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sphinx: import docs
The Yocto Project docs was migrated from Docbook to Sphinx in YP 3.2. This 3.1 is an LTS release, and since 3.1 docs are 'close to' the docs in 3.2, we agreed to backport sphinx docs onto 3.1. This first patch brings all changes done in 3.2 until: 7f64574f7 README: include detailed information about sphinx There are other changes after this commit, but they will be selectively backported in individual patches. This patch was generated with the following command: git cherry-pick -n \ $(git log --reverse --oneline \ ac352ad7f95db7eeacb53c2778caa31800bd7c26..7f64574f7 \ | cut -f1 -d' ') The following commits were applies in the dunfell docs, but not in master, so they were first reverted (and squashed into this change). A commit will reintroduce the content from these patches in the Sphinx files in a followup patch. 069c27574 Documenation: Prepared for the 3.1.1 release bd140f0f9 Documentation: Add 3.1.1 version updates missing from previous commit 17cc71a8f Documenation: Prepared for the 3.1.2 release 1a69e2c02 Documenation: Prepared for the 3.1.3 release 8910ac1c7 Documenation: Prepared for the 3.1.4 release (From yocto-docs rev: c25fe058b88b893b0d146f3ed27320b47cdec236) Signed-off-by: Nicolas Dechesne <nicolas.dechesne@linaro.org> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
committed by
Richard Purdie
parent
a038e58f3c
commit
fa0cb4d34b
40
documentation/sdk-manual/history.rst
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40
documentation/sdk-manual/history.rst
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@@ -0,0 +1,40 @@
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.. SPDX-License-Identifier: CC-BY-2.0-UK
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***********************
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Manual Revision History
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***********************
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.. list-table::
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:widths: 10 15 40
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:header-rows: 1
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* - Revision
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- Date
|
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- Note
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* - 2.1
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- April 2016
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- The initial document released with the Yocto Project 2.1 Release
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* - 2.2
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- October 2016
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- Released with the Yocto Project 2.2 Release.
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* - 2.3
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- May 2017
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- Released with the Yocto Project 2.3 Release.
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* - 2.4
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- October 2017
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- Released with the Yocto Project 2.4 Release.
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* - 2.5
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- May 2018
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- Released with the Yocto Project 2.5 Release.
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* - 2.6
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- November 2018
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- Released with the Yocto Project 2.6 Release.
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* - 2.7
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- May 2019
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- Released with the Yocto Project 2.7 Release.
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* - 3.0
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- October 2019
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- Released with the Yocto Project 3.0 Release.
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* - 3.1
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- April 2020
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- Released with the Yocto Project 3.1 Release.
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@@ -0,0 +1,34 @@
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.. SPDX-License-Identifier: CC-BY-2.0-UK
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****************************
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Customizing the Standard SDK
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****************************
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This appendix presents customizations you can apply to the standard SDK.
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Adding Individual Packages to the Standard SDK
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==============================================
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|
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When you build a standard SDK using the ``bitbake -c populate_sdk``, a
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default set of packages is included in the resulting SDK. The
|
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:term:`TOOLCHAIN_HOST_TASK`
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and
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:term:`TOOLCHAIN_TARGET_TASK`
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variables control the set of packages adding to the SDK.
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|
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If you want to add individual packages to the toolchain that runs on the
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host, simply add those packages to the ``TOOLCHAIN_HOST_TASK`` variable.
|
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Similarly, if you want to add packages to the default set that is part
|
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of the toolchain that runs on the target, add the packages to the
|
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``TOOLCHAIN_TARGET_TASK`` variable.
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Adding API Documentation to the Standard SDK
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============================================
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You can include API documentation as well as any other documentation
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provided by recipes with the standard SDK by adding "api-documentation"
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to the
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:term:`DISTRO_FEATURES`
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variable: DISTRO_FEATURES_append = " api-documentation" Setting this
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variable as shown here causes the OpenEmbedded build system to build the
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documentation and then include it in the standard SDK.
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@@ -1,6 +1,7 @@
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
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<appendix id='sdk-appendix-customizing-standard'>
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377
documentation/sdk-manual/sdk-appendix-customizing.rst
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377
documentation/sdk-manual/sdk-appendix-customizing.rst
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@@ -0,0 +1,377 @@
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.. SPDX-License-Identifier: CC-BY-2.0-UK
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******************************
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Customizing the Extensible SDK
|
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******************************
|
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|
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This appendix describes customizations you can apply to the extensible
|
||||
SDK.
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|
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Configuring the Extensible SDK
|
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==============================
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|
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The extensible SDK primarily consists of a pre-configured copy of the
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OpenEmbedded build system from which it was produced. Thus, the SDK's
|
||||
configuration is derived using that build system and the filters shown
|
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in the following list. When these filters are present, the OpenEmbedded
|
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build system applies them against ``local.conf`` and ``auto.conf``:
|
||||
|
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- Variables whose values start with "/" are excluded since the
|
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assumption is that those values are paths that are likely to be
|
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specific to the :term:`Build Host`.
|
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|
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- Variables listed in
|
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:term:`SDK_LOCAL_CONF_BLACKLIST`
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are excluded. These variables are not allowed through from the
|
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OpenEmbedded build system configuration into the extensible SDK
|
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configuration. Typically, these variables are specific to the machine
|
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on which the build system is running and could be problematic as part
|
||||
of the extensible SDK configuration.
|
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|
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For a list of the variables excluded by default, see the
|
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:term:`SDK_LOCAL_CONF_BLACKLIST`
|
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in the glossary of the Yocto Project Reference Manual.
|
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|
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- Variables listed in
|
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:term:`SDK_LOCAL_CONF_WHITELIST`
|
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are included. Including a variable in the value of
|
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``SDK_LOCAL_CONF_WHITELIST`` overrides either of the previous two
|
||||
filters. The default value is blank.
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|
||||
- Classes inherited globally with
|
||||
:term:`INHERIT` that are listed in
|
||||
:term:`SDK_INHERIT_BLACKLIST`
|
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are disabled. Using ``SDK_INHERIT_BLACKLIST`` to disable these
|
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classes is the typical method to disable classes that are problematic
|
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or unnecessary in the SDK context. The default value blacklists the
|
||||
:ref:`buildhistory <ref-classes-buildhistory>`
|
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and :ref:`icecc <ref-classes-icecc>` classes.
|
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|
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Additionally, the contents of ``conf/sdk-extra.conf``, when present, are
|
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appended to the end of ``conf/local.conf`` within the produced SDK,
|
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without any filtering. The ``sdk-extra.conf`` file is particularly
|
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useful if you want to set a variable value just for the SDK and not the
|
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OpenEmbedded build system used to create the SDK.
|
||||
|
||||
Adjusting the Extensible SDK to Suit Your Build Host's Setup
|
||||
============================================================
|
||||
|
||||
In most cases, the extensible SDK defaults should work with your :term:`Build
|
||||
Host`'s setup.
|
||||
However, some cases exist for which you might consider making
|
||||
adjustments:
|
||||
|
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- If your SDK configuration inherits additional classes using the
|
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:term:`INHERIT` variable and you
|
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do not need or want those classes enabled in the SDK, you can
|
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blacklist them by adding them to the
|
||||
:term:`SDK_INHERIT_BLACKLIST`
|
||||
variable as described in the fourth bullet of the previous section.
|
||||
|
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.. note::
|
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|
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The default value of
|
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SDK_INHERIT_BLACKLIST
|
||||
is set using the "?=" operator. Consequently, you will need to
|
||||
either define the entire list by using the "=" operator, or you
|
||||
will need to append a value using either "_append" or the "+="
|
||||
operator. You can learn more about these operators in the "
|
||||
Basic Syntax
|
||||
" section of the BitBake User Manual.
|
||||
|
||||
.
|
||||
|
||||
- If you have classes or recipes that add additional tasks to the
|
||||
standard build flow (i.e. the tasks execute as the recipe builds as
|
||||
opposed to being called explicitly), then you need to do one of the
|
||||
following:
|
||||
|
||||
- After ensuring the tasks are :ref:`shared
|
||||
state <overview-manual/overview-manual-concepts:shared state cache>` tasks (i.e. the
|
||||
output of the task is saved to and can be restored from the shared
|
||||
state cache) or ensuring the tasks are able to be produced quickly
|
||||
from a task that is a shared state task, add the task name to the
|
||||
value of
|
||||
:term:`SDK_RECRDEP_TASKS`.
|
||||
|
||||
- Disable the tasks if they are added by a class and you do not need
|
||||
the functionality the class provides in the extensible SDK. To
|
||||
disable the tasks, add the class to the ``SDK_INHERIT_BLACKLIST``
|
||||
variable as described in the previous section.
|
||||
|
||||
- Generally, you want to have a shared state mirror set up so users of
|
||||
the SDK can add additional items to the SDK after installation
|
||||
without needing to build the items from source. See the "`Providing
|
||||
Additional Installable Extensible SDK
|
||||
Content <#sdk-providing-additional-installable-extensible-sdk-content>`__"
|
||||
section for information.
