects as you develop + changes or new features. +

+ A Git repository represents all development efforts for a given + project. + For example, the Git repository poky contains + all changes and developments for Poky over the course of its + entire life. + That means that all changes that make up all releases are captured. + The repository maintains a complete history of changes. +

+ You can create a local copy of any repository by "cloning" it + with the git clone command. + When you clone a Git repository, you end up with an identical + copy of the repository on your development system. + Once you have a local copy of a repository, you can take steps to + develop locally. + For examples on how to clone Git repositories, see the + "Working With Yocto Project Source Files" + section in the Yocto Project Development Tasks Manual. +

+ It is important to understand that Git tracks content change and + not files. + Git uses "branches" to organize different development efforts. + For example, the poky repository has + several branches that include the current "sumo" + branch, the "master" branch, and many branches for past + Yocto Project releases. + You can see all the branches by going to + http://git.yoctoproject.org/cgit.cgi/poky/ and + clicking on the + [...] + link beneath the "Branch" heading. +

+ Each of these branches represents a specific area of development. + The "master" branch represents the current or most recent + development. + All other branches represent offshoots of the "master" branch. +

+ When you create a local copy of a Git repository, the copy has + the same set of branches as the original. + This means you can use Git to create a local working area + (also called a branch) that tracks a specific development branch + from the upstream source Git repository. + in other words, you can define your local Git environment to + work on any development branch in the repository. + To help illustrate, consider the following example Git commands: +

+     $ cd ~
+     $ git clone git://git.yoctoproject.org/poky
+     $ cd poky
+     $ git checkout -b sumo origin/sumo
+            

+ In the previous example after moving to the home directory, the + git clone command creates a + local copy of the upstream poky Git repository. + By default, Git checks out the "master" branch for your work. + After changing the working directory to the new local repository + (i.e. poky), the + git checkout command creates + and checks out a local branch named "sumo", which + tracks the upstream "origin/sumo" branch. + Changes you make while in this branch would ultimately affect + the upstream "sumo" branch of the + poky repository. +

+ It is important to understand that when you create and checkout a + local working branch based on a branch name, + your local environment matches the "tip" of that particular + development branch at the time you created your local branch, + which could be different from the files in the "master" branch + of the upstream repository. + In other words, creating and checking out a local branch based on + the "sumo" branch name is not the same as + cloning and checking out the "master" branch if the repository. + Keep reading to see how you create a local snapshot of a Yocto + Project Release. +

+ Git uses "tags" to mark specific changes in a repository. + Typically, a tag is used to mark a special point such as the final + change before a project is released. + You can see the tags used with the poky Git + repository by going to + http://git.yoctoproject.org/cgit.cgi/poky/ and + clicking on the + [...] + link beneath the "Tag" heading. +

+ Some key tags for the poky are + jethro-14.0.3, + morty-16.0.1, + pyro-17.0.0, and + sumo-20.0.0. + These tags represent Yocto Project releases. +

+ When you create a local copy of the Git repository, you also + have access to all the tags in the upstream repository. + Similar to branches, you can create and checkout a local working + Git branch based on a tag name. + When you do this, you get a snapshot of the Git repository that + reflects the state of the files when the change was made associated + with that tag. + The most common use is to checkout a working branch that matches + a specific Yocto Project release. + Here is an example: +

+     $ cd ~
+     $ git clone git://git.yoctoproject.org/poky
+     $ cd poky
+     $ git fetch --all --tags --prune
+     $ git checkout tags/pyro-17.0.0 -b my-pyro-17.0.0
+            

+ In this example, the name of the top-level directory of your + local Yocto Project repository is poky. + After moving to the poky directory, the + git fetch command makes all the upstream + tags available locally in your repository. + Finally, the git checkout command + creates and checks out a branch named "my-pyro-17.0.0" that is + based on the specific change upstream in the repository + associated with the "pyro-17.0.0" tag. + The files in your repository now exactly match that particular + Yocto Project release as it is tagged in the upstream Git + repository. + It is important to understand that when you create and + checkout a local working branch based on a tag, your environment + matches a specific point in time and not the entire development + branch (i.e. the "tip" of the branch). +

2.4.2. Basic Commands

+ Git has an extensive set of commands that lets you manage changes + and perform collaboration over the life of a project. + Conveniently though, you can manage with a small set of basic + operations and workflows once you understand the basic + philosophy behind Git. + You do not have to be an expert in Git to be functional. + A good place to look for instruction on a minimal set of Git + commands is + here. +

+ If you do not know much about Git, you should educate + yourself by visiting the links previously mentioned. +

+ The following list of Git commands briefly describes some basic + Git operations as a way to get started. + As with any set of commands, this list (in most cases) simply shows + the base command and omits the many arguments they support. + See the Git documentation for complete descriptions and strategies + on how to use these commands: +

  • + git init: + Initializes an empty Git repository. + You cannot use Git commands unless you have a + .git repository. +

  • + git clone: + Creates a local clone of a Git repository that is on + equal footing with a fellow developer’s Git repository + or an upstream repository. +

  • + git add: + Locally stages updated file contents to the index that + Git uses to track changes. + You must stage all files that have changed before you + can commit them. +

  • + git commit: + Creates a local "commit" that documents the changes you + made. + Only changes that have been staged can be committed. + Commits are used for historical purposes, for determining + if a maintainer of a project will allow the change, + and for ultimately pushing the change from your local + Git repository into the project’s upstream repository. +

  • + git status: + Reports any modified files that possibly need to be + staged and gives you a status of where you stand regarding + local commits as compared to the upstream repository. +

  • + git checkout branch-name: + Changes your working branch. + This command is analogous to "cd". +

  • git checkout –b working-branch: + Creates and checks out a working branch on your local + machine that you can use to isolate your work. + It is a good idea to use local branches when adding + specific features or changes. + Using isolated branches facilitates easy removal of + changes if they do not work out. +

  • git branch: + Displays the existing local branches associated with your + local repository. + The branch that you have currently checked out is noted + with an asterisk character. +

  • + git branch -D branch-name: + Deletes an existing local branch. + You need to be in a local branch other than the one you + are deleting in order to delete + branch-name. +

  • + git pull: + Retrieves information from an upstream Git repository + and places it in your local Git repository. + You use this command to make sure you are synchronized with + the repository from which you are basing changes + (.e.g. the "master" branch). +

  • + git push: + Sends all your committed local changes to the upstream Git + repository that your local repository is tracking + (e.g. a contribution repository). + The maintainer of the project draws from these repositories + to merge changes (commits) into the appropriate branch + of project's upstream repository. +

  • + git merge: + Combines or adds changes from one + local branch of your repository with another branch. + When you create a local Git repository, the default branch + is named "master". + A typical workflow is to create a temporary branch that is + based off "master" that you would use for isolated work. + You would make your changes in that isolated branch, + stage and commit them locally, switch to the "master" + branch, and then use the git merge + command to apply the changes from your isolated branch + into the currently checked out branch (e.g. "master"). + After the merge is complete and if you are done with + working in that isolated branch, you can safely delete + the isolated branch. +

  • + git cherry-pick: + Choose and apply specific commits from one branch + into another branch. + There are times when you might not be able to merge + all the changes in one branch with + another but need to pick out certain ones. +

  • + gitk: + Provides a GUI view of the branches and changes in your + local Git repository. + This command is a good way to graphically see where things + have diverged in your local repository. +

    Note

    + You need to install the gitk + package on your development system to use this + command. +

    +

  • + git log: + Reports a history of your commits to the repository. + This report lists all commits regardless of whether you + have pushed them upstream or not. +

  • + git diff: + Displays line-by-line differences between a local + working file and the same file as understood by Git. + This command is useful to see what you have changed + in any given file. +

+

2.5. Yocto Project Source Repositories

+ The Yocto Project team maintains complete source repositories for all + Yocto Project files at + http://git.yoctoproject.org/cgit/cgit.cgi. + This web-based source code browser is organized into categories by + function such as IDE Plugins, Matchbox, Poky, Yocto Linux Kernel, and + so forth. + From the interface, you can click on any particular item in the "Name" + column and see the URL at the bottom of the page that you need to clone + a Git repository for that particular item. + Having a local Git repository of the + Source Directory, + which is usually named "poky", allows + you to make changes, contribute to the history, and ultimately enhance + the Yocto Project's tools, Board Support Packages, and so forth. +

+ For any supported release of Yocto Project, you can also go to the + Yocto Project Website and + select the "Downloads" tab and get a released tarball of the + poky repository or any supported BSP tarballs. + Unpacking these tarballs gives you a snapshot of the released + files. +

Notes

  • + The recommended method for setting up the Yocto Project + Source Directory + and the files for supported BSPs + (e.g., meta-intel) is to use + Git to create a local copy of + the upstream repositories. +

  • + Be sure to always work in matching branches for both + the selected BSP repository and the + Source Directory + (i.e. poky) repository. + For example, if you have checked out the "master" branch + of poky and you are going to use + meta-intel, be sure to checkout the + "master" branch of meta-intel. +

+

+ In summary, here is where you can get the project files needed for + development: +

  • + + Source Repositories: + + This area contains IDE Plugins, Matchbox, Poky, Poky Support, + Tools, Yocto Linux Kernel, and Yocto Metadata Layers. + You can create local copies of Git repositories for each of + these areas.

    +

    + For steps on how to view and access these upstream Git + repositories, see the + "Accessing Source Repositories" + Section in the Yocto Project Development Tasks Manual. +

  • + + Index of /releases: + + This is an index of releases such as + the Eclipse™ + Yocto Plug-in, miscellaneous support, Poky, Pseudo, installers + for cross-development toolchains, and all released versions of + Yocto Project in the form of images or tarballs. + Downloading and extracting these files does not produce a local + copy of the Git repository but rather a snapshot of a + particular release or image.

    +

    + For steps on how to view and access these files, see the + "Accessing Index of Releases" + section in the Yocto Project Development Tasks Manual. +

  • + "Downloads" page for the + Yocto Project Website: +

    This section will change due to + reworking of the YP Website.

    The Yocto Project website includes a "Downloads" tab + that allows you to download any Yocto Project + release and Board Support Package (BSP) in tarball form. + The tarballs are similar to those found in the + Index of /releases: area.

    +

    + For steps on how to use the "Downloads" page, see the + "Using the Downloads Page" + section in the Yocto Project Development Tasks Manual. +

+

2.6. Licensing

+ Because open source projects are open to the public, they have + different licensing structures in place. + License evolution for both Open Source and Free Software has an + interesting history. + If you are interested in this history, you can find basic information + here: +

+

+ In general, the Yocto Project is broadly licensed under the + Massachusetts Institute of Technology (MIT) License. + MIT licensing permits the reuse of software within proprietary + software as long as the license is distributed with that software. + MIT is also compatible with the GNU General Public License (GPL). + Patches to the Yocto Project follow the upstream licensing scheme. + You can find information on the MIT license + here. + You can find information on the GNU GPL + here. +

+ When you build an image using the Yocto Project, the build process + uses a known list of licenses to ensure compliance. + You can find this list in the + Source Directory + at meta/files/common-licenses. + Once the build completes, the list of all licenses found and used + during that build are kept in the + Build Directory + at tmp/deploy/licenses. +

+ If a module requires a license that is not in the base list, the + build process generates a warning during the build. + These tools make it easier for a developer to be certain of the + licenses with which their shipped products must comply. + However, even with these tools it is still up to the developer to + resolve potential licensing issues. +

+ The base list of licenses used by the build process is a combination + of the Software Package Data Exchange (SPDX) list and the Open + Source Initiative (OSI) projects. + SPDX Group is a working group of + the Linux Foundation that maintains a specification for a standard + format for communicating the components, licenses, and copyrights + associated with a software package. + OSI is a corporation + dedicated to the Open Source Definition and the effort for reviewing + and approving licenses that conform to the Open Source Definition + (OSD). +

+ You can find a list of the combined SPDX and OSI licenses that the + Yocto Project uses in the + meta/files/common-licenses directory in your + Source Directory. +

+ For information that can help you maintain compliance with various + open source licensing during the lifecycle of a product created using + the Yocto Project, see the + "Maintaining Open Source License Compliance During Your Product's Lifecycle" + section in the Yocto Project Development Tasks Manual. +

2.7. Recipe Syntax

+ Understanding recipe file syntax is important for + writing recipes. + The following list overviews the basic items that make up a + BitBake recipe file. + For more complete BitBake syntax descriptions, see the + "Syntax and Operators" + chapter of the BitBake User Manual. +

  • Variable Assignments and Manipulations: + Variable assignments allow a value to be assigned to a + variable. + The assignment can be static text or might include + the contents of other variables. + In addition to the assignment, appending and prepending + operations are also supported.

    The following example shows some of the ways + you can use variables in recipes: +

    +     S = "${WORKDIR}/postfix-${PV}"
    +     CFLAGS += "-DNO_ASM"
    +     SRC_URI_append = " file://fixup.patch"
    +                

    +

  • Functions: + Functions provide a series of actions to be performed. + You usually use functions to override the default + implementation of a task function or to complement + a default function (i.e. append or prepend to an + existing function). + Standard functions use sh shell + syntax, although access to OpenEmbedded variables and + internal methods are also available.

    The following is an example function from the + sed recipe: +

    +     do_install () {
    +         autotools_do_install
    +         install -d ${D}${base_bindir}
    +         mv ${D}${bindir}/sed ${D}${base_bindir}/sed
    +         rmdir ${D}${bindir}/
    +     }
    +                

    + It is also possible to implement new functions that + are called between existing tasks as long as the + new functions are not replacing or complementing the + default functions. + You can implement functions in Python + instead of shell. + Both of these options are not seen in the majority of + recipes.

  • Keywords: + BitBake recipes use only a few keywords. + You use keywords to include common + functions (inherit), load parts + of a recipe from other files + (include and + require) and export variables + to the environment (export).

