diff --git a/documentation/kernel-dev/kernel-dev-intro.xml b/documentation/kernel-dev/kernel-dev-intro.xml
index 17ff5c7877..2490087b7a 100644
--- a/documentation/kernel-dev/kernel-dev-intro.xml
+++ b/documentation/kernel-dev/kernel-dev-intro.xml
@@ -89,407 +89,6 @@
recipes, an alternative exists by which you can use the Yocto
Project Linux kernel tools with your own kernel sources.
-
-
-
- Preparing the Build Host to Work on the Kernel
-
-
- Before you can do any kernel development, you need to be
- sure your build host is set up to use the Yocto Project.
- For information on how to get set up, see the
- "Setting Up to Use the Yocto Project"
- section in the Yocto Project Development Manual.
- Part of preparing the system is creating a local Git
- repository of the
- Source Directory
- (poky) on your system.
- Follow the steps in the
- "Cloning the poky Repository"
- section in the Yocto Project Development Manual to set up your
- Source Directory.
-
- Be sure you check out the appropriate development branch or
- by tag to get the version of Yocto Project you want.
- See the
- "Checking Out by Branch in Poky"
- and
- "Checking Out by Tag in Poky"
- sections in the Yocto Project Development Manual for more
- information.
-
-
-
-
- Kernel development is best accomplished using
- devtool
- and not through traditional kernel workflow methods.
- The remainder of this section provides information for both scenarios.
-
-
-
- Getting Ready to Develop using devtool
-
-
- Follow these steps to prepare to update the kernel image using
- devtool.
- Completing this procedure leaves you with a clean kernel image
- and ready to make modifications as described in the
- "Using devtool to Patch the Kernel"
- section:
-
-
- Initialize the BitBake Environment:
- Before building an extensible SDK, you need to
- initialize the BitBake build environment by sourcing a
- build environment script
- (i.e. oe-init-build-env
- or
- oe-init-build-env-memres):
-
- $ cd ~/poky
- $ source oe-init-build-env
-
-
- The previous commands assume the
- Source Repositories
- (i.e. poky) have been cloned
- using Git and the local repository is named
- "poky".
-
-
-
- Prepare Your local.conf File:
- By default, the
- MACHINE
- variable is set to "qemux86", which is fine if you are
- building for the QEMU emulator in 32-bit mode.
- However, if you are not, you need to set the
- MACHINE variable appropriately in
- your conf/local.conf file found in the
- Build Directory
- (i.e. ~/poky/build in this example).
-
-
- Also, since you are preparing to work on the kernel
- image, you need to set the
- MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS
- variable to include kernel modules.
-
- This example uses the default "qemux86" for the
- MACHINE variable but needs to
- add the "kernel-modules":
-
- MACHINE_ESSENTIAL_EXTRA_RRECOMMENDS += "kernel-modules"
-
-
-
- Create a Layer for Patches:
- You need to create a layer to hold patches created
- for the kernel image.
- You can use the yocto-layer command
- as follows:
-
- $ cd ~/poky
- $ yocto-layer create my-kernel -o ../meta-my-kernel
- Please enter the layer priority you'd like to use for the layer: [default: 6]
- Would you like to have an example recipe created? (y/n) [default: n]
- Would you like to have an example bbappend file created? (y/n) [default: n]
-
- New layer created in ../meta-my-kernel.
-
- Don't forget to add it to your BBLAYERS (for details see ../meta-my-kernel/README).
-
-
-
- Inform the BitBake Build Environment About Your Layer:
- As directed when you created your layer, you need to add
- the layer to the
- BBLAYERS
- variable in the bblayers.conf file
- as follows:
-
- $ cd ~/poky/build
- $ bitbake-layers add-layer ../../meta-my-kernel
-
-
-
- Build the Extensible SDK:
- Use BitBake to build the extensible SDK specifically for
- the Minnowboard:
-
- $ cd ~/poky/build
- $ bitbake core-image-minimal -c populate_sdk_ext
-
- Once the build finishes, you can find the SDK installer
- file (i.e. *.sh file) in the
- following directory:
-
- ~/poky/build/tmp/deploy/sdk
-
- For this example, the installer file is named
- poky-glibc-x86_64-core-image-minimal-i586-toolchain-ext-&DISTRO;.sh
-
-
- Install the Extensible SDK:
- Use the following command to install the SDK.