|
||||
|
||||
- If you want users of the SDK to be able to easily update the SDK, you
|
||||
need to set the
|
||||
:term:`SDK_UPDATE_URL`
|
||||
variable. For more information, see the "`Providing Updates to the
|
||||
Extensible SDK After
|
||||
Installation <#sdk-providing-updates-to-the-extensible-sdk-after-installation>`__"
|
||||
section.
|
||||
|
||||
- If you have adjusted the list of files and directories that appear in
|
||||
:term:`COREBASE` (other than
|
||||
layers that are enabled through ``bblayers.conf``), then you must
|
||||
list these files in
|
||||
:term:`COREBASE_FILES` so
|
||||
that the files are copied into the SDK.
|
||||
|
||||
- If your OpenEmbedded build system setup uses a different environment
|
||||
setup script other than
|
||||
:ref:`structure-core-script`, then you must
|
||||
set
|
||||
:term:`OE_INIT_ENV_SCRIPT`
|
||||
to point to the environment setup script you use.
|
||||
|
||||
.. note::
|
||||
|
||||
You must also reflect this change in the value used for the
|
||||
COREBASE_FILES
|
||||
variable as previously described.
|
||||
|
||||
Changing the Extensible SDK Installer Title
|
||||
===========================================
|
||||
|
||||
You can change the displayed title for the SDK installer by setting the
|
||||
:term:`SDK_TITLE` variable and then
|
||||
rebuilding the the SDK installer. For information on how to build an SDK
|
||||
installer, see the "`Building an SDK
|
||||
Installer <#sdk-building-an-sdk-installer>`__" section.
|
||||
|
||||
By default, this title is derived from
|
||||
:term:`DISTRO_NAME` when it is
|
||||
set. If the ``DISTRO_NAME`` variable is not set, the title is derived
|
||||
from the :term:`DISTRO` variable.
|
||||
|
||||
The
|
||||
:ref:`populate_sdk_base <ref-classes-populate-sdk-*>`
|
||||
class defines the default value of the ``SDK_TITLE`` variable as
|
||||
follows:
|
||||
::
|
||||
|
||||
SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK"
|
||||
|
||||
While several ways exist to change this variable, an efficient method is
|
||||
to set the variable in your distribution's configuration file. Doing so
|
||||
creates an SDK installer title that applies across your distribution. As
|
||||
an example, assume you have your own layer for your distribution named
|
||||
"meta-mydistro" and you are using the same type of file hierarchy as
|
||||
does the default "poky" distribution. If so, you could update the
|
||||
``SDK_TITLE`` variable in the
|
||||
``~/meta-mydistro/conf/distro/mydistro.conf`` file using the following
|
||||
form:
|
||||
::
|
||||
|
||||
SDK_TITLE = "your_title"
|
||||
|
||||
Providing Updates to the Extensible SDK After Installation
|
||||
==========================================================
|
||||
|
||||
When you make changes to your configuration or to the metadata and if
|
||||
you want those changes to be reflected in installed SDKs, you need to
|
||||
perform additional steps. These steps make it possible for anyone using
|
||||
the installed SDKs to update the installed SDKs by using the
|
||||
``devtool sdk-update`` command:
|
||||
|
||||
1. Create a directory that can be shared over HTTP or HTTPS. You can do
|
||||
this by setting up a web server such as an `Apache HTTP
|
||||
Server <https://en.wikipedia.org/wiki/Apache_HTTP_Server>`__ or
|
||||
`Nginx <https://en.wikipedia.org/wiki/Nginx>`__ server in the cloud
|
||||
to host the directory. This directory must contain the published SDK.
|
||||
|
||||
2. Set the
|
||||
:term:`SDK_UPDATE_URL`
|
||||
variable to point to the corresponding HTTP or HTTPS URL. Setting
|
||||
this variable causes any SDK built to default to that URL and thus,
|
||||
the user does not have to pass the URL to the ``devtool sdk-update``
|
||||
command as described in the "`Applying Updates to an Installed
|
||||
Extensible
|
||||
SDK <#sdk-applying-updates-to-an-installed-extensible-sdk>`__"
|
||||
section.
|
||||
|
||||
3. Build the extensible SDK normally (i.e., use the
|
||||
``bitbake -c populate_sdk_ext`` imagename command).
|
||||
|
||||
4. Publish the SDK using the following command:
|
||||
::
|
||||
|
||||
$ oe-publish-sdk some_path/sdk-installer.sh path_to_shared_http_directory
|
||||
|
||||
You must
|
||||
repeat this step each time you rebuild the SDK with changes that you
|
||||
want to make available through the update mechanism.
|
||||
|
||||
Completing the above steps allows users of the existing installed SDKs
|
||||
to simply run ``devtool sdk-update`` to retrieve and apply the latest
|
||||
updates. See the "`Applying Updates to an Installed Extensible
|
||||
SDK <#sdk-applying-updates-to-an-installed-extensible-sdk>`__" section
|
||||
for further information.
|
||||
|
||||
Changing the Default SDK Installation Directory
|
||||
===============================================
|
||||
|
||||
When you build the installer for the Extensible SDK, the default
|
||||
installation directory for the SDK is based on the
|
||||
:term:`DISTRO` and
|
||||
:term:`SDKEXTPATH` variables from
|
||||
within the
|
||||
:ref:`populate_sdk_base <ref-classes-populate-sdk-*>`
|
||||
class as follows:
|
||||
::
|
||||
|
||||
SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk"
|
||||
|
||||
You can
|
||||
change this default installation directory by specifically setting the
|
||||
``SDKEXTPATH`` variable.
|
||||
|
||||
While a number of ways exist through which you can set this variable,
|
||||
the method that makes the most sense is to set the variable in your
|
||||
distribution's configuration file. Doing so creates an SDK installer
|
||||
default directory that applies across your distribution. As an example,
|
||||
assume you have your own layer for your distribution named
|
||||
"meta-mydistro" and you are using the same type of file hierarchy as
|
||||
does the default "poky" distribution. If so, you could update the
|
||||
``SDKEXTPATH`` variable in the
|
||||
``~/meta-mydistro/conf/distro/mydistro.conf`` file using the following
|
||||
form:
|
||||
::
|
||||
|
||||
SDKEXTPATH = "some_path_for_your_installed_sdk"
|
||||
|
||||
After building your installer, running it prompts the user for
|
||||
acceptance of the some_path_for_your_installed_sdk directory as the
|
||||
default location to install the Extensible SDK.
|
||||
|
||||
Providing Additional Installable Extensible SDK Content
|
||||
=======================================================
|
||||
|
||||
If you want the users of an extensible SDK you build to be able to add
|
||||
items to the SDK without requiring the users to build the items from
|
||||
source, you need to do a number of things:
|
||||
|
||||
1. Ensure the additional items you want the user to be able to install
|
||||
are already built:
|
||||
|
||||
- Build the items explicitly. You could use one or more "meta"
|
||||
recipes that depend on lists of other recipes.
|
||||
|
||||
- Build the "world" target and set
|
||||
``EXCLUDE_FROM_WORLD_pn-``\ recipename for the recipes you do not
|
||||
want built. See the
|
||||
:term:`EXCLUDE_FROM_WORLD`
|
||||
variable for additional information.
|
||||
|
||||
2. Expose the ``sstate-cache`` directory produced by the build.
|
||||
Typically, you expose this directory by making it available through
|
||||
an `Apache HTTP
|
||||
Server <https://en.wikipedia.org/wiki/Apache_HTTP_Server>`__ or
|
||||
`Nginx <https://en.wikipedia.org/wiki/Nginx>`__ server.
|
||||
|
||||
3. Set the appropriate configuration so that the produced SDK knows how
|
||||
to find the configuration. The variable you need to set is
|
||||
:term:`SSTATE_MIRRORS`:
|
||||
::
|
||||
|
||||
SSTATE_MIRRORS = "file://.* http://example.com/some_path/sstate-cache/PATH"
|
||||
|
||||
You can set the
|
||||
``SSTATE_MIRRORS`` variable in two different places:
|
||||
|
||||
- If the mirror value you are setting is appropriate to be set for
|
||||
both the OpenEmbedded build system that is actually building the
|
||||
SDK and the SDK itself (i.e. the mirror is accessible in both
|
||||
places or it will fail quickly on the OpenEmbedded build system
|
||||
side, and its contents will not interfere with the build), then
|
||||
you can set the variable in your ``local.conf`` or custom distro
|
||||
configuration file. You can then "whitelist" the variable through
|
||||
to the SDK by adding the following:
|
||||
::
|
||||
|
||||
SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
|
||||
|
||||
- Alternatively, if you just want to set the ``SSTATE_MIRRORS``
|
||||
variable's value for the SDK alone, create a
|
||||
``conf/sdk-extra.conf`` file either in your
|
||||
:term:`Build Directory` or within any
|
||||
layer and put your ``SSTATE_MIRRORS`` setting within that file.
|
||||
|
||||
.. note::
|
||||
|
||||
This second option is the safest option should you have any
|
||||
doubts as to which method to use when setting
|
||||
SSTATE_MIRRORS
|
||||
.
|
||||
|
||||
Minimizing the Size of the Extensible SDK Installer Download
|
||||
============================================================
|
||||
|
||||
By default, the extensible SDK bundles the shared state artifacts for
|
||||
everything needed to reconstruct the image for which the SDK was built.
