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Fixes [YOCTO #11630] The section on useing Quilt can be a stand-alone task. I moved it to the "Common Tasks" chapter. (From yocto-docs rev: bb84b88fc8fc7f82e7bbe580d408ae7880f38d8b) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
897 lines
50 KiB
XML
897 lines
50 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='dev-manual-model'>
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<title>Common Development Models</title>
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<para>
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Many development models exist for which you can use the Yocto Project.
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This chapter overviews simple methods that use tools provided by the
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Yocto Project:
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<itemizedlist>
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<listitem><para><emphasis>System Development:</emphasis>
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System Development covers Board Support Package (BSP) development
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and kernel modification or configuration.
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For an example on how to create a BSP, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
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section in the Yocto Project Board Support Package (BSP)
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Developer's Guide.
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For more complete information on how to work with the kernel,
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see the
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<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
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</para></listitem>
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<listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
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Direct modification of temporary source code is a convenient
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development model to quickly iterate and develop towards a
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solution.
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Once you implement the solution, you should of course take
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steps to get the changes upstream and applied in the affected
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recipes.
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</para></listitem>
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<listitem><para><emphasis>Using a Development Shell:</emphasis>
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You can use a
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<link linkend='platdev-appdev-devshell'><filename>devshell</filename></link>
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to efficiently debug
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commands or simply edit packages.
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Working inside a development shell is a quick way to set up the
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OpenEmbedded build environment to work on parts of a project.
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</para></listitem>
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</itemizedlist>
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</para>
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<section id="dev-modifying-source-code">
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<title>Modifying Source Code</title>
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<para>
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A common development workflow consists of modifying project source
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files that are external to the Yocto Project and then integrating
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that project's build output into an image built using the
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OpenEmbedded build system.
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Given this scenario, development engineers typically want to stick
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to their familiar project development tools and methods, which allows
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them to just focus on the project.
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</para>
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<para>
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Several workflows exist that allow you to develop, build, and test
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code that is going to be integrated into an image built using the
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OpenEmbedded build system.
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This section describes two:
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<itemizedlist>
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<listitem><para><emphasis><filename>devtool</filename>:</emphasis>
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A set of tools to aid in working on the source code built by
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the OpenEmbedded build system.
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Section
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"<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
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describes this workflow.
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If you want more information that showcases the workflow, click
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<ulink url='https://drive.google.com/a/linaro.org/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>here</ulink>
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for a presentation by Trevor Woerner that, while somewhat dated,
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provides detailed background information and a complete
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working tutorial.
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</para></listitem>
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<listitem><para><emphasis><ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>:</emphasis>
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A powerful tool that allows you to capture source
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code changes without having a clean source tree.
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While Quilt is not the preferred workflow of the two, this
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section includes it for users that are committed to using
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the tool.
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See the
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"<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
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section for more information.
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</para></listitem>
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</itemizedlist>
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</para>
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<section id='using-devtool-in-your-workflow'>
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<title>Using <filename>devtool</filename> in Your Workflow</title>
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<para>
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As mentioned earlier, <filename>devtool</filename> helps
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you easily develop projects whose build output must be part of
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an image built using the OpenEmbedded build system.
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</para>
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<para>
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Three entry points exist that allow you to develop using
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<filename>devtool</filename>:
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<itemizedlist>
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<listitem><para><emphasis><filename>devtool add</filename></emphasis>
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</para></listitem>
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<listitem><para><emphasis><filename>devtool modify</filename></emphasis>
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</para></listitem>
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<listitem><para><emphasis><filename>devtool upgrade</filename></emphasis>
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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The remainder of this section presents these workflows.
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See the
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"<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename> Quick Reference</ulink>"
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in the Yocto Project Reference Manual for a
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<filename>devtool</filename> quick reference.
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</para>
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<section id='use-devtool-to-integrate-new-code'>
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<title>Use <filename>devtool add</filename> to Add an Application</title>
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<para>
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The <filename>devtool add</filename> command generates
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a new recipe based on existing source code.