- For this example, install the SDK in the default
- ~/poky_sdk directory:
-
- $ cd ~/poky/build/tmp/deploy/sdk
- $ ./poky-glibc-x86_64-core-image-minimal-i586-toolchain-ext-&DISTRO;.sh
- Poky (Yocto Project Reference Distro) Extensible SDK installer version &DISTRO;
- ============================================================================
- Enter target directory for SDK (default: ~/poky_sdk):
- You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
- Extracting SDK......................................done
- Setting it up...
- Extracting buildtools...
- Preparing build system...
- Parsing recipes: 100% |#################################################################| Time: 0:00:52
- Initializing tasks: 100% |############## ###############################################| Time: 0:00:04
- Checking sstate mirror object availability: 100% |######################################| Time: 0:00:00
- Parsing recipes: 100% |#################################################################| Time: 0:00:33
- Initializing tasks: 100% |##############################################################| Time: 0:00:00
- done
- SDK has been successfully set up and is ready to be used.
- Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
- $ . /home/scottrif/poky_sdk/environment-setup-i586-poky-linux
-
-
-
- Set Up a New Terminal to Work With the Extensible SDK:
- You must set up a new terminal to work with the SDK.
- You cannot use the same BitBake shell used to build the
- installer.
-
- After opening a new shell, run the SDK environment
- setup script as directed by the output from installing
- the SDK:
-
- $ source ~/poky_sdk/environment-setup-i586-poky-linux
- "SDK environment now set up; additionally you may now run devtool to perform development tasks.
- Run devtool --help for further details.
-
-
- If you get a warning about attempting to use the
- extensible SDK in an environment set up to run
- BitBake, you did not use a new shell.
-
-
-
- Build the Clean Image:
- The final step in preparing to work on the kernel is to
- build an initial image using devtool
- in the new terminal you just set up and initialized for
- SDK work:
-
- $ devtool build-image
- Parsing recipes: 100% |##########################################| Time: 0:00:05
- Parsing of 830 .bb files complete (0 cached, 830 parsed). 1299 targets, 47 skipped, 0 masked, 0 errors.
- WARNING: No packages to add, building image core-image-minimal unmodified
- Loading cache: 100% |############################################| Time: 0:00:00
- Loaded 1299 entries from dependency cache.
- NOTE: Resolving any missing task queue dependencies
- Initializing tasks: 100% |#######################################| Time: 0:00:07
- Checking sstate mirror object availability: 100% |###############| Time: 0:00:00
- NOTE: Executing SetScene Tasks
- NOTE: Executing RunQueue Tasks
- NOTE: Tasks Summary: Attempted 2866 tasks of which 2604 didn't need to be rerun and all succeeded.
- NOTE: Successfully built core-image-minimal. You can find output files in /home/scottrif/poky_sdk/tmp/deploy/images/qemux86
-
- If you were building for actual hardware and not for
- emulation, you could flash the image to a USB stick
- on /dev/sdd and boot your device.
- For an example that uses a Minnowboard, see the
- TipsAndTricks/KernelDevelopmentWithEsdk
- Wiki page.
-
-
-
-
-
- At this point you have set up to start making modifications to the
- kernel by using the extensible SDK.
- For a continued example, see the
- "Using devtool to Patch the Kernel"
- section.
-
-
-
-
- Getting Ready for Traditional Kernel Development
-
-
- For traditional kernel development using the Yocto
- Project, you need to establish a local copy of the
- kernel source.