|
||||
This bundling can lead to an SDK installer file that is a Gigabyte or
|
||||
more in size. If the size of this file causes a problem, you can build
|
||||
an SDK that has just enough in it to install and provide access to the
|
||||
``devtool command`` by setting the following in your configuration:
|
||||
::
|
||||
|
||||
SDK_EXT_TYPE = "minimal"
|
||||
|
||||
Setting
|
||||
:term:`SDK_EXT_TYPE` to
|
||||
"minimal" produces an SDK installer that is around 35 Mbytes in size,
|
||||
which downloads and installs quickly. You need to realize, though, that
|
||||
the minimal installer does not install any libraries or tools out of the
|
||||
box. These libraries and tools must be installed either "on the fly" or
|
||||
through actions you perform using ``devtool`` or explicitly with the
|
||||
``devtool sdk-install`` command.
|
||||
|
||||
In most cases, when building a minimal SDK you need to also enable
|
||||
bringing in the information on a wider range of packages produced by the
|
||||
system. Requiring this wider range of information is particularly true
|
||||
so that ``devtool add`` is able to effectively map dependencies it
|
||||
discovers in a source tree to the appropriate recipes. Additionally, the
|
||||
information enables the ``devtool search`` command to return useful
|
||||
results.
|
||||
|
||||
To facilitate this wider range of information, you would need to set the
|
||||
following:
|
||||
::
|
||||
|
||||
SDK_INCLUDE_PKGDATA = "1"
|
||||
|
||||
See the :term:`SDK_INCLUDE_PKGDATA` variable for additional information.
|
||||
|
||||
Setting the ``SDK_INCLUDE_PKGDATA`` variable as shown causes the "world"
|
||||
target to be built so that information for all of the recipes included
|
||||
within it are available. Having these recipes available increases build
|
||||
time significantly and increases the size of the SDK installer by 30-80
|
||||
Mbytes depending on how many recipes are included in your configuration.
|
||||
|
||||
You can use ``EXCLUDE_FROM_WORLD_pn-``\ recipename for recipes you want
|
||||
to exclude. However, it is assumed that you would need to be building
|
||||
the "world" target if you want to provide additional items to the SDK.
|
||||
Consequently, building for "world" should not represent undue overhead
|
||||
in most cases.
|
||||
|
||||
.. note::
|
||||
|
||||
If you set
|
||||
SDK_EXT_TYPE
|
||||
to "minimal", then providing a shared state mirror is mandatory so
|
||||
that items can be installed as needed. See the "
|
||||
Providing Additional Installable Extensible SDK Content
|
||||
" section for more information.
|
||||
|
||||
You can explicitly control whether or not to include the toolchain when
|
||||
you build an SDK by setting the
|
||||
:term:`SDK_INCLUDE_TOOLCHAIN`
|
||||
variable to "1". In particular, it is useful to include the toolchain
|
||||
when you have set ``SDK_EXT_TYPE`` to "minimal", which by default,
|
||||
excludes the toolchain. Also, it is helpful if you are building a small
|
||||
SDK for use with an IDE or some other tool where you do not want to take
|
||||
extra steps to install a toolchain.
|
||||
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<appendix id='sdk-appendix-customizing'>
|
||||
|
||||
|
||||
321
documentation/sdk-manual/sdk-appendix-obtain.rst
Normal file
321
documentation/sdk-manual/sdk-appendix-obtain.rst
Normal file
@@ -0,0 +1,321 @@
|
||||
.. SPDX-License-Identifier: CC-BY-2.0-UK
|
||||
|
||||
*****************
|
||||
Obtaining the SDK
|
||||
*****************
|
||||
|
||||
.. _sdk-locating-pre-built-sdk-installers:
|
||||
|
||||
Locating Pre-Built SDK Installers
|
||||
=================================
|
||||
|
||||
You can use existing, pre-built toolchains by locating and running an
|
||||
SDK installer script that ships with the Yocto Project. Using this
|
||||
method, you select and download an architecture-specific SDK installer
|
||||
and then run the script to hand-install the toolchain.
|
||||
|
||||
Follow these steps to locate and hand-install the toolchain:
|
||||
|
||||
1. *Go to the Installers Directory:* Go to
|
||||
:yocto_dl:`/releases/yocto/yocto-3.1.2/toolchain/`
|
||||
|
||||
2. *Open the Folder for Your Build Host:* Open the folder that matches
|
||||
your :term:`Build Host` (i.e.
|
||||
``i686`` for 32-bit machines or ``x86_64`` for 64-bit machines).
|
||||
|
||||
3. *Locate and Download the SDK Installer:* You need to find and
|
||||
download the installer appropriate for your build host, target
|
||||
hardware, and image type.
|
||||
|
||||
The installer files (``*.sh``) follow this naming convention:
|
||||
::
|
||||
|
||||
poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh
|
||||
|
||||
Where:
|
||||
host_system is a string representing your development system:
|
||||
"i686" or "x86_64"
|
||||
|
||||
type is a string representing the image:
|
||||
"sato" or "minimal"
|
||||
|
||||
arch is a string representing the target architecture:
|
||||
"aarch64", "armv5e", "core2-64", "coretexa8hf-neon", "i586", "mips32r2",
|
||||
"mips64", or "ppc7400"
|
||||
|
||||
release is the version of Yocto Project.
|
||||
|
||||
NOTE:
|
||||
The standard SDK installer does not have the "-ext" string as
|
||||
part of the filename.
|
||||
|
||||
|
||||
The toolchains provided by the Yocto
|
||||
Project are based off of the ``core-image-sato`` and
|
||||
``core-image-minimal`` images and contain libraries appropriate for
|
||||
developing against those images.
|
||||
|
||||
For example, if your build host is a 64-bit x86 system and you need
|
||||
an extended SDK for a 64-bit core2 target, go into the ``x86_64``
|
||||
folder and download the following installer:
|
||||
::
|
||||
|
||||
poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-DISTRO.sh
|
||||
|
||||
4. *Run the Installer:* Be sure you have execution privileges and run
|
||||
the installer. Following is an example from the ``Downloads``
|
||||
directory:
|
||||
::
|
||||
|
||||
$ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-DISTRO.sh
|
||||
|
||||
During execution of the script, you choose the root location for the
|
||||
toolchain. See the "`Installed Standard SDK Directory
|
||||
Structure <#sdk-installed-standard-sdk-directory-structure>`__"
|
||||
section and the "`Installed Extensible SDK Directory
|
||||
Structure <#sdk-installed-extensible-sdk-directory-structure>`__"
|
||||
section for more information.
|
||||
|
||||
Building an SDK Installer
|
||||
=========================
|
||||
|
||||
As an alternative to locating and downloading an SDK installer, you can
|
||||
build the SDK installer. Follow these steps:
|
||||
|
||||
1. *Set Up the Build Environment:* Be sure you are set up to use BitBake
|
||||
in a shell. See the ":ref:`dev-manual/dev-manual-start:preparing the build host`" section
|
||||
in the Yocto Project Development Tasks Manual for information on how
|
||||
to get a build host ready that is either a native Linux machine or a
|
||||
machine that uses CROPS.
|
||||
|
||||
2. *Clone the ``poky`` Repository:* You need to have a local copy of the
|
||||
Yocto Project :term:`Source Directory`
|
||||
(i.e. a local
|
||||
``poky`` repository). See the ":ref:`dev-manual/dev-manual-start:cloning the \`\`poky\`\` repository`" and
|
||||
possibly the ":ref:`dev-manual/dev-manual-start:checking out by branch in poky`" and
|
||||
":ref:`checkout-out-by-tag-in-poky`" sections
|
||||
all in the Yocto Project Development Tasks Manual for information on
|
||||
how to clone the ``poky`` repository and check out the appropriate
|
||||
branch for your work.
|
||||
|
||||
3. *Initialize the Build Environment:* While in the root directory of
|
||||
the Source Directory (i.e. ``poky``), run the
|
||||
:ref:`structure-core-script` environment
|
||||
setup script to define the OpenEmbedded build environment on your
|
||||
build host.
|
||||
::
|
||||
|
||||
$ source oe-init-build-env
|
||||
|
||||
Among other things, the script
|
||||
creates the :term:`Build Directory`,
|
||||
which is
|
||||
``build`` in this case and is located in the Source Directory. After
|
||||
the script runs, your current working directory is set to the
|
||||
``build`` directory.
|
||||
|
||||
4. *Make Sure You Are Building an Installer for the Correct Machine:*
|
||||
Check to be sure that your
|
||||
:term:`MACHINE` variable in the
|
||||
``local.conf`` file in your Build Directory matches the architecture
|
||||
for which you are building.
|
||||
|
||||
5. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
|
||||
toolchain designed to run on an architecture that differs from your
|
||||
current development host machine (i.e. the build host), be sure that
|
||||
the :term:`SDKMACHINE` variable
|
||||
in the ``local.conf`` file in your Build Directory is correctly set.
