Files
poky/documentation/overview-manual/overview-concepts.xml
Scott Rifenbark 00f87f8416 overview-manual, ref-manual: Moved "Shared State Cache" to overview manual
Fixes [YOCTO #12370]

The section on shared state cache needed to be in the overview manual
and not in the ref-manual.  I moved it.  Some links were affected,
which I fixed.

(From yocto-docs rev: 1c4e5207bdde19d4b48ef42b1de81390d8a02d64)

Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2018-02-14 15:25:28 +00:00

1178 lines
58 KiB
XML

<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='overview-concepts'>
<title>Yocto Project Concepts</title>
<para>
This chapter describes concepts for various areas of the Yocto Project.
Currently, topics include Yocto Project components, cross-development
generation, shared state (sstate) cache, runtime dependencies,
Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses.
</para>
<section id='yocto-project-components'>
<title>Yocto Project Components</title>
<para>
The
<ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink>
task executor together with various types of configuration files
form the OpenEmbedded Core.
This section overviews these components by describing their use and
how they interact.
</para>
<para>
BitBake handles the parsing and execution of the data files.
The data itself is of various types:
<itemizedlist>
<listitem><para>
<emphasis>Recipes:</emphasis>
Provides details about particular pieces of software.
</para></listitem>
<listitem><para>
<emphasis>Class Data:</emphasis>
Abstracts common build information (e.g. how to build a
Linux kernel).
</para></listitem>
<listitem><para>
<emphasis>Configuration Data:</emphasis>
Defines machine-specific settings, policy decisions, and
so forth.
Configuration data acts as the glue to bind everything
together.
</para></listitem>
</itemizedlist>
</para>
<para>
BitBake knows how to combine multiple data sources together and
refers to each data source as a layer.
For information on layers, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
section of the Yocto Project Development Tasks Manual.
</para>
<para>
Following are some brief details on these core components.
For additional information on how these components interact during
a build, see the
"<link linkend='development-concepts'>Development Concepts</link>"
section.
</para>
<section id='usingpoky-components-bitbake'>
<title>BitBake</title>
<para>
BitBake is the tool at the heart of the OpenEmbedded build
system and is responsible for parsing the
<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>,
generating a list of tasks from it, and then executing those
tasks.
</para>
<para>
This section briefly introduces BitBake.
If you want more information on BitBake, see the
<ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual'>BitBake User Manual</ulink>.
</para>
<para>
To see a list of the options BitBake supports, use either of
the following commands:
<literallayout class='monospaced'>
$ bitbake -h
$ bitbake --help
</literallayout>
</para>
<para>
The most common usage for BitBake is
<filename>bitbake <replaceable>packagename</replaceable></filename>,
where <filename>packagename</filename> is the name of the
package you want to build (referred to as the "target" in this
manual).
The target often equates to the first part of a recipe's
filename (e.g. "foo" for a recipe named
<filename>foo_1.3.0-r0.bb</filename>).
So, to process the
<filename>matchbox-desktop_1.2.3.bb</filename> recipe file, you
might type the following:
<literallayout class='monospaced'>
$ bitbake matchbox-desktop
</literallayout>
Several different versions of
<filename>matchbox-desktop</filename> might exist.
BitBake chooses the one selected by the distribution
configuration.
You can get more details about how BitBake chooses between
different target versions and providers in the
"<ulink url='&YOCTO_DOCS_BB_URL;#bb-bitbake-preferences'>Preferences</ulink>"
section of the BitBake User Manual.
</para>
<para>
BitBake also tries to execute any dependent tasks first.
So for example, before building
<filename>matchbox-desktop</filename>, BitBake would build a
cross compiler and <filename>glibc</filename> if they had not
already been built.
</para>
<para>
A useful BitBake option to consider is the
<filename>-k</filename> or <filename>--continue</filename>
option.
This option instructs BitBake to try and continue processing
the job as long as possible even after encountering an error.
When an error occurs, the target that failed and those that
depend on it cannot be remade.
However, when you use this option other dependencies can
still be processed.
</para>
</section>
<section id='usingpoky-components-metadata'>
<title>Metadata (Recipes)</title>
<para>
Files that have the <filename>.bb</filename> suffix are
"recipes" files.
In general, a recipe contains information about a single piece
of software.
This information includes the location from which to download
the unaltered source, any source patches to be applied to that
source (if needed), which special configuration options to
apply, how to compile the source files, and how to package the
compiled output.
