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To maintain compatibility with OpenGL ES 2.0, the matrix in _cairo_gl_shader_bind_matrix() should be manually transposed, and GL_FALSE passed as the transpose argument to the glUniformMatrix3fv() call as it is the only valid value for that parameter in OpenGL ES 2.0. http://lists.cairographics.org/archives/cairo/2015-May/026253.html http://cgit.freedesktop.org/cairo/commit/?id=f52f0e2feb1ad0a4de23c475a8c020d41a1764a8 (From OE-Core rev: 18358a04930722ffec856cab359ed32f061ba555) Signed-off-by: Andre McCurdy <armccurdy@gmail.com> Signed-off-by: Ross Burton <ross.burton@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>