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This command takes advantage of the
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<ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
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layer that many <filename>devtool</filename> commands
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use.
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The command is flexible enough to allow you to extract source
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code into both the workspace or a separate local Git repository
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and to use existing code that does not need to be extracted.
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</para>
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<para>
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Depending on your particular scenario, the arguments and options
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you use with <filename>devtool add</filename> form different
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combinations.
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The following diagram shows common development flows
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you would use with the <filename>devtool add</filename>
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command:
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</para>
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<para>
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<imagedata fileref="figures/devtool-add-flow.png" align="center" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Generating the New Recipe</emphasis>:
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The top part of the flow shows three scenarios by which
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you could use <filename>devtool add</filename> to
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generate a recipe based on existing source code.</para>
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<para>In a shared development environment, it is
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typical where other developers are responsible for
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various areas of source code.
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As a developer, you are probably interested in using
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that source code as part of your development using
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the Yocto Project.
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All you need is access to the code, a recipe, and a
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controlled area in which to do your work.</para>
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<para>Within the diagram, three possible scenarios
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feed into the <filename>devtool add</filename> workflow:
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<itemizedlist>
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<listitem><para><emphasis>Left</emphasis>:
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The left scenario represents a common situation
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where the source code does not exist locally
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and needs to be extracted.
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In this situation, you just let it get
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extracted to the default workspace - you do not
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want it in some specific location outside of the
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workspace.
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Thus, everything you need will be located in the
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workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe fetchuri</replaceable>
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</literallayout>
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With this command, <filename>devtool</filename>
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creates a recipe and an append file in the
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workspace as well as extracts the upstream
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source files into a local Git repository also
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within the <filename>sources</filename> folder.
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</para></listitem>
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<listitem><para><emphasis>Middle</emphasis>:
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The middle scenario also represents a situation where
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the source code does not exist locally.
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In this case, the code is again upstream
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and needs to be extracted to some
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local area - this time outside of the default
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workspace.
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If required, <filename>devtool</filename>
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always creates
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a Git repository locally during the extraction.
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Furthermore, the first positional argument
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<replaceable>srctree</replaceable> in this case
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identifies where the
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<filename>devtool add</filename> command
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will locate the extracted code outside of the
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workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree fetchuri</replaceable>
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</literallayout>
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In summary, the source code is pulled from
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<replaceable>fetchuri</replaceable> and extracted
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into the location defined by
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<replaceable>srctree</replaceable> as a local
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Git repository.</para>
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<para>Within workspace, <filename>devtool</filename>
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creates both the recipe and an append file
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for the recipe.
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</para></listitem>
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<listitem><para><emphasis>Right</emphasis>:
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The right scenario represents a situation
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where the source tree (srctree) has been
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previously prepared outside of the
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<filename>devtool</filename> workspace.
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</para>
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<para>The following command names the recipe
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and identifies where the existing source tree
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is located:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree</replaceable>
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</literallayout>
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The command examines the source code and creates
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a recipe for it placing the recipe into the
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workspace.</para>
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<para>Because the extracted source code already exists,
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<filename>devtool</filename> does not try to
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relocate it into the workspace - just the new
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the recipe is placed in the workspace.</para>
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<para>Aside from a recipe folder, the command
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also creates an append folder and places an initial
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<filename>*.bbappend</filename> within.
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para><emphasis>Edit the Recipe</emphasis>:
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At this point, you can use <filename>devtool edit-recipe</filename>
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to open up the editor as defined by the
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<filename>$EDITOR</filename> environment variable
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and modify the file:
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<literallayout class='monospaced'>
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$ devtool edit-recipe <replaceable>recipe</replaceable>
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</literallayout>
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From within the editor, you can make modifications to the
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recipe that take affect when you build it later.
