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The Yocto Project docs was migrated from Docbook to Sphinx in YP 3.2. This 3.1 is an LTS release, and since 3.1 docs are 'close to' the docs in 3.2, we agreed to backport sphinx docs onto 3.1. This first patch brings all changes done in 3.2 until: 7f64574f7 README: include detailed information about sphinx There are other changes after this commit, but they will be selectively backported in individual patches. This patch was generated with the following command: git cherry-pick -n \ $(git log --reverse --oneline \ ac352ad7f95db7eeacb53c2778caa31800bd7c26..7f64574f7 \ | cut -f1 -d' ') The following commits were applies in the dunfell docs, but not in master, so they were first reverted (and squashed into this change). A commit will reintroduce the content from these patches in the Sphinx files in a followup patch. 069c27574 Documenation: Prepared for the 3.1.1 release bd140f0f9 Documentation: Add 3.1.1 version updates missing from previous commit 17cc71a8f Documenation: Prepared for the 3.1.2 release 1a69e2c02 Documenation: Prepared for the 3.1.3 release 8910ac1c7 Documenation: Prepared for the 3.1.4 release (From yocto-docs rev: c25fe058b88b893b0d146f3ed27320b47cdec236) Signed-off-by: Nicolas Dechesne <nicolas.dechesne@linaro.org> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
526 lines
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526 lines
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<!--SPDX-License-Identifier: CC-BY-2.0-UK-->
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<chapter id='ref-terms'>
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<title>Yocto Project Terms</title>
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<para>
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Following is a list of terms and definitions users new to the Yocto
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Project development environment might find helpful.
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While some of these terms are universal, the list includes them
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just in case:
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<itemizedlist>
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<listitem><para>
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<emphasis>Append Files:</emphasis>
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Files that append build information to a recipe file.
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Append files are known as BitBake append files and
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<filename>.bbappend</filename> files.
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The OpenEmbedded build system expects every append file to have
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a corresponding recipe (<filename>.bb</filename>) file.
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Furthermore, the append file and corresponding recipe file
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must use the same root filename.
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The filenames can differ only in the file type suffix used
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(e.g.
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<filename>formfactor_0.0.bb</filename> and
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<filename>formfactor_0.0.bbappend</filename>).</para>
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<para>Information in append files extends or overrides the
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information in the similarly-named recipe file.
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For an example of an append file in use, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#using-bbappend-files'>Using .bbappend Files in Your Layer</ulink>"
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section in the Yocto Project Development Tasks Manual.</para>
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<para>When you name an append file, you can use the
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"<filename>%</filename>" wildcard character to allow for
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matching recipe names.
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For example, suppose you have an append file named as follows:
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<literallayout class='monospaced'>
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busybox_1.21.%.bbappend
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</literallayout>
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That append file would match any
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<filename>busybox_1.21.</filename><replaceable>x</replaceable><filename>.bb</filename>
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version of the recipe.
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So, the append file would match any of the following recipe names:
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<literallayout class='monospaced'>
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busybox_1.21.1.bb
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busybox_1.21.2.bb
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busybox_1.21.3.bb
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busybox_1.21.10.bb
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busybox_1.21.25.bb
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</literallayout>
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<note><title>Important</title>
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The use of the "<filename>%</filename>" character
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is limited in that it only works directly in front of the
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<filename>.bbappend</filename> portion of the append file's
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name.
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You cannot use the wildcard character in any other
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location of the name.
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</note>
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</para></listitem>
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<listitem><para id='bitbake-term'>
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<emphasis>BitBake:</emphasis>
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The task executor and scheduler used by the OpenEmbedded build
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system to build images.
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For more information on BitBake, see the
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<ulink url='&YOCTO_DOCS_BB_URL;'>BitBake User Manual</ulink>.
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</para></listitem>
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<listitem><para id='board-support-package-bsp-term'>
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<emphasis>Board Support Package (BSP):</emphasis>
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A group of drivers, definitions, and other components that
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provide support for a specific hardware configuration.
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For more information on BSPs, see the
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<ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>.
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</para></listitem>
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<listitem>
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<para id='build-directory'>
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<emphasis>Build Directory:</emphasis>
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This term refers to the area used by the OpenEmbedded build
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system for builds.
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The area is created when you <filename>source</filename> the
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setup environment script that is found in the Source Directory
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(i.e. <link linkend='structure-core-script'><filename>&OE_INIT_FILE;</filename></link>).
