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poky/documentation/dev-manual/dev-manual-cases.xml
Scott Rifenbark 5b8301a3b8 documentation/dev-manual/dev-manual-cases.xml: generalized the BSP case
Because the BSP example is now in an appendix, I re-wrote this section
to overview the case.

(From yocto-docs rev: c0d88c6050bd17d65d8fe8c8abb227998fd4c11e)

Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2011-08-04 15:06:46 +01:00

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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
<chapter id='dev-manual-cases'>
<title>Development Cases</title>
<para>
Many development cases exist for which you can use the Yocto Project.
However, for the purposes of this manual we are going to focus on two common development cases or groupings:
System Development and User Application Development.
System Development covers Board Support Package (BSP) development and kernel modification.
User Application Development covers development of applications that you intend to run on some
target hardware.
</para>
<para>
This chapter presents an overview of the primary cases.
Supsequent appendices in the manual provide detailed explanations of the examples.
</para>
<para>
[WRITERS NOTE: What is undetermined at this point is how much of the entire development process
we include in this particular chapter.
In other words, do we cover debugging and emulation steps here on a case-specific basis?
Or, do we capture that information in the appropriate subsequent chapter by case?]
</para>
<section id='system-development'>
<title>System Development</title>
<para>
System development involves modification or creation of an image that you want to run on
a specific hardware target.
Usually when you want to create an image that runs on embedded hardware the image does
not require the same amount of features that a full-fledged Linux distribution provides.
Thus, you can create a much smaller image that is designed to just use the hardware
features for your particular hardware.
</para>
<para>
To help you understand how system development works in the Yocto Project, this section
covers two types of image development: BSP creation and kernel modification.
</para>
<section id='developing-a-board-support-package-bsp'>
<title>Developing a Board Support Package (BSP)</title>
<para>
A BSP is a package of recipes that when applied while building an image results in
an image you can run on a particular board.
Thus, the package, when compiled into the new image, supports the operation of the board.
</para>
<note>
For a brief list of terms used when describing the development process in the Yocto Project,
see <xref linkend='yocto-project-terms'>Yocto Project Terms</xref> in this manual.
</note>
<para>
The remainder of this section presents the basic steps to create a BSP basing it on an
existing BSP that ships with the Yocto Project.
You can reference <xref linkend='dev-manual-bsp-appendix'>BSP Development Case</xref>
for a detailed example that uses the Crown Bay BSP as a base BSP from which to start.
</para>
<para>
Here are the basic steps involved in creating a BSP:
<orderedlist>
<listitem><para><emphasis>Set up your host development system to support
development using the Yocto Project</emphasis>: See
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>
The Linux Distributions</ulink> section and
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>
The Packages</ulink> section both
in the Yocto Project Quick Start for requirements.
You will also need a release of Yocto Project installed on the host.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
system</emphasis>: You need to have the Yocto Project files available on your host system.
Having the Yocto Project files on your system gives you access to the build
process and tools you need.
For information on how to get these files, see the
<xref linkend='getting-setup'>Getting Setup</xref> section in this manual.</para></listitem>
<listitem><para><emphasis>Choose a Yocto Project-supported BSP as your base BSP</emphasis>:
The Yocto Project ships with several BSPs that support various hardware.
It is best to base your new BSP on an existing BSP rather than create all the
recipes and configuration files from scratch.
While it is possible to create everything from scratch, basing your new BSP
on something that is close is much easier.
Or, at a minimum, it gives you some structure with which to start.</para>
<para>At this point you need to understand your target hardware well enough to determine which
existing BSP it most closely matches.
Things to consider are your hardwares on-board features such as CPU type and graphics support.
You should look at the README files for supported BSPs to get an idea of which one
you could use.
A generic Atom-based BSP to consider is the Crown Bay that does not support
the Intel® Embedded Media Graphics Driver (EMGD).
The remainder of this example uses that base BSP.</para>
<para>To see the supported BSPs, go to the Yocto Project
<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and click
on “BSP Downloads.”</para></listitem>
<listitem><para><emphasis>Establish a local copy of the base BSP files</emphasis>: Having
the BSP files on your system gives you access to the build
process and tools you need.
For information on how to get these files, see
<xref linkend='getting-setup'>Getting Setup</xref> earlier in this manual.</para></listitem>
<listitem><para><emphasis>Create your own BSP layer</emphasis>: Layers are ideal for
isolating and storing work for a given piece of hardware.