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</para></listitem>
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<listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
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At this point in the flow, the next step you
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take depends on what you are going to do with
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the new code.</para>
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<para>If you need to take the build output and eventually
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move it to the target hardware, you would use
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<filename>devtool build</filename>:
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<literallayout class='monospaced'>
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$ devtool build <replaceable>recipe</replaceable>
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</literallayout></para>
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<para>On the other hand, if you want an image to
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contain the recipe's packages for immediate deployment
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onto a device (e.g. for testing purposes), you can use
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the <filename>devtool build-image</filename> command:
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<literallayout class='monospaced'>
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$ devtool build-image <replaceable>image</replaceable>
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</literallayout>
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</para></listitem>
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<listitem><para><emphasis>Deploy the Build Output</emphasis>:
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When you use the <filename>devtool build</filename>
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command to build out your recipe, you probably want to
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see if the resulting build output works as expected on target
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hardware.
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<note>
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This step assumes you have a previously built
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image that is already either running in QEMU or
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running on actual hardware.
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Also, it is assumed that for deployment of the image
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to the target, SSH is installed in the image and if
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the image is running on real hardware that you have
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network access to and from your development machine.
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</note>
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You can deploy your build output to that target hardware by
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using the <filename>devtool deploy-target</filename> command:
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<literallayout class='monospaced'>
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$ devtool deploy-target <replaceable>recipe target</replaceable>
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</literallayout>
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The <replaceable>target</replaceable> is a live target machine
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running as an SSH server.</para>
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<para>You can, of course, also deploy the image you build
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using the <filename>devtool build-image</filename> command
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to actual hardware.
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However, <filename>devtool</filename> does not provide a
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specific command that allows you to do this.
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</para></listitem>
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<listitem><para>
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<emphasis>Finish Your Work With the Recipe</emphasis>:
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The <filename>devtool finish</filename> command creates
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any patches corresponding to commits in the local
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Git repository, moves the new recipe to a more permanent
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layer, and then resets the recipe so that the recipe is
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built normally rather than from the workspace.
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<literallayout class='monospaced'>
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$ devtool finish <replaceable>recipe layer</replaceable>
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</literallayout>
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<note>
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Any changes you want to turn into patches must be
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committed to the Git repository in the source tree.
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</note></para>
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<para>As mentioned, the <filename>devtool finish</filename>
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command moves the final recipe to its permanent layer.
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</para>
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<para>As a final process of the
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<filename>devtool finish</filename> command, the state
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of the standard layers and the upstream source is
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restored so that you can build the recipe from those
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areas rather than the workspace.
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<note>
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You can use the <filename>devtool reset</filename>
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command to put things back should you decide you
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do not want to proceed with your work.
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If you do use this command, realize that the source
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tree is preserved.
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</note>
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</para></listitem>
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</orderedlist>
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</para>
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</section>
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<section id='devtool-use-devtool-modify-to-enable-work-on-code-associated-with-an-existing-recipe'>
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<title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
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<para>
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The <filename>devtool modify</filename> command prepares the
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way to work on existing code that already has a recipe in
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place.
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The command is flexible enough to allow you to extract code,
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specify the existing recipe, and keep track of and gather any
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patch files from other developers that are
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associated with the code.
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</para>
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<para>
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Depending on your particular scenario, the arguments and options
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you use with <filename>devtool modify</filename> form different
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combinations.
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The following diagram shows common development flows
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you would use with the <filename>devtool modify</filename>
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command:
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</para>
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<para>
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<imagedata fileref="figures/devtool-modify-flow.png" align="center" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
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The top part of the flow shows three scenarios by which
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you could use <filename>devtool modify</filename> to
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prepare to work on source files.
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Each scenario assumes the following:
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<itemizedlist>
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<listitem><para>The recipe exists in some layer external
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to the <filename>devtool</filename> workspace.
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</para></listitem>
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<listitem><para>The source files exist upstream in an
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un-extracted state or locally in a previously
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extracted state.
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</para></listitem>
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</itemizedlist>
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The typical situation is where another developer has
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created some layer for use with the Yocto Project and
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their recipe already resides in that layer.
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Furthermore, their source code is readily available
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either upstream or locally.
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<itemizedlist>
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<listitem><para><emphasis>Left</emphasis>:
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The left scenario represents a common situation
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where the source code does not exist locally
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and needs to be extracted.
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In this situation, the source is extracted
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into the default workspace location.