    The following example shows the use of some of + these keywords: +

    +     export POSTCONF = "${STAGING_BINDIR}/postconf"
    +     inherit autoconf
    +     require otherfile.inc
    +                

    +

  • Comments: + Any lines that begin with the hash character + (#) are treated as comment lines + and are ignored: +

    +     # This is a comment
    +                

    +

+

+ This next list summarizes the most important and most commonly + used parts of the recipe syntax. + For more information on these parts of the syntax, you can + reference the + Syntax and Operators + chapter in the BitBake User Manual. +

  • Line Continuation: \ - + Use the backward slash (\) + character to split a statement over multiple lines. + Place the slash character at the end of the line that + is to be continued on the next line: +

    +     VAR = "A really long \
    +            line"
    +                

    +

    Note

    + You cannot have any characters including spaces + or tabs after the slash character. +

    +

  • + Using Variables: ${...} - + Use the ${VARNAME} syntax to + access the contents of a variable: +

    +     SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
    +                

    +

    Note

    + It is important to understand that the value of a + variable expressed in this form does not get + substituted automatically. + The expansion of these expressions happens + on-demand later (e.g. usually when a function that + makes reference to the variable executes). + This behavior ensures that the values are most + appropriate for the context in which they are + finally used. + On the rare occasion that you do need the variable + expression to be expanded immediately, you can use + the := operator instead of + = when you make the + assignment, but this is not generally needed. +

    +

  • Quote All Assignments: "value" - + Use double quotes around the value in all variable + assignments. +

    +     VAR1 = "${OTHERVAR}"
    +     VAR2 = "The version is ${PV}"
    +                

    +

  • Conditional Assignment: ?= - + Conditional assignment is used to assign a value to + a variable, but only when the variable is currently + unset. + Use the question mark followed by the equal sign + (?=) to make a "soft" assignment + used for conditional assignment. + Typically, "soft" assignments are used in the + local.conf file for variables + that are allowed to come through from the external + environment. +

    Here is an example where + VAR1 is set to "New value" if + it is currently empty. + However, if VAR1 has already been + set, it remains unchanged: +

    +     VAR1 ?= "New value"
    +                

    + In this next example, VAR1 + is left with the value "Original value": +

    +     VAR1 = "Original value"
    +     VAR1 ?= "New value"
    +                

    +

  • Appending: += - + Use the plus character followed by the equals sign + (+=) to append values to existing + variables. +

    Note

    + This operator adds a space between the existing + content of the variable and the new content. +

    Here is an example: +

    +     SRC_URI += "file://fix-makefile.patch"
    +                

    +

  • Prepending: =+ - + Use the equals sign followed by the plus character + (=+) to prepend values to existing + variables. +

    Note

    + This operator adds a space between the new content + and the existing content of the variable. +

    Here is an example: +

    +     VAR =+ "Starts"
    +                

    +

  • Appending: _append - + Use the _append operator to + append values to existing variables. + This operator does not add any additional space. + Also, the operator is applied after all the + +=, and + =+ operators have been applied and + after all = assignments have + occurred. +

    The following example shows the space being + explicitly added to the start to ensure the appended + value is not merged with the existing value: +

    +     SRC_URI_append = " file://fix-makefile.patch"
    +                

    + You can also use the _append + operator with overrides, which results in the actions + only being performed for the specified target or + machine: +

    +     SRC_URI_append_sh4 = " file://fix-makefile.patch"
    +                

    +

  • Prepending: _prepend - + Use the _prepend operator to + prepend values to existing variables. + This operator does not add any additional space. + Also, the operator is applied after all the + +=, and + =+ operators have been applied and + after all = assignments have + occurred. +

    The following example shows the space being + explicitly added to the end to ensure the prepended + value is not merged with the existing value: +

    +     CFLAGS_prepend = "-I${S}/myincludes "
    +                

    + You can also use the _prepend + operator with overrides, which results in the actions + only being performed for the specified target or + machine: +

    +     CFLAGS_prepend_sh4 = "-I${S}/myincludes "
    +                

    +

  • Overrides: - + You can use overrides to set a value conditionally, + typically based on how the recipe is being built. + For example, to set the + KBRANCH + variable's value to "standard/base" for any target + MACHINE, + except for qemuarm where it should be set to + "standard/arm-versatile-926ejs", you would do the + following: +

    +     KBRANCH = "standard/base"
    +     KBRANCH_qemuarm  = "standard/arm-versatile-926ejs"
    +                

    + Overrides are also used to separate alternate values + of a variable in other situations. + For example, when setting variables such as + FILES + and + RDEPENDS + that are specific to individual packages produced by + a recipe, you should always use an override that + specifies the name of the package. +

  • Indentation: + Use spaces for indentation rather than than tabs. + For shell functions, both currently work. + However, it is a policy decision of the Yocto Project + to use tabs in shell functions. + Realize that some layers have a policy to use spaces + for all indentation. +

  • Using Python for Complex Operations: ${@python_code} - + For more advanced processing, it is possible to use + Python code during variable assignments (e.g. + search and replacement on a variable).

    You indicate Python code using the + ${@python_code} + syntax for the variable assignment: +

    +     SRC_URI = "ftp://ftp.info-zip.org/pub/infozip/src/zip${@d.getVar('PV',1).replace('.', '')}.tgz
    +                

    +

  • Shell Function Syntax: + Write shell functions as if you were writing a shell + script when you describe a list of actions to take. + You should ensure that your script works with a generic + sh and that it does not require + any bash or other shell-specific + functionality. + The same considerations apply to various system + utilities (e.g. sed, + grep, awk, + and so forth) that you might wish to use. + If in doubt, you should check with multiple + implementations - including those from BusyBox. +

+

2.8. Development Concepts

+ This section takes a more detailed look inside the development + process. + The following diagram represents development at a high level. + The remainder of this chapter expands on the fundamental input, output, + process, and + Metadata) blocks + that make up development in the Yocto Project environment. +

+

+

+ In general, development consists of several functional areas: +

  • User Configuration: + Metadata you can use to control the build process. +

  • Metadata Layers: + Various layers that provide software, machine, and + distro Metadata.

  • Source Files: + Upstream releases, local projects, and SCMs.

  • Build System: + Processes under the control of + BitBake. + This block expands on how BitBake fetches source, applies + patches, completes compilation, analyzes output for package + generation, creates and tests packages, generates images, and + generates cross-development tools.

  • Package Feeds: + Directories containing output packages (RPM, DEB or IPK), + which are subsequently used in the construction of an image or + SDK, produced by the build system. + These feeds can also be copied and shared using a web server or + other means to facilitate extending or updating existing + images on devices at runtime if runtime package management is + enabled.

  • Images: + Images produced by the development process. +

  • Application Development SDK: + Cross-development tools that are produced along with an image + or separately with BitBake.

+

2.8.1. User Configuration

+ User configuration helps define the build. + Through user configuration, you can tell BitBake the + target architecture for which you are building the image, + where to store downloaded source, and other build properties. +

+ The following figure shows an expanded representation of the + "User Configuration" box of the + general Yocto Project Development Environment figure: +

+

+

+ BitBake needs some basic configuration files in order to complete + a build. + These files are *.conf files. + The minimally necessary ones reside as example files in the + Source Directory. + For simplicity, this section refers to the Source Directory as + the "Poky Directory." +

+ When you clone the poky Git repository or you + download and unpack a Yocto Project release, you can set up the + Source Directory to be named anything you want. + For this discussion, the cloned repository uses the default + name poky. +

Note

+ The Poky repository is primarily an aggregation of existing + repositories. + It is not a canonical upstream source. +

+

+ The meta-poky layer inside Poky contains + a conf directory that has example + configuration files. + These example files are used as a basis for creating actual + configuration files when you source the build environment + script + (i.e. + oe-init-build-env). +

+ Sourcing the build environment script creates a + Build Directory + if one does not already exist. + BitBake uses the Build Directory for all its work during builds. + The Build Directory has a conf directory that + contains default versions of your local.conf + and bblayers.conf configuration files. + These default configuration files are created only if versions + do not already exist in the Build Directory at the time you + source the build environment setup script. +

+ Because the Poky repository is fundamentally an aggregation of + existing repositories, some users might be familiar with running + the oe-init-build-env script in the context + of separate OpenEmbedded-Core and BitBake repositories rather than a + single Poky repository. + This discussion assumes the script is executed from within a cloned + or unpacked version of Poky. +

+ Depending on where the script is sourced, different sub-scripts + are called to set up the Build Directory (Yocto or OpenEmbedded). + Specifically, the script + scripts/oe-setup-builddir inside the + poky directory sets up the Build Directory and seeds the directory + (if necessary) with configuration files appropriate for the + Yocto Project development environment. +

Note

+ The scripts/oe-setup-builddir script + uses the $TEMPLATECONF variable to + determine which sample configuration files to locate. +

+

+ The local.conf file provides many + basic variables that define a build environment. + Here is a list of a few. + To see the default configurations in a local.conf + file created by the build environment script, see the + local.conf.sample in the + meta-poky layer: +

+

Note

+ Configurations set in the conf/local.conf + file can also be set in the + conf/site.conf and + conf/auto.conf configuration files. +

+

+ The bblayers.conf file tells BitBake what + layers you want considered during the build. + By default, the layers listed in this file include layers + minimally needed by the build system. + However, you must manually add any custom layers you have created. + You can find more information on working with the + bblayers.conf file in the + "Enabling Your Layer" + section in the Yocto Project Development Tasks Manual. +

+ The files site.conf and + auto.conf are not created by the environment + initialization script. + If you want the site.conf file, you need to + create that yourself. + The auto.conf file is typically created by + an autobuilder: +

  • site.conf: + You can use the conf/site.conf + configuration file to configure multiple build directories. + For example, suppose you had several build environments and + they shared some common features. + You can set these default build properties here. + A good example is perhaps the packaging format to use + through the + PACKAGE_CLASSES + variable.

    One useful scenario for using the + conf/site.conf file is to extend your + BBPATH + variable to include the path to a + conf/site.conf. + Then, when BitBake looks for Metadata using + BBPATH, it finds the + conf/site.conf file and applies your + common configurations found in the file. + To override configurations in a particular build directory, + alter the similar configurations within that build + directory's conf/local.conf file. +

  • auto.conf: + The file is usually created and written to by + an autobuilder. + The settings put into the file are typically the same as + you would find in the conf/local.conf + or the conf/site.conf files. +

+

+ You can edit all configuration files to further define + any particular build environment. + This process is represented by the "User Configuration Edits" + box in the figure. +

+ When you launch your build with the + bitbake target + command, BitBake sorts out the configurations to ultimately + define your build environment. + It is important to understand that the OpenEmbedded build system + reads the configuration files in a specific order: + site.conf, auto.conf, + and local.conf. + And, the build system applies the normal assignment statement + rules. + Because the files are parsed in a specific order, variable + assignments for the same variable could be affected. + For example, if the auto.conf file and + the local.conf set + variable1 to different values, because + the build system parses local.conf after + auto.conf, + variable1 is assigned the value from + the local.conf file. +

2.8.2. Metadata, Machine Configuration, and Policy Configuration

+ The previous section described the user configurations that + define BitBake's global behavior. + This section takes a closer look at the layers the build system + uses to further control the build. + These layers provide Metadata for the software, machine, and + policy. +

+ In general, three types of layer input exist: +

  • Policy Configuration: + Distribution Layers provide top-level or general + policies for the image or SDK being built. + For example, this layer would dictate whether BitBake + produces RPM or IPK packages.

  • Machine Configuration: + Board Support Package (BSP) layers provide machine + configurations. + This type of information is specific to a particular + target architecture.

  • Metadata: + Software layers contain user-supplied recipe files, + patches, and append files. +

+

+ The following figure shows an expanded representation of the + Metadata, Machine Configuration, and Policy Configuration input + (layers) boxes of the + general Yocto Project Development Environment figure: +

+

+

+ In general, all layers have a similar structure. + They all contain a licensing file + (e.g. COPYING) if the layer is to be + distributed, a README file as good practice + and especially if the layer is to be distributed, a + configuration directory, and recipe directories. +

+ The Yocto Project has many layers that can be used. + You can see a web-interface listing of them on the + Source Repositories + page. + The layers are shown at the bottom categorized under + "Yocto Metadata Layers." + These layers are fundamentally a subset of the + OpenEmbedded Metadata Index, + which lists all layers provided by the OpenEmbedded community. +

Note

+ Layers exist in the Yocto Project Source Repositories that + cannot be found in the OpenEmbedded Metadata Index. + These layers are either deprecated or experimental in nature. +

+

+ BitBake uses the conf/bblayers.conf file, + which is part of the user configuration, to find what layers it + should be using as part of the build. +

+ For more information on layers, see the + "Understanding and Creating Layers" + section in the Yocto Project Development Tasks Manual. +

2.8.2.1. Distro Layer

+ The distribution layer provides policy configurations for your + distribution. + Best practices dictate that you isolate these types of + configurations into their own layer. + Settings you provide in + conf/distro/distro.conf override + similar + settings that BitBake finds in your + conf/local.conf file in the Build + Directory. +

+ The following list provides some explanation and references + for what you typically find in the distribution layer: +

  • classes: + Class files (.bbclass) hold + common functionality that can be shared among + recipes in the distribution. + When your recipes inherit a class, they take on the + settings and functions for that class. + You can read more about class files in the + "Classes" + section of the Yocto Reference Manual. +

  • conf: + This area holds configuration files for the + layer (conf/layer.conf), + the distribution + (conf/distro/distro.conf), + and any distribution-wide include files. +

  • recipes-*: + Recipes and append files that affect common + functionality across the distribution. + This area could include recipes and append files + to add distribution-specific configuration, + initialization scripts, custom image recipes, + and so forth.