A layer is really just a location or area in which you place the recipes for your BSP.
In fact, a BSP is, in itself, a special type of layer.
Consider an application as another example that illustrates a layer.
Suppose you are creating an application that has library or other dependencies in
order for it to compile and run.
The layer, in this case, would be where all the recipes that define those dependencies
are kept. The key point for a layer is that it is an isolated area that contains
all the relevant information for the project that the Yocto Project build
system knows about.</para>
<note>The Yocto Project supports four BSPs that are part of the
Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
The recipes and configurations for these four BSPs are located and dispersed
within local Yocto Project files.
Consequently, they are not totally isolated in the spirit of layers unless you think
of <filename>meta-yocto</filename> as a layer itself.
On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
N450, and Sugar Bay are isolated.</note>
<para>When you set up a layer for a new BSP you should follow a standard layout.
This layout is described in the
<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout'>
Example Filesystem Layout</ulink> section of the Board Support Package (BSP) Development
Guide.
In the standard layout you will notice a suggested structure for recipes and
configuration information.
You can see the standard layout for the Crown Bay BSP in this example by examining the
directory structure of the <filename>meta-crownbay</filename> layer inside the
local Yocto Project files.</para></listitem>
<listitem><para><emphasis>Make configuration and recipe changes to your new BSP
layer</emphasis>: The standard BSP layer structure organizes the files you need to edit in
<filename>conf</filename> and several <filename>recipes-*</filename> within the
BSP layer.</para>
<para>Configuration changes identify where your new layer is on the local system
and identify which kernel you are going to use.
Recipe changes include altering recipes (<filename>.bb</filename> files), removing
recipes you don't use, and adding new recipes that you need to support your hardware.
</para></listitem>
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
changes to your BSP layer there remains a few things
you need to do for the Yocto Project build system in order for it to create your image.
You need to get the build environment ready by sourcing an environment setup script
and you need to be sure two key configuration files are configured appropriately.</para>
<para>The entire process for building an image is overviewed in the
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>
Building an Image</ulink> section of the Yocto Project Quick Start.
You might want to reference this information.</para></listitem>
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project uses the BitBake
tool to build images based on the type of image
you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
<para>The build process supports several types of images to satisfy different needs.
When you issue the BitBake command you provide a “top-level” recipe that essentially
starts the process off of building the type of image you want.</para>
<para>[WRITER'S NOTE: Consider moving this to the Poky Reference Manual.]</para>
<para>You can find these recipes in the <filename>meta/recipes-core/images</filename> and
<filename>meta/recipes-sato/images</filename> directories of your local Yocto Project
file structure (Git repository or extracted release tarball).
Although the recipe names are somewhat explanatory, here is a list that describes them:
<itemizedlist>
<listitem><para><emphasis>Base</emphasis> A foundational basic image without support
for X that can be reasonably used for customization.</para></listitem>
<listitem><para><emphasis>Core</emphasis> A foundational basic image with support for
X that can be reasonably used for customization.</para></listitem>
<listitem><para><emphasis>Direct Disk</emphasis> An image that you can copy directory to
the disk of the target device.</para></listitem>
<listitem><para><emphasis>Live</emphasis> An image you can run from a USB device or from
a CD without having to first install something.</para></listitem>
<listitem><para><emphasis>Minimal</emphasis> A small image without a GUI.
This image is not much more than a kernel with a shell.</para></listitem>
<listitem><para><emphasis>Minimal Development</emphasis> A Minimal image suitable for
development work.</para></listitem>
<listitem><para><emphasis>Minimal Direct Disk</emphasis> A Minimal Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Minimal RAM-based Initial Root Filesystem</emphasis>
A minimal image
that has the <filename>initramfs</filename> as part of the kernel, which allows the
system to find the first “init” program more efficiently.</para></listitem>
<listitem><para><emphasis>Minimal Live</emphasis> A Minimal Live image.</para></listitem>
<listitem><para><emphasis>Minimal MTD Utilities</emphasis> A minimal image that has support
for the MTD utilities, which let the user interact with the MTD subsystem in
the kernel to perform operations on flash devices.</para></listitem>
<listitem><para><emphasis>Sato</emphasis> An image with Sato support, a mobile environment
and visual style that works well with mobile devices.</para></listitem>
<listitem><para><emphasis>Sato Development</emphasis> A Sato image suitable for
development work.</para></listitem>
<listitem><para><emphasis>Sato Direct Disk</emphasis> A Sato Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Sato Live</emphasis> A Sato Live image.</para></listitem>
<listitem><para><emphasis>Sato SDK</emphasis> A Sato image that includes the Yocto Project
toolchain and development libraries.</para></listitem>
<listitem><para><emphasis>Sato SDK Direct Disk</emphasis> A Sato SDK Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Sato SDK Live</emphasis> A Sato SDK Live
image.</para></listitem>
</itemizedlist>
</para></listitem>
</orderedlist>
</para>
<para>
You can view a video presentation of the BSP creation process
<ulink url='http://free-electrons.com/blog/elc-2011-videos'>here</ulink>.