|
||||
|
||||
.. note::
|
||||
|
||||
If you are building an SDK installer for the Extensible SDK, the
|
||||
SDKMACHINE
|
||||
value must be set for the architecture of the machine you are
|
||||
using to build the installer. If
|
||||
SDKMACHINE
|
||||
is not set appropriately, the build fails and provides an error
|
||||
message similar to the following:
|
||||
::
|
||||
|
||||
The extensible SDK can currently only be built for the same architecture as the machine being built on - SDK_ARCH is
|
||||
set to i686 (likely via setting SDKMACHINE) which is different from the architecture of the build machine (x86_64).
|
||||
Unable to continue.
|
||||
|
||||
|
||||
6. *Build the SDK Installer:* To build the SDK installer for a standard
|
||||
SDK and populate the SDK image, use the following command form. Be
|
||||
sure to replace image with an image (e.g. "core-image-sato"): $
|
||||
bitbake image -c populate_sdk You can do the same for the extensible
|
||||
SDK using this command form:
|
||||
::
|
||||
|
||||
$ bitbake image -c populate_sdk_ext
|
||||
|
||||
These commands produce an SDK installer that contains the sysroot
|
||||
that matches your target root filesystem.
|
||||
|
||||
When the ``bitbake`` command completes, the SDK installer will be in
|
||||
``tmp/deploy/sdk`` in the Build Directory.
|
||||
|
||||
.. note::
|
||||
|
||||
- By default, the previous BitBake command does not build static
|
||||
binaries. If you want to use the toolchain to build these types
|
||||
of libraries, you need to be sure your SDK has the appropriate
|
||||
static development libraries. Use the
|
||||
:term:`TOOLCHAIN_TARGET_TASK`
|
||||
variable inside your ``local.conf`` file before building the
|
||||
SDK installer. Doing so ensures that the eventual SDK
|
||||
installation process installs the appropriate library packages
|
||||
as part of the SDK. Following is an example using ``libc``
|
||||
static development libraries: TOOLCHAIN_TARGET_TASK_append = "
|
||||
libc-staticdev"
|
||||
|
||||
7. *Run the Installer:* You can now run the SDK installer from
|
||||
``tmp/deploy/sdk`` in the Build Directory. Following is an example:
|
||||
::
|
||||
|
||||
$ cd ~/poky/build/tmp/deploy/sdk
|
||||
$ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-DISTRO.sh
|
||||
|
||||
During execution of the script, you choose the root location for the
|
||||
toolchain. See the "`Installed Standard SDK Directory
|
||||
Structure <#sdk-installed-standard-sdk-directory-structure>`__"
|
||||
section and the "`Installed Extensible SDK Directory
|
||||
Structure <#sdk-installed-extensible-sdk-directory-structure>`__"
|
||||
section for more information.
|
||||
|
||||
Extracting the Root Filesystem
|
||||
==============================
|
||||
|
||||
After installing the toolchain, for some use cases you might need to
|
||||
separately extract a root filesystem:
|
||||
|
||||
- You want to boot the image using NFS.
|
||||
|
||||
- You want to use the root filesystem as the target sysroot.
|
||||
|
||||
- You want to develop your target application using the root filesystem
|
||||
as the target sysroot.
|
||||
|
||||
Follow these steps to extract the root filesystem:
|
||||
|
||||
1. *Locate and Download the Tarball for the Pre-Built Root Filesystem
|
||||
Image File:* You need to find and download the root filesystem image
|
||||
file that is appropriate for your target system. These files are kept
|
||||
in machine-specific folders in the
|
||||
:yocto_dl:`Index of Releases </releases/yocto/yocto-3.1.2/machines/>`
|
||||
in the "machines" directory.
|
||||
|
||||
The machine-specific folders of the "machines" directory contain
|
||||
tarballs (``*.tar.bz2``) for supported machines. These directories
|
||||
also contain flattened root filesystem image files (``*.ext4``),
|
||||
which you can use with QEMU directly.
|
||||
|
||||
The pre-built root filesystem image files follow these naming
|
||||
conventions:
|
||||
::
|
||||
|
||||
core-image-profile-arch.tar.bz2
|
||||
|
||||
Where:
|
||||
profile is the filesystem image's profile:
|
||||
lsb, lsb-dev, lsb-sdk, minimal, minimal-dev, minimal-initramfs,
|
||||
sato, sato-dev, sato-sdk, sato-sdk-ptest. For information on
|
||||
these types of image profiles, see the "Images" chapter in
|
||||
the Yocto Project Reference Manual.
|
||||
|
||||
arch is a string representing the target architecture:
|
||||
beaglebone-yocto, beaglebone-yocto-lsb, edgerouter, edgerouter-lsb,
|
||||
genericx86, genericx86-64, genericx86-64-lsb, genericx86-lsb and qemu*.
|
||||
|
||||
The root filesystems
|
||||
provided by the Yocto Project are based off of the
|
||||
``core-image-sato`` and ``core-image-minimal`` images.
|
||||
|
||||
For example, if you plan on using a BeagleBone device as your target
|
||||
hardware and your image is a ``core-image-sato-sdk`` image, you can
|
||||
download the following file:
|
||||
::
|
||||
|
||||
core-image-sato-sdk-beaglebone-yocto.tar.bz2
|
||||
|
||||
2. *Initialize the Cross-Development Environment:* You must ``source``
|
||||
the cross-development environment setup script to establish necessary
|
||||
environment variables.
|
||||
|
||||
This script is located in the top-level directory in which you
|
||||
installed the toolchain (e.g. ``poky_sdk``).
|
||||
|
||||
Following is an example based on the toolchain installed in the
|
||||
":ref:`sdk-locating-pre-built-sdk-installers`" section:
|
||||
::
|
||||
|
||||
$ source ~/poky_sdk/environment-setup-core2-64-poky-linux
|
||||
|
||||
3. *Extract the Root Filesystem:* Use the ``runqemu-extract-sdk``
|
||||
command and provide the root filesystem image.
|
||||
|
||||
Following is an example command that extracts the root filesystem
|
||||
from a previously built root filesystem image that was downloaded
|
||||
from the :yocto_dl:`Index of Releases </releases/yocto/yocto-3.1.2/machines/>`.
|
||||
This command extracts the root filesystem into the ``core2-64-sato``
|
||||
directory:
|
||||
::
|
||||
|
||||
$ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
|
||||
|
||||
You could now point to the target sysroot at ``beablebone-sato``.
|
||||
|
||||
Installed Standard SDK Directory Structure
|
||||
==========================================
|
||||
|
||||
The following figure shows the resulting directory structure after you
|
||||
install the Standard SDK by running the ``*.sh`` SDK installation
|
||||
script:
|
||||
|
||||
.. image:: figures/sdk-installed-standard-sdk-directory.png
|
||||
:scale: 80%
|
||||
:align: center
|
||||
|
||||
The installed SDK consists of an environment setup script for the SDK, a
|
||||
configuration file for the target, a version file for the target, and
|
||||
the root filesystem (``sysroots``) needed to develop objects for the
|
||||
target system.
|
||||
|
||||
Within the figure, italicized text is used to indicate replaceable
|
||||
portions of the file or directory name. For example, install_dir/version
|
||||
is the directory where the SDK is installed. By default, this directory
|
||||
is ``/opt/poky/``. And, version represents the specific snapshot of the
|
||||
SDK (e.g. 3.1.2). Furthermore, target represents the target architecture
|
||||
(e.g. ``i586``) and host represents the development system's
|
||||
architecture (e.g. ``x86_64``). Thus, the complete names of the two
|
||||
directories within the ``sysroots`` could be ``i586-poky-linux`` and
|
||||
``x86_64-pokysdk-linux`` for the target and host, respectively.
|
||||
|
||||
Installed Extensible SDK Directory Structure
|
||||
============================================
|
||||
|
||||
The following figure shows the resulting directory structure after you
|
||||
install the Extensible SDK by running the ``*.sh`` SDK installation
|
||||
script:
|
||||
|
||||
.. image:: figures/sdk-installed-extensible-sdk-directory.png
|
||||
:scale: 80%
|
||||
:align: center
|
||||
|
||||
The installed directory structure for the extensible SDK is quite
|
||||
different than the installed structure for the standard SDK. The
|
||||
extensible SDK does not separate host and target parts in the same
|
||||
manner as does the standard SDK. The extensible SDK uses an embedded
|
||||
copy of the OpenEmbedded build system, which has its own sysroots.
|
||||
|
||||
Of note in the directory structure are an environment setup script for
|
||||
the SDK, a configuration file for the target, a version file for the
|
||||
target, and log files for the OpenEmbedded build system preparation
|
||||
script run by the installer and BitBake.
|
||||
|
||||
Within the figure, italicized text is used to indicate replaceable
|
||||
portions of the file or directory name. For example, install_dir is the
|
||||
directory where the SDK is installed, which is ``poky_sdk`` by default,
|
||||
and target represents the target architecture (e.g. ``i586``).