+

2.8.2.2. BSP Layer

+ The BSP Layer provides machine configurations. + Everything in this layer is specific to the machine for which + you are building the image or the SDK. + A common structure or form is defined for BSP layers. + You can learn more about this structure in the + Yocto Project Board Support Package (BSP) Developer's Guide. +

Note

+ In order for a BSP layer to be considered compliant with the + Yocto Project, it must meet some structural requirements. +

+

+ The BSP Layer's configuration directory contains + configuration files for the machine + (conf/machine/machine.conf) and, + of course, the layer (conf/layer.conf). +

+ The remainder of the layer is dedicated to specific recipes + by function: recipes-bsp, + recipes-core, + recipes-graphics, and + recipes-kernel. + Metadata can exist for multiple formfactors, graphics + support systems, and so forth. +

Note

+ While the figure shows several recipes-* + directories, not all these directories appear in all + BSP layers. +

+

2.8.2.3. Software Layer

+ The software layer provides the Metadata for additional + software packages used during the build. + This layer does not include Metadata that is specific to the + distribution or the machine, which are found in their + respective layers. +

+ This layer contains any new recipes that your project needs + in the form of recipe files. +

2.8.3. Sources

+ In order for the OpenEmbedded build system to create an image or + any target, it must be able to access source files. + The + general Yocto Project Development Environment figure + represents source files using the "Upstream Project Releases", + "Local Projects", and "SCMs (optional)" boxes. + The figure represents mirrors, which also play a role in locating + source files, with the "Source Mirror(s)" box. +

+ The method by which source files are ultimately organized is + a function of the project. + For example, for released software, projects tend to use tarballs + or other archived files that can capture the state of a release + guaranteeing that it is statically represented. + On the other hand, for a project that is more dynamic or + experimental in nature, a project might keep source files in a + repository controlled by a Source Control Manager (SCM) such as + Git. + Pulling source from a repository allows you to control + the point in the repository (the revision) from which you want to + build software. + Finally, a combination of the two might exist, which would give the + consumer a choice when deciding where to get source files. +

+ BitBake uses the + SRC_URI + variable to point to source files regardless of their location. + Each recipe must have a SRC_URI variable + that points to the source. +

+ Another area that plays a significant role in where source files + come from is pointed to by the + DL_DIR + variable. + This area is a cache that can hold previously downloaded source. + You can also instruct the OpenEmbedded build system to create + tarballs from Git repositories, which is not the default behavior, + and store them in the DL_DIR by using the + BB_GENERATE_MIRROR_TARBALLS + variable. +

+ Judicious use of a DL_DIR directory can + save the build system a trip across the Internet when looking + for files. + A good method for using a download directory is to have + DL_DIR point to an area outside of your + Build Directory. + Doing so allows you to safely delete the Build Directory + if needed without fear of removing any downloaded source file. +

+ The remainder of this section provides a deeper look into the + source files and the mirrors. + Here is a more detailed look at the source file area of the + base figure: +

+

2.8.3.1. Upstream Project Releases

+ Upstream project releases exist anywhere in the form of an + archived file (e.g. tarball or zip file). + These files correspond to individual recipes. + For example, the figure uses specific releases each for + BusyBox, Qt, and Dbus. + An archive file can be for any released product that can be + built using a recipe. +

2.8.3.2. Local Projects

+ Local projects are custom bits of software the user provides. + These bits reside somewhere local to a project - perhaps + a directory into which the user checks in items (e.g. + a local directory containing a development source tree + used by the group). +

+ The canonical method through which to include a local project + is to use the + externalsrc + class to include that local project. + You use either the local.conf or a + recipe's append file to override or set the + recipe to point to the local directory on your disk to pull + in the whole source tree. +

+ For information on how to use the + externalsrc class, see the + "externalsrc.bbclass" + section. +

2.8.3.3. Source Control Managers (Optional)

+ Another place the build system can get source files from is + through an SCM such as Git or Subversion. + In this case, a repository is cloned or checked out. + The + do_fetch + task inside BitBake uses + the SRC_URI + variable and the argument's prefix to determine the correct + fetcher module. +

Note

+ For information on how to have the OpenEmbedded build system + generate tarballs for Git repositories and place them in the + DL_DIR + directory, see the + BB_GENERATE_MIRROR_TARBALLS + variable. +

+ When fetching a repository, BitBake uses the + SRCREV + variable to determine the specific revision from which to + build. +

2.8.3.4. Source Mirror(s)

+ Two kinds of mirrors exist: pre-mirrors and regular mirrors. + The + PREMIRRORS + and + MIRRORS + variables point to these, respectively. + BitBake checks pre-mirrors before looking upstream for any + source files. + Pre-mirrors are appropriate when you have a shared directory + that is not a directory defined by the + DL_DIR + variable. + A Pre-mirror typically points to a shared directory that is + local to your organization. +

+ Regular mirrors can be any site across the Internet that is + used as an alternative location for source code should the + primary site not be functioning for some reason or another. +

2.8.4. Package Feeds

+ When the OpenEmbedded build system generates an image or an SDK, + it gets the packages from a package feed area located in the + Build Directory. + The + general Yocto Project Development Environment figure + shows this package feeds area in the upper-right corner. +

+ This section looks a little closer into the package feeds area used + by the build system. + Here is a more detailed look at the area: +

+

+ Package feeds are an intermediary step in the build process. + The OpenEmbedded build system provides classes to generate + different package types, and you specify which classes to enable + through the + PACKAGE_CLASSES + variable. + Before placing the packages into package feeds, + the build process validates them with generated output quality + assurance checks through the + insane + class. +

+ The package feed area resides in the Build Directory. + The directory the build system uses to temporarily store packages + is determined by a combination of variables and the particular + package manager in use. + See the "Package Feeds" box in the illustration and note the + information to the right of that area. + In particular, the following defines where package files are + kept: +

  • DEPLOY_DIR: + Defined as tmp/deploy in the Build + Directory. +

  • DEPLOY_DIR_*: + Depending on the package manager used, the package type + sub-folder. + Given RPM, IPK, or DEB packaging and tarball creation, the + DEPLOY_DIR_RPM, + DEPLOY_DIR_IPK, + DEPLOY_DIR_DEB, + or + DEPLOY_DIR_TAR, + variables are used, respectively. +

  • PACKAGE_ARCH: + Defines architecture-specific sub-folders. + For example, packages could exist for the i586 or qemux86 + architectures. +

+

+ BitBake uses the do_package_write_* tasks to + generate packages and place them into the package holding area (e.g. + do_package_write_ipk for IPK packages). + See the + "do_package_write_deb", + "do_package_write_ipk", + "do_package_write_rpm", + and + "do_package_write_tar" + sections for additional information. + As an example, consider a scenario where an IPK packaging manager + is being used and package architecture support for both i586 + and qemux86 exist. + Packages for the i586 architecture are placed in + build/tmp/deploy/ipk/i586, while packages for + the qemux86 architecture are placed in + build/tmp/deploy/ipk/qemux86. +

2.8.5. BitBake

+ The OpenEmbedded build system uses + BitBake + to produce images. + You can see from the + general Yocto Project Development Environment figure, + the BitBake area consists of several functional areas. + This section takes a closer look at each of those areas. +

+ Separate documentation exists for the BitBake tool. + See the + BitBake User Manual + for reference material on BitBake. +

2.8.5.1. Source Fetching

+ The first stages of building a recipe are to fetch and unpack + the source code: +

+

+ The + do_fetch + and + do_unpack + tasks fetch the source files and unpack them into the work + directory. +

Note

+ For every local file (e.g. file://) + that is part of a recipe's + SRC_URI + statement, the OpenEmbedded build system takes a checksum + of the file for the recipe and inserts the checksum into + the signature for the do_fetch. + If any local file has been modified, the + do_fetch task and all tasks that + depend on it are re-executed. +

+ By default, everything is accomplished in the + Build Directory, + which has a defined structure. + For additional general information on the Build Directory, + see the + "build/" + section in the Yocto Project Reference Manual. +

+ Unpacked source files are pointed to by the + S + variable. + Each recipe has an area in the Build Directory where the + unpacked source code resides. + The name of that directory for any given recipe is defined from + several different variables. + You can see the variables that define these directories + by looking at the figure: +

  • TMPDIR - + The base directory where the OpenEmbedded build system + performs all its work during the build. +

  • PACKAGE_ARCH - + The architecture of the built package or packages. +

  • TARGET_OS - + The operating system of the target device. +

  • PN - + The name of the built package. +

  • PV - + The version of the recipe used to build the package. +

  • PR - + The revision of the recipe used to build the package. +

  • WORKDIR - + The location within TMPDIR where + a specific package is built. +

  • S - + Contains the unpacked source files for a given recipe. +

+

2.8.5.2. Patching

+ Once source code is fetched and unpacked, BitBake locates + patch files and applies them to the source files: +

+

+ The + do_patch + task processes recipes by + using the + SRC_URI + variable to locate applicable patch files, which by default + are *.patch or + *.diff files, or any file if + "apply=yes" is specified for the file in + SRC_URI. +

+ BitBake finds and applies multiple patches for a single recipe + in the order in which it finds the patches. + Patches are applied to the recipe's source files located in the + S + directory. +

+ For more information on how the source directories are + created, see the + "Source Fetching" + section. +

2.8.5.3. Configuration and Compilation

+ After source code is patched, BitBake executes tasks that + configure and compile the source code: +

+

+ This step in the build process consists of three tasks: +

  • + do_prepare_recipe_sysroot: + This task sets up the two sysroots in + ${WORKDIR} + (i.e. recipe-sysroot and + recipe-sysroot-native) so that + the sysroots contain the contents of the + do_populate_sysroot + tasks of the recipes on which the recipe + containing the tasks depends. + A sysroot exists for both the target and for the native + binaries, which run on the host system. +

  • do_configure: + This task configures the source by enabling and + disabling any build-time and configuration options for + the software being built. + Configurations can come from the recipe itself as well + as from an inherited class. + Additionally, the software itself might configure itself + depending on the target for which it is being built. +

    The configurations handled by the + do_configure + task are specific + to source code configuration for the source code + being built by the recipe.

    If you are using the + autotools + class, + you can add additional configuration options by using + the + EXTRA_OECONF + or + PACKAGECONFIG_CONFARGS + variables. + For information on how this variable works within + that class, see the + meta/classes/autotools.bbclass file. +

  • do_compile: + Once a configuration task has been satisfied, BitBake + compiles the source using the + do_compile + task. + Compilation occurs in the directory pointed to by the + B + variable. + Realize that the B directory is, by + default, the same as the + S + directory.

  • do_install: + Once compilation is done, BitBake executes the + do_install + task. + This task copies files from the B + directory and places them in a holding area pointed to + by the + D + variable.

+

2.8.5.4. Package Splitting

+ After source code is configured and compiled, the + OpenEmbedded build system analyzes + the results and splits the output into packages: +

+

+ The + do_package + and + do_packagedata + tasks combine to analyze + the files found in the + D directory + and split them into subsets based on available packages and + files. + The analyzing process involves the following as well as other + items: splitting out debugging symbols, + looking at shared library dependencies between packages, + and looking at package relationships. + The do_packagedata task creates package + metadata based on the analysis such that the + OpenEmbedded build system can generate the final packages. + Working, staged, and intermediate results of the analysis + and package splitting process use these areas: +

  • PKGD - + The destination directory for packages before they are + split. +

  • PKGDATA_DIR - + A shared, global-state directory that holds data + generated during the packaging process. +

  • PKGDESTWORK - + A temporary work area used by the + do_package task. +

  • PKGDEST - + The parent directory for packages after they have + been split. +

+ The FILES + variable defines the files that go into each package in + PACKAGES. + If you want details on how this is accomplished, you can + look at the + package + class. +

+ Depending on the type of packages being created (RPM, DEB, or + IPK), the do_package_write_* task + creates the actual packages and places them in the + Package Feed area, which is + ${TMPDIR}/deploy. + You can see the + "Package Feeds" + section for more detail on that part of the build process. +

Note

+ Support for creating feeds directly from the + deploy/* directories does not exist. + Creating such feeds usually requires some kind of feed + maintenance mechanism that would upload the new packages + into an official package feed (e.g. the + Ångström distribution). + This functionality is highly distribution-specific + and thus is not provided out of the box. +

+

2.8.5.5. Image Generation

+ Once packages are split and stored in the Package Feeds area, + the OpenEmbedded build system uses BitBake to generate the + root filesystem image: +

+

+ The image generation process consists of several stages and + depends on several tasks and variables. + The + do_rootfs + task creates the root filesystem (file and directory structure) + for an image. + This task uses several key variables to help create the list + of packages to actually install: +

  • IMAGE_INSTALL: + Lists out the base set of packages to install from + the Package Feeds area.

  • PACKAGE_EXCLUDE: + Specifies packages that should not be installed. +

  • IMAGE_FEATURES: + Specifies features to include in the image. + Most of these features map to additional packages for + installation.

  • PACKAGE_CLASSES: + Specifies the package backend to use and consequently + helps determine where to locate packages within the + Package Feeds area.

  • IMAGE_LINGUAS: + Determines the language(s) for which additional + language support packages are installed. +

  • PACKAGE_INSTALL: + The final list of packages passed to the package manager + for installation into the image. +

+

+ With + IMAGE_ROOTFS + pointing to the location of the filesystem under construction and + the PACKAGE_INSTALL variable providing the + final list of packages to install, the root file system is + created. +

+ Package installation is under control of the package manager + (e.g. dnf/rpm, opkg, or apt/dpkg) regardless of whether or + not package management is enabled for the target. + At the end of the process, if package management is not + enabled for the target, the package manager's data files + are deleted from the root filesystem. + As part of the final stage of package installation, postinstall + scripts that are part of the packages are run. + Any scripts that fail to run + on the build host are run on the target when the target system + is first booted. + If you are using a + read-only root filesystem, + all the post installation scripts must succeed during the + package installation phase since the root filesystem is + read-only. +

+ The final stages of the do_rootfs task + handle post processing. + Post processing includes creation of a manifest file and + optimizations. +

+ The manifest file (.manifest) resides + in the same directory as the root filesystem image. + This file lists out, line-by-line, the installed packages. + The manifest file is useful for the + testimage + class, for example, to determine whether or not to run + specific tests. + See the + IMAGE_MANIFEST + variable for additional information. +

+ Optimizing processes run across the image include + mklibs, prelink, + and any other post-processing commands as defined by the + ROOTFS_POSTPROCESS_COMMAND + variable. + The mklibs process optimizes the size + of the libraries, while the + prelink process optimizes the dynamic + linking of shared libraries to reduce start up time of + executables. +

+ After the root filesystem is built, processing begins on + the image through the + do_image + task. + The build system runs any pre-processing commands as defined + by the + IMAGE_PREPROCESS_COMMAND + variable. + This variable specifies a list of functions to call before + the OpenEmbedded build system creates the final image output + files. +

+ The OpenEmbedded build system dynamically creates + do_image_* tasks as needed, based + on the image types specified in the + IMAGE_FSTYPES + variable. + The process turns everything into an image file or a set of + image files and compresses the root filesystem image to reduce + the overall size of the image. + The formats used for the root filesystem depend on the + IMAGE_FSTYPES variable. +

+ As an example, a dynamically created task when creating a + particular image type would take the + following form: +

+     do_image_type[depends]
+                

+ So, if the type as specified by the + IMAGE_FSTYPES were + ext4, the dynamically generated task + would be as follows: +

+     do_image_ext4[depends]
+                

+

+ The final task involved in image creation is the + do_image_complete + task. + This task completes the image by applying any image + post processing as defined through the + IMAGE_POSTPROCESS_COMMAND + variable. + The variable specifies a list of functions to call once the + OpenEmbedded build system has created the final image output + files. +

Note

+ The entire image generation process is run under Pseudo. + Running under Pseudo ensures that the files in the root + filesystem have correct ownership. +

2.8.5.6. SDK Generation

+ The OpenEmbedded build system uses BitBake to generate the + Software Development Kit (SDK) installer script for both the + standard and extensible SDKs: + +

Note

+ For more information on the cross-development toolchain + generation, see the + "Cross-Development Toolchain Generation" + section. + For information on advantages gained when building a + cross-development toolchain using the + do_populate_sdk + task, see the + "Building an SDK Installer" + section in the Yocto Project Application Development and the + Extensible Software Development Kit (SDK) manual. +

+ Like image generation, the SDK script process consists of + several stages and depends on many variables. + The do_populate_sdk and + do_populate_sdk_ext tasks use these + key variables to help create the list of packages to actually + install. + For information on the variables listed in the figure, see the + "Application Development SDK" + section. +

+ The do_populate_sdk task helps create + the standard SDK and handles two parts: a target part and a + host part. + The target part is the part built for the target hardware and + includes libraries and headers. + The host part is the part of the SDK that runs on the + SDKMACHINE. +

+ The do_populate_sdk_ext task helps create + the extensible SDK and handles host and target parts + differently than its counter part does for the standard SDK. + For the extensible SDK, the task encapsulates the build system, + which includes everything needed (host and target) for the SDK. +

+ Regardless of the type of SDK being constructed, the + tasks perform some cleanup after which a cross-development + environment setup script and any needed configuration files + are created. + The final output is the Cross-development + toolchain installation script (.sh file), + which includes the environment setup script. +

2.8.5.7. Stamp Files and the Rerunning of Tasks

+ For each task that completes successfully, BitBake writes a + stamp file into the + STAMPS_DIR + directory. + The beginning of the stamp file's filename is determined by the + STAMP + variable, and the end of the name consists of the task's name + and current + input checksum. +

Note

+ This naming scheme assumes that + BB_SIGNATURE_HANDLER + is "OEBasicHash", which is almost always the case in + current OpenEmbedded. +

+ To determine if a task needs to be rerun, BitBake checks if a + stamp file with a matching input checksum exists for the task. + If such a stamp file exists, the task's output is assumed to + exist and still be valid. + If the file does not exist, the task is rerun. +

Note

The stamp mechanism is more general than the shared + state (sstate) cache mechanism described in the + "Setscene Tasks and Shared State" + section. + BitBake avoids rerunning any task that has a valid + stamp file, not just tasks that can be accelerated through + the sstate cache.