</para>
<para>
The term "package" is sometimes used to refer to recipes.
However, since the word "package" is used for the packaged
output from the OpenEmbedded build system (i.e.
<filename>.ipk</filename> or <filename>.deb</filename> files),
this document avoids using the term "package" when referring
to recipes.
</para>
</section>
<section id='metadata-virtual-providers'>
<title>Metadata (Virtual Providers)</title>
<para>
Prior to the build, if you know that several different recipes
provide the same functionality, you can use a virtual provider
(i.e. <filename>virtual/*</filename>) as a placeholder for the
actual provider.
The actual provider would be determined at build time.
In this case, you should add <filename>virtual/*</filename>
to
<ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>,
rather than listing the specified provider.
You would select the actual provider by setting the
<ulink url='&YOCTO_DOCS_REF_URL;#var-PREFERRED_PROVIDER'><filename>PREFERRED_PROVIDER</filename></ulink>
variable (i.e.
<filename>PREFERRED_PROVIDER_virtual/*</filename>)
in the build's configuration file (e.g.
<filename>poky/build/conf/local.conf</filename>).
<note>
Any recipe that PROVIDES a <filename>virtual/*</filename>
item that is ultimately not selected through
<filename>PREFERRED_PROVIDER</filename> does not get built.
Preventing these recipes from building is usually the
desired behavior since this mechanism's purpose is to
select between mutually exclusive alternative providers.
</note>
</para>
<para>
The following lists specific examples of virtual providers:
<itemizedlist>
<listitem><para>
<filename>virtual/mesa</filename>:
Provides <filename>gbm.pc</filename>.
</para></listitem>
<listitem><para>
<filename>virtual/egl</filename>:
Provides <filename>egl.pc</filename> and possibly
<filename>wayland-egl.pc</filename>.
</para></listitem>
<listitem><para>
<filename>virtual/libgl</filename>:
Provides <filename>gl.pc</filename> (i.e. libGL).
</para></listitem>
<listitem><para>
<filename>virtual/libgles1</filename>:
Provides <filename>glesv1_cm.pc</filename>
(i.e. libGLESv1_CM).
</para></listitem>
<listitem><para>
<filename>virtual/libgles2</filename>:
Provides <filename>glesv2.pc</filename>
(i.e. libGLESv2).
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='usingpoky-components-classes'>
<title>Classes</title>
<para>
Class files (<filename>.bbclass</filename>) contain information
that is useful to share between
<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
files.
An example is the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink>
class, which contains common settings for any application that
Autotools uses.
The
"<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>"
chapter in the Yocto Project Reference Manual provides
details about classes and how to use them.
</para>
</section>
<section id='usingpoky-components-configuration'>
<title>Configuration</title>
<para>
The configuration files (<filename>.conf</filename>) define
various configuration variables that govern the OpenEmbedded
build process.
These files fall into several areas that define machine
configuration options, distribution configuration options,
compiler tuning options, general common configuration options,
and user configuration options in
<filename>local.conf</filename>, which is found in the
<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>.
</para>
</section>
</section>
<section id="cross-development-toolchain-generation">
<title>Cross-Development Toolchain Generation</title>
<para>
The Yocto Project does most of the work for you when it comes to
creating
<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchains</ulink>.
This section provides some technical background on how
cross-development toolchains are created and used.
For more information on toolchains, you can also see the
<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink>
manual.
</para>
<para>
In the Yocto Project development environment, cross-development
toolchains are used to build the image and applications that run
on the target hardware.
With just a few commands, the OpenEmbedded build system creates
these necessary toolchains for you.
</para>
<para>
The following figure shows a high-level build environment regarding
toolchain construction and use.
</para>
<para>
<imagedata fileref="figures/cross-development-toolchains.png" width="8in" depth="6in" align="center" />
</para>
<para>
Most of the work occurs on the Build Host.
This is the machine used to build images and generally work within the
the Yocto Project environment.
When you run BitBake to create an image, the OpenEmbedded build system
uses the host <filename>gcc</filename> compiler to bootstrap a
cross-compiler named <filename>gcc-cross</filename>.
The <filename>gcc-cross</filename> compiler is what BitBake uses to
compile source files when creating the target image.
You can think of <filename>gcc-cross</filename> simply as an
automatically generated cross-compiler that is used internally within
BitBake only.