|
||||
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<appendix id='sdk-appendix-obtain'>
|
||||
|
||||
|
||||
1356
documentation/sdk-manual/sdk-extensible.rst
Normal file
1356
documentation/sdk-manual/sdk-extensible.rst
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<chapter id='sdk-extensible'>
|
||||
|
||||
|
||||
231
documentation/sdk-manual/sdk-intro.rst
Normal file
231
documentation/sdk-manual/sdk-intro.rst
Normal file
@@ -0,0 +1,231 @@
|
||||
.. SPDX-License-Identifier: CC-BY-2.0-UK
|
||||
|
||||
************
|
||||
Introduction
|
||||
************
|
||||
|
||||
.. _sdk-manual-intro:
|
||||
|
||||
eSDK Introduction
|
||||
=================
|
||||
|
||||
Welcome to the Yocto Project Application Development and the Extensible
|
||||
Software Development Kit (eSDK) manual. This manual provides information
|
||||
that explains how to use both the Yocto Project extensible and standard
|
||||
SDKs to develop applications and images.
|
||||
|
||||
.. note::
|
||||
|
||||
Prior to the 2.0 Release of the Yocto Project, application
|
||||
development was primarily accomplished through the use of the
|
||||
Application Development Toolkit (ADT) and the availability of
|
||||
stand-alone cross-development toolchains and other tools. With the
|
||||
2.1 Release of the Yocto Project, application development has
|
||||
transitioned to within a tool-rich extensible SDK and the more
|
||||
traditional standard SDK.
|
||||
|
||||
All SDKs consist of the following:
|
||||
|
||||
- *Cross-Development Toolchain*: This toolchain contains a compiler,
|
||||
debugger, and various miscellaneous tools.
|
||||
|
||||
- *Libraries, Headers, and Symbols*: The libraries, headers, and
|
||||
symbols are specific to the image (i.e. they match the image).
|
||||
|
||||
- *Environment Setup Script*: This ``*.sh`` file, once run, sets up the
|
||||
cross-development environment by defining variables and preparing for
|
||||
SDK use.
|
||||
|
||||
Additionally, an extensible SDK has tools that allow you to easily add
|
||||
new applications and libraries to an image, modify the source of an
|
||||
existing component, test changes on the target hardware, and easily
|
||||
integrate an application into the :term:`OpenEmbedded Build System`.
|
||||
|
||||
You can use an SDK to independently develop and test code that is
|
||||
destined to run on some target machine. SDKs are completely
|
||||
self-contained. The binaries are linked against their own copy of
|
||||
``libc``, which results in no dependencies on the target system. To
|
||||
achieve this, the pointer to the dynamic loader is configured at install
|
||||
time since that path cannot be dynamically altered. This is the reason
|
||||
for a wrapper around the ``populate_sdk`` and ``populate_sdk_ext``
|
||||
archives.
|
||||
|
||||
Another feature for the SDKs is that only one set of cross-compiler
|
||||
toolchain binaries are produced for any given architecture. This feature
|
||||
takes advantage of the fact that the target hardware can be passed to
|
||||
``gcc`` as a set of compiler options. Those options are set up by the
|
||||
environment script and contained in variables such as
|
||||
:term:`CC` and
|
||||
:term:`LD`. This reduces the space needed
|
||||
for the tools. Understand, however, that every target still needs a
|
||||
sysroot because those binaries are target-specific.
|
||||
|
||||
The SDK development environment consists of the following:
|
||||
|
||||
- The self-contained SDK, which is an architecture-specific
|
||||
cross-toolchain and matching sysroots (target and native) all built
|
||||
by the OpenEmbedded build system (e.g. the SDK). The toolchain and
|
||||
sysroots are based on a :term:`Metadata`
|
||||
configuration and extensions, which allows you to cross-develop on
|
||||
the host machine for the target hardware. Additionally, the
|
||||
extensible SDK contains the ``devtool`` functionality.
|
||||
|
||||
- The Quick EMUlator (QEMU), which lets you simulate target hardware.
|
||||
QEMU is not literally part of the SDK. You must build and include
|
||||
this emulator separately. However, QEMU plays an important role in
|
||||
the development process that revolves around use of the SDK.
|
||||
|
||||
In summary, the extensible and standard SDK share many features.
|
||||
However, the extensible SDK has powerful development tools to help you
|
||||
more quickly develop applications. Following is a table that summarizes
|
||||
the primary differences between the standard and extensible SDK types
|
||||
when considering which to build:
|
||||
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| *Feature* | *Standard SDK* | *Extensible SDK* |
|
||||
+=======================+=======================+=======================+
|
||||
| Toolchain | Yes | Yes\* |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Debugger | Yes | Yes\* |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Size | 100+ MBytes | 1+ GBytes (or 300+ |
|
||||
| | | MBytes for minimal |
|
||||
| | | w/toolchain) |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| ``devtool`` | No | Yes |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Build Images | No | Yes |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Updateable | No | Yes |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Managed Sysroot*\* | No | Yes |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Installed Packages | No**\* | Yes***\* |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
| Construction | Packages | Shared State |
|
||||
+-----------------------+-----------------------+-----------------------+
|
||||
|
||||
\* Extensible SDK contains the toolchain and debugger if
|
||||
:term:`SDK_EXT_TYPE` is "full"
|
||||
or
|
||||
:term:`SDK_INCLUDE_TOOLCHAIN`
|
||||
is "1", which is the default.
|
||||
|
||||
\*\* Sysroot is managed through the use of
|
||||
``devtool``. Thus, it is less likely that you will corrupt your SDK
|
||||
sysroot when you try to add additional libraries.
|
||||
|
||||
\*\*\* You can add
|
||||
runtime package management to the standard SDK but it is not supported
|
||||
by default.
|
||||
|
||||
\*\*\*\* You must build and make the shared state available to
|
||||
extensible SDK users for "packages" you want to enable users to install.
|
||||
|
||||
The Cross-Development Toolchain
|
||||
-------------------------------
|
||||
|
||||
The :term:`Cross-Development Toolchain` consists
|
||||
of a cross-compiler, cross-linker, and cross-debugger that are used to
|
||||
develop user-space applications for targeted hardware. Additionally, for
|
||||
an extensible SDK, the toolchain also has built-in ``devtool``
|
||||
functionality. This toolchain is created by running a SDK installer
|
||||
script or through a :term:`Build Directory` that is based on
|
||||
your metadata configuration or extension for your targeted device. The
|
||||
cross-toolchain works with a matching target sysroot.
|
||||
|
||||
.. _sysroot:
|
||||
|
||||
Sysroots
|
||||
--------
|
||||
|
||||
The native and target sysroots contain needed headers and libraries for
|
||||
generating binaries that run on the target architecture. The target
|
||||
sysroot is based on the target root filesystem image that is built by
|
||||
the OpenEmbedded build system and uses the same metadata configuration
|
||||
used to build the cross-toolchain.
|
||||
|
||||
The QEMU Emulator
|
||||
-----------------
|
||||
|
||||
The QEMU emulator allows you to simulate your hardware while running
|
||||
your application or image. QEMU is not part of the SDK but is made
|
||||
available a number of different ways:
|
||||
|
||||
- If you have cloned the ``poky`` Git repository to create a
|
||||
:term:`Source Directory` and you have
|
||||
sourced the environment setup script, QEMU is installed and
|
||||
automatically available.
|
||||
|
||||
- If you have downloaded a Yocto Project release and unpacked it to
|
||||
create a Source Directory and you have sourced the environment setup
|
||||
script, QEMU is installed and automatically available.
|
||||
|
||||
- If you have installed the cross-toolchain tarball and you have
|
||||
sourced the toolchain's setup environment script, QEMU is also
|
||||
installed and automatically available.
|
||||
|
||||
SDK Development Model
|
||||
=====================
|
||||
|
||||
Fundamentally, the SDK fits into the development process as follows:
|
||||
|
||||
.. image:: figures/sdk-environment.png
|
||||
:align: center
|
||||
|
||||
The SDK is installed on any machine and can be used to develop applications,
|
||||
images, and kernels. An SDK can even be used by a QA Engineer or Release
|
||||
Engineer. The fundamental concept is that the machine that has the SDK
|
||||
installed does not have to be associated with the machine that has the
|
||||
Yocto Project installed. A developer can independently compile and test
|
||||
an object on their machine and then, when the object is ready for
|
||||
integration into an image, they can simply make it available to the
|
||||
machine that has the Yocto Project. Once the object is available, the
|
||||
image can be rebuilt using the Yocto Project to produce the modified
|
||||
image.
|
||||
|
||||
You just need to follow these general steps:
|
||||
|
||||
1. *Install the SDK for your target hardware:* For information on how to
|
||||
install the SDK, see the "`Installing the
|
||||
SDK <#sdk-installing-the-sdk>`__" section.
|
||||
|
||||
2. *Download or Build the Target Image:* The Yocto Project supports
|
||||
several target architectures and has many pre-built kernel images and
|
||||
root filesystem images.
|
||||
|
||||
If you are going to develop your application on hardware, go to the
|
||||
:yocto_dl:`machines </releases/yocto/yocto-3.1.2/machines/>` download area and choose a
|
||||
target machine area from which to download the kernel image and root
|
||||
filesystem. This download area could have several files in it that
|
||||
support development using actual hardware. For example, the area
|
||||
might contain ``.hddimg`` files that combine the kernel image with
|
||||
the filesystem, boot loaders, and so forth. Be sure to get the files
|
||||
you need for your particular development process.