However, you should realize that stamp files only + serve as a marker that some work has been done and that + these files do not record task output. + The actual task output would usually be somewhere in + TMPDIR + (e.g. in some recipe's + WORKDIR.) + What the sstate cache mechanism adds is a way to cache task + output that can then be shared between build machines. +

+ Since STAMPS_DIR is usually a subdirectory + of TMPDIR, removing + TMPDIR will also remove + STAMPS_DIR, which means tasks will + properly be rerun to repopulate TMPDIR. +

+ If you want some task to always be considered "out of date", + you can mark it with the + nostamp + varflag. + If some other task depends on such a task, then that task will + also always be considered out of date, which might not be what + you want. +

+ For details on how to view information about a task's + signature, see the + "Viewing Task Variable Dependencies" + section in the Yocto Project Development Tasks Manual. +

2.8.5.8. Setscene Tasks and Shared State

+ The description of tasks so far assumes that BitBake needs to + build everything and there are no prebuilt objects available. + BitBake does support skipping tasks if prebuilt objects are + available. + These objects are usually made available in the form of a + shared state (sstate) cache. +

Note

+ For information on variables affecting sstate, see the + SSTATE_DIR + and + SSTATE_MIRRORS + variables. +

+

+ The idea of a setscene task (i.e + do_taskname_setscene) + is a version of the task where + instead of building something, BitBake can skip to the end + result and simply place a set of files into specific locations + as needed. + In some cases, it makes sense to have a setscene task variant + (e.g. generating package files in the + do_package_write_* task). + In other cases, it does not make sense, (e.g. a + do_patch + task or + do_unpack + task) since the work involved would be equal to or greater than + the underlying task. +

+ In the OpenEmbedded build system, the common tasks that have + setscene variants are + do_package, + do_package_write_*, + do_deploy, + do_packagedata, + and + do_populate_sysroot. + Notice that these are most of the tasks whose output is an + end result. +

+ The OpenEmbedded build system has knowledge of the relationship + between these tasks and other tasks that precede them. + For example, if BitBake runs + do_populate_sysroot_setscene for + something, there is little point in running any of the + do_fetch, do_unpack, + do_patch, + do_configure, + do_compile, and + do_install tasks. + However, if do_package needs to be run, + BitBake would need to run those other tasks. +

+ It becomes more complicated if everything can come from an + sstate cache because some objects are simply not required at + all. + For example, you do not need a compiler or native tools, such + as quilt, if there is nothing to compile or patch. + If the do_package_write_* packages are + available from sstate, BitBake does not need the + do_package task data. +

+ To handle all these complexities, BitBake runs in two phases. + The first is the "setscene" stage. + During this stage, BitBake first checks the sstate cache for + any targets it is planning to build. + BitBake does a fast check to see if the object exists rather + than a complete download. + If nothing exists, the second phase, which is the setscene + stage, completes and the main build proceeds. +

+ If objects are found in the sstate cache, the OpenEmbedded + build system works backwards from the end targets specified + by the user. + For example, if an image is being built, the OpenEmbedded build + system first looks for the packages needed for that image and + the tools needed to construct an image. + If those are available, the compiler is not needed. + Thus, the compiler is not even downloaded. + If something was found to be unavailable, or the download or + setscene task fails, the OpenEmbedded build system then tries + to install dependencies, such as the compiler, from the cache. +

+ The availability of objects in the sstate cache is handled by + the function specified by the + BB_HASHCHECK_FUNCTION + variable and returns a list of the objects that are available. + The function specified by the + BB_SETSCENE_DEPVALID + variable is the function that determines whether a given + dependency needs to be followed, and whether for any given + relationship the function needs to be passed. + The function returns a True or False value. +

2.8.6. Images

+ The images produced by the OpenEmbedded build system + are compressed forms of the + root filesystem that are ready to boot on a target device. + You can see from the + general Yocto Project Development Environment figure + that BitBake output, in part, consists of images. + This section is going to look more closely at this output: +

+

+ For a list of example images that the Yocto Project provides, + see the + "Images" + chapter in the Yocto Project Reference Manual. +

+ Images are written out to the + Build Directory + inside the + tmp/deploy/images/machine/ + folder as shown in the figure. + This folder contains any files expected to be loaded on the + target device. + The + DEPLOY_DIR + variable points to the deploy directory, + while the + DEPLOY_DIR_IMAGE + variable points to the appropriate directory containing images for + the current configuration. +

  • kernel-image: + A kernel binary file. + The + KERNEL_IMAGETYPE + variable setting determines the naming scheme for the + kernel image file. + Depending on that variable, the file could begin with + a variety of naming strings. + The deploy/images/machine + directory can contain multiple image files for the + machine.

  • root-filesystem-image: + Root filesystems for the target device (e.g. + *.ext3 or *.bz2 + files). + The + IMAGE_FSTYPES + variable setting determines the root filesystem image + type. + The deploy/images/machine + directory can contain multiple root filesystems for the + machine.

  • kernel-modules: + Tarballs that contain all the modules built for the kernel. + Kernel module tarballs exist for legacy purposes and + can be suppressed by setting the + MODULE_TARBALL_DEPLOY + variable to "0". + The deploy/images/machine + directory can contain multiple kernel module tarballs + for the machine.

  • bootloaders: + Bootloaders supporting the image, if applicable to the + target machine. + The deploy/images/machine + directory can contain multiple bootloaders for the + machine.

  • symlinks: + The deploy/images/machine + folder contains + a symbolic link that points to the most recently built file + for each machine. + These links might be useful for external scripts that + need to obtain the latest version of each file. +

+

2.8.7. Application Development SDK

+ In the + general Yocto Project Development Environment figure, + the output labeled "Application Development SDK" represents an + SDK. + The SDK generation process differs depending on whether you build + a standard SDK + (e.g. bitbake -c populate_sdk imagename) + or an extensible SDK + (e.g. bitbake -c populate_sdk_ext imagename). + This section is going to take a closer look at this output: +

+

+ The specific form of this output is a self-extracting + SDK installer (*.sh) that, when run, + installs the SDK, which consists of a cross-development + toolchain, a set of libraries and headers, and an SDK + environment setup script. + Running this installer essentially sets up your + cross-development environment. + You can think of the cross-toolchain as the "host" + part because it runs on the SDK machine. + You can think of the libraries and headers as the "target" + part because they are built for the target hardware. + The environment setup script is added so that you can initialize + the environment before using the tools. +

Notes

+ Once built, the SDK installers are written out to the + deploy/sdk folder inside the + Build Directory + as shown in the figure at the beginning of this section. + Depending on the type of SDK, several variables exist that help + configure these files. + The following list shows the variables associated with a standard + SDK: +

  • DEPLOY_DIR: + Points to the deploy + directory.

  • SDKMACHINE: + Specifies the architecture of the machine + on which the cross-development tools are run to + create packages for the target hardware. +

  • SDKIMAGE_FEATURES: + Lists the features to include in the "target" part + of the SDK. +

  • TOOLCHAIN_HOST_TASK: + Lists packages that make up the host + part of the SDK (i.e. the part that runs on + the SDKMACHINE). + When you use + bitbake -c populate_sdk imagename + to create the SDK, a set of default packages + apply. + This variable allows you to add more packages. +

  • TOOLCHAIN_TARGET_TASK: + Lists packages that make up the target part + of the SDK (i.e. the part built for the + target hardware). +

  • SDKPATH: + Defines the default SDK installation path offered by the + installation script. +

+ This next list, shows the variables associated with an extensible + SDK: +

  • DEPLOY_DIR: + Points to the deploy directory. +

  • SDK_EXT_TYPE: + Controls whether or not shared state artifacts are copied + into the extensible SDK. + By default, all required shared state artifacts are copied + into the SDK. +

  • SDK_INCLUDE_PKGDATA: + Specifies whether or not packagedata will be included in + the extensible SDK for all recipes in the "world" target. +

  • SDK_INCLUDE_TOOLCHAIN: + Specifies whether or not the toolchain will be included + when building the extensible SDK. +

  • SDK_LOCAL_CONF_WHITELIST: + A list of variables allowed through from the build system + configuration into the extensible SDK configuration. +

  • SDK_LOCAL_CONF_BLACKLIST: + A list of variables not allowed through from the build + system configuration into the extensible SDK configuration. +

  • SDK_INHERIT_BLACKLIST: + A list of classes to remove from the + INHERIT + value globally within the extensible SDK configuration. +

+

+ +

Chapter 3. Yocto Project Concepts

+ This chapter describes concepts for various areas of the Yocto Project. + Currently, topics include Yocto Project components, cross-development + generation, shared state (sstate) cache, runtime dependencies, + Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses. +

3.1. Yocto Project Components

+ The + BitBake + task executor together with various types of configuration files + form the OpenEmbedded Core. + This section overviews these components by describing their use and + how they interact. +

+ BitBake handles the parsing and execution of the data files. + The data itself is of various types: +

  • + Recipes: + Provides details about particular pieces of software. +

  • + Class Data: + Abstracts common build information (e.g. how to build a + Linux kernel). +

  • + Configuration Data: + Defines machine-specific settings, policy decisions, and + so forth. + Configuration data acts as the glue to bind everything + together. +

+

+ BitBake knows how to combine multiple data sources together and + refers to each data source as a layer. + For information on layers, see the + "Understanding and Creating Layers" + section of the Yocto Project Development Tasks Manual. +

+ Following are some brief details on these core components. + For additional information on how these components interact during + a build, see the + "Development Concepts" + section. +

3.1.1. BitBake

+ BitBake is the tool at the heart of the OpenEmbedded build + system and is responsible for parsing the + Metadata, + generating a list of tasks from it, and then executing those + tasks. +

+ This section briefly introduces BitBake. + If you want more information on BitBake, see the + BitBake User Manual. +

+ To see a list of the options BitBake supports, use either of + the following commands: +

+     $ bitbake -h
+     $ bitbake --help
+                

+

+ The most common usage for BitBake is + bitbake packagename, + where packagename is the name of the + package you want to build (referred to as the "target" in this + manual). + The target often equates to the first part of a recipe's + filename (e.g. "foo" for a recipe named + foo_1.3.0-r0.bb). + So, to process the + matchbox-desktop_1.2.3.bb recipe file, you + might type the following: +

+     $ bitbake matchbox-desktop
+                

+ Several different versions of + matchbox-desktop might exist. + BitBake chooses the one selected by the distribution + configuration. + You can get more details about how BitBake chooses between + different target versions and providers in the + "Preferences" + section of the BitBake User Manual. +

+ BitBake also tries to execute any dependent tasks first. + So for example, before building + matchbox-desktop, BitBake would build a + cross compiler and glibc if they had not + already been built. +

+ A useful BitBake option to consider is the + -k or --continue + option. + This option instructs BitBake to try and continue processing + the job as long as possible even after encountering an error. + When an error occurs, the target that failed and those that + depend on it cannot be remade. + However, when you use this option other dependencies can + still be processed. +

3.1.2. Metadata (Recipes)

+ Files that have the .bb suffix are + "recipes" files. + In general, a recipe contains information about a single piece + of software. + This information includes the location from which to download + the unaltered source, any source patches to be applied to that + source (if needed), which special configuration options to + apply, how to compile the source files, and how to package the + compiled output. +

+ The term "package" is sometimes used to refer to recipes. + However, since the word "package" is used for the packaged + output from the OpenEmbedded build system (i.e. + .ipk or .deb files), + this document avoids using the term "package" when referring + to recipes. +

3.1.3. Metadata (Virtual Providers)

+ Prior to the build, if you know that several different recipes + provide the same functionality, you can use a virtual provider + (i.e. virtual/*) as a placeholder for the + actual provider. + The actual provider would be determined at build time. + In this case, you should add virtual/* + to + DEPENDS, + rather than listing the specified provider. + You would select the actual provider by setting the + PREFERRED_PROVIDER + variable (i.e. + PREFERRED_PROVIDER_virtual/*) + in the build's configuration file (e.g. + poky/build/conf/local.conf). +

Note

+ Any recipe that PROVIDES a virtual/* + item that is ultimately not selected through + PREFERRED_PROVIDER does not get built. + Preventing these recipes from building is usually the + desired behavior since this mechanism's purpose is to + select between mutually exclusive alternative providers. +

+

+ The following lists specific examples of virtual providers: +

  • + virtual/mesa: + Provides gbm.pc. +

  • + virtual/egl: + Provides egl.pc and possibly + wayland-egl.pc. +

  • + virtual/libgl: + Provides gl.pc (i.e. libGL). +

  • + virtual/libgles1: + Provides glesv1_cm.pc + (i.e. libGLESv1_CM). +

  • + virtual/libgles2: + Provides glesv2.pc + (i.e. libGLESv2). +

+

3.1.4. Classes

+ Class files (.bbclass) contain information + that is useful to share between + Metadata + files. + An example is the + autotools + class, which contains common settings for any application that + Autotools uses. + The + "Classes" + chapter in the Yocto Project Reference Manual provides + details about classes and how to use them. +

3.1.5. Configuration

+ The configuration files (.conf) define + various configuration variables that govern the OpenEmbedded + build process. + These files fall into several areas that define machine + configuration options, distribution configuration options, + compiler tuning options, general common configuration options, + and user configuration options in + local.conf, which is found in the + Build Directory. +

3.2. Cross-Development Toolchain Generation

+ The Yocto Project does most of the work for you when it comes to + creating + cross-development toolchains. + This section provides some technical background on how + cross-development toolchains are created and used. + For more information on toolchains, you can also see the + Yocto Project Application Development and the Extensible Software Development Kit (eSDK) + manual. +