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The recipe, in this scenario, is in its own
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layer outside the workspace
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(i.e.
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<filename>meta-</filename><replaceable>layername</replaceable>).
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</para>
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<para>The following command identifies the recipe
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and by default extracts the source files:
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<literallayout class='monospaced'>
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$ devtool modify <replaceable>recipe</replaceable>
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</literallayout>
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Once <filename>devtool</filename>locates the recipe,
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it uses the
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
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variable to locate the source code and
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any local patch files from other developers are
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located.
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<note>
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You cannot provide an URL for
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<replaceable>srctree</replaceable> when using the
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<filename>devtool modify</filename> command.
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</note>
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With this scenario, however, since no
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<replaceable>srctree</replaceable> argument exists, the
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<filename>devtool modify</filename> command by default
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extracts the source files to a Git structure.
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Furthermore, the location for the extracted source is the
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default area within the workspace.
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The result is that the command sets up both the source
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code and an append file within the workspace with the
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recipe remaining in its original location.
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</para></listitem>
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<listitem><para><emphasis>Middle</emphasis>:
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The middle scenario represents a situation where
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the source code also does not exist locally.
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In this case, the code is again upstream
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and needs to be extracted to some
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local area as a Git repository.
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The recipe, in this scenario, is again in its own
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layer outside the workspace.</para>
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<para>The following command tells
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<filename>devtool</filename> what recipe with
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which to work and, in this case, identifies a local
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area for the extracted source files that is outside
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of the default workspace:
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<literallayout class='monospaced'>
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$ devtool modify <replaceable>recipe srctree</replaceable>
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</literallayout>
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As with all extractions, the command uses
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the recipe's <filename>SRC_URI</filename> to locate the
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source files.
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Once the files are located, the command by default
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extracts them.
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Providing the <replaceable>srctree</replaceable>
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argument instructs <filename>devtool</filename> where
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to place the extracted source.</para>
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<para>Within workspace, <filename>devtool</filename>
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creates an append file for the recipe.
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The recipe remains in its original location but
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the source files are extracted to the location you
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provided with <replaceable>srctree</replaceable>.
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</para></listitem>
|
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<listitem><para><emphasis>Right</emphasis>:
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The right scenario represents a situation
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where the source tree
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(<replaceable>srctree</replaceable>) exists as a
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previously extracted Git structure outside of
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the <filename>devtool</filename> workspace.
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In this example, the recipe also exists
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elsewhere in its own layer.
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</para>
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<para>The following command tells
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<filename>devtool</filename> the recipe
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with which to work, uses the "-n" option to indicate
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source does not need to be extracted, and uses
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<replaceable>srctree</replaceable> to point to the
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previously extracted source files:
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<literallayout class='monospaced'>
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$ devtool modify -n <replaceable>recipe srctree</replaceable>
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</literallayout>
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</para>
|
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<para>Once the command finishes, it creates only
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an append file for the recipe in the workspace.
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The recipe and the source code remain in their
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|
original locations.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Edit the Source</emphasis>:
|
|
Once you have used the <filename>devtool modify</filename>
|
|
command, you are free to make changes to the source
|
|
files.
|
|
You can use any editor you like to make and save
|
|
your source code modifications.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Build the Recipe</emphasis>:
|
|
Once you have updated the source files, you can build
|
|
the recipe.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
|
|
When you use the <filename>devtool build</filename>
|
|
command to build out your recipe, you probably want to see
|
|
if the resulting build output works as expected on target
|
|
hardware.
|
|
<note>
|
|
This step assumes you have a previously built
|
|
image that is already either running in QEMU or
|
|
running on actual hardware.
|
|
Also, it is assumed that for deployment of the image
|
|
to the target, SSH is installed in the image and if
|
|
the image is running on real hardware that you have
|
|
network access to and from your development machine.
|
|
</note>
|
|
You can deploy your build output to that target hardware by
|
|
using the <filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target machine
|
|
running as an SSH server.</para>
|
|
|
|
<para>You can, of course, also deploy the image you build
|
|
using the <filename>devtool build-image</filename> command
|
|
to actual hardware.