|
||||
|
||||
If you are going to develop your application and then run and test it
|
||||
using the QEMU emulator, go to the
|
||||
:yocto_dl:`machines/qemu </releases/yocto/yocto-3.1.2/machines/qemu>` download area. From this
|
||||
area, go down into the directory for your target architecture (e.g.
|
||||
``qemux86_64`` for an Intel-based 64-bit architecture). Download the
|
||||
kernel, root filesystem, and any other files you need for your
|
||||
process.
|
||||
|
||||
.. note::
|
||||
|
||||
To use the root filesystem in QEMU, you need to extract it. See
|
||||
the "
|
||||
Extracting the Root Filesystem
|
||||
" section for information on how to extract the root filesystem.
|
||||
|
||||
3. *Develop and Test your Application:* At this point, you have the
|
||||
tools to develop your application. If you need to separately install
|
||||
and use the QEMU emulator, you can go to `QEMU Home
|
||||
Page <http://wiki.qemu.org/Main_Page>`__ to download and learn about
|
||||
the emulator. See the ":doc:`../dev-manual/dev-manual-qemu`" chapter in the
|
||||
Yocto Project Development Tasks Manual for information on using QEMU
|
||||
within the Yocto Project.
|
||||
|
||||
The remainder of this manual describes how to use the extensible and
|
||||
standard SDKs. Information also exists in appendix form that describes
|
||||
how you can build, install, and modify an SDK.
|
||||
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<chapter id='sdk-intro'>
|
||||
<title>Introduction</title>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
<?xml version='1.0'?>
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://www.w3.org/1999/xhtml" xmlns:fo="http://www.w3.org/1999/XSL/Format" version="1.0">
|
||||
|
||||
<xsl:import href="http://downloads.yoctoproject.org/mirror/docbook-mirror/docbook-xsl-1.76.1/xhtml/docbook.xsl" />
|
||||
|
||||
22
documentation/sdk-manual/sdk-manual.rst
Normal file
22
documentation/sdk-manual/sdk-manual.rst
Normal file
@@ -0,0 +1,22 @@
|
||||
.. SPDX-License-Identifier: CC-BY-2.0-UK
|
||||
|
||||
========================================================================================
|
||||
Yocto Project Application Development and the Extensible Software Development Kit (eSDK)
|
||||
========================================================================================
|
||||
|
||||
|
|
||||
|
||||
.. toctree::
|
||||
:caption: Table of Contents
|
||||
:numbered:
|
||||
|
||||
sdk-intro
|
||||
sdk-extensible
|
||||
sdk-using
|
||||
sdk-working-projects
|
||||
sdk-appendix-obtain
|
||||
sdk-appendix-customizing
|
||||
sdk-appendix-customizing-standard
|
||||
history
|
||||
|
||||
.. include:: /boilerplate.rst
|
||||
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<book id='sdk-manual' lang='en'
|
||||
xmlns:xi="http://www.w3.org/2003/XInclude"
|
||||
@@ -72,28 +73,8 @@
|
||||
</revision>
|
||||
<revision>
|
||||
<revnumber>3.1</revnumber>
|
||||
<date>April 2020</date>
|
||||
<revremark>Released with the Yocto Project 3.1 Release.</revremark>
|
||||
</revision>
|
||||
<revision>
|
||||
<revnumber>3.1.1</revnumber>
|
||||
<date>June 2020</date>
|
||||
<revremark>Released with the Yocto Project 3.1.1 Release.</revremark>
|
||||
</revision>
|
||||
<revision>
|
||||
<revnumber>3.1.2</revnumber>
|
||||
<date>August 2020</date>
|
||||
<revremark>Released with the Yocto Project 3.1.2 Release.</revremark>
|
||||
</revision>
|
||||
<revision>
|
||||
<revnumber>3.1.3</revnumber>
|
||||
<date>October 2020</date>
|
||||
<revremark>Released with the Yocto Project 3.1.3 Release.</revremark>
|
||||
</revision>
|
||||
<revision>
|
||||
<revnumber>3.1.4</revnumber>
|
||||
<date>&REL_MONTH_YEAR;</date>
|
||||
<revremark>Released with the Yocto Project 3.1.4 Release.</revremark>
|
||||
<revremark>Released with the Yocto Project 3.1 Release.</revremark>
|
||||
</revision>
|
||||
</revhistory>
|
||||
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
/*
|
||||
|
||||
SPDX-License-Identifier: CC-BY-2.0-UK
|
||||
|
||||
Generic XHTML / DocBook XHTML CSS Stylesheet.
|
||||
|
||||
Browser wrangling and typographic design by
|
||||
|
||||
159
documentation/sdk-manual/sdk-using.rst
Normal file
159
documentation/sdk-manual/sdk-using.rst
Normal file
@@ -0,0 +1,159 @@
|
||||
.. SPDX-License-Identifier: CC-BY-2.0-UK
|
||||
|
||||
**********************
|
||||
Using the Standard SDK
|
||||
**********************
|
||||
|
||||
This chapter describes the standard SDK and how to install it.
|
||||
Information includes unique installation and setup aspects for the
|
||||
standard SDK.
|
||||
|
||||
.. note::
|
||||
|
||||
For a side-by-side comparison of main features supported for a
|
||||
standard SDK as compared to an extensible SDK, see the "
|
||||
Introduction
|
||||
" section.
|
||||
|
||||
You can use a standard SDK to work on Makefile and Autotools-based
|
||||
projects. See the "`Using the SDK Toolchain
|
||||
Directly <#sdk-working-projects>`__" chapter for more information.
|
||||
|
||||
.. _sdk-standard-sdk-intro:
|
||||
|
||||
Why use the Standard SDK and What is in It?
|
||||
===========================================
|
||||
|
||||
The Standard SDK provides a cross-development toolchain and libraries
|
||||
tailored to the contents of a specific image. You would use the Standard
|
||||
SDK if you want a more traditional toolchain experience as compared to
|
||||
the extensible SDK, which provides an internal build system and the
|
||||
``devtool`` functionality.
|
||||
|
||||
The installed Standard SDK consists of several files and directories.
|
||||
Basically, it contains an SDK environment setup script, some
|
||||
configuration files, and host and target root filesystems to support
|
||||
usage. You can see the directory structure in the "`Installed Standard
|
||||
SDK Directory
|
||||
Structure <#sdk-installed-standard-sdk-directory-structure>`__" section.
|
||||
|
||||
.. _sdk-installing-the-sdk:
|
||||
|
||||
Installing the SDK
|
||||
==================
|
||||
|
||||
The first thing you need to do is install the SDK on your :term:`Build
|
||||
Host` by running the ``*.sh`` installation script.
|
||||
|
||||
You can download a tarball installer, which includes the pre-built
|
||||
toolchain, the ``runqemu`` script, and support files from the
|
||||
appropriate :yocto_dl:`toolchain </releases/yocto/yocto-3.1.2/toolchain/>` directory within
|
||||
the Index of Releases. Toolchains are available for several 32-bit and
|
||||
64-bit architectures with the ``x86_64`` directories, respectively. The
|
||||
toolchains the Yocto Project provides are based off the
|
||||
``core-image-sato`` and ``core-image-minimal`` images and contain
|
||||
libraries appropriate for developing against that image.
|
||||
|
||||
The names of the tarball installer scripts are such that a string
|
||||
representing the host system appears first in the filename and then is
|
||||
immediately followed by a string representing the target architecture.
|
||||
::
|
||||
|
||||
poky-glibc-host_system-image_type-arch-toolchain-release_version.sh
|
||||
|
||||
Where:
|
||||
host_system is a string representing your development system:
|
||||
|
||||
i686 or x86_64.
|
||||
|
||||
image_type is the image for which the SDK was built:
|
||||
|
||||
core-image-minimal or core-image-sato.
|
||||
|
||||
arch is a string representing the tuned target architecture:
|
||||
|
||||
aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon.
|
||||
|
||||
release_version is a string representing the release number of the Yocto Project:
|
||||
|
||||
3.1.2, 3.1.2+snapshot
|
||||
|
||||
For example, the following SDK installer is for a 64-bit
|
||||
development host system and a i586-tuned target architecture based off
|
||||
the SDK for ``core-image-sato`` and using the current DISTRO snapshot:
|
||||
::
|
||||
|
||||
poky-glibc-x86_64-core-image-sato-i586-toolchain-DISTRO.sh
|
||||
|
||||
.. note::
|
||||
|
||||
As an alternative to downloading an SDK, you can build the SDK
|
||||
installer. For information on building the installer, see the "
|
||||
Building an SDK Installer
|
||||
" section.
|
||||
|
||||
The SDK and toolchains are self-contained and by default are installed
|
||||
into the ``poky_sdk`` folder in your home directory. You can choose to
|
||||
install the extensible SDK in any location when you run the installer.
|
||||
However, because files need to be written under that directory during
|
||||
the normal course of operation, the location you choose for installation
|
||||
must be writable for whichever users need to use the SDK.
|
||||
|
||||
The following command shows how to run the installer given a toolchain
|
||||
tarball for a 64-bit x86 development host system and a 64-bit x86 target
|
||||
architecture. The example assumes the SDK installer is located in
|
||||
``~/Downloads/`` and has execution rights.