+ In the Yocto Project development environment, cross-development + toolchains are used to build the image and applications that run + on the target hardware. + With just a few commands, the OpenEmbedded build system creates + these necessary toolchains for you. +

+ The following figure shows a high-level build environment regarding + toolchain construction and use. +

+

+

+ Most of the work occurs on the Build Host. + This is the machine used to build images and generally work within the + the Yocto Project environment. + When you run BitBake to create an image, the OpenEmbedded build system + uses the host gcc compiler to bootstrap a + cross-compiler named gcc-cross. + The gcc-cross compiler is what BitBake uses to + compile source files when creating the target image. + You can think of gcc-cross simply as an + automatically generated cross-compiler that is used internally within + BitBake only. +

Note

+ The extensible SDK does not use + gcc-cross-canadian since this SDK + ships a copy of the OpenEmbedded build system and the sysroot + within it contains gcc-cross. +

+

+ The chain of events that occurs when gcc-cross is + bootstrapped is as follows: +

+     gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
+            

+

  • + gcc: + The build host's GNU Compiler Collection (GCC). +

  • + binutils-cross: + The bare minimum binary utilities needed in order to run + the gcc-cross-initial phase of the + bootstrap operation. +

  • + gcc-cross-initial: + An early stage of the bootstrap process for creating + the cross-compiler. + This stage builds enough of the gcc-cross, + the C library, and other pieces needed to finish building the + final cross-compiler in later stages. + This tool is a "native" package (i.e. it is designed to run on + the build host). +

  • + linux-libc-headers: + Headers needed for the cross-compiler. +

  • + glibc-initial: + An initial version of the Embedded GLIBC needed to bootstrap + glibc. +

  • + gcc-cross: + The final stage of the bootstrap process for the + cross-compiler. + This stage results in the actual cross-compiler that + BitBake uses when it builds an image for a targeted + device. +

    Note

    + If you are replacing this cross compiler toolchain + with a custom version, you must replace + gcc-cross. +

    + This tool is also a "native" package (i.e. it is + designed to run on the build host). +

  • + gcc-runtime: + Runtime libraries resulting from the toolchain bootstrapping + process. + This tool produces a binary that consists of the + runtime libraries need for the targeted device. +

+

+ You can use the OpenEmbedded build system to build an installer for + the relocatable SDK used to develop applications. + When you run the installer, it installs the toolchain, which contains + the development tools (e.g., the + gcc-cross-canadian), + binutils-cross-canadian, and other + nativesdk-* tools, + which are tools native to the SDK (i.e. native to + SDK_ARCH), + you need to cross-compile and test your software. + The figure shows the commands you use to easily build out this + toolchain. + This cross-development toolchain is built to execute on the + SDKMACHINE, + which might or might not be the same + machine as the Build Host. +

Note

+ If your target architecture is supported by the Yocto Project, + you can take advantage of pre-built images that ship with the + Yocto Project and already contain cross-development toolchain + installers. +

+

+ Here is the bootstrap process for the relocatable toolchain: +

+     gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
+        glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
+            

+

  • + gcc: + The build host's GNU Compiler Collection (GCC). +

  • + binutils-crosssdk: + The bare minimum binary utilities needed in order to run + the gcc-crosssdk-initial phase of the + bootstrap operation. +

  • + gcc-crosssdk-initial: + An early stage of the bootstrap process for creating + the cross-compiler. + This stage builds enough of the + gcc-crosssdk and supporting pieces so that + the final stage of the bootstrap process can produce the + finished cross-compiler. + This tool is a "native" binary that runs on the build host. +

  • + linux-libc-headers: + Headers needed for the cross-compiler. +

  • + glibc-initial: + An initial version of the Embedded GLIBC needed to bootstrap + nativesdk-glibc. +

  • + nativesdk-glibc: + The Embedded GLIBC needed to bootstrap the + gcc-crosssdk. +

  • + gcc-crosssdk: + The final stage of the bootstrap process for the + relocatable cross-compiler. + The gcc-crosssdk is a transitory compiler + and never leaves the build host. + Its purpose is to help in the bootstrap process to create the + eventual relocatable gcc-cross-canadian + compiler, which is relocatable. + This tool is also a "native" package (i.e. it is + designed to run on the build host). +

  • + gcc-cross-canadian: + The final relocatable cross-compiler. + When run on the + SDKMACHINE, + this tool + produces executable code that runs on the target device. + Only one cross-canadian compiler is produced per architecture + since they can be targeted at different processor optimizations + using configurations passed to the compiler through the + compile commands. + This circumvents the need for multiple compilers and thus + reduces the size of the toolchains. +

+

Note

+ For information on advantages gained when building a + cross-development toolchain installer, see the + "Building an SDK Installer" + section in the Yocto Project Application Development and the + Extensible Software Development Kit (eSDK) manual. +

3.3. Shared State Cache

+ By design, the OpenEmbedded build system builds everything from + scratch unless BitBake can determine that parts do not need to be + rebuilt. + Fundamentally, building from scratch is attractive as it means all + parts are built fresh and there is no possibility of stale data + causing problems. + When developers hit problems, they typically default back to + building from scratch so they know the state of things from the + start. +

+ Building an image from scratch is both an advantage and a + disadvantage to the process. + As mentioned in the previous paragraph, building from scratch + ensures that everything is current and starts from a known state. + However, building from scratch also takes much longer as it + generally means rebuilding things that do not necessarily need + to be rebuilt. +

+ The Yocto Project implements shared state code that supports + incremental builds. + The implementation of the shared state code answers the following + questions that were fundamental roadblocks within the OpenEmbedded + incremental build support system: +

  • + What pieces of the system have changed and what pieces have + not changed? +

  • + How are changed pieces of software removed and replaced? +

  • + How are pre-built components that do not need to be rebuilt + from scratch used when they are available? +

+

+ For the first question, the build system detects changes in the + "inputs" to a given task by creating a checksum (or signature) of + the task's inputs. + If the checksum changes, the system assumes the inputs have changed + and the task needs to be rerun. + For the second question, the shared state (sstate) code tracks + which tasks add which output to the build process. + This means the output from a given task can be removed, upgraded + or otherwise manipulated. + The third question is partly addressed by the solution for the + second question assuming the build system can fetch the sstate + objects from remote locations and install them if they are deemed + to be valid. +

Note

+ The OpenEmbedded build system does not maintain + PR + information as part of the shared state packages. + Consequently, considerations exist that affect maintaining + shared state feeds. + For information on how the OpenEmbedded build system + works with packages and can track incrementing + PR information, see the + "Automatically Incrementing a Binary Package Revision Number" + section in the Yocto Project Development Tasks Manual. +

+

+ The rest of this section goes into detail about the overall + incremental build architecture, the checksums (signatures), shared + state, and some tips and tricks. +

3.3.1. Overall Architecture

+ When determining what parts of the system need to be built, + BitBake works on a per-task basis rather than a per-recipe + basis. + You might wonder why using a per-task basis is preferred over + a per-recipe basis. + To help explain, consider having the IPK packaging backend + enabled and then switching to DEB. + In this case, the + do_install + and + do_package + task outputs are still valid. + However, with a per-recipe approach, the build would not + include the .deb files. + Consequently, you would have to invalidate the whole build and + rerun it. + Rerunning everything is not the best solution. + Also, in this case, the core must be "taught" much about + specific tasks. + This methodology does not scale well and does not allow users + to easily add new tasks in layers or as external recipes + without touching the packaged-staging core. +

3.3.2. Checksums (Signatures)

+ The shared state code uses a checksum, which is a unique + signature of a task's inputs, to determine if a task needs to + be run again. + Because it is a change in a task's inputs that triggers a + rerun, the process needs to detect all the inputs to a given + task. + For shell tasks, this turns out to be fairly easy because + the build process generates a "run" shell script for each task + and it is possible to create a checksum that gives you a good + idea of when the task's data changes. +

+ To complicate the problem, there are things that should not be + included in the checksum. + First, there is the actual specific build path of a given + task - the + WORKDIR. + It does not matter if the work directory changes because it + should not affect the output for target packages. + Also, the build process has the objective of making native + or cross packages relocatable. +

Note

+ Both native and cross packages run on the build host. + However, cross packages generate output for the target + architecture. +

+ The checksum therefore needs to exclude + WORKDIR. + The simplistic approach for excluding the work directory is to + set WORKDIR to some fixed value and + create the checksum for the "run" script. +

+ Another problem results from the "run" scripts containing + functions that might or might not get called. + The incremental build solution contains code that figures out + dependencies between shell functions. + This code is used to prune the "run" scripts down to the + minimum set, thereby alleviating this problem and making the + "run" scripts much more readable as a bonus. +

+ So far we have solutions for shell scripts. + What about Python tasks? + The same approach applies even though these tasks are more + difficult. + The process needs to figure out what variables a Python + function accesses and what functions it calls. + Again, the incremental build solution contains code that first + figures out the variable and function dependencies, and then + creates a checksum for the data used as the input to the task. +

+ Like the WORKDIR case, situations exist + where dependencies should be ignored. + For these cases, you can instruct the build process to + ignore a dependency by using a line like the following: +

+     PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
+                

+ This example ensures that the + PACKAGE_ARCHS + variable does not depend on the value of + MACHINE, + even if it does reference it. +

+ Equally, there are cases where we need to add dependencies + BitBake is not able to find. + You can accomplish this by using a line like the following: +

+      PACKAGE_ARCHS[vardeps] = "MACHINE"
+                

+ This example explicitly adds the MACHINE + variable as a dependency for + PACKAGE_ARCHS. +

+ Consider a case with in-line Python, for example, where + BitBake is not able to figure out dependencies. + When running in debug mode (i.e. using + -DDD), BitBake produces output when it + discovers something for which it cannot figure out dependencies. + The Yocto Project team has currently not managed to cover + those dependencies in detail and is aware of the need to fix + this situation. +

+ Thus far, this section has limited discussion to the direct + inputs into a task. + Information based on direct inputs is referred to as the + "basehash" in the code. + However, there is still the question of a task's indirect + inputs - the things that were already built and present in the + Build Directory. + The checksum (or signature) for a particular task needs to add + the hashes of all the tasks on which the particular task + depends. + Choosing which dependencies to add is a policy decision. + However, the effect is to generate a master checksum that + combines the basehash and the hashes of the task's + dependencies. +

+ At the code level, there are a variety of ways both the + basehash and the dependent task hashes can be influenced. + Within the BitBake configuration file, we can give BitBake + some extra information to help it construct the basehash. + The following statement effectively results in a list of + global variable dependency excludes - variables never + included in any checksum: +

+     BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
+         SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
+         USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
+         PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
+         CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
+                

+ The previous example excludes + WORKDIR + since that variable is actually constructed as a path within + TMPDIR, + which is on the whitelist. +

+ The rules for deciding which hashes of dependent tasks to + include through dependency chains are more complex and are + generally accomplished with a Python function. + The code in meta/lib/oe/sstatesig.py shows + two examples of this and also illustrates how you can insert + your own policy into the system if so desired. + This file defines the two basic signature generators + OE-Core + uses: "OEBasic" and "OEBasicHash". + By default, there is a dummy "noop" signature handler enabled + in BitBake. + This means that behavior is unchanged from previous versions. + OE-Core uses the "OEBasicHash" signature handler by default + through this setting in the bitbake.conf + file: +

+     BB_SIGNATURE_HANDLER ?= "OEBasicHash"
+                

+ The "OEBasicHash" BB_SIGNATURE_HANDLER + is the same as the "OEBasic" version but adds the task hash to + the stamp files. + This results in any + Metadata + change that changes the task hash, automatically + causing the task to be run again. + This removes the need to bump + PR + values, and changes to Metadata automatically ripple across + the build. +

+ It is also worth noting that the end result of these + signature generators is to make some dependency and hash + information available to the build. + This information includes: +

  • + BB_BASEHASH_task-taskname: + The base hashes for each task in the recipe. +

  • + BB_BASEHASH_filename:taskname: + The base hashes for each dependent task. +

  • + BBHASHDEPS_filename:taskname: + The task dependencies for each task. +

  • + BB_TASKHASH: + The hash of the currently running task. +

+

3.3.3. Shared State

+ Checksums and dependencies, as discussed in the previous + section, solve half the problem of supporting a shared state. + The other part of the problem is being able to use checksum + information during the build and being able to reuse or rebuild + specific components. +

+ The + sstate + class is a relatively generic implementation of how to + "capture" a snapshot of a given task. + The idea is that the build process does not care about the + source of a task's output. + Output could be freshly built or it could be downloaded and + unpacked from somewhere - the build process does not need to + worry about its origin. +

+ There are two types of output, one is just about creating a + directory in + WORKDIR. + A good example is the output of either + do_install + or + do_package. + The other type of output occurs when a set of data is merged + into a shared directory tree such as the sysroot. +

+ The Yocto Project team has tried to keep the details of the + implementation hidden in sstate class. + From a user's perspective, adding shared state wrapping to a task + is as simple as this + do_deploy + example taken from the + deploy + class: +

+     DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
+     SSTATETASKS += "do_deploy"
+     do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
+     do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
+
+     python do_deploy_setscene () {
+         sstate_setscene(d)
+     }
+     addtask do_deploy_setscene
+     do_deploy[dirs] = "${DEPLOYDIR} ${B}"
+                

+ The following list explains the previous example: +

  • + Adding "do_deploy" to SSTATETASKS + adds some required sstate-related processing, which is + implemented in the + sstate + class, to before and after the + do_deploy + task. +

  • + The + do_deploy[sstate-inputdirs] = "${DEPLOYDIR}" + declares that do_deploy places its + output in ${DEPLOYDIR} when run + normally (i.e. when not using the sstate cache). + This output becomes the input to the shared state cache. +

  • + The + do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}" + line causes the contents of the shared state cache to be + copied to ${DEPLOY_DIR_IMAGE}. +

    Note

    + If do_deploy is not already in + the shared state cache or if its input checksum + (signature) has changed from when the output was + cached, the task will be run to populate the shared + state cache, after which the contents of the shared + state cache is copied to + ${DEPLOY_DIR_IMAGE}. + If do_deploy is in the shared + state cache and its signature indicates that the + cached output is still valid (i.e. if no + relevant task inputs have changed), then the + contents of the shared state cache will be copied + directly to + ${DEPLOY_DIR_IMAGE} by the + do_deploy_setscene task + instead, skipping the + do_deploy task. +

    +

  • + The following task definition is glue logic needed to + make the previous settings effective: +

    +     python do_deploy_setscene () {
    +         sstate_setscene(d)
    +     }
    +     addtask do_deploy_setscene
    +                        

    + sstate_setscene() takes the flags + above as input and accelerates the + do_deploy task through the + shared state cache if possible. + If the task was accelerated, + sstate_setscene() returns True. + Otherwise, it returns False, and the normal + do_deploy task runs. + For more information, see the + "setscene" + section in the BitBake User Manual. +

