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Backport a patch from upstream to fix the build on 32-bit platforms, and remove the COMPATIBLE_HOST restriction. (From OE-Core rev: f4f693ac3ba46373103f749f028ab296e6aeb085) Signed-off-by: Ross Burton <ross.burton@arm.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
102 lines
4.5 KiB
Diff
102 lines
4.5 KiB
Diff
From 49761ca63797014223d8e3ff6fb2c0235803c19c Mon Sep 17 00:00:00 2001
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From: asuessenbach <asuessenbach@nvidia.com>
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Date: Wed, 3 May 2023 09:50:08 +0200
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Subject: [PATCH] Resolve some Vulkan-Hpp-related issues on Win32.
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This patch fixes vulkan-samples compilation on 32-bit hosts.
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Upstream-Status: Backport
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Signed-off-by: Ross Burton <ross.burton@arm.com>
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---
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framework/common/hpp_vk_common.h | 4 ++--
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framework/core/hpp_buffer.cpp | 4 ++--
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framework/core/hpp_buffer.h | 2 +-
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framework/core/hpp_image.cpp | 2 +-
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samples/api/hpp_texture_loading/hpp_texture_loading.cpp | 2 +-
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5 files changed, 7 insertions(+), 7 deletions(-)
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diff --git a/framework/common/hpp_vk_common.h b/framework/common/hpp_vk_common.h
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index 39ed3dcde..0cbbe479e 100644
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--- a/framework/common/hpp_vk_common.h
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+++ b/framework/common/hpp_vk_common.h
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@@ -92,7 +92,7 @@ inline bool is_dynamic_buffer_descriptor_type(vk::DescriptorType descriptor_type
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inline vk::ShaderModule load_shader(const std::string &filename, vk::Device device, vk::ShaderStageFlagBits stage)
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{
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- return vkb::load_shader(filename, device, static_cast<VkShaderStageFlagBits>(stage));
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+ return static_cast<vk::ShaderModule>(vkb::load_shader(filename, device, static_cast<VkShaderStageFlagBits>(stage)));
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}
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inline void set_image_layout(vk::CommandBuffer command_buffer,
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@@ -104,7 +104,7 @@ inline void set_image_layout(vk::CommandBuffer command_buffer,
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vk::PipelineStageFlags dst_mask = vk::PipelineStageFlagBits::eAllCommands)
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{
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vkb::set_image_layout(command_buffer,
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- image,
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+ static_cast<VkImage>(image),
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static_cast<VkImageLayout>(old_layout),
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static_cast<VkImageLayout>(new_layout),
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static_cast<VkImageSubresourceRange>(subresource_range),
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diff --git a/framework/core/hpp_buffer.cpp b/framework/core/hpp_buffer.cpp
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index 8da265acb..e6509b9f4 100644
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--- a/framework/core/hpp_buffer.cpp
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+++ b/framework/core/hpp_buffer.cpp
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@@ -84,7 +84,7 @@ HPPBuffer::~HPPBuffer()
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if (get_handle() && (allocation != VK_NULL_HANDLE))
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{
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unmap();
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- vmaDestroyBuffer(get_device().get_memory_allocator(), get_handle(), allocation);
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+ vmaDestroyBuffer(get_device().get_memory_allocator(), static_cast<VkBuffer>(get_handle()), allocation);
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}
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}
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@@ -93,7 +93,7 @@ VmaAllocation HPPBuffer::get_allocation() const
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return allocation;
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}
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-VkDeviceMemory HPPBuffer::get_memory() const
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+vk::DeviceMemory HPPBuffer::get_memory() const
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{
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return memory;
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}
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diff --git a/framework/core/hpp_buffer.h b/framework/core/hpp_buffer.h
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index 7a243c265..bad47406d 100644
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--- a/framework/core/hpp_buffer.h
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+++ b/framework/core/hpp_buffer.h
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@@ -55,7 +55,7 @@ class HPPBuffer : public vkb::core::HPPVulkanResource<vk::Buffer>
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VmaAllocation get_allocation() const;
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const uint8_t *get_data() const;
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- VkDeviceMemory get_memory() const;
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+ vk::DeviceMemory get_memory() const;
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/**
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* @return Return the buffer's device address (note: requires that the buffer has been created with the VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT usage fla)
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diff --git a/framework/core/hpp_image.cpp b/framework/core/hpp_image.cpp
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index 00fa89ba7..5e6f27363 100644
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--- a/framework/core/hpp_image.cpp
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+++ b/framework/core/hpp_image.cpp
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@@ -138,7 +138,7 @@ HPPImage::~HPPImage()
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if (get_handle() && memory)
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{
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unmap();
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- vmaDestroyImage(get_device().get_memory_allocator(), get_handle(), memory);
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+ vmaDestroyImage(get_device().get_memory_allocator(), static_cast<VkImage>(get_handle()), memory);
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}
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}
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diff --git a/samples/api/hpp_texture_loading/hpp_texture_loading.cpp b/samples/api/hpp_texture_loading/hpp_texture_loading.cpp
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index 11a1f24c1..cbdd22773 100644
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--- a/samples/api/hpp_texture_loading/hpp_texture_loading.cpp
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+++ b/samples/api/hpp_texture_loading/hpp_texture_loading.cpp
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@@ -170,7 +170,7 @@ void HPPTextureLoading::load_texture()
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memory_allocate_info = {memory_requirements.size,
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get_device()->get_gpu().get_memory_type(memory_requirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eDeviceLocal)};
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texture.device_memory = get_device()->get_handle().allocateMemory(memory_allocate_info);
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- VK_CHECK(vkBindImageMemory(get_device()->get_handle(), texture.image, texture.device_memory, 0));
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+ get_device()->get_handle().bindImageMemory(texture.image, texture.device_memory, 0);
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vk::CommandBuffer copy_command = get_device()->create_command_buffer(vk::CommandBufferLevel::ePrimary, true);
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