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manuals: use references to the "Build Directory" term
Replace instances of "Build Directory" and "build directory" (when applicable) by :term:`Build Directory` as already done in most places. Doing this, fix the indentation of the paragraphs with this term. (From yocto-docs rev: dce50679242d39f133e0cde5c8483b5e69f3eb54) Signed-off-by: Michael Opdenacker <michael.opdenacker@bootlin.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Richard Purdie
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@@ -286,9 +286,8 @@ source, you need to do a number of things:
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ESDK_LOCALCONF_ALLOW = "SSTATE_MIRRORS"
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- Alternatively, if you just want to set the :term:`SSTATE_MIRRORS`
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variable's value for the SDK alone, create a
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``conf/sdk-extra.conf`` file either in your
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:term:`Build Directory` or within any
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variable's value for the SDK alone, create a ``conf/sdk-extra.conf``
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file either in your :term:`Build Directory` or within any
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layer and put your :term:`SSTATE_MIRRORS` setting within that file.
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.. note::
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@@ -116,24 +116,21 @@ build the SDK installer. Follow these steps:
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$ source oe-init-build-env
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Among other things, the script
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creates the :term:`Build Directory`,
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which is
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``build`` in this case and is located in the Source Directory. After
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the script runs, your current working directory is set to the
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``build`` directory.
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Among other things, the script creates the :term:`Build Directory`, which
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is ``build`` in this case and is located in the Source Directory. After
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the script runs, your current working directory is set to the ``build``
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directory.
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4. *Make Sure You Are Building an Installer for the Correct Machine:*
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Check to be sure that your
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:term:`MACHINE` variable in the
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``local.conf`` file in your Build Directory matches the architecture
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Check to be sure that your :term:`MACHINE` variable in the ``local.conf``
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file in your :term:`Build Directory` matches the architecture
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for which you are building.
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5. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
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toolchain designed to run on an architecture that differs from your
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current development host machine (i.e. the build host), be sure that
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the :term:`SDKMACHINE` variable in the ``local.conf`` file in your
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Build Directory is correctly set.
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:term:`Build Directory` is correctly set.
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.. note::
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@@ -163,7 +160,7 @@ build the SDK installer. Follow these steps:
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that matches your target root filesystem.
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When the ``bitbake`` command completes, the SDK installer will be in
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``tmp/deploy/sdk`` in the Build Directory.
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``tmp/deploy/sdk`` in the :term:`Build Directory`.
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.. note::
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@@ -180,7 +177,7 @@ build the SDK installer. Follow these steps:
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libc-staticdev"
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7. *Run the Installer:* You can now run the SDK installer from
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``tmp/deploy/sdk`` in the Build Directory. Following is an example::
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``tmp/deploy/sdk`` in the :term:`Build Directory`. Following is an example::
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$ cd poky/build/tmp/deploy/sdk
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$ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
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@@ -64,7 +64,7 @@ binary artefact cache over the network for developers with underpowered laptops.
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Setting up the Extensible SDK environment directly in a Yocto build
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-------------------------------------------------------------------
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1. Set up all the needed layers and a Yocto build directory, e.g. a regular Yocto
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1. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
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build where ``bitbake`` can be executed.
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2. Run:
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@@ -175,7 +175,7 @@ Once you have the SDK installed, you must run the SDK environment setup
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script before you can actually use the SDK.
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When using a SDK directly in a Yocto build, you will find the script in
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``tmp/deploy/images/qemux86-64/`` in your build directory.
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``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`.
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When using a standalone SDK installer, this setup script resides in
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the directory you chose when you installed the SDK, which is either the
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