- You can find Git repositories of supported Yocto Project
- kernels organized under "Yocto Linux Kernel" in the Yocto
- Project Source Repositories at
- .
-
-
-
- For simplicity, it is recommended that you create your copy
- of the kernel Git repository outside of the
- Source Directory,
- which is usually named poky.
-
-
-
- The following command shows how to create a local copy of the
- linux-yocto-4.9 kernel:
-
- $ git clone git://git.yoctoproject.org/linux-yocto-4.9 linux-yocto-4.9.git
- Cloning into 'linux-yocto-4.9.git'...
- remote: Counting objects: 5094108, done.
- remote: Compressing objects: 100% (765113/765113), done.
- remote: Total 5094108 (delta 4294009), reused 5088388 (delta 4288312)
- Receiving objects: 100% (5094108/5094108), 1.02 GiB | 7.82 MiB/s, done.
- Resolving deltas: 100% (4294009/4294009), done.
- Checking connectivity... done.
- Checking out files: 100% (56233/56233), done.
-
-
-
-
-
-
- Kernel Modification Workflow
-
-
- Kernel modification involves changing the Yocto Project kernel,
- which could involve changing configuration options as well as adding
- new kernel recipes.
- Configuration changes can be added in the form of configuration
- fragments, while recipe modification comes through the kernel's
- recipes-kernel area in a kernel layer you create.
-
-
-
- This section presents a high-level overview of the Yocto Project
- kernel modification workflow.
- You can find additional information here:
-
-
- The
- "Using devtool to Patch the Kernel"
- section.
-
-
- The
- "Configuring the Kernel"
- section in the Yocto Project Development Manual.
-
-
- This illustration and the following list summarizes the kernel
- modification general workflow.
-
-
-
-
-
-
- Set up Your Host Development System to Support
- Development Using the Yocto Project:
- See the
- "Setting Up to Use the Yocto Project"
- section in the Yocto Project Quick Start for options on how
- to get a build host ready to use the Yocto Project.
-
-
- Establish the Temporary Kernel Source Files:
- Temporary kernel source files are kept in the
- Build Directory
- created by the OpenEmbedded build system when you run BitBake.
- If you have never built the kernel in which you are
- interested, you need to run an initial build to
- establish local kernel source files.
-
- If you are building an image for the first time, you
- need to get the build environment ready by sourcing an
- environment setup script
- (i.e. oe-init-build-env or
- oe-init-build-env-memres).
- You also need to be sure two key configuration files
- (local.conf and
- bblayers.conf) are configured
- appropriately.
-
- The entire process for building an image is overviewed
- in the
- "Building Images"
- section of the Yocto Project Quick Start.
- You might want to reference this information.
- You can find more information on BitBake in the
- BitBake User Manual.
-
-
- The build process supports several types of images to
- satisfy different needs.
- See the "Images"
- chapter in the Yocto Project Reference Manual for information
- on supported images.
-
-
- Make Changes to the Kernel Source Code if
- applicable:
- Modifying the kernel does not always mean directly
- changing source files.
- However, if you have to do this, you make the changes to the
- files in the Build Directory.
-
-
- Make Kernel Configuration Changes if
- Applicable:
- If your situation calls for changing the kernel's
- configuration, you can use
- menuconfig,
- which allows you to interactively develop and test the
- configuration changes you are making to the kernel.
- Saving changes you make with menuconfig
- updates the kernel's .config file.
- Warning
- Try to resist the temptation to directly edit an
- existing .config file, which is
- found in the Build Directory among the source code
- used for the build (e.g. see the workflow illustration
- in the
- "Kernel Modification Workflow"
- section).
- Doing so, can produce unexpected results when the
- OpenEmbedded build system regenerates the configuration
- file.
-
- Once you are satisfied with the configuration
- changes made using menuconfig
- and you have saved them, you can directly compare the
- resulting .config file against an
- existing original and gather those changes into a
- configuration fragment file
- to be referenced from within the kernel's
- .bbappend file.