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The
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<link linkend='var-TOPDIR'><filename>TOPDIR</filename></link>
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variable points to the Build Directory.</para>
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<para>You have a lot of flexibility when creating the Build
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Directory.
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Following are some examples that show how to create the
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directory.
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The examples assume your
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<link linkend='source-directory'>Source Directory</link> is
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named <filename>poky</filename>:
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<itemizedlist>
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<listitem><para>Create the Build Directory inside your
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Source Directory and let the name of the Build
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Directory default to <filename>build</filename>:
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<literallayout class='monospaced'>
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$ cd $HOME/poky
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$ source &OE_INIT_FILE;
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</literallayout>
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</para></listitem>
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<listitem><para>Create the Build Directory inside your
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home directory and specifically name it
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<filename>test-builds</filename>:
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<literallayout class='monospaced'>
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$ cd $HOME
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$ source poky/&OE_INIT_FILE; test-builds
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</literallayout>
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</para></listitem>
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<listitem><para>
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Provide a directory path and specifically name the
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Build Directory.
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Any intermediate folders in the pathname must exist.
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This next example creates a Build Directory named
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<filename>YP-&POKYVERSION;</filename>
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in your home directory within the existing
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directory <filename>mybuilds</filename>:
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<literallayout class='monospaced'>
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$ cd $HOME
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$ source $HOME/poky/&OE_INIT_FILE; $HOME/mybuilds/YP-&POKYVERSION;
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</literallayout>
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</para></listitem>
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</itemizedlist>
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<note>
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By default, the Build Directory contains
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<link linkend='var-TMPDIR'><filename>TMPDIR</filename></link>,
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which is a temporary directory the build system uses for
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its work.
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<filename>TMPDIR</filename> cannot be under NFS.
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Thus, by default, the Build Directory cannot be under NFS.
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However, if you need the Build Directory to be under NFS,
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you can set this up by setting <filename>TMPDIR</filename>
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in your <filename>local.conf</filename> file
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to use a local drive.
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Doing so effectively separates <filename>TMPDIR</filename>
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from <filename>TOPDIR</filename>, which is the Build
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Directory.
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</note>
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</para></listitem>
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<listitem><para id='hardware-build-system-term'>
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<emphasis>Build Host:</emphasis>
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The system used to build images in a Yocto Project
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Development environment.
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The build system is sometimes referred to as the
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<firstterm>development host</firstterm>.
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</para></listitem>
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<listitem><para>
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<emphasis>Classes:</emphasis>
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Files that provide for logic encapsulation and inheritance so
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that commonly used patterns can be defined once and then
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easily used in multiple recipes.
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For reference information on the Yocto Project classes, see the
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"<link linkend='ref-classes'>Classes</link>" chapter.
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Class files end with the <filename>.bbclass</filename>
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filename extension.
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</para></listitem>
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<listitem><para>
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<emphasis>Configuration File:</emphasis>
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Files that hold global definitions of variables,
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user-defined variables, and hardware configuration
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information.
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These files tell the OpenEmbedded build system what to
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build and what to put into the image to support a
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particular platform.</para>
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<para>Configuration files end with a <filename>.conf</filename>
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filename extension.
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The <filename>conf/local.conf</filename> configuration file in
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the
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<link linkend='build-directory'>Build Directory</link>
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contains user-defined variables that affect every build.
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The <filename>meta-poky/conf/distro/poky.conf</filename>
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configuration file defines Yocto "distro" configuration
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variables used only when building with this policy.
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Machine configuration files, which
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are located throughout the
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<link linkend='source-directory'>Source Directory</link>, define
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variables for specific hardware and are only used when building
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for that target (e.g. the
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<filename>machine/beaglebone.conf</filename> configuration
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file defines variables for the Texas Instruments ARM Cortex-A8
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development board).
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</para></listitem>
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<listitem><para id='term-container-layer'>
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<emphasis>Container Layer:</emphasis>
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Layers that hold other layers.
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An example of a container layer is OpenEmbedded's
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<ulink url='https://github.com/openembedded/meta-openembedded'><filename>meta-openembedded</filename></ulink>
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layer.
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The <filename>meta-openembedded</filename> layer contains
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many <filename>meta-*</filename> layers.