|
|
However, <filename>devtool</filename> does not provide a
|
|
specific command that allows you to do this.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, updates the recipe to point to them
|
|
(or creates a <filename>.bbappend</filename> file to do
|
|
so, depending on the specified destination layer), and
|
|
then resets the recipe so that the recipe is built normally
|
|
rather than from the workspace.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
committed to the Git repository in the source tree.
|
|
</note></para>
|
|
|
|
<para>Because there is no need to move the recipe,
|
|
<filename>devtool finish</filename> either updates the
|
|
original recipe in the original layer or the command
|
|
creates a <filename>.bbappend</filename> in a different
|
|
layer as provided by <replaceable>layer</replaceable>.
|
|
</para>
|
|
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
|
|
<title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
|
|
|
|
<para>
|
|
The <filename>devtool upgrade</filename> command updates
|
|
an existing recipe so that you can build it for an updated
|
|
set of source files.
|
|
The command is flexible enough to allow you to specify
|
|
source code revision and versioning schemes, extract code into
|
|
or out of the <filename>devtool</filename> workspace, and
|
|
work with any source file forms that the fetchers support.
|
|
</para>
|
|
|
|
<para>
|
|
The following diagram shows the common development flow
|
|
you would use with the <filename>devtool upgrade</filename>
|
|
command:
|
|
</para>
|
|
|
|
<para>
|
|
<imagedata fileref="figures/devtool-upgrade-flow.png" align="center" />
|
|
</para>
|
|
|
|
<para>
|
|
<orderedlist>
|
|
<listitem><para><emphasis>Initiate the Upgrade</emphasis>:
|
|
The top part of the flow shows a typical scenario by which
|
|
you could use <filename>devtool upgrade</filename>.
|
|
The following conditions exist:
|
|
<itemizedlist>
|
|
<listitem><para>The recipe exists in some layer external
|
|
to the <filename>devtool</filename> workspace.
|
|
</para></listitem>
|
|
<listitem><para>The source files for the new release
|
|
exist adjacent to the same location pointed to by
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
in the recipe (e.g. a tarball with the new version
|
|
number in the name, or as a different revision in
|
|
the upstream Git repository).
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
A common situation is where third-party software has
|
|
undergone a revision so that it has been upgraded.
|
|
The recipe you have access to is likely in your own layer.
|
|
Thus, you need to upgrade the recipe to use the
|
|
newer version of the software:
|
|
<literallayout class='monospaced'>
|
|
$ devtool upgrade -V <replaceable>version recipe</replaceable>
|
|
</literallayout>
|
|
By default, the <filename>devtool upgrade</filename> command
|
|
extracts source code into the <filename>sources</filename>
|
|
directory in the workspace.
|
|
If you want the code extracted to any other location, you
|
|
need to provide the <replaceable>srctree</replaceable>
|
|
positional argument with the command as follows:
|
|
<literallayout class='monospaced'>
|
|
$ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
|
|
</literallayout>
|
|
Also, in this example, the "-V" option is used to specify
|
|
the new version.
|
|
If the source files pointed to by the
|
|
<filename>SRC_URI</filename> statement in the recipe are
|
|
in a Git repository, you must provide the "-S" option and
|
|
specify a revision for the software.</para>
|
|
|
|
<para>Once <filename>devtool</filename> locates the recipe,
|
|
it uses the <filename>SRC_URI</filename> variable to locate
|
|
the source code and any local patch files from other
|
|
developers are located.
|
|
The result is that the command sets up the source
|
|
code, the new version of the recipe, and an append file
|
|
all within the workspace.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
|
|
At this point, there could be some conflicts due to the
|
|
software being upgraded to a new version.
|
|
This would occur if your recipe specifies some patch files in
|
|
<filename>SRC_URI</filename> that conflict with changes
|
|
made in the new version of the software.