<note>
The extensible SDK does not use
<filename>gcc-cross-canadian</filename> since this SDK
ships a copy of the OpenEmbedded build system and the sysroot
within it contains <filename>gcc-cross</filename>.
</note>
</para>
<para>
The chain of events that occurs when <filename>gcc-cross</filename> is
bootstrapped is as follows:
<literallayout class='monospaced'>
gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
</literallayout>
<itemizedlist>
<listitem><para>
<filename>gcc</filename>:
The build host's GNU Compiler Collection (GCC).
</para></listitem>
<listitem><para>
<filename>binutils-cross</filename>:
The bare minimum binary utilities needed in order to run
the <filename>gcc-cross-initial</filename> phase of the
bootstrap operation.
</para></listitem>
<listitem><para>
<filename>gcc-cross-initial</filename>:
An early stage of the bootstrap process for creating
the cross-compiler.
This stage builds enough of the <filename>gcc-cross</filename>,
the C library, and other pieces needed to finish building the
final cross-compiler in later stages.
This tool is a "native" package (i.e. it is designed to run on
the build host).
</para></listitem>
<listitem><para>
<filename>linux-libc-headers</filename>:
Headers needed for the cross-compiler.
</para></listitem>
<listitem><para>
<filename>glibc-initial</filename>:
An initial version of the Embedded GLIBC needed to bootstrap
<filename>glibc</filename>.
</para></listitem>
<listitem><para>
<filename>gcc-cross</filename>:
The final stage of the bootstrap process for the
cross-compiler.
This stage results in the actual cross-compiler that
BitBake uses when it builds an image for a targeted
device.
<note>
If you are replacing this cross compiler toolchain
with a custom version, you must replace
<filename>gcc-cross</filename>.
</note>
This tool is also a "native" package (i.e. it is
designed to run on the build host).
</para></listitem>
<listitem><para>
<filename>gcc-runtime</filename>:
Runtime libraries resulting from the toolchain bootstrapping
process.
This tool produces a binary that consists of the
runtime libraries need for the targeted device.
</para></listitem>
</itemizedlist>
</para>
<para>
You can use the OpenEmbedded build system to build an installer for
the relocatable SDK used to develop applications.
When you run the installer, it installs the toolchain, which contains
the development tools (e.g., the
<filename>gcc-cross-canadian</filename>),
<filename>binutils-cross-canadian</filename>, and other
<filename>nativesdk-*</filename> tools,
which are tools native to the SDK (i.e. native to
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_ARCH'><filename>SDK_ARCH</filename></ulink>),
you need to cross-compile and test your software.
The figure shows the commands you use to easily build out this
toolchain.
This cross-development toolchain is built to execute on the
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>,
which might or might not be the same
machine as the Build Host.
<note>
If your target architecture is supported by the Yocto Project,
you can take advantage of pre-built images that ship with the
Yocto Project and already contain cross-development toolchain
installers.
</note>
</para>
<para>
Here is the bootstrap process for the relocatable toolchain:
<literallayout class='monospaced'>
gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
</literallayout>
<itemizedlist>
<listitem><para>
<filename>gcc</filename>:
The build host's GNU Compiler Collection (GCC).
</para></listitem>
<listitem><para>
<filename>binutils-crosssdk</filename>:
The bare minimum binary utilities needed in order to run
the <filename>gcc-crosssdk-initial</filename> phase of the
bootstrap operation.
</para></listitem>
<listitem><para>
<filename>gcc-crosssdk-initial</filename>:
An early stage of the bootstrap process for creating
the cross-compiler.
This stage builds enough of the
<filename>gcc-crosssdk</filename> and supporting pieces so that
the final stage of the bootstrap process can produce the
finished cross-compiler.
This tool is a "native" binary that runs on the build host.
</para></listitem>
<listitem><para>
<filename>linux-libc-headers</filename>:
Headers needed for the cross-compiler.
</para></listitem>
<listitem><para>
<filename>glibc-initial</filename>:
An initial version of the Embedded GLIBC needed to bootstrap
<filename>nativesdk-glibc</filename>.
</para></listitem>
<listitem><para>
<filename>nativesdk-glibc</filename>:
The Embedded GLIBC needed to bootstrap the
<filename>gcc-crosssdk</filename>.