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</para></listitem>
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<listitem><para id='cross-development-toolchain'>
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<emphasis>Cross-Development Toolchain:</emphasis>
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In general, a cross-development toolchain is a collection of
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software development tools and utilities that run on one
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architecture and allow you to develop software for a
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different, or targeted, architecture.
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These toolchains contain cross-compilers, linkers, and
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debuggers that are specific to the target architecture.</para>
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<para>The Yocto Project supports two different cross-development
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toolchains:
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<itemizedlist>
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<listitem><para>
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A toolchain only used by and within
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BitBake when building an image for a target
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architecture.
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</para></listitem>
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<listitem><para>A relocatable toolchain used outside of
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BitBake by developers when developing applications
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that will run on a targeted device.
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</para></listitem>
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</itemizedlist></para>
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<para>Creation of these toolchains is simple and automated.
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For information on toolchain concepts as they apply to the
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Yocto Project, see the
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"<ulink url='&YOCTO_DOCS_OM_URL;#cross-development-toolchain-generation'>Cross-Development Toolchain Generation</ulink>"
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section in the Yocto Project Overview and Concepts Manual.
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You can also find more information on using the
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relocatable toolchain in the
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<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink>
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manual.
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</para></listitem>
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<listitem><para>
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<emphasis>Extensible Software Development Kit (eSDK):</emphasis>
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A custom SDK for application developers.
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This eSDK allows developers to incorporate their library
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and programming changes back into the image to make
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their code available to other application developers.</para>
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<para>For information on the eSDK, see the
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<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink>
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manual.
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</para></listitem>
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<listitem><para>
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<emphasis>Image:</emphasis>
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An image is an artifact of the BitBake build process given
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a collection of recipes and related Metadata.
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Images are the binary output that run on specific hardware or
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QEMU and are used for specific use-cases.
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For a list of the supported image types that the Yocto Project
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provides, see the
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"<link linkend='ref-images'>Images</link>"
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chapter.
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</para></listitem>
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<listitem><para>
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<emphasis>Layer:</emphasis>
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A collection of related recipes.
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Layers allow you to consolidate related metadata to
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customize your build.
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Layers also isolate information used when building
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for multiple architectures.
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Layers are hierarchical in their ability to override
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previous specifications.
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You can include any number of available layers from the
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Yocto Project and customize the build by adding your
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layers after them.
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You can search the Layer Index for layers used within
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Yocto Project.</para>
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<para>For introductory information on layers, see the
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"<ulink url='&YOCTO_DOCS_OM_URL;#the-yocto-project-layer-model'>The Yocto Project Layer Model</ulink>"
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section in the Yocto Project Overview and Concepts Manual.
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For more detailed information on layers, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
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section in the Yocto Project Development Tasks Manual.
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For a discussion specifically on BSP Layers, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>"
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section in the Yocto Project Board Support Packages (BSP)
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Developer's Guide.
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</para></listitem>
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<listitem><para id='metadata'>
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<emphasis>Metadata:</emphasis>
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A key element of the Yocto Project is the Metadata that
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is used to construct a Linux distribution and is contained
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in the files that the
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<link linkend='build-system-term'>OpenEmbedded build system</link>
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parses when building an image.
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In general, Metadata includes recipes, configuration
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files, and other information that refers to the build
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instructions themselves, as well as the data used to
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control what things get built and the effects of the
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build.
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Metadata also includes commands and data used to
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indicate what versions of software are used, from
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where they are obtained, and changes or additions to the
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software itself (patches or auxiliary files) that
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are used to fix bugs or customize the software for use
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in a particular situation.
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OpenEmbedded-Core is an important set of validated
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metadata.</para>
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<para>In the context of the kernel ("kernel Metadata"), the
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term refers to the kernel config fragments and features
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contained in the
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<ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/yocto-kernel-cache'><filename>yocto-kernel-cache</filename></ulink>
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Git repository.
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</para></listitem>
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<listitem><para id='oe-core'>
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<emphasis>OpenEmbedded-Core (OE-Core):</emphasis>
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OE-Core is metadata comprised of foundational recipes,
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classes, and associated files that are meant to be
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common among many different OpenEmbedded-derived systems,
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including the Yocto Project.
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OE-Core is a curated subset of an original repository
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developed by the OpenEmbedded community that has been
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pared down into a smaller, core set of continuously
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validated recipes.