You can also find supplemental information in the
<ulink url='http://yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html'>
Board Support Package (BSP) Development Guide</ulink>.
Finally, there is wiki page write up of the example located
<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
here</ulink> you might find helpful.
</para>
</section>
<section id='modifying-a-kernel-kernel-example'>
<title>Modifying a Kernel</title>
<para>
Kernel modification involves changing or adding configurations to an existing kernel, or
adding recipes to the kernel that are needed to support specific hardware features.
The process is similar to creating a Board Support Package (BSP) except that it does not
involve a BSP layer.
</para>
<para>
This section presents a brief overview of the kernel structure and then provides a simple
example that shows how to modify the kernel.
</para>
<section id='yocto-project-kernel'>
<title>Yocto Project Kernel Overview</title>
<para>
When one thinks of the source files for a kernel they usually think of a fixed structure
of files that contain kernel patches.
The Yocto Project, however, employs mechanisims that in a sense result in a kernel source
generator.
</para>
<para>
The Yocto Project uses the source code management (SCM) tool Git to manage and track Yocto
Project files.
Git employs branching strategies that effectively produce a tree-like structure whose
branches represent diversions from more general code.
For example, suppose two kernels are basically identical with the exception of a couple
different features in each.
In the Yocto Project source repositories managed by Git a main branch can contain the
common or shared
parts of the kernel source and two branches that diverge from that common branch can
each contain the features specific to the respective kernel.
The result is a managed tree whose "leaves" represent the end of a specific path that yields
a set of kernel source files necessary for a specific piece of hardware and its features.
</para>
<para>
A big advantage to this scheme is the sharing of common features by keeping them in
"larger" branches that are further up the tree.
This practice eliminates redundant storage of similar features shared among kernels.
</para>
<para>
When you build the kernel on your development system all files needed for the build
are taken from the Yocto Project source repositories pointed to by the
<filename>SRC_URI</filename> variable and gathered in a temporary work area
where they are subsequently used to create the unique kernel.
Thus, in a sense, the process constructs a local source tree specific to your
kernel to generate the new kernel image - a source generator if you will.
</para>
<para>
For a complete discussion of the Yocto Project kernel's architcture and its branching strategy,
see the <ulink url='http://www.yoctoproject.org/docs/1.1/kernel-manual/kernel-manual.html'>
The Yocto Project Kernel Architecture and Use Manual</ulink>.
</para>
<para>
You can find a web interface to the Yocto Project source repository at
<ulink url='http://git.yoctoproject.org/'></ulink>.
Within the interface you will see groups of related source code, each of which can
be cloned using Git to result in a working Git repository on your local system
(referred to as the "local Yocto Project files" in this manual).
The Yocto Project supports four types of kernels in its source repositories at
<ulink url='http://git.yoctoproject.org/'></ulink>:
<itemizedlist>
<listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
stable Linux Yocto kernel that is based on the Linux 2.6.34 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The current
Linux Yocto kernel that is based on the Linux 2.6.37 release.</para></listitem>
<listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
kernel based on the Linux 2.6.39-rc1 release.</para></listitem>
<listitem><para><emphasis><filename>linux-2.6</filename></emphasis> - A kernel based on
minimal Linux mainline tracking.
[WRITER'S NOTE: I don't know which Git repository the user needs to clone to get this
repository on their development system.]</para></listitem>
</itemizedlist>
</para>
</section>
<section id='modifying-a-kernel-example'>
<title>Modifying a Kernel Example</title>
<para>
This section presents a simple example that illustrates kernel modification
based on the <filename>linux-yocto-2.6.37</filename> kernel.