</para></listitem>
<listitem><para>
<filename>gcc-crosssdk</filename>:
The final stage of the bootstrap process for the
relocatable cross-compiler.
The <filename>gcc-crosssdk</filename> is a transitory compiler
and never leaves the build host.
Its purpose is to help in the bootstrap process to create the
eventual relocatable <filename>gcc-cross-canadian</filename>
compiler, which is relocatable.
This tool is also a "native" package (i.e. it is
designed to run on the build host).
</para></listitem>
<listitem><para>
<filename>gcc-cross-canadian</filename>:
The final relocatable cross-compiler.
When run on the
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>,
this tool
produces executable code that runs on the target device.
Only one cross-canadian compiler is produced per architecture
since they can be targeted at different processor optimizations
using configurations passed to the compiler through the
compile commands.
This circumvents the need for multiple compilers and thus
reduces the size of the toolchains.
</para></listitem>
</itemizedlist>
</para>
<note>
For information on advantages gained when building a
cross-development toolchain installer, see the
"<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-building-an-sdk-installer'>Building an SDK Installer</ulink>"
section in the Yocto Project Application Development and the
Extensible Software Development Kit (eSDK) manual.
</note>
</section>
<section id="shared-state-cache">
<title>Shared State Cache</title>
<para>
By design, the OpenEmbedded build system builds everything from
scratch unless BitBake can determine that parts do not need to be
rebuilt.
Fundamentally, building from scratch is attractive as it means all
parts are built fresh and there is no possibility of stale data
causing problems.
When developers hit problems, they typically default back to
building from scratch so they know the state of things from the
start.
</para>
<para>
Building an image from scratch is both an advantage and a
disadvantage to the process.
As mentioned in the previous paragraph, building from scratch
ensures that everything is current and starts from a known state.
However, building from scratch also takes much longer as it
generally means rebuilding things that do not necessarily need
to be rebuilt.
</para>
<para>
The Yocto Project implements shared state code that supports
incremental builds.
The implementation of the shared state code answers the following
questions that were fundamental roadblocks within the OpenEmbedded
incremental build support system:
<itemizedlist>
<listitem><para>
What pieces of the system have changed and what pieces have
not changed?
</para></listitem>
<listitem><para>
How are changed pieces of software removed and replaced?
</para></listitem>
<listitem><para>
How are pre-built components that do not need to be rebuilt
from scratch used when they are available?
</para></listitem>
</itemizedlist>
</para>
<para>
For the first question, the build system detects changes in the
"inputs" to a given task by creating a checksum (or signature) of
the task's inputs.
If the checksum changes, the system assumes the inputs have changed
and the task needs to be rerun.
For the second question, the shared state (sstate) code tracks
which tasks add which output to the build process.
This means the output from a given task can be removed, upgraded
or otherwise manipulated.
The third question is partly addressed by the solution for the
second question assuming the build system can fetch the sstate
objects from remote locations and install them if they are deemed
to be valid.
<note>
The OpenEmbedded build system does not maintain
<ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
information as part of the shared state packages.
Consequently, considerations exist that affect maintaining
shared state feeds.
For information on how the OpenEmbedded build system
works with packages and can track incrementing
<filename>PR</filename> information, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#automatically-incrementing-a-binary-package-revision-number'>Automatically Incrementing a Binary Package Revision Number</ulink>"
section in the Yocto Project Development Tasks Manual.
</note>
</para>
<para>
The rest of this section goes into detail about the overall
incremental build architecture, the checksums (signatures), shared
state, and some tips and tricks.
</para>
<section id='overall-architecture'>
<title>Overall Architecture</title>
<para>
When determining what parts of the system need to be built,
BitBake works on a per-task basis rather than a per-recipe
basis.
You might wonder why using a per-task basis is preferred over
a per-recipe basis.
To help explain, consider having the IPK packaging backend
enabled and then switching to DEB.
In this case, the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
and
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
task outputs are still valid.
However, with a per-recipe approach, the build would not
include the <filename>.deb</filename> files.
Consequently, you would have to invalidate the whole build and
rerun it.
Rerunning everything is not the best solution.
Also, in this case, the core must be "taught" much about
specific tasks.
This methodology does not scale well and does not allow users
to easily add new tasks in layers or as external recipes
without touching the packaged-staging core.
</para>
</section>
<section id='overview-checksums'>
<title>Checksums (Signatures)</title>
<para>
The shared state code uses a checksum, which is a unique
signature of a task's inputs, to determine if a task needs to
be run again.