  • + The do_deploy[dirs] = "${DEPLOYDIR} ${B}" + line creates ${DEPLOYDIR} and + ${B} before the + do_deploy task runs, and also sets + the current working directory of + do_deploy to + ${B}. + For more information, see the + "Variable Flags" + section in the BitBake User Manual. +

    Note

    + In cases where + sstate-inputdirs and + sstate-outputdirs would be the + same, you can use + sstate-plaindirs. + For example, to preserve the + ${PKGD} and + ${PKGDEST} output from the + do_package + task, use the following: +
    +     do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
    +                            

    +

  • + sstate-inputdirs and + sstate-outputdirs can also be used + with multiple directories. + For example, the following declares + PKGDESTWORK and + SHLIBWORK as shared state + input directories, which populates the shared state + cache, and PKGDATA_DIR and + SHLIBSDIR as the corresponding + shared state output directories: +

    +     do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
    +     do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
    +                        

    +

  • + These methods also include the ability to take a + lockfile when manipulating shared state directory + structures, for cases where file additions or removals + are sensitive: +

    +     do_package[sstate-lockfile] = "${PACKAGELOCK}"
    +                        

    +

+

+ Behind the scenes, the shared state code works by looking in + SSTATE_DIR + and + SSTATE_MIRRORS + for shared state files. + Here is an example: +

+     SSTATE_MIRRORS ?= "\
+     file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
+     file://.* file:///some/local/dir/sstate/PATH"
+                

+

Note

+ The shared state directory + (SSTATE_DIR) is organized into + two-character subdirectories, where the subdirectory + names are based on the first two characters of the hash. + If the shared state directory structure for a mirror has the + same structure as SSTATE_DIR, you must + specify "PATH" as part of the URI to enable the build system + to map to the appropriate subdirectory. +

+

+ The shared state package validity can be detected just by + looking at the filename since the filename contains the task + checksum (or signature) as described earlier in this section. + If a valid shared state package is found, the build process + downloads it and uses it to accelerate the task. +

+ The build processes use the *_setscene + tasks for the task acceleration phase. + BitBake goes through this phase before the main execution + code and tries to accelerate any tasks for which it can find + shared state packages. + If a shared state package for a task is available, the + shared state package is used. + This means the task and any tasks on which it is dependent + are not executed. +

+ As a real world example, the aim is when building an IPK-based + image, only the + do_package_write_ipk + tasks would have their shared state packages fetched and + extracted. + Since the sysroot is not used, it would never get extracted. + This is another reason why a task-based approach is preferred + over a recipe-based approach, which would have to install the + output from every task. +

3.3.4. Tips and Tricks

+ The code in the build system that supports incremental builds + is not simple code. + This section presents some tips and tricks that help you work + around issues related to shared state code. +

3.3.4.1. Debugging

+ Seeing what metadata went into creating the input signature + of a shared state (sstate) task can be a useful debugging + aid. + This information is available in signature information + (siginfo) files in + SSTATE_DIR. + For information on how to view and interpret information in + siginfo files, see the + "Viewing Task Variable Dependencies" + section in the Yocto Project Development Tasks Manual. +

3.3.4.2. Invalidating Shared State

+ The OpenEmbedded build system uses checksums and shared + state cache to avoid unnecessarily rebuilding tasks. + Collectively, this scheme is known as "shared state code." +

+ As with all schemes, this one has some drawbacks. + It is possible that you could make implicit changes to your + code that the checksum calculations do not take into + account. + These implicit changes affect a task's output but do not + trigger the shared state code into rebuilding a recipe. + Consider an example during which a tool changes its output. + Assume that the output of rpmdeps + changes. + The result of the change should be that all the + package and + package_write_rpm shared state cache + items become invalid. + However, because the change to the output is + external to the code and therefore implicit, + the associated shared state cache items do not become + invalidated. + In this case, the build process uses the cached items + rather than running the task again. + Obviously, these types of implicit changes can cause + problems. +

+ To avoid these problems during the build, you need to + understand the effects of any changes you make. + Realize that changes you make directly to a function + are automatically factored into the checksum calculation. + Thus, these explicit changes invalidate the associated + area of shared state cache. + However, you need to be aware of any implicit changes that + are not obvious changes to the code and could affect + the output of a given task. +

+ When you identify an implicit change, you can easily + take steps to invalidate the cache and force the tasks + to run. + The steps you can take are as simple as changing a + function's comments in the source code. + For example, to invalidate package shared state files, + change the comment statements of + do_package + or the comments of one of the functions it calls. + Even though the change is purely cosmetic, it causes the + checksum to be recalculated and forces the OpenEmbedded + build system to run the task again. +

Note

+ For an example of a commit that makes a cosmetic + change to invalidate shared state, see this + commit. +

+

3.4. Automatically Added Runtime Dependencies

+ The OpenEmbedded build system automatically adds common types of + runtime dependencies between packages, which means that you do not + need to explicitly declare the packages using + RDEPENDS. + Three automatic mechanisms exist (shlibdeps, + pcdeps, and depchains) + that handle shared libraries, package configuration (pkg-config) + modules, and -dev and + -dbg packages, respectively. + For other types of runtime dependencies, you must manually declare + the dependencies. +

  • + shlibdeps: + During the + do_package + task of each recipe, all shared libraries installed by the + recipe are located. + For each shared library, the package that contains the + shared library is registered as providing the shared + library. + More specifically, the package is registered as providing + the + soname + of the library. + The resulting shared-library-to-package mapping + is saved globally in + PKGDATA_DIR + by the + do_packagedata + task.

    Simultaneously, all executables and shared libraries + installed by the recipe are inspected to see what shared + libraries they link against. + For each shared library dependency that is found, + PKGDATA_DIR is queried to + see if some package (likely from a different recipe) + contains the shared library. + If such a package is found, a runtime dependency is added + from the package that depends on the shared library to the + package that contains the library.

    The automatically added runtime dependency also + includes a version restriction. + This version restriction specifies that at least the + current version of the package that provides the shared + library must be used, as if + "package (>= version)" + had been added to + RDEPENDS. + This forces an upgrade of the package containing the shared + library when installing the package that depends on the + library, if needed.

    If you want to avoid a package being registered as + providing a particular shared library (e.g. because the library + is for internal use only), then add the library to + PRIVATE_LIBS + inside the package's recipe. +

  • + pcdeps: + During the + do_package + task of each recipe, all pkg-config modules + (*.pc files) installed by the recipe + are located. + For each module, the package that contains the module is + registered as providing the module. + The resulting module-to-package mapping is saved globally in + PKGDATA_DIR + by the + do_packagedata + task.

    Simultaneously, all pkg-config modules installed by + the recipe are inspected to see what other pkg-config + modules they depend on. + A module is seen as depending on another module if it + contains a "Requires:" line that specifies the other module. + For each module dependency, + PKGDATA_DIR is queried to see if some + package contains the module. + If such a package is found, a runtime dependency is added + from the package that depends on the module to the package + that contains the module. +

    Note

    + The pcdeps mechanism most often + infers dependencies between -dev + packages. +

    +

  • + depchains: + If a package foo depends on a package + bar, then foo-dev + and foo-dbg are also made to depend on + bar-dev and + bar-dbg, respectively. + Taking the -dev packages as an + example, the bar-dev package might + provide headers and shared library symlinks needed by + foo-dev, which shows the need + for a dependency between the packages.

    The dependencies added by + depchains are in the form of + RRECOMMENDS. +

    Note

    + By default, foo-dev also has an + RDEPENDS-style dependency on + foo, because the default value of + RDEPENDS_${PN}-dev (set in + bitbake.conf) includes + "${PN}". +

    To ensure that the dependency chain is never broken, + -dev and -dbg + packages are always generated by default, even if the + packages turn out to be empty. + See the + ALLOW_EMPTY + variable for more information. +

+

+ The do_package task depends on the + do_packagedata + task of each recipe in + DEPENDS + through use of a + [deptask] + declaration, which guarantees that the required + shared-library/module-to-package mapping information will be available + when needed as long as DEPENDS has been + correctly set. +

3.5. Fakeroot and Pseudo

+ Some tasks are easier to implement when allowed to perform certain + operations that are normally reserved for the root user (e.g. + do_install, + do_package_write*, + do_rootfs, + and + do_image*). + For example, the do_install task benefits + from being able to set the UID and GID of installed files to + arbitrary values. +

+ One approach to allowing tasks to perform root-only operations + would be to require BitBake to run as root. + However, this method is cumbersome and has security issues. + The approach that is actually used is to run tasks that benefit + from root privileges in a "fake" root environment. + Within this environment, the task and its child processes believe + that they are running as the root user, and see an internally + consistent view of the filesystem. + As long as generating the final output (e.g. a package or an image) + does not require root privileges, the fact that some earlier + steps ran in a fake root environment does not cause problems. +

+ The capability to run tasks in a fake root environment is known as + "fakeroot", + which is derived from the BitBake keyword/variable + flag that requests a fake root environment for a task. +

+ In the OpenEmbedded build system, the program that implements + fakeroot is known as Pseudo. + Pseudo overrides system calls by using the environment variable + LD_PRELOAD, which results in the illusion + of running as root. + To keep track of "fake" file ownership and permissions resulting + from operations that require root permissions, Pseudo uses + an SQLite 3 database. + This database is stored in + ${WORKDIR}/pseudo/files.db + for individual recipes. + Storing the database in a file as opposed to in memory + gives persistence between tasks and builds, which is not + accomplished using fakeroot. +

Caution

+ If you add your own task that manipulates the same files or + directories as a fakeroot task, then that task also needs to + run under fakeroot. + Otherwise, the task cannot run root-only operations, and + cannot see the fake file ownership and permissions set by the + other task. + You need to also add a dependency on + virtual/fakeroot-native:do_populate_sysroot, + giving the following: +
+       fakeroot do_mytask () {
+           ...
+       }
+       do_mytask[depends] += "virtual/fakeroot-native:do_populate_sysroot"
+                

+ For more information, see the + FAKEROOT* + variables in the BitBake User Manual. + You can also reference the + "Pseudo" + and + "Why Not Fakeroot?" + articles for background information on Pseudo. +

3.6. Wayland

+ Wayland + is a computer display server protocol that + provides a method for compositing window managers to communicate + directly with applications and video hardware and expects them to + communicate with input hardware using other libraries. + Using Wayland with supporting targets can result in better control + over graphics frame rendering than an application might otherwise + achieve. +

+ The Yocto Project provides the Wayland protocol libraries and the + reference + Weston + compositor as part of its release. + This section describes what you need to do to implement Wayland and + use the compositor when building an image for a supporting target. +

3.6.1. Support

+ The Wayland protocol libraries and the reference Weston + compositor ship as integrated packages in the + meta layer of the + Source Directory. + Specifically, you can find the recipes that build both Wayland + and Weston at + meta/recipes-graphics/wayland. +

+ You can build both the Wayland and Weston packages for use only + with targets that accept the + Mesa 3D and Direct Rendering Infrastructure, + which is also known as Mesa DRI. + This implies that you cannot build and use the packages if your + target uses, for example, the + Intel® Embedded Media + and Graphics Driver + (Intel® EMGD) that + overrides Mesa DRI. +

Note

+ Due to lack of EGL support, Weston 1.0.3 will not run + directly on the emulated QEMU hardware. + However, this version of Weston will run under X emulation + without issues. +

+

3.6.2. Enabling Wayland in an Image

+ To enable Wayland, you need to enable it to be built and enable + it to be included in the image. +

3.6.2.1. Building

+ To cause Mesa to build the wayland-egl + platform and Weston to build Wayland with Kernel Mode + Setting + (KMS) + support, include the "wayland" flag in the + DISTRO_FEATURES + statement in your local.conf file: +

+     DISTRO_FEATURES_append = " wayland"
+                    

+

Note

+ If X11 has been enabled elsewhere, Weston will build + Wayland with X11 support +

+

3.6.2.2. Installing

+ To install the Wayland feature into an image, you must + include the following + CORE_IMAGE_EXTRA_INSTALL + statement in your local.conf file: +

+     CORE_IMAGE_EXTRA_INSTALL += "wayland weston"
+                    

+

3.6.3. Running Weston

+ To run Weston inside X11, enabling it as described earlier and + building a Sato image is sufficient. + If you are running your image under Sato, a Weston Launcher + appears in the "Utility" category. +

+ Alternatively, you can run Weston through the command-line + interpretor (CLI), which is better suited for development work. + To run Weston under the CLI, you need to do the following after + your image is built: +

  1. + Run these commands to export + XDG_RUNTIME_DIR: +

    +     mkdir -p /tmp/$USER-weston
    +     chmod 0700 /tmp/$USER-weston
    +     export XDG_RUNTIME_DIR=/tmp/$USER-weston
    +                        

    +

  2. + Launch Weston in the shell: +

    +     weston
    +                        

+

3.7. Licenses

+ This section describes the mechanism by which the OpenEmbedded + build system tracks changes to licensing text. + The section also describes how to enable commercially licensed + recipes, which by default are disabled. +

+ For information that can help you maintain compliance with + various open source licensing during the lifecycle of the product, + see the + "Maintaining Open Source License Compliance During Your Project's Lifecycle" + section in the Yocto Project Development Tasks Manual. +

3.7.1. Tracking License Changes

+ The license of an upstream project might change in the future. + In order to prevent these changes going unnoticed, the + LIC_FILES_CHKSUM + variable tracks changes to the license text. The checksums are + validated at the end of the configure step, and if the + checksums do not match, the build will fail. +

3.7.1.1. Specifying the LIC_FILES_CHKSUM Variable

+ The LIC_FILES_CHKSUM + variable contains checksums of the license text in the + source code for the recipe. + Following is an example of how to specify + LIC_FILES_CHKSUM: +

+     LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
+                         file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
+                         file://licfile2.txt;endline=50;md5=zzzz \
+                         ..."
+                    

+

Notes

  • + When using "beginline" and "endline", realize + that line numbering begins with one and not + zero. + Also, the included lines are inclusive (i.e. + lines five through and including 29 in the + previous example for + licfile1.txt). +

  • + When a license check fails, the selected license + text is included as part of the QA message. + Using this output, you can determine the exact + start and finish for the needed license text. +

+

+ The build system uses the + S + variable as the default directory when searching files + listed in LIC_FILES_CHKSUM. + The previous example employs the default directory. +

+ Consider this next example: +

+     LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
+                                         md5=bb14ed3c4cda583abc85401304b5cd4e"
+     LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
+                    

+

+ The first line locates a file in + ${S}/src/ls.c and isolates lines five + through 16 as license text. + The second line refers to a file in + WORKDIR. +

+ Note that LIC_FILES_CHKSUM variable is + mandatory for all recipes, unless the + LICENSE variable is set to "CLOSED". +