|
|
If this is the case, you need to resolve the conflicts
|
|
by editing the source and following the normal
|
|
<filename>git rebase</filename> conflict resolution
|
|
process.</para>
|
|
|
|
<para>Before moving onto the next step, be sure to resolve any
|
|
such conflicts created through use of a newer or different
|
|
version of the software.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Build the Recipe</emphasis>:
|
|
Once you have your recipe in order, you can build it.
|
|
You can either use <filename>devtool build</filename> or
|
|
<filename>bitbake</filename>.
|
|
Either method produces build output that is stored
|
|
in
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
|
|
When you use the <filename>devtool build</filename>
|
|
command or <filename>bitbake</filename> to build out your
|
|
recipe, you probably want to see if the resulting build
|
|
output works as expected on target hardware.
|
|
<note>
|
|
This step assumes you have a previously built
|
|
image that is already either running in QEMU or
|
|
running on actual hardware.
|
|
Also, it is assumed that for deployment of the image
|
|
to the target, SSH is installed in the image and if
|
|
the image is running on real hardware that you have
|
|
network access to and from your development machine.
|
|
</note>
|
|
You can deploy your build output to that target hardware by
|
|
using the <filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target machine
|
|
running as an SSH server.</para>
|
|
|
|
<para>You can, of course, also deploy the image you build
|
|
using the <filename>devtool build-image</filename> command
|
|
to actual hardware.
|
|
However, <filename>devtool</filename> does not provide a
|
|
specific command that allows you to do this.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, moves the new recipe to a more permanent
|
|
layer, and then resets the recipe so that the recipe is
|
|
built normally rather than from the workspace.
|
|
If you specify a destination layer that is the same as
|
|
the original source, then the old version of the
|
|
recipe and associated files will be removed prior to
|
|
adding the new version.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
committed to the Git repository in the source tree.
|
|
</note></para>
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="platdev-appdev-devshell">
|
|
<title>Using a Development Shell</title>
|
|
|
|
<para>
|
|
When debugging certain commands or even when just editing packages,
|
|
<filename>devshell</filename> can be a useful tool.
|
|
When you invoke <filename>devshell</filename>, all tasks up to and
|
|
including
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
|
|
are run for the specified target.
|
|
Then, a new terminal is opened and you are placed in
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>,
|
|
the source directory.
|
|
In the new terminal, all the OpenEmbedded build-related environment variables are
|
|
still defined so you can use commands such as <filename>configure</filename> and
|
|
<filename>make</filename>.
|
|
The commands execute just as if the OpenEmbedded build system were executing them.
|
|
Consequently, working this way can be helpful when debugging a build or preparing
|
|
software to be used with the OpenEmbedded build system.
|
|
</para>
|
|
|
|
<para>
|
|
Following is an example that uses <filename>devshell</filename> on a target named
|
|
<filename>matchbox-desktop</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake matchbox-desktop -c devshell
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
|
|
The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
|
|
variable controls what type of shell is opened.
|
|
</para>
|
|
|
|
<para>
|
|
For spawned terminals, the following occurs:
|
|
<itemizedlist>
|
|
<listitem><para>The <filename>PATH</filename> variable includes the
|
|
cross-toolchain.</para></listitem>
|
|
<listitem><para>The <filename>pkgconfig</filename> variables find the correct
|
|
<filename>.pc</filename> files.</para></listitem>
|
|
<listitem><para>The <filename>configure</filename> command finds the
|
|
Yocto Project site files as well as any other necessary files.</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
<para>
|
|
Within this environment, you can run configure or compile
|
|
commands as if they were being run by
|
|
the OpenEmbedded build system itself.
|
|
As noted earlier, the working directory also automatically changes to the
|
|
Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
|
|
</para>
|
|
|
|
<para>
|
|
To manually run a specific task using <filename>devshell</filename>,
|
|
run the corresponding <filename>run.*</filename> script in
|
|
the
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/temp</filename>
|
|
directory (e.g.,
|
|
<filename>run.do_configure.</filename><replaceable>pid</replaceable>).