The example uses the audio and mixer capabilities supported by the
<ulink url='http://www.alsa-project.org/main/index.php/Main_Page'>Advanced Linux
Sound Architecture (ALSA) Project</ulink>.
As the example progresses you will see how to do the following:
<itemizedlist>
<listitem><para>Iteratively modify a base kernel locally.</para></listitem>
<listitem><para>Provide a recipe-based solution for your modified kernel.
</para></listitem>
<listitem><para>Proved an "in-tree" solution for your modified kernel
(i.e. make the modifcations part of the Yocto Project).</para></listitem>
</itemizedlist>
</para>
<para>
The example flows as follows:
</para>
<para>
<itemizedlist>
<listitem><para>Be sure your host development system is set up to support
development using the Yocto Project.
See
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>
The Linux Distributions</ulink> section and
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>
The Packages</ulink> section both
in the Yocto Project Quick Start for requirements.
You will also need a release of Yocto Project installed on the host.</para></listitem>
<listitem><para>Set up your environment for optimal local kernel development.
</para></listitem>
<listitem><para>Create a layer to isolate your kernel work.</para></listitem>
<listitem><para>Next item.</para></listitem>
<listitem><para>Next item.</para></listitem>
<listitem><para>Next item.</para></listitem>
<listitem><para>Next item.</para></listitem>
</itemizedlist>
</para>
<section id='setting-up-yocto-project-kernel-example'>
<title>Setting Up Yocto Project</title>
<para>
You need to have the Yocto Project files available on your host system.
The process is identical to that described in the
<xref linkend='getting-setup'>"Getting Setup"</xref> section earlier in this
manual.
Be sure to either set up a local Git repository for <filename>poky</filename>
or download and unpack the Yocto Project release tarball.
</para>
</section>
<section id='create-a-git-repository-of-poky-extras'>
<title>Create a Git Repository of <filename>poky-extras</filename></title>
<para>
Everytime you change a configuration or add a recipe to the kernel you need to
do a fetch from the Linux Yocto kernel source repositories.
This can get tedious and time consuming if you need to fetch the entire
Linux Yocto 2.6.37 Git repository down from the Internet everytime you make a change
to the kernel.
</para>
<para>
You can get around this by setting up a <filename>meta-kernel-dev</filename>
area on your local system.
This area contains "append" files for every kernel recipe, which also include
a <filename>KSRC</filename> statement that points to the kernel source files.
You can set up the environment so that the <filename>KSRC</filename> points to the
<filename>meta-kernel-dev</filename>, thus pulling source from a local area.
This setup can speed up development time.
</para>
<para>
To get set up you need to do two things: create a local Git repository
of the <filename>poky-extras</filename> repository, and create a bare clone of the
Linux Yocto 2.6.37 kernel Git repository.
</para>
<para>
The following transcript shows how to clone the <filename>poky-extras</filename>
Git repository into the current working directory, which is <filename>poky</filename>
in this example.
The command creates the repository in a directory named <filename>poky-extras</filename>:
<literallayout class='monospaced'>
$ git clone git://git.yoctoproject.org/poky-extras
Initialized empty Git repository in /home/scottrif/poky/poky-extras/.git/
remote: Counting objects: 532, done.
remote: Compressing objects: 100% (472/472), done.
remote: Total 532 (delta 138), reused 307 (delta 39)
Receiving objects: 100% (532/532), 534.28 KiB | 362 KiB/s, done.
Resolving deltas: 100% (138/138), done.
</literallayout>
</para>
<para>
This transcript shows how to clone a bare Git repository of the Linux Yocto
2.6.37 kernel:
<literallayout class='monospaced'>
$ git clone --bare git://git.yoctoproject.org/linux-yocto-2.6.37
Initialized empty Git repository in /home/scottrif/linux-yocto-2.6.37.git/
remote: Counting objects: 1886034, done.
remote: Compressing objects: 100% (314326/314326), done.
remote: Total 1886034 (delta 1570202), reused 1870335 (delta 1554798)
Receiving objects: 100% (1886034/1886034), 401.51 MiB | 714 KiB/s, done.
Resolving deltas: 100% (1570202/1570202), done.
