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Fixes [YOCTO #11630] The overview section of modifying the kernel needed to be in the kernel-dev manual and not in the dev-manual. I moved it and took care of all the links and external references throughout the YP doc set. One figure was involved that had to be moved to the figures folder in kernel-dev from dev-manual. That is why the Makefile had to be edited. (From yocto-docs rev: 3a704b64544678785b883f82d6e82aedac6790c5) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
1101 lines
61 KiB
XML
1101 lines
61 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='dev-manual-model'>
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<title>Common Development Models</title>
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<para>
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Many development models exist for which you can use the Yocto Project.
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This chapter overviews simple methods that use tools provided by the
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Yocto Project:
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<itemizedlist>
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<listitem><para><emphasis>System Development:</emphasis>
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System Development covers Board Support Package (BSP) development
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and kernel modification or configuration.
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For an example on how to create a BSP, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
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section in the Yocto Project Board Support Package (BSP)
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Developer's Guide.
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For more complete information on how to work with the kernel,
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see the
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<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
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</para></listitem>
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<listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
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Direct modification of temporary source code is a convenient
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development model to quickly iterate and develop towards a
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solution.
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Once you implement the solution, you should of course take
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steps to get the changes upstream and applied in the affected
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recipes.
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</para></listitem>
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<listitem><para><emphasis>Using a Development Shell:</emphasis>
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You can use a
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<link linkend='platdev-appdev-devshell'><filename>devshell</filename></link>
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to efficiently debug
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commands or simply edit packages.
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Working inside a development shell is a quick way to set up the
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OpenEmbedded build environment to work on parts of a project.
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</para></listitem>
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</itemizedlist>
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</para>
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<section id="dev-modifying-source-code">
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<title>Modifying Source Code</title>
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<para>
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A common development workflow consists of modifying project source
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files that are external to the Yocto Project and then integrating
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that project's build output into an image built using the
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OpenEmbedded build system.
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Given this scenario, development engineers typically want to stick
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to their familiar project development tools and methods, which allows
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them to just focus on the project.
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</para>
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<para>
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Several workflows exist that allow you to develop, build, and test
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code that is going to be integrated into an image built using the
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OpenEmbedded build system.
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This section describes two:
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<itemizedlist>
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<listitem><para><emphasis><filename>devtool</filename>:</emphasis>
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A set of tools to aid in working on the source code built by
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the OpenEmbedded build system.
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Section
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"<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
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describes this workflow.
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If you want more information that showcases the workflow, click
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<ulink url='https://drive.google.com/a/linaro.org/file/d/0B3KGzY5fW7laTDVxUXo3UDRvd2s/view'>here</ulink>
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for a presentation by Trevor Woerner that, while somewhat dated,
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provides detailed background information and a complete
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working tutorial.
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</para></listitem>
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<listitem><para><emphasis><ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>:</emphasis>
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A powerful tool that allows you to capture source
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code changes without having a clean source tree.
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While Quilt is not the preferred workflow of the two, this
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section includes it for users that are committed to using
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the tool.
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See the
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"<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
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section for more information.
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</para></listitem>
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</itemizedlist>
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</para>
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<section id='using-devtool-in-your-workflow'>
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<title>Using <filename>devtool</filename> in Your Workflow</title>
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<para>
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As mentioned earlier, <filename>devtool</filename> helps
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you easily develop projects whose build output must be part of
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an image built using the OpenEmbedded build system.
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</para>
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<para>
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Three entry points exist that allow you to develop using
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<filename>devtool</filename>:
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<itemizedlist>
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<listitem><para><emphasis><filename>devtool add</filename></emphasis>
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</para></listitem>
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<listitem><para><emphasis><filename>devtool modify</filename></emphasis>
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</para></listitem>
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<listitem><para><emphasis><filename>devtool upgrade</filename></emphasis>
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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The remainder of this section presents these workflows.
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See the
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"<ulink url='&YOCTO_DOCS_REF_URL;#ref-devtool-reference'><filename>devtool</filename> Quick Reference</ulink>"
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in the Yocto Project Reference Manual for a
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<filename>devtool</filename> quick reference.