|
||||
|
||||
.. note::
|
||||
|
||||
If you do not have write permissions for the directory into which you
|
||||
are installing the SDK, the installer notifies you and exits. For
|
||||
that case, set up the proper permissions in the directory and run the
|
||||
installer again.
|
||||
|
||||
::
|
||||
|
||||
$ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-3.1.2.sh
|
||||
Poky (Yocto Project Reference Distro) SDK installer version 3.1.2
|
||||
===============================================================
|
||||
Enter target directory for SDK (default: /opt/poky/3.1.2):
|
||||
You are about to install the SDK to "/opt/poky/3.1.2". Proceed [Y/n]? Y
|
||||
Extracting SDK........................................ ..............................done
|
||||
Setting it up...done
|
||||
SDK has been successfully set up and is ready to be used.
|
||||
Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
|
||||
$ . /opt/poky/3.1.2/environment-setup-i586-poky-linux
|
||||
|
||||
Again, reference the "`Installed Standard SDK Directory
|
||||
Structure <#sdk-installed-standard-sdk-directory-structure>`__" section
|
||||
for more details on the resulting directory structure of the installed
|
||||
SDK.
|
||||
|
||||
.. _sdk-running-the-sdk-environment-setup-script:
|
||||
|
||||
Running the SDK Environment Setup Script
|
||||
========================================
|
||||
|
||||
Once you have the SDK installed, you must run the SDK environment setup
|
||||
script before you can actually use the SDK. This setup script resides in
|
||||
the directory you chose when you installed the SDK, which is either the
|
||||
default ``/opt/poky/3.1.2`` directory or the directory you chose during
|
||||
installation.
|
||||
|
||||
Before running the script, be sure it is the one that matches the
|
||||
architecture for which you are developing. Environment setup scripts
|
||||
begin with the string "``environment-setup``" and include as part of
|
||||
their name the tuned target architecture. As an example, the following
|
||||
commands set the working directory to where the SDK was installed and
|
||||
then source the environment setup script. In this example, the setup
|
||||
script is for an IA-based target machine using i586 tuning:
|
||||
::
|
||||
|
||||
$ source /opt/poky/3.1.2/environment-setup-i586-poky-linux
|
||||
|
||||
When you run the
|
||||
setup script, the same environment variables are defined as are when you
|
||||
run the setup script for an extensible SDK. See the "`Running the
|
||||
Extensible SDK Environment Setup
|
||||
Script <#sdk-running-the-extensible-sdk-environment-setup-script>`__"
|
||||
section for more information.
|
||||
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<chapter id='sdk-using-the-standard-sdk'>
|
||||
<title>Using the Standard SDK</title>
|
||||
|
||||
423
documentation/sdk-manual/sdk-working-projects.rst
Normal file
423
documentation/sdk-manual/sdk-working-projects.rst
Normal file
@@ -0,0 +1,423 @@
|
||||
.. SPDX-License-Identifier: CC-BY-2.0-UK
|
||||
|
||||
********************************
|
||||
Using the SDK Toolchain Directly
|
||||
********************************
|
||||
|
||||
You can use the SDK toolchain directly with Makefile and Autotools-based
|
||||
projects.
|
||||
|
||||
Autotools-Based Projects
|
||||
========================
|
||||
|
||||
Once you have a suitable :ref:`sdk-manual/sdk-intro:the cross-development toolchain`
|
||||
installed, it is very easy to develop a project using the `GNU
|
||||
Autotools-based <https://en.wikipedia.org/wiki/GNU_Build_System>`__
|
||||
workflow, which is outside of the :term:`OpenEmbedded Build System`.
|
||||
|
||||
The following figure presents a simple Autotools workflow.
|
||||
|
||||
.. image:: figures/sdk-autotools-flow.png
|
||||
:align: center
|
||||
|
||||
Follow these steps to create a simple Autotools-based "Hello World"
|
||||
project:
|
||||
|
||||
.. note::
|
||||
|
||||
For more information on the GNU Autotools workflow, see the same
|
||||
example on the
|
||||
GNOME Developer
|
||||
site.
|
||||
|
||||
1. *Create a Working Directory and Populate It:* Create a clean
|
||||
directory for your project and then make that directory your working
|
||||
location.
|
||||
::
|
||||
|
||||
$ mkdir $HOME/helloworld
|
||||
$ cd $HOME/helloworld
|
||||
|
||||
After setting up the directory, populate it with files needed for the flow.
|
||||
You need a project source file, a file to help with configuration,
|
||||
and a file to help create the Makefile, and a README file:
|
||||
``hello.c``, ``configure.ac``, ``Makefile.am``, and ``README``,
|
||||
respectively.
|
||||
|
||||
Use the following command to create an empty README file, which is
|
||||
required by GNU Coding Standards:
|
||||
::
|
||||
|
||||
$ touch README
|
||||
|
||||
Create the remaining
|
||||
three files as follows:
|
||||
|
||||
- ``hello.c``:
|
||||
::
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
main()
|
||||
{
|
||||
printf("Hello World!\n");
|
||||
}
|
||||
|
||||
- ``configure.ac``:
|
||||
::
|
||||
|
||||
AC_INIT(hello,0.1)
|
||||
AM_INIT_AUTOMAKE([foreign])
|
||||
AC_PROG_CC
|
||||
AC_CONFIG_FILES(Makefile)
|
||||
AC_OUTPUT
|
||||
|
||||
- ``Makefile.am``:
|
||||
::
|
||||
|
||||
bin_PROGRAMS = hello
|
||||
hello_SOURCES = hello.c
|
||||
|
||||
2. *Source the Cross-Toolchain Environment Setup File:* As described
|
||||
earlier in the manual, installing the cross-toolchain creates a
|
||||
cross-toolchain environment setup script in the directory that the
|
||||
SDK was installed. Before you can use the tools to develop your
|
||||
project, you must source this setup script. The script begins with
|
||||
the string "environment-setup" and contains the machine architecture,
|
||||
which is followed by the string "poky-linux". For this example, the
|
||||
command sources a script from the default SDK installation directory
|
||||
that uses the 32-bit Intel x86 Architecture and the 3.1.2 Yocto
|
||||
Project release:
|
||||
::
|
||||
|
||||
$ source /opt/poky/3.1.2/environment-setup-i586-poky-linux
|
||||
|
||||
3. *Create the configure Script:* Use the ``autoreconf`` command to
|
||||
generate the ``configure`` script.
|
||||
::
|
||||
|
||||
$ autoreconf
|
||||
|
||||
The ``autoreconf``
|
||||
tool takes care of running the other Autotools such as ``aclocal``,
|
||||
``autoconf``, and ``automake``.
|
||||
|
||||
.. note::
|
||||
|
||||
If you get errors from
|
||||
configure.ac
|
||||
, which
|
||||
autoreconf
|
||||
runs, that indicate missing files, you can use the "-i" option,
|
||||
which ensures missing auxiliary files are copied to the build
|
||||
host.
|
||||
|
||||
4. *Cross-Compile the Project:* This command compiles the project using
|
||||
the cross-compiler. The
|
||||
:term:`CONFIGURE_FLAGS`
|
||||
environment variable provides the minimal arguments for GNU
|
||||
configure:
|
||||
::
|
||||
|
||||
$ ./configure ${CONFIGURE_FLAGS}
|
||||
|
||||
For an Autotools-based
|
||||
project, you can use the cross-toolchain by just passing the
|
||||
appropriate host option to ``configure.sh``. The host option you use
|
||||
is derived from the name of the environment setup script found in the
|
||||
directory in which you installed the cross-toolchain. For example,
|
||||
the host option for an ARM-based target that uses the GNU EABI is
|
||||
``armv5te-poky-linux-gnueabi``. You will notice that the name of the
|
||||
script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the
|
||||
following command works to update your project and rebuild it using
|
||||
the appropriate cross-toolchain tools:
|
||||
::
|
||||
|
||||
$ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir
|
||||
|
||||
5. *Make and Install the Project:* These two commands generate and
|
||||
install the project into the destination directory:
|
||||
::
|
||||
|
||||
$ make
|
||||
$ make install DESTDIR=./tmp
|
||||
|
||||
.. note::
|
||||
|
||||
To learn about environment variables established when you run the
|
||||
cross-toolchain environment setup script and how they are used or
|
||||
overridden when the Makefile, see the "
|
||||
Makefile-Based Projects
|
||||
" section.
|
||||
|
||||
This next command is a simple way to verify the installation of your
|
||||
project. Running the command prints the architecture on which the
|
||||
binary file can run. This architecture should be the same
|
||||
architecture that the installed cross-toolchain supports.
|
||||
::
|
||||
|
||||
$ file ./tmp/usr/local/bin/hello
|
||||
|
||||
6. *Execute Your Project:* To execute the project, you would need to run
|
||||
it on your target hardware. If your target hardware happens to be
|
||||
your build host, you could run the project as follows:
|
||||
::
|
||||
|
||||
$ ./tmp/usr/local/bin/hello
|
||||
|
||||
As expected, the project displays the "Hello World!" message.