3.7.1.2. Explanation of Syntax

+ As mentioned in the previous section, the + LIC_FILES_CHKSUM variable lists all + the important files that contain the license text for the + source code. + It is possible to specify a checksum for an entire file, + or a specific section of a file (specified by beginning and + ending line numbers with the "beginline" and "endline" + parameters, respectively). + The latter is useful for source files with a license + notice header, README documents, and so forth. + If you do not use the "beginline" parameter, then it is + assumed that the text begins on the first line of the file. + Similarly, if you do not use the "endline" parameter, + it is assumed that the license text ends with the last + line of the file. +

+ The "md5" parameter stores the md5 checksum of the license + text. + If the license text changes in any way as compared to + this parameter then a mismatch occurs. + This mismatch triggers a build failure and notifies + the developer. + Notification allows the developer to review and address + the license text changes. + Also note that if a mismatch occurs during the build, + the correct md5 checksum is placed in the build log and + can be easily copied to the recipe. +

+ There is no limit to how many files you can specify using + the LIC_FILES_CHKSUM variable. + Generally, however, every project requires a few + specifications for license tracking. + Many projects have a "COPYING" file that stores the + license information for all the source code files. + This practice allows you to just track the "COPYING" + file as long as it is kept up to date. +

Tips

  • + If you specify an empty or invalid "md5" + parameter, BitBake returns an md5 mis-match + error and displays the correct "md5" parameter + value during the build. + The correct parameter is also captured in + the build log. +

  • + If the whole file contains only license text, + you do not need to use the "beginline" and + "endline" parameters. +

+

3.7.2. Enabling Commercially Licensed Recipes

+ By default, the OpenEmbedded build system disables + components that have commercial or other special licensing + requirements. + Such requirements are defined on a + recipe-by-recipe basis through the + LICENSE_FLAGS + variable definition in the affected recipe. + For instance, the + poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly + recipe contains the following statement: +

+     LICENSE_FLAGS = "commercial"
+                

+ Here is a slightly more complicated example that contains both + an explicit recipe name and version (after variable expansion): +

+     LICENSE_FLAGS = "license_${PN}_${PV}"
+                

+ In order for a component restricted by a + LICENSE_FLAGS definition to be enabled and + included in an image, it needs to have a matching entry in the + global + LICENSE_FLAGS_WHITELIST + variable, which is a variable typically defined in your + local.conf file. + For example, to enable the + poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly + package, you could add either the string + "commercial_gst-plugins-ugly" or the more general string + "commercial" to LICENSE_FLAGS_WHITELIST. + See the + "License Flag Matching" + section for a full + explanation of how LICENSE_FLAGS matching + works. + Here is the example: +

+     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
+                

+ Likewise, to additionally enable the package built from the + recipe containing + LICENSE_FLAGS = "license_${PN}_${PV}", + and assuming that the actual recipe name was + emgd_1.10.bb, the following string would + enable that package as well as the original + gst-plugins-ugly package: +

+     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
+                

+ As a convenience, you do not need to specify the complete + license string in the whitelist for every package. + You can use an abbreviated form, which consists + of just the first portion or portions of the license + string before the initial underscore character or characters. + A partial string will match any license that contains the + given string as the first portion of its license. + For example, the following whitelist string will also match + both of the packages previously mentioned as well as any other + packages that have licenses starting with "commercial" or + "license". +

+     LICENSE_FLAGS_WHITELIST = "commercial license"
+                

+

3.7.2.1. License Flag Matching

+ License flag matching allows you to control what recipes + the OpenEmbedded build system includes in the build. + Fundamentally, the build system attempts to match + LICENSE_FLAGS + strings found in recipes against + LICENSE_FLAGS_WHITELIST + strings found in the whitelist. + A match causes the build system to include a recipe in the + build, while failure to find a match causes the build + system to exclude a recipe. +

+ In general, license flag matching is simple. + However, understanding some concepts will help you + correctly and effectively use matching. +

+ Before a flag + defined by a particular recipe is tested against the + contents of the whitelist, the expanded string + _${PN} is appended to the flag. + This expansion makes each + LICENSE_FLAGS value recipe-specific. + After expansion, the string is then matched against the + whitelist. + Thus, specifying + LICENSE_FLAGS = "commercial" + in recipe "foo", for example, results in the string + "commercial_foo". + And, to create a match, that string must appear in the + whitelist. +

+ Judicious use of the LICENSE_FLAGS + strings and the contents of the + LICENSE_FLAGS_WHITELIST variable + allows you a lot of flexibility for including or excluding + recipes based on licensing. + For example, you can broaden the matching capabilities by + using license flags string subsets in the whitelist. +

Note

+ When using a string subset, be sure to use the part of + the expanded string that precedes the appended + underscore character (e.g. + usethispart_1.3, + usethispart_1.4, and so forth). +

+ For example, simply specifying the string "commercial" in + the whitelist matches any expanded + LICENSE_FLAGS definition that starts + with the string "commercial" such as "commercial_foo" and + "commercial_bar", which are the strings the build system + automatically generates for hypothetical recipes named + "foo" and "bar" assuming those recipes simply specify the + following: +

+     LICENSE_FLAGS = "commercial"
+                    

+ Thus, you can choose to exhaustively + enumerate each license flag in the whitelist and + allow only specific recipes into the image, or + you can use a string subset that causes a broader range of + matches to allow a range of recipes into the image. +

+ This scheme works even if the + LICENSE_FLAGS string already + has _${PN} appended. + For example, the build system turns the license flag + "commercial_1.2_foo" into "commercial_1.2_foo_foo" and + would match both the general "commercial" and the specific + "commercial_1.2_foo" strings found in the whitelist, as + expected. +

+ Here are some other scenarios: +

  • + You can specify a versioned string in the recipe + such as "commercial_foo_1.2" in a "foo" recipe. + The build system expands this string to + "commercial_foo_1.2_foo". + Combine this license flag with a whitelist that has + the string "commercial" and you match the flag + along with any other flag that starts with the + string "commercial". +

  • + Under the same circumstances, you can use + "commercial_foo" in the whitelist and the build + system not only matches "commercial_foo_1.2" but + also matches any license flag with the string + "commercial_foo", regardless of the version. +

  • + You can be very specific and use both the + package and version parts in the whitelist (e.g. + "commercial_foo_1.2") to specifically match a + versioned recipe. +

+

+ Other helpful variables related to commercial + license handling exist and are defined in the + poky/meta/conf/distro/include/default-distrovars.inc file: +

+     COMMERCIAL_AUDIO_PLUGINS ?= ""
+     COMMERCIAL_VIDEO_PLUGINS ?= ""
+                    

+ If you want to enable these components, you can do so by + making sure you have statements similar to the following + in your local.conf configuration file: +

+     COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
+        gst-plugins-ugly-mpegaudioparse"
+     COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
+        gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
+     LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
+                    

+ Of course, you could also create a matching whitelist + for those components using the more general "commercial" + in the whitelist, but that would also enable all the + other packages with + LICENSE_FLAGS + containing "commercial", which you may or may not want: +

+     LICENSE_FLAGS_WHITELIST = "commercial"
+                    

+

+ Specifying audio and video plug-ins as part of the + COMMERCIAL_AUDIO_PLUGINS and + COMMERCIAL_VIDEO_PLUGINS statements + (along with the enabling + LICENSE_FLAGS_WHITELIST) includes the + plug-ins or components into built images, thus adding + support for media formats or components. +

3.8. x32 psABI

+ x32 processor-specific Application Binary Interface + (x32 psABI) + is a native 32-bit processor-specific ABI for + Intel® 64 (x86-64) + architectures. + An ABI defines the calling conventions between functions in a + processing environment. + The interface determines what registers are used and what the sizes are + for various C data types. +

+ Some processing environments prefer using 32-bit applications even + when running on Intel 64-bit platforms. + Consider the i386 psABI, which is a very old 32-bit ABI for Intel + 64-bit platforms. + The i386 psABI does not provide efficient use and access of the + Intel 64-bit processor resources, leaving the system underutilized. + Now consider the x86_64 psABI. + This ABI is newer and uses 64-bits for data sizes and program + pointers. + The extra bits increase the footprint size of the programs, + libraries, and also increases the memory and file system size + requirements. + Executing under the x32 psABI enables user programs to utilize CPU + and system resources more efficiently while keeping the memory + footprint of the applications low. + Extra bits are used for registers but not for addressing mechanisms. +

+ The Yocto Project supports the final specifications of x32 psABI + as follows: +

  • + You can create packages and images in x32 psABI format on + x86_64 architecture targets. +

  • + You can successfully build recipes with the x32 toolchain. +

  • + You can create and boot + core-image-minimal and + core-image-sato images. +

  • + RPM Package Manager (RPM) support exists for x32 binaries. +

  • + Support for large images exists. +

+

+ For steps on how to use x32 psABI, see the + "Using x32 psABI" + section in the Yocto Project Development Tasks Manual. +