|
|
If a task's script does not exist, which would be the case if the task was
|
|
skipped by way of the sstate cache, you can create the task by first running
|
|
it outside of the <filename>devshell</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake -c <replaceable>task</replaceable>
|
|
</literallayout>
|
|
<note><title>Notes</title>
|
|
<itemizedlist>
|
|
<listitem><para>Execution of a task's <filename>run.*</filename>
|
|
script and BitBake's execution of a task are identical.
|
|
In other words, running the script re-runs the task
|
|
just as it would be run using the
|
|
<filename>bitbake -c</filename> command.
|
|
</para></listitem>
|
|
<listitem><para>Any <filename>run.*</filename> file that does not
|
|
have a <filename>.pid</filename> extension is a
|
|
symbolic link (symlink) to the most recent version of that
|
|
file.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
Remember, that the <filename>devshell</filename> is a mechanism that allows
|
|
you to get into the BitBake task execution environment.
|
|
And as such, all commands must be called just as BitBake would call them.
|
|
That means you need to provide the appropriate options for
|
|
cross-compilation and so forth as applicable.
|
|
</para>
|
|
|
|
<para>
|
|
When you are finished using <filename>devshell</filename>, exit the shell
|
|
or close the terminal window.
|
|
</para>
|
|
|
|
<note><title>Notes</title>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
It is worth remembering that when using <filename>devshell</filename>
|
|
you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
|
|
instead of just using <filename>gcc</filename>.
|
|
The same applies to other applications such as <filename>binutils</filename>,
|
|
<filename>libtool</filename> and so forth.
|
|
BitBake sets up environment variables such as <filename>CC</filename>
|
|
to assist applications, such as <filename>make</filename> to find the correct tools.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
It is also worth noting that <filename>devshell</filename> still works over
|
|
X11 forwarding and similar situations.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</note>
|
|
</section>
|
|
|
|
<section id="platdev-appdev-devpyshell">
|
|
<title>Using a Development Python Shell</title>
|
|
|
|
<para>
|
|
Similar to working within a development shell as described in
|
|
the previous section, you can also spawn and work within an
|
|
interactive Python development shell.
|
|
When debugging certain commands or even when just editing packages,
|
|
<filename>devpyshell</filename> can be a useful tool.
|
|
When you invoke <filename>devpyshell</filename>, all tasks up to and
|
|
including
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
|
|
are run for the specified target.
|
|
Then a new terminal is opened.
|
|
Additionally, key Python objects and code are available in the same
|
|
way they are to BitBake tasks, in particular, the data store 'd'.
|
|
So, commands such as the following are useful when exploring the data
|
|
store and running functions:
|
|
<literallayout class='monospaced'>
|
|
pydevshell> d.getVar("STAGING_DIR", True)
|
|
'/media/build1/poky/build/tmp/sysroots'
|
|
pydevshell> d.getVar("STAGING_DIR", False)
|
|
'${TMPDIR}/sysroots'
|
|
pydevshell> d.setVar("FOO", "bar")
|
|
pydevshell> d.getVar("FOO", True)
|
|
'bar'
|
|
pydevshell> d.delVar("FOO")
|
|
pydevshell> d.getVar("FOO", True)
|
|
pydevshell> bb.build.exec_func("do_unpack", d)
|
|
pydevshell>
|
|
</literallayout>
|
|
The commands execute just as if the OpenEmbedded build system were executing them.
|
|
Consequently, working this way can be helpful when debugging a build or preparing
|
|
software to be used with the OpenEmbedded build system.
|
|
</para>
|
|
|
|
<para>
|
|
Following is an example that uses <filename>devpyshell</filename> on a target named
|
|
<filename>matchbox-desktop</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake matchbox-desktop -c devpyshell
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
This command spawns a terminal and places you in an interactive
|
|
Python interpreter within the OpenEmbedded build environment.
|
|
The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
|
|
variable controls what type of shell is opened.
|
|
</para>
|
|
|
|
<para>
|
|
When you are finished using <filename>devpyshell</filename>, you
|
|
can exit the shell either by using Ctrl+d or closing the terminal
|
|
window.
|
|
</para>
|
|
</section>
|
|
|
|
</chapter>
|