manuals: use references to the "Build Directory" term

Replace instances of "Build Directory" and "build directory"
(when applicable) by :term:`Build Directory` as already
done in most places.

Doing this, fix the indentation of the paragraphs with
this term.

(From yocto-docs rev: dce50679242d39f133e0cde5c8483b5e69f3eb54)

Signed-off-by: Michael Opdenacker <michael.opdenacker@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Michael Opdenacker
2022-10-27 15:09:08 +02:00
committed by Richard Purdie
parent 50458d9238
commit b44fbe5b1b
27 changed files with 294 additions and 376 deletions

View File

@@ -286,9 +286,8 @@ source, you need to do a number of things:
ESDK_LOCALCONF_ALLOW = "SSTATE_MIRRORS"
- Alternatively, if you just want to set the :term:`SSTATE_MIRRORS`
variable's value for the SDK alone, create a
``conf/sdk-extra.conf`` file either in your
:term:`Build Directory` or within any
variable's value for the SDK alone, create a ``conf/sdk-extra.conf``
file either in your :term:`Build Directory` or within any
layer and put your :term:`SSTATE_MIRRORS` setting within that file.
.. note::

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@@ -116,24 +116,21 @@ build the SDK installer. Follow these steps:
$ source oe-init-build-env
Among other things, the script
creates the :term:`Build Directory`,
which is
``build`` in this case and is located in the Source Directory. After
the script runs, your current working directory is set to the
``build`` directory.
Among other things, the script creates the :term:`Build Directory`, which
is ``build`` in this case and is located in the Source Directory. After
the script runs, your current working directory is set to the ``build``
directory.
4. *Make Sure You Are Building an Installer for the Correct Machine:*
Check to be sure that your
:term:`MACHINE` variable in the
``local.conf`` file in your Build Directory matches the architecture
Check to be sure that your :term:`MACHINE` variable in the ``local.conf``
file in your :term:`Build Directory` matches the architecture
for which you are building.
5. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
toolchain designed to run on an architecture that differs from your
current development host machine (i.e. the build host), be sure that
the :term:`SDKMACHINE` variable in the ``local.conf`` file in your
Build Directory is correctly set.
:term:`Build Directory` is correctly set.
.. note::
@@ -163,7 +160,7 @@ build the SDK installer. Follow these steps:
that matches your target root filesystem.
When the ``bitbake`` command completes, the SDK installer will be in
``tmp/deploy/sdk`` in the Build Directory.
``tmp/deploy/sdk`` in the :term:`Build Directory`.
.. note::
@@ -180,7 +177,7 @@ build the SDK installer. Follow these steps:
libc-staticdev"
7. *Run the Installer:* You can now run the SDK installer from
``tmp/deploy/sdk`` in the Build Directory. Following is an example::
``tmp/deploy/sdk`` in the :term:`Build Directory`. Following is an example::
$ cd poky/build/tmp/deploy/sdk
$ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh

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@@ -64,7 +64,7 @@ binary artefact cache over the network for developers with underpowered laptops.
Setting up the Extensible SDK environment directly in a Yocto build
-------------------------------------------------------------------
1. Set up all the needed layers and a Yocto build directory, e.g. a regular Yocto
1. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
build where ``bitbake`` can be executed.
2. Run:
@@ -175,7 +175,7 @@ Once you have the SDK installed, you must run the SDK environment setup
script before you can actually use the SDK.
When using a SDK directly in a Yocto build, you will find the script in
``tmp/deploy/images/qemux86-64/`` in your build directory.
``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`.
When using a standalone SDK installer, this setup script resides in
the directory you chose when you installed the SDK, which is either the