|
||||
|
||||
Makefile-Based Projects
|
||||
=======================
|
||||
|
||||
Simple Makefile-based projects use and interact with the cross-toolchain
|
||||
environment variables established when you run the cross-toolchain
|
||||
environment setup script. The environment variables are subject to
|
||||
general ``make`` rules.
|
||||
|
||||
This section presents a simple Makefile development flow and provides an
|
||||
example that lets you see how you can use cross-toolchain environment
|
||||
variables and Makefile variables during development.
|
||||
|
||||
.. image:: figures/sdk-makefile-flow.png
|
||||
:align: center
|
||||
|
||||
The main point of this section is to explain the following three cases
|
||||
regarding variable behavior:
|
||||
|
||||
- *Case 1 - No Variables Set in the Makefile Map to Equivalent
|
||||
Environment Variables Set in the SDK Setup Script:* Because matching
|
||||
variables are not specifically set in the ``Makefile``, the variables
|
||||
retain their values based on the environment setup script.
|
||||
|
||||
- *Case 2 - Variables Are Set in the Makefile that Map to Equivalent
|
||||
Environment Variables from the SDK Setup Script:* Specifically
|
||||
setting matching variables in the ``Makefile`` during the build
|
||||
results in the environment settings of the variables being
|
||||
overwritten. In this case, the variables you set in the ``Makefile``
|
||||
are used.
|
||||
|
||||
- *Case 3 - Variables Are Set Using the Command Line that Map to
|
||||
Equivalent Environment Variables from the SDK Setup Script:*
|
||||
Executing the ``Makefile`` from the command line results in the
|
||||
environment variables being overwritten. In this case, the
|
||||
command-line content is used.
|
||||
|
||||
.. note::
|
||||
|
||||
Regardless of how you set your variables, if you use the "-e" option
|
||||
with
|
||||
make
|
||||
, the variables from the SDK setup script take precedence:
|
||||
::
|
||||
|
||||
$ make -e target
|
||||
|
||||
|
||||
The remainder of this section presents a simple Makefile example that
|
||||
demonstrates these variable behaviors.
|
||||
|
||||
In a new shell environment variables are not established for the SDK
|
||||
until you run the setup script. For example, the following commands show
|
||||
a null value for the compiler variable (i.e.
|
||||
:term:`CC`).
|
||||
::
|
||||
|
||||
$ echo ${CC}
|
||||
|
||||
$
|
||||
|
||||
Running the
|
||||
SDK setup script for a 64-bit build host and an i586-tuned target
|
||||
architecture for a ``core-image-sato`` image using the current 3.1.2
|
||||
Yocto Project release and then echoing that variable shows the value
|
||||
established through the script:
|
||||
::
|
||||
|
||||
$ source /opt/poky/3.1.2/environment-setup-i586-poky-linux
|
||||
$ echo ${CC}
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/3.1.2/sysroots/i586-poky-linux
|
||||
|
||||
To illustrate variable use, work through this simple "Hello World!"
|
||||
example:
|
||||
|
||||
1. *Create a Working Directory and Populate It:* Create a clean
|
||||
directory for your project and then make that directory your working
|
||||
location.
|
||||
::
|
||||
|
||||
$ mkdir $HOME/helloworld
|
||||
$ cd $HOME/helloworld
|
||||
|
||||
After
|
||||
setting up the directory, populate it with files needed for the flow.
|
||||
You need a ``main.c`` file from which you call your function, a
|
||||
``module.h`` file to contain headers, and a ``module.c`` that defines
|
||||
your function.
|
||||
|
||||
Create the three files as follows:
|
||||
|
||||
- ``main.c``:
|
||||
::
|
||||
|
||||
#include "module.h"
|
||||
void sample_func();
|
||||
int main()
|
||||
{
|
||||
sample_func();
|
||||
return 0;
|
||||
}
|
||||
|
||||
- ``module.h``:
|
||||
::
|
||||
|
||||
#include <stdio.h>
|
||||
void sample_func();
|
||||
|
||||
- ``module.c``:
|
||||
::
|
||||
|
||||
#include "module.h"
|
||||
void sample_func()
|
||||
{
|
||||
printf("Hello World!");
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
2. *Source the Cross-Toolchain Environment Setup File:* As described
|
||||
earlier in the manual, installing the cross-toolchain creates a
|
||||
cross-toolchain environment setup script in the directory that the
|
||||
SDK was installed. Before you can use the tools to develop your
|
||||
project, you must source this setup script. The script begins with
|
||||
the string "environment-setup" and contains the machine architecture,
|
||||
which is followed by the string "poky-linux". For this example, the
|
||||
command sources a script from the default SDK installation directory
|
||||
that uses the 32-bit Intel x86 Architecture and the DISTRO_NAME Yocto
|
||||
Project release:
|
||||
::
|
||||
|
||||
$ source /opt/poky/DISTRO/environment-setup-i586-poky-linux
|
||||
|
||||
3. *Create the Makefile:* For this example, the Makefile contains
|
||||
two lines that can be used to set the ``CC`` variable. One line is
|
||||
identical to the value that is set when you run the SDK environment
|
||||
setup script, and the other line sets ``CC`` to "gcc", the default
|
||||
GNU compiler on the build host:
|
||||
::
|
||||
|
||||
# CC=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
|
||||
# CC="gcc"
|
||||
all: main.o module.o
|
||||
${CC} main.o module.o -o target_bin
|
||||
main.o: main.c module.h
|
||||
${CC} -I . -c main.c
|
||||
module.o: module.c
|
||||
module.h ${CC} -I . -c module.c
|
||||
clean:
|
||||
rm -rf *.o
|
||||
rm target_bin
|
||||
|
||||
4. *Make the Project:* Use the ``make`` command to create the binary
|
||||
output file. Because variables are commented out in the Makefile, the
|
||||
value used for ``CC`` is the value set when the SDK environment setup
|
||||
file was run:
|
||||
::
|
||||
|
||||
$ make
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
|
||||
|
||||
From the results of the previous command, you can see that
|
||||
the compiler used was the compiler established through the ``CC``
|
||||
variable defined in the setup script.
|
||||
|
||||
You can override the ``CC`` environment variable with the same
|
||||
variable as set from the Makefile by uncommenting the line in the
|
||||
Makefile and running ``make`` again.
|
||||
::
|
||||
|
||||
$ make clean
|
||||
rm -rf *.o
|
||||
rm target_bin
|
||||
#
|
||||
# Edit the Makefile by uncommenting the line that sets CC to "gcc"
|
||||
#
|
||||
$ make
|
||||
gcc -I . -c main.c
|
||||
gcc -I . -c module.c
|
||||
gcc main.o module.o -o target_bin
|
||||
|
||||
As shown in the previous example, the
|
||||
cross-toolchain compiler is not used. Rather, the default compiler is
|
||||
used.
|
||||
|
||||
This next case shows how to override a variable by providing the
|
||||
variable as part of the command line. Go into the Makefile and
|
||||
re-insert the comment character so that running ``make`` uses the
|
||||
established SDK compiler. However, when you run ``make``, use a
|
||||
command-line argument to set ``CC`` to "gcc":
|
||||
::
|
||||
|
||||
$ make clean
|
||||
rm -rf *.o
|
||||
rm target_bin
|
||||
#
|
||||
# Edit the Makefile to comment out the line setting CC to "gcc"
|
||||
#
|
||||
$ make
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
|
||||
$ make clean
|
||||
rm -rf *.o
|
||||
rm target_bin
|
||||
$ make CC="gcc"
|
||||
gcc -I . -c main.c
|
||||
gcc -I . -c module.c
|
||||
gcc main.o module.o -o target_bin
|
||||
|
||||
In the previous case, the command-line argument overrides the SDK
|
||||
environment variable.
|
||||
|
||||
In this last case, edit Makefile again to use the "gcc" compiler but
|
||||
then use the "-e" option on the ``make`` command line:
|
||||
::
|
||||
|
||||
$ make clean
|
||||
rm -rf *.o
|
||||
rm target_bin
|
||||
#
|
||||
# Edit the Makefile to use "gcc"
|
||||
#
|
||||
$ make
|
||||
gcc -I . -c main.c
|
||||
gcc -I . -c module.c
|
||||
gcc main.o module.o -o target_bin
|
||||
$ make clean
|
||||
rm -rf *.o
|
||||
rm target_bin
|
||||
$ make -e
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
|
||||
i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
|
||||
|
||||
In the previous case, the "-e" option forces ``make`` to
|
||||
use the SDK environment variables regardless of the values in the
|
||||
Makefile.
|
||||
|
||||
5. *Execute Your Project:* To execute the project (i.e. ``target_bin``),
|
||||
use the following command:
|
||||
::
|
||||
|
||||
$ ./target_bin
|
||||
Hello World!
|
||||
|
||||
.. note::
|
||||
|
||||
If you used the cross-toolchain compiler to build
|
||||
target_bin
|
||||
and your build host differs in architecture from that of the
|
||||
target machine, you need to run your project on the target device.
|
||||
|
||||
As expected, the project displays the "Hello World!" message.
|
||||
@@ -1,6 +1,7 @@
|
||||
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
||||
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
|
||||
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
|
||||
<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
|
||||
|
||||
<chapter id='sdk-working-projects'>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user