+ +
\ No newline at end of file diff --git a/documentation/getting-started/getting-started.tgz b/documentation/getting-started/getting-started.tgz new file mode 100644 index 0000000000..829706d5d3 Binary files /dev/null and b/documentation/getting-started/getting-started.tgz differ diff --git a/documentation/overview-manual/overview-manual.xml b/documentation/getting-started/getting-started.xml similarity index 90% rename from documentation/overview-manual/overview-manual.xml rename to documentation/getting-started/getting-started.xml index fe021073da..930a202e1a 100644 --- a/documentation/overview-manual/overview-manual.xml +++ b/documentation/getting-started/getting-started.xml @@ -2,7 +2,7 @@ "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [ %poky; ] > - @@ -10,14 +10,14 @@ - - Yocto Project Overview Manual + Getting Started With Yocto Project @@ -82,11 +82,11 @@ - + - + - + + - + + xmlns:xi="http://www.w3.org/2003/XInclude" href="../getting-started/getting-started-intro.xml"/> + xmlns:xi="http://www.w3.org/2003/XInclude" href="../getting-started/getting-started-development-environment.xml"/> + xmlns:xi="http://www.w3.org/2003/XInclude" href="../getting-started/getting-started-concepts.xml"/> diff --git a/documentation/overview-manual/figures/overview-title.png b/documentation/overview-manual/figures/overview-title.png deleted file mode 100644 index c5ec87242e..0000000000 Binary files a/documentation/overview-manual/figures/overview-title.png and /dev/null differ diff --git a/documentation/poky.ent b/documentation/poky.ent index eb2e05151d..490fb96dc0 100644 --- a/documentation/poky.ent +++ b/documentation/poky.ent @@ -60,6 +60,7 @@ + diff --git a/documentation/ref-manual/faq.xml b/documentation/ref-manual/faq.xml index ddb5078454..ecc866cdb3 100644 --- a/documentation/ref-manual/faq.xml +++ b/documentation/ref-manual/faq.xml @@ -417,7 +417,7 @@ You can find more information on licensing in the - "Licensing" + "Licensing" section in the Yocto Project Overview Manual and also in the "Maintaining Open Source License Compliance During Your Product's Lifecycle" section in the Yocto Project Development Tasks Manual. diff --git a/documentation/ref-manual/migration.xml b/documentation/ref-manual/migration.xml index 01c5a982e2..bccbeed3b9 100644 --- a/documentation/ref-manual/migration.xml +++ b/documentation/ref-manual/migration.xml @@ -293,7 +293,7 @@ For the remainder, you can now find them in the meta-extras repository, which is in the Yocto Project - Source Repositories. + Source Repositories. @@ -1748,7 +1748,7 @@ The minimum - Git version + Git version required on the build host is now 1.7.8 because the --list option is now required by BitBake's Git fetcher. @@ -4038,7 +4038,7 @@ $ runqemu qemux86-64 tmp/deploy/images/qemux86-64/core-image-minimal-qemux86-64. For an example, see the pixbufcache class in meta/classes/ in the Yocto Project - Source Repositories. + Source Repositories. The SSTATEPOSTINSTFUNCS variable itself is now deprecated in favor of the diff --git a/documentation/ref-manual/ref-bitbake.xml b/documentation/ref-manual/ref-bitbake.xml index 7d1dd48128..e848de81b3 100644 --- a/documentation/ref-manual/ref-bitbake.xml +++ b/documentation/ref-manual/ref-bitbake.xml @@ -350,7 +350,7 @@ checksums. For information on this process, see the BB_HASHBASE_WHITELIST example in the - "Checksums (Signatures)" + "Checksums (Signatures)" section in the Yocto Project Overview Manual. diff --git a/documentation/ref-manual/ref-classes.xml b/documentation/ref-manual/ref-classes.xml index 3b7ac31e6a..39d740d7d4 100644 --- a/documentation/ref-manual/ref-classes.xml +++ b/documentation/ref-manual/ref-classes.xml @@ -568,7 +568,7 @@ provides support for the recipes that build the Canadian Cross-compilation tools for SDKs. See the - "Cross-Development Toolchain Generation" + "Cross-Development Toolchain Generation" section in the Yocto Project Overview Manual for more discussion on these cross-compilation tools. @@ -582,7 +582,7 @@ provides support for the recipes that build the cross-compilation tools used for building SDKs. See the - "Cross-Development Toolchain Generation" + "Cross-Development Toolchain Generation" section in the Yocto Project Overview Manual for more discussion on these cross-compilation tools. @@ -1251,7 +1251,7 @@ "Customizing Images" section in the Yocto Project Development Tasks Manual. For information on how images are created, see the - "Images" + "Images" section in the Yocto Project Overview Manual.
@@ -2722,7 +2722,7 @@ This check was removed for YP 2.3 release For more information on the cross-development toolchain generation, see the - "Cross-Development Toolchain Generation" + "Cross-Development Toolchain Generation" section in the Yocto Project Overview Manual. For information on advantages gained when building a cross-development toolchain using the @@ -3020,7 +3020,7 @@ This check was removed for YP 2.3 release For information on how root filesystem images are created, see the - "Image Generation" + "Image Generation" section in the Yocto Project Overview Manual. @@ -3182,7 +3182,7 @@ This check was removed for YP 2.3 release For more information on sstate, see the - "Shared State Cache" + "Shared State Cache" section in the Yocto Project Overview Manual. diff --git a/documentation/ref-manual/ref-images.xml b/documentation/ref-manual/ref-images.xml index fd6d5aabe9..58f33cda2a 100644 --- a/documentation/ref-manual/ref-images.xml +++ b/documentation/ref-manual/ref-images.xml @@ -151,7 +151,7 @@ This image provides the Wayland protocol libraries and the reference Weston compositor. For more information, see the - "Wayland" + "Wayland" section in the Yocto Project Overview Manual.
core-image-x11: diff --git a/documentation/ref-manual/ref-release-process.xml b/documentation/ref-manual/ref-release-process.xml index 1b36932e21..d8ead1399b 100644 --- a/documentation/ref-manual/ref-release-process.xml +++ b/documentation/ref-manual/ref-release-process.xml @@ -61,7 +61,7 @@ Each major release receives a codename that identifies the release in the - Yocto Project Source Repositories. + Yocto Project Source Repositories. The concept is that branches of Metadata with the same codename are likely to be compatible and thus @@ -217,7 +217,7 @@ in the poky repository. You can find all these branches in the Yocto Project - Source Repositories. + Source Repositories. Testing within these public branches ensures in a publicly visible way that all of the main supposed architectures and recipes in OE-Core diff --git a/documentation/ref-manual/ref-structure.xml b/documentation/ref-manual/ref-structure.xml index 7a2371d8b3..1dff8f81f9 100644 --- a/documentation/ref-manual/ref-structure.xml +++ b/documentation/ref-manual/ref-structure.xml @@ -520,9 +520,9 @@ variable points to this directory. For more detail on the contents of the deploy directory, see the - "Images" + "Images" and - "Application Development SDK" + "Application Development SDK" sections in the Yocto Project Overview Manual. @@ -696,7 +696,7 @@ For information on how BitBake uses stamp files to determine if a task should be rerun, see the - "Stamp Files and the Rerunning of Tasks" + "Stamp Files and the Rerunning of Tasks" section in the Yocto Project Overview Manual. diff --git a/documentation/ref-manual/ref-system-requirements.xml b/documentation/ref-manual/ref-system-requirements.xml index baeb116a26..4e4e0de514 100644 --- a/documentation/ref-manual/ref-system-requirements.xml +++ b/documentation/ref-manual/ref-system-requirements.xml @@ -21,7 +21,7 @@ For introductory information on the Yocto Project, see the Yocto Project Website and the - "Yocto Project Development Environment" + "Yocto Project Development Environment" chapter in the Yocto Project Overview Manual. diff --git a/documentation/ref-manual/ref-tasks.xml b/documentation/ref-manual/ref-tasks.xml index 4fa64c0d60..262dec8311 100644 --- a/documentation/ref-manual/ref-tasks.xml +++ b/documentation/ref-manual/ref-tasks.xml @@ -220,7 +220,7 @@ For more information on image creation, see the - "Image Generation" + "Image Generation" section in the Yocto Project Overview Manual. @@ -246,7 +246,7 @@ For more information on image creation, see the - "Image Generation" + "Image Generation" section in the Yocto Project Overview Manual. @@ -268,7 +268,7 @@ and do_rootfs), run under - fakeroot. + fakeroot. Caution @@ -342,7 +342,7 @@ For additional information, see the PKGDESTWORK variable and the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" section in the Yocto Project Overview Manual. @@ -367,7 +367,7 @@ ${DEPLOY_DIR_DEB} directory in the package feeds area. For more information, see the - "Package Feeds" + "Package Feeds" section in the Yocto Project Overview Manual.
@@ -381,7 +381,7 @@ ${DEPLOY_DIR_IPK} directory in the package feeds area. For more information, see the - "Package Feeds" + "Package Feeds" section in the Yocto Project Overview Manual. @@ -395,7 +395,7 @@ ${DEPLOY_DIR_RPM} directory in the package feeds area. For more information, see the - "Package Feeds" + "Package Feeds" section in the Yocto Project Overview Manual. @@ -408,7 +408,7 @@ ${DEPLOY_DIR_TAR} directory in the package feeds area. For more information, see the - "Package Feeds" + "Package Feeds" section Yocto Project Overview Manual. @@ -431,7 +431,7 @@ Locates patch files and applies them to the source code. See the - "Patching" + "Patching" section in the Yocto Project Overview Manual for more information. @@ -451,7 +451,7 @@ Creates the file and directory structure for an installable SDK. See the - "SDK Generation" + "SDK Generation" section in the Yocto Project Overview Manual for more information. @@ -538,7 +538,7 @@ S variable also plays a role in where unpacked source files ultimately reside. For more information on how source files are unpacked, see the - "Source Fetching" + "Source Fetching" section in the Yocto Project Overview Manual and also see the WORKDIR and S variable descriptions. @@ -628,7 +628,7 @@ Running this task does not remove the - sstate + sstate cache files. Consequently, if no changes have been made and the recipe is rebuilt after cleaning, output files are simply restored from the @@ -645,7 +645,7 @@ Removes all output files, shared state - (sstate) + (sstate) cache, and downloaded source files for a target (i.e. the contents of DL_DIR). @@ -676,13 +676,13 @@ Removes all output files and shared state - (sstate) + (sstate) cache for a target. Essentially, the do_cleansstate task is identical to the do_clean task with the added removal of shared state - (sstate) + (sstate) cache. @@ -760,7 +760,7 @@ Creates or updates the index in the - Package Feeds + Package Feeds area. This task is not triggered with the @@ -812,7 +812,7 @@ Creates the root filesystem (file and directory structure) for an image. See the - "Image Generation" + "Image Generation" section in the Yocto Project Overview Manual for more information on how the root filesystem is created. diff --git a/documentation/ref-manual/ref-terms.xml b/documentation/ref-manual/ref-terms.xml index 237e765202..9e38e98693 100644 --- a/documentation/ref-manual/ref-terms.xml +++ b/documentation/ref-manual/ref-terms.xml @@ -181,7 +181,7 @@ Creation of these toolchains is simple and automated. For information on toolchain concepts as they apply to the Yocto Project, see the - "Cross-Development Toolchain Generation" + "Cross-Development Toolchain Generation" section in the Yocto Project Overview Manual. You can also find more information on using the relocatable toolchain in the @@ -399,7 +399,7 @@ For more information on concepts related to Git repositories, branches, and tags, see the - "Repositories, Tags, and Branches" + "Repositories, Tags, and Branches" section in the Yocto Project Overview Manual. Task: diff --git a/documentation/ref-manual/ref-variables.xml b/documentation/ref-manual/ref-variables.xml index 334336880b..f09e0b6ae4 100644 --- a/documentation/ref-manual/ref-variables.xml +++ b/documentation/ref-manual/ref-variables.xml @@ -3017,7 +3017,7 @@ Caution Tasks that read from or write to this directory should run under - fakeroot. + fakeroot. @@ -3264,7 +3264,7 @@ add any runtime dependencies between the packages produced by the two recipes. However, as explained in the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" section in the Yocto Project Overview Manual, runtime dependencies will often be added automatically, meaning @@ -3329,11 +3329,11 @@ section. For more detail on the contents of the deploy directory, see the - "Images" + "Images" section, the - "Package Feeds" + "Package Feeds" section, and the - "Application Development SDK" + "Application Development SDK" sections all in the Yocto Project Overview Manual. @@ -3373,7 +3373,7 @@ do_package_write_deb task writes Debian packages into the appropriate folder. For more information on how packaging works, see the - "Package Feeds" + "Package Feeds" section in the Yocto Project Overview Manual. @@ -3403,9 +3403,9 @@ section. For more detail on the contents of the deploy directory, see the - "Images" + "Images" and - "Application Development SDK" + "Application Development SDK" sections both in the Yocto Project Overview Manual. @@ -3444,7 +3444,7 @@ do_package_write_ipk task writes IPK packages into the appropriate folder. For more information on how packaging works, see the - "Package Feeds" + "Package Feeds" section in the Yocto Project Overview Manual. @@ -3483,7 +3483,7 @@ do_package_write_rpm task writes RPM packages into the appropriate folder. For more information on how packaging works, see the - "Package Feeds" + "Package Feeds" section. @@ -3522,7 +3522,7 @@ do_package_write_tar task writes TAR packages into the appropriate folder. For more information on how packaging works, see the - "Package Feeds" + "Package Feeds" section in the Yocto Project Overview Manual. @@ -4864,7 +4864,7 @@ The previous statement appears in the linux-yocto-dev.bbappend file, which is found in the Yocto Project - Source Repositories + Source Repositories in meta-intel/common/recipes-kernel/linux. Here, the machine override is a special @@ -6084,7 +6084,7 @@ variables. You can find information on how the image is created in the - "Image Generation" + "Image Generation" section in the Yocto Project Overview Manual. @@ -7911,7 +7911,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" LICENSE is set to "CLOSED"). For more information, see the - "Tracking License Changes" + "Tracking License Changes" section in the Yocto Project Overview Manual. @@ -8047,7 +8047,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" require additional licenses in order to be used in a commercial product. For more information, see the - "Enabling Commercially Licensed Recipes" + "Enabling Commercially Licensed Recipes" section in the Yocto Project Overview Manual. @@ -8067,7 +8067,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" This practice is otherwise known as "whitelisting" license flags. For more information, see the - Enabling Commercially Licensed Recipes" + Enabling Commercially Licensed Recipes" section in the Yocto Project Overview Manual. @@ -10412,7 +10412,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" ${STAGING_DIR_HOST}/pkgdata For examples of how this data is used, see the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" section in the Yocto Project Overview Manual and the "Viewing Package Information with oe-pkgdata-util" section in the Yocto Project Development Tasks Manual. @@ -10659,11 +10659,11 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" PR to know when to rebuild a recipe. The build system uses the task - input checksums + input checksums along with the stamp and - shared state cache + shared state cache mechanisms. The PR variable primarily becomes @@ -10715,7 +10715,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" PREFERRED_PROVIDER_virtual/libgl ?= "mesa" For more information, see the - "Metadata (Virtual Providers)" + "Metadata (Virtual Providers)" section in the Yocto Project Overview Manual. If you set PREFERRED_PROVIDER @@ -10919,7 +10919,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" For more information, see the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" section in the Yocto Project Overview Manual. @@ -11236,7 +11236,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" Therefore, most recipes do not need to set RDEPENDS. For more information, see the - "Automatically Added Runtime Dependencies" + "Automatically Added Runtime Dependencies" section in the Yocto Project Overview Manual. @@ -13695,7 +13695,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" For information on how BitBake uses stamp files to determine if a task should be rerun, see the - "Stamp Files and the Rerunning of Tasks" + "Stamp Files and the Rerunning of Tasks" section in the Yocto Project Overview Manual. @@ -15187,7 +15187,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" For background information on cross-development toolchains in the Yocto Project development environment, see the - "Cross-Development Toolchain Generation" + "Cross-Development Toolchain Generation" section in the Yocto Project Overview Manual. For information on setting up a cross-development environment, see the @@ -15246,7 +15246,7 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3" For background information on cross-development toolchains in the Yocto Project development environment, see the - "Cross-Development Toolchain Generation" + "Cross-Development Toolchain Generation" section in the Yocto Project Overview Manual. For information on setting up a cross-development environment, see the diff --git a/documentation/ref-manual/resources.xml b/documentation/ref-manual/resources.xml index 3076de2e5e..09feddd29f 100644 --- a/documentation/ref-manual/resources.xml +++ b/documentation/ref-manual/resources.xml @@ -167,7 +167,7 @@ - Yocto Project Overview Manual: + Yocto Project Overview Manual: This manual introduces the Yocto Project, provides development environment basics, and explains Yocto Project concepts. diff --git a/documentation/sdk-manual/sdk-appendix-obtain.xml b/documentation/sdk-manual/sdk-appendix-obtain.xml index d2da5924c2..d35cc0a3c9 100644 --- a/documentation/sdk-manual/sdk-appendix-obtain.xml +++ b/documentation/sdk-manual/sdk-appendix-obtain.xml @@ -327,7 +327,7 @@ Following is an example command that extracts the root filesystem from a previously built root filesystem image that was downloaded from the - Index of Releases. + Index of Releases. This command extracts the root filesystem into the core2-64-sato directory: diff --git a/documentation/sdk-manual/sdk-extensible.xml b/documentation/sdk-manual/sdk-extensible.xml index ac6fa367ba..6c4e5c2233 100644 --- a/documentation/sdk-manual/sdk-extensible.xml +++ b/documentation/sdk-manual/sdk-extensible.xml @@ -247,7 +247,7 @@ The devtool command line is organized similarly to - Git in that it + Git in that it has a number of sub-commands for each function. You can run devtool --help to see all the commands. diff --git a/documentation/tools/mega-manual.sed b/documentation/tools/mega-manual.sed index 3f95569642..a34ff97d5e 100644 --- a/documentation/tools/mega-manual.sed +++ b/documentation/tools/mega-manual.sed @@ -16,7 +16,7 @@ s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/poky-ref-manual\/po s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/sdk-manual\/sdk-manual.html#/\"link\" href=\"#/g s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/bsp-guide\/bsp-guide.html#/\"link\" href=\"#/g s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/dev-manual\/dev-manual.html#/\"link\" href=\"#/g -s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/overview-manual\/overview-manual.html#/\"link\" href=\"#/g +s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/getting-started\/getting-started.html#/\"link\" href=\"#/g s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/kernel-dev\/kernel-dev.html#/\"link\" href=\"#/g s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/profile-manual\/profile-manual.html#/\"link\" href=\"#/g s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/ref-manual\/ref-manual.html#/\"link\" href=\"#/g @@ -25,7 +25,7 @@ s/\"ulink\" href=\"http:\/\/www.yoctoproject.org\/docs\/2.5\/toaster-manual\/toa # Process cases where just an external manual is referenced without an id anchor s/Yocto Project Quick Start<\/a>/Yocto Project Quick Start/g s/Yocto Project Development Tasks Manual<\/a>/Yocto Project Development Tasks Manual/g -s/Yocto Project Overview Manual<\/a>/Yocto Project Overview Manual/g +s/Yocto Project Overview Manual<\/a>/Yocto Project Overview Manual/g s/Yocto Project Application Development and the Extensible Software Development Kit (eSDK)<\/a>/Yocto Project Application Development and the Extensible Software Development Kit (eSDK)/g s/Yocto Project Board Support Package (BSP) Developer's Guide<\/a>/Yocto Project Board Support Package (BSP) Developer's Guide/g s/Yocto Project Profiling and Tracing Manual<\/a>/Yocto Project Profiling and Tracing Manual/g diff --git a/documentation/yocto-project-qs/qs.xml b/documentation/yocto-project-qs/qs.xml index 3989fa06ca..bd5941f03e 100644 --- a/documentation/yocto-project-qs/qs.xml +++ b/documentation/yocto-project-qs/qs.xml @@ -48,7 +48,7 @@ For more introductory and conceptual information on the Yocto Project, see the - Yocto Project Overview Manual. + Yocto Project Overview Manual. For guidance on where to look for information beyond @@ -308,7 +308,7 @@ (CROPS), you need to get a copy of the Yocto Project. It is recommended that you get the latest Yocto Project release by setting up (cloning in - Git + Git terms) a local copy of the poky Git repository on your build host and then checking out the latest release. @@ -603,7 +603,7 @@ For information on using the bitbake command, see the - "BitBake" + "BitBake" section in the Yocto Project Overview Manual, or see the "BitBake Command" @@ -1078,7 +1078,7 @@ used by the OpenEmbedded build system during the image generation process. For information on Fakeroot and Pseudo, see the - "Fakeroot and Pseudo" + "Fakeroot and Pseudo" section in the Yocto Project Overview Manual.