-
- Additionally, if you are working in a BSP layer
- and need to modify the BSP's kernel's configuration,
- you can use the
- yocto-kernel
- script as well as menuconfig.
- The yocto-kernel script lets
- you interactively set up kernel configurations.
-
-
- Rebuild the Kernel Image With Your Changes:
- Rebuilding the kernel image applies your changes.
-
-
-
-
-
-
- Other Resources
The remainder of this manual provides instructions for completing
@@ -536,6 +135,124 @@
+
+ Kernel Modification Workflow
+
+
+ Kernel modification involves changing the Yocto Project kernel,
+ which could involve changing configuration options as well as adding
+ new kernel recipes.
+ Configuration changes can be added in the form of configuration
+ fragments, while recipe modification comes through the kernel's
+ recipes-kernel area in a kernel layer you create.
+
+
+
+ This section presents a high-level overview of the Yocto Project
+ kernel modification workflow.
+ The illustration and accompanying list provide general information
+ and references for further information.
+
+
+
+
+
+
+ Set Up Your Host Development System to Support
+ Development Using the Yocto Project:
+ See the
+ "Setting Up to Use the Yocto Project"
+ section in the Yocto Project Quick Start for options on how
+ to get a build host ready to use the Yocto Project.
+
+
+ Set Up Your Host Development System for Kernel Development:
+ It is recommended that you use devtool
+ and an extensible SDK for kernel development.
+ Alternatively, you can use traditional kernel development
+ methods with the Yocto Project.
+ Either way, there are steps you need to take to get the
+ development environment ready.
+
+ Using devtool and the eSDK requires
+ that you have a clean build of the image and that you are
+ set up with the appropriate eSDK.
+ For more information, see the
+ "Getting Ready to Develop Using devtool"
+ section.
+
+ Using traditional kernel development requires that you
+ have the kernel source available in an isolated local Git
+ repository.
+ For more information, see the
+ "Getting Ready for Traditional Kernel Development"
+ section.
+
+
+ Make Changes to the Kernel Source Code if
+ applicable:
+ Modifying the kernel does not always mean directly
+ changing source files.
+ However, if you have to do this, you make the changes to the
+ files in the eSDK's Build Directory if you are using
+ devtool.
+ For more information, see the
+ "Using devtool to Patch the Kernel"
+ section.
+
+ If you are using traditional kernel development, you
+ edit the source files in the kernel's local Git repository.
+ For more information, see the
+ "Using Traditional Kernel Development to Patch the Kernel"
+ section.
+
+
+ Make Kernel Configuration Changes if
+ Applicable:
+ If your situation calls for changing the kernel's
+ configuration, you can use
+ menuconfig,
+ which allows you to interactively develop and test the
+ configuration changes you are making to the kernel.
+ Saving changes you make with menuconfig
+ updates the kernel's .config file.
+ Warning
+ Try to resist the temptation to directly edit an
+ existing .config file, which is
+ found in the Build Directory among the source code
+ used for the build.
+ Doing so, can produce unexpected results when the
+ OpenEmbedded build system regenerates the configuration
+ file.
+
+ Once you are satisfied with the configuration
+ changes made using menuconfig
+ and you have saved them, you can directly compare the
+ resulting .config file against an
+ existing original and gather those changes into a
+ configuration fragment file
+ to be referenced from within the kernel's
+ .bbappend file.
+
+ Additionally, if you are working in a BSP layer
+ and need to modify the BSP's kernel's configuration,
+ you can use the
+ yocto-kernel
+ script as well as menuconfig.
+ The yocto-kernel script lets
+ you interactively set up kernel configurations.
+
+
+ Rebuild the Kernel Image With Your Changes:
+ Rebuilding the kernel image applies your changes.
+ Depending on your target hardware, you can verify your changes
+ on actual hardware or perhaps QEMU.
+
+
+
+
+