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This is not needed for native version This will be in utils/ directory starting with clang-22 (From OE-Core rev: c1880494a984ed582e873bbf24fc5f1c000d0bc9) Signed-off-by: Khem Raj <raj.khem@gmail.com> Signed-off-by: Mathieu Dubois-Briand <mathieu.dubois-briand@bootlin.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
45 lines
1.6 KiB
BlitzBasic
45 lines
1.6 KiB
BlitzBasic
SUMMARY = "Implementation of the library requirements of the OpenCL C programming language."
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HOMEPAGE = "https://libclc.llvm.org"
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SECTION = "devel"
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require common-clang.inc
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require common-source.inc
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LIC_FILES_CHKSUM = "file://libclc/LICENSE.TXT;md5=7cc795f6cbb2d801d84336b83c8017db"
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inherit cmake pkgconfig
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# Depend explicitly on clang-native instead of using TOOLCHAIN as the build
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# objects from this recipe are build explicitly using clang for GPU targets.
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# We could INHIBIT_DEFAULT_DEPS to avoid any other toolchain but then we need
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# to wrestle CMake to configure without a toolchain.
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DEPENDS += "clang-native spirv-llvm-translator-native"
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OECMAKE_SOURCEPATH = "${S}/libclc"
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B_NATIVE = "${B}-native"
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# Semicolon-separated list of targets to build
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LIBCLC_TARGETS ?= "all"
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EXTRA_OECMAKE = "-DLIBCLC_TARGETS_TO_BUILD=${LIBCLC_TARGETS}"
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EXTRA_OECMAKE:append:class-target = " -DPREPARE_BUILTINS=${B_NATIVE}/prepare_builtins"
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EXTRA_OECMAKE:append:class-nativesdk = " -DPREPARE_BUILTINS=${B_NATIVE}/prepare_builtins"
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# Need to build a native prepare_builtins binary in target builds. The easiest
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# way to do this is with a second native cmake build tree.
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do_build_prepare_builtins() {
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cmake --fresh -G Ninja \
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-S ${OECMAKE_SOURCEPATH} -B ${B_NATIVE} \
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-DCMAKE_TOOLCHAIN_FILE:FILEPATH=${WORKDIR}/toolchain-native.cmake \
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-DLIBCLC_TARGETS_TO_BUILD=
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cmake --build ${B_NATIVE} --target prepare_builtins
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}
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do_build_prepare_builtins:class-native() {
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:
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}
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do_configure[prefuncs] += "do_build_prepare_builtins"
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FILES:${PN} += "${datadir}/clc"
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BBCLASSEXTEND = "native nativesdk"
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