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The result is a tightly controlled and an quality-assured
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core set of recipes.</para>
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<para>You can see the Metadata in the
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<filename>meta</filename> directory of the Yocto Project
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<ulink url='http://git.yoctoproject.org/cgit/cgit.cgi'>Source Repositories</ulink>.
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</para></listitem>
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<listitem><para id='build-system-term'>
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<emphasis>OpenEmbedded Build System:</emphasis>
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The build system specific to the Yocto Project.
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The OpenEmbedded build system is based on another project known
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as "Poky", which uses
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<link linkend='bitbake-term'>BitBake</link> as the task
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executor.
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Throughout the Yocto Project documentation set, the
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OpenEmbedded build system is sometimes referred to simply
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as "the build system".
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If other build systems, such as a host or target build system
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are referenced, the documentation clearly states the
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difference.
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<note>
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For some historical information about Poky, see the
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<link linkend='poky'>Poky</link> term.
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</note>
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</para></listitem>
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<listitem><para>
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<emphasis>Package:</emphasis>
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In the context of the Yocto Project, this term refers to a
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recipe's packaged output produced by BitBake (i.e. a
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"baked recipe").
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A package is generally the compiled binaries produced from the
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recipe's sources.
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You "bake" something by running it through BitBake.</para>
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<para>It is worth noting that the term "package" can,
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in general, have subtle meanings.
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For example, the packages referred to in the
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"<link linkend='required-packages-for-the-build-host'>Required Packages for the Build Host</link>"
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section are compiled binaries that, when installed, add
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functionality to your Linux distribution.</para>
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<para>Another point worth noting is that historically within
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the Yocto Project, recipes were referred to as packages - thus,
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the existence of several BitBake variables that are seemingly
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mis-named,
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(e.g. <link linkend='var-PR'><filename>PR</filename></link>,
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<link linkend='var-PV'><filename>PV</filename></link>, and
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<link linkend='var-PE'><filename>PE</filename></link>).
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</para></listitem>
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<listitem><para>
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<emphasis>Package Groups:</emphasis>
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Arbitrary groups of software Recipes.
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You use package groups to hold recipes that, when built,
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usually accomplish a single task.
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For example, a package group could contain the recipes for a
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company's proprietary or value-add software.
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Or, the package group could contain the recipes that enable
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graphics.
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A package group is really just another recipe.
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Because package group files are recipes, they end with the
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<filename>.bb</filename> filename extension.
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</para></listitem>
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<listitem><para id='poky'>
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<emphasis>Poky:</emphasis>
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Poky, which is pronounced <emphasis>Pock</emphasis>-ee,
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is a reference embedded distribution and a reference
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test configuration.
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Poky provides the following:
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<itemizedlist>
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<listitem><para>
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A base-level functional distro used to illustrate
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how to customize a distribution.
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</para></listitem>
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<listitem><para>
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A means by which to test the Yocto Project
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components (i.e. Poky is used to validate
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the Yocto Project).
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</para></listitem>
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<listitem><para>
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A vehicle through which you can download
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the Yocto Project.
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</para></listitem>
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</itemizedlist>
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Poky is not a product level distro.
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Rather, it is a good starting point for customization.
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<note>
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Poky began as an open-source
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project initially developed by OpenedHand.
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OpenedHand developed Poky from the existing
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OpenEmbedded build system to create a commercially
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supportable build system for embedded Linux.
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After Intel Corporation acquired OpenedHand, the
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poky project became the basis for the Yocto Project's
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build system.
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</note>
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</para></listitem>
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<listitem><para>
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<emphasis>Recipe:</emphasis>
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A set of instructions for building packages.
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A recipe describes where you get source code, which patches
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to apply, how to configure the source, how to compile it and so on.
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Recipes also describe dependencies for libraries or for other
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recipes.
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Recipes represent the logical unit of execution, the software
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to build, the images to build, and use the
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<filename>.bb</filename> file extension.
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</para></listitem>
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<listitem><para id='reference-kit-term'>
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<emphasis>Reference Kit:</emphasis>
|
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A working example of a system, which includes a
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<link linkend='board-support-package-bsp-term'>BSP</link>
|
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as well as a
|
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<link linkend='hardware-build-system-term'>build host</link>
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and other components, that can work on specific hardware.