Because it is a change in a task's inputs that triggers a
rerun, the process needs to detect all the inputs to a given
task.
For shell tasks, this turns out to be fairly easy because
the build process generates a "run" shell script for each task
and it is possible to create a checksum that gives you a good
idea of when the task's data changes.
</para>
<para>
To complicate the problem, there are things that should not be
included in the checksum.
First, there is the actual specific build path of a given
task - the
<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>.
It does not matter if the work directory changes because it
should not affect the output for target packages.
Also, the build process has the objective of making native
or cross packages relocatable.
<note>
Both native and cross packages run on the build host.
However, cross packages generate output for the target
architecture.
</note>
The checksum therefore needs to exclude
<filename>WORKDIR</filename>.
The simplistic approach for excluding the work directory is to
set <filename>WORKDIR</filename> to some fixed value and
create the checksum for the "run" script.
</para>
<para>
Another problem results from the "run" scripts containing
functions that might or might not get called.
The incremental build solution contains code that figures out
dependencies between shell functions.
This code is used to prune the "run" scripts down to the
minimum set, thereby alleviating this problem and making the
"run" scripts much more readable as a bonus.
</para>
<para>
So far we have solutions for shell scripts.
What about Python tasks?
The same approach applies even though these tasks are more
difficult.
The process needs to figure out what variables a Python
function accesses and what functions it calls.
Again, the incremental build solution contains code that first
figures out the variable and function dependencies, and then
creates a checksum for the data used as the input to the task.
</para>
<para>
Like the <filename>WORKDIR</filename> case, situations exist
where dependencies should be ignored.
For these cases, you can instruct the build process to
ignore a dependency by using a line like the following:
<literallayout class='monospaced'>
PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
</literallayout>
This example ensures that the
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCHS'><filename>PACKAGE_ARCHS</filename></ulink>
variable does not depend on the value of
<ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>,
even if it does reference it.
</para>
<para>
Equally, there are cases where we need to add dependencies
BitBake is not able to find.
You can accomplish this by using a line like the following:
<literallayout class='monospaced'>
PACKAGE_ARCHS[vardeps] = "MACHINE"
</literallayout>
This example explicitly adds the <filename>MACHINE</filename>
variable as a dependency for
<filename>PACKAGE_ARCHS</filename>.
</para>
<para>
Consider a case with in-line Python, for example, where
BitBake is not able to figure out dependencies.
When running in debug mode (i.e. using
<filename>-DDD</filename>), BitBake produces output when it
discovers something for which it cannot figure out dependencies.
The Yocto Project team has currently not managed to cover
those dependencies in detail and is aware of the need to fix
this situation.
</para>
<para>
Thus far, this section has limited discussion to the direct
inputs into a task.
Information based on direct inputs is referred to as the
"basehash" in the code.
However, there is still the question of a task's indirect
inputs - the things that were already built and present in the
<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>.
The checksum (or signature) for a particular task needs to add
the hashes of all the tasks on which the particular task
depends.
Choosing which dependencies to add is a policy decision.
However, the effect is to generate a master checksum that
combines the basehash and the hashes of the task's
dependencies.
</para>
<para>
At the code level, there are a variety of ways both the
basehash and the dependent task hashes can be influenced.
Within the BitBake configuration file, we can give BitBake
some extra information to help it construct the basehash.
The following statement effectively results in a list of
global variable dependency excludes - variables never
included in any checksum:
<literallayout class='monospaced'>
BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
</literallayout>
The previous example excludes
<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>
since that variable is actually constructed as a path within
<ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
which is on the whitelist.
</para>
<para>
The rules for deciding which hashes of dependent tasks to
include through dependency chains are more complex and are
generally accomplished with a Python function.
The code in <filename>meta/lib/oe/sstatesig.py</filename> shows
two examples of this and also illustrates how you can insert
your own policy into the system if so desired.
This file defines the two basic signature generators
<ulink url='&YOCTO_DOCS_REF_URL;#oe-core'>OE-Core</ulink>
uses: "OEBasic" and "OEBasicHash".
By default, there is a dummy "noop" signature handler enabled
in BitBake.
This means that behavior is unchanged from previous versions.
