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There are numerous slight differences required between Desktop GL and GLES3 for multiple render targets. Need to realize it. (From OE-Core rev: 11618110c2e17d6018ad5ec71ec0f357e900034d) Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com> Signed-off-by: Ross Burton <ross.burton@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>