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</para></listitem>
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<listitem>
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<para id='source-directory'>
|
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<emphasis>Source Directory:</emphasis>
|
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This term refers to the directory structure created as a result
|
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of creating a local copy of the <filename>poky</filename> Git
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repository <filename>git://git.yoctoproject.org/poky</filename>
|
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or expanding a released <filename>poky</filename> tarball.
|
|
<note>
|
|
Creating a local copy of the <filename>poky</filename>
|
|
Git repository is the recommended method for setting up
|
|
your Source Directory.
|
|
</note>
|
|
Sometimes you might hear the term "poky directory" used to refer
|
|
to this directory structure.
|
|
<note>
|
|
The OpenEmbedded build system does not support file or
|
|
directory names that contain spaces.
|
|
Be sure that the Source Directory you use does not contain
|
|
these types of names.
|
|
</note></para>
|
|
|
|
<para>The Source Directory contains BitBake, Documentation,
|
|
Metadata and other files that all support the Yocto Project.
|
|
Consequently, you must have the Source Directory in place on
|
|
your development system in order to do any development using
|
|
the Yocto Project.</para>
|
|
|
|
<para>When you create a local copy of the Git repository, you
|
|
can name the repository anything you like.
|
|
Throughout much of the documentation, "poky"
|
|
is used as the name of the top-level folder of the local copy of
|
|
the poky Git repository.
|
|
So, for example, cloning the <filename>poky</filename> Git
|
|
repository results in a local Git repository whose top-level
|
|
folder is also named "poky".</para>
|
|
|
|
<para>While it is not recommended that you use tarball expansion
|
|
to set up the Source Directory, if you do, the top-level
|
|
directory name of the Source Directory is derived from the
|
|
Yocto Project release tarball.
|
|
For example, downloading and unpacking
|
|
<filename>&YOCTO_POKY_TARBALL;</filename> results in a
|
|
Source Directory whose root folder is named
|
|
<filename>&YOCTO_POKY;</filename>.</para>
|
|
|
|
<para>It is important to understand the differences between the
|
|
Source Directory created by unpacking a released tarball as
|
|
compared to cloning
|
|
<filename>git://git.yoctoproject.org/poky</filename>.
|
|
When you unpack a tarball, you have an exact copy of the files
|
|
based on the time of release - a fixed release point.
|
|
Any changes you make to your local files in the Source Directory
|
|
are on top of the release and will remain local only.
|
|
On the other hand, when you clone the <filename>poky</filename>
|
|
Git repository, you have an active development repository with
|
|
access to the upstream repository's branches and tags.
|
|
In this case, any local changes you make to the local
|
|
Source Directory can be later applied to active development
|
|
branches of the upstream <filename>poky</filename> Git
|
|
repository.</para>
|
|
|
|
<para>For more information on concepts related to Git
|
|
repositories, branches, and tags, see the
|
|
"<ulink url='&YOCTO_DOCS_OM_URL;#repositories-tags-and-branches'>Repositories, Tags, and Branches</ulink>"
|
|
section in the Yocto Project Overview and Concepts Manual.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Task:</emphasis>
|
|
A unit of execution for BitBake (e.g.
|
|
<link linkend='ref-tasks-compile'><filename>do_compile</filename></link>,
|
|
<link linkend='ref-tasks-fetch'><filename>do_fetch</filename></link>,
|
|
<link linkend='ref-tasks-patch'><filename>do_patch</filename></link>,
|
|
and so forth).
|
|
</para></listitem>
|
|
<listitem><para id='toaster-term'><emphasis>Toaster:</emphasis>
|
|
A web interface to the Yocto Project's
|
|
<link linkend='build-system-term'>OpenEmbedded Build System</link>.
|
|
The interface enables you to configure and run your builds.
|
|
Information about builds is collected and stored in a database.
|
|
For information on Toaster, see the
|
|
<ulink url='&YOCTO_DOCS_TOAST_URL;'>Toaster User Manual</ulink>.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Upstream:</emphasis>
|
|
A reference to source code or repositories
|
|
that are not local to the development system but located in a
|
|
master area that is controlled by the maintainer of the source
|
|
code.
|
|
For example, in order for a developer to work on a particular
|
|
piece of code, they need to first get a copy of it from an
|
|
"upstream" source.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
</chapter>
|
|
<!--
|
|
vim: expandtab tw=80 ts=4
|
|
-->
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