OE-Core uses the "OEBasicHash" signature handler by default
through this setting in the <filename>bitbake.conf</filename>
file:
<literallayout class='monospaced'>
BB_SIGNATURE_HANDLER ?= "OEBasicHash"
</literallayout>
The "OEBasicHash" <filename>BB_SIGNATURE_HANDLER</filename>
is the same as the "OEBasic" version but adds the task hash to
the stamp files.
This results in any
<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
change that changes the task hash, automatically
causing the task to be run again.
This removes the need to bump
<ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
values, and changes to Metadata automatically ripple across
the build.
</para>
<para>
It is also worth noting that the end result of these
signature generators is to make some dependency and hash
information available to the build.
This information includes:
<itemizedlist>
<listitem><para>
<filename>BB_BASEHASH_task-</filename><replaceable>taskname</replaceable>:
The base hashes for each task in the recipe.
</para></listitem>
<listitem><para>
<filename>BB_BASEHASH_</filename><replaceable>filename</replaceable><filename>:</filename><replaceable>taskname</replaceable>:
The base hashes for each dependent task.
</para></listitem>
<listitem><para>
<filename>BBHASHDEPS_</filename><replaceable>filename</replaceable><filename>:</filename><replaceable>taskname</replaceable>:
The task dependencies for each task.
</para></listitem>
<listitem><para>
<filename>BB_TASKHASH</filename>:
The hash of the currently running task.
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='shared-state'>
<title>Shared State</title>
<para>
Checksums and dependencies, as discussed in the previous
section, solve half the problem of supporting a shared state.
The other part of the problem is being able to use checksum
information during the build and being able to reuse or rebuild
specific components.
</para>
<para>
The
<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-sstate'><filename>sstate</filename></ulink>
class is a relatively generic implementation of how to
"capture" a snapshot of a given task.
The idea is that the build process does not care about the
source of a task's output.
Output could be freshly built or it could be downloaded and
unpacked from somewhere - the build process does not need to
worry about its origin.
</para>
<para>
There are two types of output, one is just about creating a
directory in
<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>.
A good example is the output of either
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
or
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>.
The other type of output occurs when a set of data is merged
into a shared directory tree such as the sysroot.
</para>
<para>
The Yocto Project team has tried to keep the details of the
implementation hidden in <filename>sstate</filename> class.
From a user's perspective, adding shared state wrapping to a task
is as simple as this
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-deploy'><filename>do_deploy</filename></ulink>
example taken from the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-deploy'><filename>deploy</filename></ulink>
class:
<literallayout class='monospaced'>
DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
SSTATETASKS += "do_deploy"
do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
python do_deploy_setscene () {
sstate_setscene(d)
}
addtask do_deploy_setscene
do_deploy[dirs] = "${DEPLOYDIR} ${B}"
</literallayout>
The following list explains the previous example:
<itemizedlist>
<listitem><para>
Adding "do_deploy" to <filename>SSTATETASKS</filename>
adds some required sstate-related processing, which is
implemented in the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-sstate'><filename>sstate</filename></ulink>
class, to before and after the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-deploy'><filename>do_deploy</filename></ulink>
task.
</para></listitem>
<listitem><para>
The
<filename>do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"</filename>
declares that <filename>do_deploy</filename> places its
output in <filename>${DEPLOYDIR}</filename> when run
normally (i.e. when not using the sstate cache).
This output becomes the input to the shared state cache.
</para></listitem>
<listitem><para>
The
<filename>do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"</filename>
line causes the contents of the shared state cache to be
copied to <filename>${DEPLOY_DIR_IMAGE}</filename>.
<note>
If <filename>do_deploy</filename> is not already in
the shared state cache or if its input checksum
(signature) has changed from when the output was
cached, the task will be run to populate the shared
state cache, after which the contents of the shared
state cache is copied to
<filename>${DEPLOY_DIR_IMAGE}</filename>.
If <filename>do_deploy</filename> is in the shared
state cache and its signature indicates that the
cached output is still valid (i.e. if no
relevant task inputs have changed), then the
contents of the shared state cache will be copied
directly to
<filename>${DEPLOY_DIR_IMAGE}</filename> by the
<filename>do_deploy_setscene</filename> task
instead, skipping the
<filename>do_deploy</filename> task.
</note>
</para></listitem>
<listitem><para>
The following task definition is glue logic needed to
make the previous settings effective:
<literallayout class='monospaced'>
python do_deploy_setscene () {
sstate_setscene(d)
}
addtask do_deploy_setscene
</literallayout>
<filename>sstate_setscene()</filename> takes the flags
above as input and accelerates the
<filename>do_deploy</filename> task through the
shared state cache if possible.