</literallayout>
</para>
<para>
The bare clone of the Linux Yocto 2.6.37 kernel on your local system mirrors
the upstream repository of the kernel.
You can effectively point to this local clone now during development to avoid
having to fetch the entire Linux Yocto 2.6.37 kernel every time you make a
kernel change.
</para>
</section>
<section id='create-a-layer-for-your-kernel-work'>
<title>Create a Layer for Your Kernel Work</title>
<para>
It is always good to isolate your work using your own layer.
Doing so allows you to experiment and easily start over should things go wrong.
This example uses a layer named <filename>meta-amixer</filename>.
</para>
<para>
When you set up a layer for kernel work you should follow the general layout
guidelines as described for BSP layers.
This layout is described in the
<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout'>
Example Filesystem Layout</ulink> section of the Board Support Package (BSP) Development
Guide.
In the standard layout you will notice a suggested structure for recipes and
configuration information.
[WRITER'S NOTE: The <filename>meta-elc</filename> example uses an
<filename>images</filename> directory.
Currently, <filename>images</filename> is not part of the standard BSP layout.
I need to find out from Darren if this directory is required for kernel work.]
</para>
<para>
[WRITER'S NOTE: I need a paragraph here describing how to set up the layer.
I am not sure if you should copy an existing BSP layer and modify from there.
Or, if you should just look at a BSP layer and then create your own files.
Email to Darren on this but no answer yet.]
</para>
</section>
<section id='making-changes-to-your-kernel-layer'>
<title>Making Changes to Your Kernel Layer</title>
<para>
In the standard layer structure you have several areas that you need to examine or
modify.
For this example the layer contains four areas:
<itemizedlist>
<listitem><para><emphasis><filename>conf</filename></emphasis> - Contains the
<filename>layer.conf</filename> that identifies the location of the recipe files.
</para></listitem>
<listitem><para><emphasis><filename>images</filename></emphasis> - Contains the
image recipe file.
This recipe includes the base image you will be using and specifies other
packages the image might need.</para></listitem>
<listitem><para><emphasis><filename>recipes-bsp</filename></emphasis> - Contains
recipes specific to the hardware for which you are developing the kernel.
</para></listitem>
<listitem><para><emphasis><filename>recipes-kernel</filename></emphasis> - Contains the
"append" files that add information to the main recipe kernel.
</para></listitem>
</itemizedlist>
</para>
<para>
Let's take a look at the <filename>layer.conf</filename> in the
<filename>conf</filename> directory first.
This configuration file enables the Yocto Project build system to locate and
use the information in your new layer.
</para>
<para>
The variable <filename>BBPATH</filename> needs to include the path to your layer
as follows:
<literallayout class='monospaced'>
BBPATH := "${BBPATH}:${LAYERDIR}"
</literallayout>
And, the variable <filename>BBFILES</filename> needs to be modified to include your
recipe and append files:
<literallayout class='monospaced'>
BBFILES := "${BBFILES} ${LAYERDIR}/images/*.bb \
${LAYERDIR}/images/*.bbappend \
${LAYERDIR}/recipes-*/*/*.bb \
${LAYERDIR}/recipes-*/*/*.bbappend"
</literallayout>
Finally, you need to be sure to use your layer name in these variables at the
end of the file:
<literallayout class='monospaced'>
BBFILE_COLLECTIONS += "elc"
BBFILE_PATTERN_elc := "^${LAYERDIR}/"
BBFILE_PRIORITY_elc = "9"
</literallayout>
</para>
<para>
The <filename>images</filename> directory contains an append file that helps
further define the image.
In our example, the base image is <filename>core-image-minimal</filename>.
The image does, however, need some additional modules that we are using
for this example.
These modules support the amixer functionality.
Here is the append file:
<literallayout class='monospaced'>
require recipes-core/images/poky-image-minimal.bb
IMAGE_INSTALL += "dropbear alsa-utils-aplay alsa-utils-alsamixer"
IMAGE_INSTALL_append_qemux86 += " kernel-module-snd-ens1370 \
kernel-module-snd-rawmidi kernel-module-loop kernel-module-nls-cp437 \
kernel-module-nls-iso8859-1 qemux86-audio alsa-utils-amixer"
LICENSE = "MIT"
</literallayout>
</para>
<para>
While the focus of this example is not on the BSP, it is worth mentioning that the
<filename>recipes-bsp</filename> directory has the recipes and append files for
features that the hardware requires.