If the task was accelerated,
<filename>sstate_setscene()</filename> returns True.
Otherwise, it returns False, and the normal
<filename>do_deploy</filename> task runs.
For more information, see the
"<ulink url='&YOCTO_DOCS_BB_URL;#setscene'>setscene</ulink>"
section in the BitBake User Manual.
</para></listitem>
<listitem><para>
The <filename>do_deploy[dirs] = "${DEPLOYDIR} ${B}"</filename>
line creates <filename>${DEPLOYDIR}</filename> and
<filename>${B}</filename> before the
<filename>do_deploy</filename> task runs, and also sets
the current working directory of
<filename>do_deploy</filename> to
<filename>${B}</filename>.
For more information, see the
"<ulink url='&YOCTO_DOCS_BB_URL;#variable-flags'>Variable Flags</ulink>"
section in the BitBake User Manual.
<note>
In cases where
<filename>sstate-inputdirs</filename> and
<filename>sstate-outputdirs</filename> would be the
same, you can use
<filename>sstate-plaindirs</filename>.
For example, to preserve the
<filename>${PKGD}</filename> and
<filename>${PKGDEST}</filename> output from the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
task, use the following:
<literallayout class='monospaced'>
do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
</literallayout>
</note>
</para></listitem>
<listitem><para>
<filename>sstate-inputdirs</filename> and
<filename>sstate-outputdirs</filename> can also be used
with multiple directories.
For example, the following declares
<filename>PKGDESTWORK</filename> and
<filename>SHLIBWORK</filename> as shared state
input directories, which populates the shared state
cache, and <filename>PKGDATA_DIR</filename> and
<filename>SHLIBSDIR</filename> as the corresponding
shared state output directories:
<literallayout class='monospaced'>
do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
</literallayout>
</para></listitem>
<listitem><para>
These methods also include the ability to take a
lockfile when manipulating shared state directory
structures, for cases where file additions or removals
are sensitive:
<literallayout class='monospaced'>
do_package[sstate-lockfile] = "${PACKAGELOCK}"
</literallayout>
</para></listitem>
</itemizedlist>
</para>
<para>
Behind the scenes, the shared state code works by looking in
<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink>
and
<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></ulink>
for shared state files.
Here is an example:
<literallayout class='monospaced'>
SSTATE_MIRRORS ?= "\
file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
file://.* file:///some/local/dir/sstate/PATH"
</literallayout>
<note>
The shared state directory
(<filename>SSTATE_DIR</filename>) is organized into
two-character subdirectories, where the subdirectory
names are based on the first two characters of the hash.
If the shared state directory structure for a mirror has the
same structure as <filename>SSTATE_DIR</filename>, you must
specify "PATH" as part of the URI to enable the build system
to map to the appropriate subdirectory.
</note>
</para>
<para>
The shared state package validity can be detected just by
looking at the filename since the filename contains the task
checksum (or signature) as described earlier in this section.
If a valid shared state package is found, the build process
downloads it and uses it to accelerate the task.
</para>
<para>
The build processes use the <filename>*_setscene</filename>
tasks for the task acceleration phase.
BitBake goes through this phase before the main execution
code and tries to accelerate any tasks for which it can find
shared state packages.
If a shared state package for a task is available, the
shared state package is used.
This means the task and any tasks on which it is dependent
are not executed.
</para>
<para>
As a real world example, the aim is when building an IPK-based
image, only the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package_write_ipk'><filename>do_package_write_ipk</filename></ulink>
tasks would have their shared state packages fetched and
extracted.
Since the sysroot is not used, it would never get extracted.
This is another reason why a task-based approach is preferred
over a recipe-based approach, which would have to install the
output from every task.
</para>
</section>
<section id='tips-and-tricks'>
<title>Tips and Tricks</title>
<para>
The code in the build system that supports incremental builds
is not simple code.
This section presents some tips and tricks that help you work
around issues related to shared state code.
</para>
<section id='overview-debugging'>
<title>Debugging</title>
<para>
Seeing what metadata went into creating the input signature
of a shared state (sstate) task can be a useful debugging
aid.
This information is available in signature information
(<filename>siginfo</filename>) files in
<ulink url='&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR'><filename>SSTATE_DIR</filename></ulink>.
For information on how to view and interpret information in
<filename>siginfo</filename> files, see the
"<ulink url='&YOCTO_DOCS_REF_URL;#usingpoky-viewing-task-variable-dependencies'>Viewing Task Variable Dependencies</ulink>"
section in the Yocto Project Reference Manual.
</para>
</section>
<section id='invalidating-shared-state'>
<title>Invalidating Shared State</title>
<para>
The OpenEmbedded build system uses checksums and shared
state cache to avoid unnecessarily rebuilding tasks.
Collectively, this scheme is known as "shared state code."
</para>
<para>
As with all schemes, this one has some drawbacks.
It is possible that you could make implicit changes to your
code that the checksum calculations do not take into
account.
These implicit changes affect a task's output but do not
trigger the shared state code into rebuilding a recipe.
Consider an example during which a tool changes its output.
Assume that the output of <filename>rpmdeps</filename>
changes.
The result of the change should be that all the
<filename>package</filename> and
<filename>package_write_rpm</filename> shared state cache
items become invalid.
However, because the change to the output is
external to the code and therefore implicit,
the associated shared state cache items do not become
invalidated.
In this case, the build process uses the cached items
rather than running the task again.
Obviously, these types of implicit changes can cause
problems.
</para>
<para>
To avoid these problems during the build, you need to
understand the effects of any changes you make.
Realize that changes you make directly to a function
are automatically factored into the checksum calculation.
Thus, these explicit changes invalidate the associated
area of shared state cache.
However, you need to be aware of any implicit changes that
are not obvious changes to the code and could affect
the output of a given task.
</para>
<para>
When you identify an implicit change, you can easily
take steps to invalidate the cache and force the tasks
to run.
The steps you can take are as simple as changing a
function's comments in the source code.
For example, to invalidate package shared state files,
change the comment statements of
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
or the comments of one of the functions it calls.
Even though the change is purely cosmetic, it causes the
checksum to be recalculated and forces the OpenEmbedded
build system to run the task again.
<note>
For an example of a commit that makes a cosmetic
change to invalidate shared state, see this
<ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/commit/meta/classes/package.bbclass?id=737f8bbb4f27b4837047cb9b4fbfe01dfde36d54'>commit</ulink>.
</note>
</para>
</section>
</section>
</section>
<section id='x32'>
<title>x32 psABI</title>
<para>
x32 processor-specific Application Binary Interface
(<ulink url='https://software.intel.com/en-us/node/628948'>x32 psABI</ulink>)
is a native 32-bit processor-specific ABI for
<trademark class='registered'>Intel</trademark> 64 (x86-64)
architectures.
An ABI defines the calling conventions between functions in a
processing environment.
The interface determines what registers are used and what the sizes are
for various C data types.
</para>
<para>
Some processing environments prefer using 32-bit applications even
when running on Intel 64-bit platforms.
Consider the i386 psABI, which is a very old 32-bit ABI for Intel
64-bit platforms.
The i386 psABI does not provide efficient use and access of the
Intel 64-bit processor resources, leaving the system underutilized.
Now consider the x86_64 psABI.
This ABI is newer and uses 64-bits for data sizes and program
pointers.
The extra bits increase the footprint size of the programs,
libraries, and also increases the memory and file system size
requirements.
Executing under the x32 psABI enables user programs to utilize CPU
and system resources more efficiently while keeping the memory
footprint of the applications low.
Extra bits are used for registers but not for addressing mechanisms.
</para>
<para>
The Yocto Project supports the final specifications of x32 psABI
as follows:
<itemizedlist>
<listitem><para>
You can create packages and images in x32 psABI format on
x86_64 architecture targets.
</para></listitem>
<listitem><para>
You can successfully build recipes with the x32 toolchain.
</para></listitem>
<listitem><para>
You can create and boot
<filename>core-image-minimal</filename> and
<filename>core-image-sato</filename> images.
</para></listitem>
<listitem><para>
RPM Package Manager (RPM) support exists for x32 binaries.
</para></listitem>
<listitem><para>
Support for large images exists.
</para></listitem>
</itemizedlist>
</para>
<para>
For steps on how to use x32 psABI, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#using-x32-psabi'>Using x32 psABI</ulink>"
section in the Yocto Project Development Tasks Manual.
</para>
</section>
</chapter>
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