In this example, there is a script and a recipe to support the
<filename>amixer</filename> functionality in QEMU.
It is beyond the scope of this manual to go too deeply into the script.
Suffice it to say that the script tests for the presence of the mixer, sets up
default mixer values, enables the mixer, unmutes master and then
sets the volume to 100.
</para>
<para>
The recipe <filename>qemu86-audio.bb</filename> installs and runs the
<filename>amixer</filename> when the system boots.
Here is the recipe:
<literallayout class='monospaced'>
SUMMARY = "Provide a basic init script to enable audio"
DESCRIPTION = "Set the volume and unmute the Front mixer setting during boot."
SECTION = "base"
LICENSE = "MIT"
LIC_FILES_CHKSUM = "file://${POKYBASE}/LICENSE;md5=3f40d7994397109285ec7b81fdeb3b58"
PR = "r4"
inherit update-rc.d
RDEPENDS = "alsa-utils-amixer"
SRC_URI = "file://qemux86-audio"
INITSCRIPT_NAME = "qemux86-audio"
INITSCRIPT_PARAMS = "defaults 90"
do_install() {
install -d ${D}${sysconfdir} \
${D}${sysconfdir}/init.d
install -m 0755 ${WORKDIR}/qemux86-audio ${D}${sysconfdir}/init.d
cat ${WORKDIR}/${INITSCRIPT_NAME} | \
sed -e 's,/etc,${sysconfdir},g' \
-e 's,/usr/sbin,${sbindir},g' \
-e 's,/var,${localstatedir},g' \
-e 's,/usr/bin,${bindir},g' \
-e 's,/usr,${prefix},g' > ${D}${sysconfdir}/init.d/${INITSCRIPT_NAME}
chmod 755 ${D}${sysconfdir}/init.d/${INITSCRIPT_NAME}
}
</literallayout>
</para>
<para>
The last area to look at is <filename>recipes-kernel</filename>.
This area holds configuration fragments and kernel append files.
The append file must have the same name as the kernel recipe, which is
<filename>linux-yocto-2.6.37</filename> in this example.
The file can <filename>SRC_URI</filename> statements to point to configuration
fragments you might have in the layer.
The file can also contain <filename>KERNEL_FEATURES</filename> statements that specify
included kernel configurations that ship with the Yocto Project.
</para>
</section>
</section>
</section>
</section>
</chapter>
<!--
<para>
[WRITER'S NOTE: This section is a second example that focuses on just modifying the kernel.
I don't have any information on this yet.
</para>
<para>
Here are some points to consider though:
<itemizedlist>
<listitem><para>Reference Darren's presentation
<ulink url='http://events.linuxfoundation.org/events/embedded-linux-conference/hart'>
here</ulink></para></listitem>
<listitem><para>Reference <xref linkend='dev-manual-start'>Getting Started with the Yocto Project</xref>
section to get set up at minimum.</para></listitem>
<listitem><para>Are there extra steps I need specific to kernel development to get started?</para></listitem>
<listitem><para>What do I do to get set up?
Is it a matter of just installing YP and having some pieces together?
What are the pieces?</para></listitem>
<listitem><para>Where do I get the base kernel to start with?</para></listitem>
<listitem><para>Do I install the appropriate toolchain?</para></listitem>
<listitem><para>What kernel git repository do I use?</para></listitem>
<listitem><para>What is the conversion script?
What does it do?</para></listitem>
<listitem><para>What do I have to do to integrate the kernel layer?</para></listitem>
<listitem><para>What do I use to integrate the kernel layer?
HOB?
Do I just Bitbake it?</para></listitem>
<listitem><para>Using the System Image Creator.]</para></listitem>
</itemizedlist>
</para>
</section>
</section>
</section>
<section id='user-application-development'>
<title>User Application Development</title>
<para>
[WRITER'S NOTE: This section is the second major development case - developing an application.
Here are points to consider:
<itemizedlist>
<listitem><para>User-space Application Development scenario overview.</para></listitem>
<listitem><para>Using the Yocto Eclipse Plug-in.</para></listitem>
<listitem><para>Back-door support.</para></listitem>
<listitem><para>I feel there is more to this area than we have captured during our two
review meetings.]</para></listitem>
</itemizedlist>
</para>
</section>
</chapter>
-->
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