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</para>
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<section id='use-devtool-to-integrate-new-code'>
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<title>Use <filename>devtool add</filename> to Add an Application</title>
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<para>
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The <filename>devtool add</filename> command generates
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a new recipe based on existing source code.
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This command takes advantage of the
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<ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
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layer that many <filename>devtool</filename> commands
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use.
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The command is flexible enough to allow you to extract source
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code into both the workspace or a separate local Git repository
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and to use existing code that does not need to be extracted.
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</para>
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<para>
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Depending on your particular scenario, the arguments and options
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you use with <filename>devtool add</filename> form different
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combinations.
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The following diagram shows common development flows
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you would use with the <filename>devtool add</filename>
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command:
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</para>
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<para>
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<imagedata fileref="figures/devtool-add-flow.png" align="center" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Generating the New Recipe</emphasis>:
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The top part of the flow shows three scenarios by which
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you could use <filename>devtool add</filename> to
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generate a recipe based on existing source code.</para>
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<para>In a shared development environment, it is
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typical where other developers are responsible for
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various areas of source code.
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As a developer, you are probably interested in using
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that source code as part of your development using
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the Yocto Project.
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All you need is access to the code, a recipe, and a
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controlled area in which to do your work.</para>
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<para>Within the diagram, three possible scenarios
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feed into the <filename>devtool add</filename> workflow:
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<itemizedlist>
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<listitem><para><emphasis>Left</emphasis>:
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The left scenario represents a common situation
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where the source code does not exist locally
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and needs to be extracted.
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In this situation, you just let it get
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extracted to the default workspace - you do not
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want it in some specific location outside of the
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workspace.
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Thus, everything you need will be located in the
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workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe fetchuri</replaceable>
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</literallayout>
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With this command, <filename>devtool</filename>
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creates a recipe and an append file in the
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workspace as well as extracts the upstream
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source files into a local Git repository also
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within the <filename>sources</filename> folder.
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</para></listitem>
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<listitem><para><emphasis>Middle</emphasis>:
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The middle scenario also represents a situation where
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the source code does not exist locally.
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In this case, the code is again upstream
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and needs to be extracted to some
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local area - this time outside of the default
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workspace.
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If required, <filename>devtool</filename>
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always creates
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a Git repository locally during the extraction.
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Furthermore, the first positional argument
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<replaceable>srctree</replaceable> in this case
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identifies where the
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<filename>devtool add</filename> command
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will locate the extracted code outside of the
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workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree fetchuri</replaceable>
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</literallayout>
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In summary, the source code is pulled from
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<replaceable>fetchuri</replaceable> and extracted
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into the location defined by
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<replaceable>srctree</replaceable> as a local
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Git repository.</para>
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<para>Within workspace, <filename>devtool</filename>
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creates both the recipe and an append file
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for the recipe.
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</para></listitem>
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<listitem><para><emphasis>Right</emphasis>:
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The right scenario represents a situation
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where the source tree (srctree) has been
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previously prepared outside of the
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<filename>devtool</filename> workspace.
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</para>
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<para>The following command names the recipe
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and identifies where the existing source tree
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is located:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree</replaceable>
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</literallayout>
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The command examines the source code and creates
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a recipe for it placing the recipe into the
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workspace.</para>
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<para>Because the extracted source code already exists,
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<filename>devtool</filename> does not try to
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relocate it into the workspace - just the new
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the recipe is placed in the workspace.</para>
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<para>Aside from a recipe folder, the command
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also creates an append folder and places an initial
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<filename>*.bbappend</filename> within.
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para><emphasis>Edit the Recipe</emphasis>:
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At this point, you can use <filename>devtool edit-recipe</filename>
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to open up the editor as defined by the
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<filename>$EDITOR</filename> environment variable
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and modify the file:
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<literallayout class='monospaced'>
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$ devtool edit-recipe <replaceable>recipe</replaceable>
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</literallayout>
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From within the editor, you can make modifications to the
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recipe that take affect when you build it later.
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</para></listitem>
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<listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
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At this point in the flow, the next step you
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take depends on what you are going to do with
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the new code.</para>
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<para>If you need to take the build output and eventually
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move it to the target hardware, you would use
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<filename>devtool build</filename>:
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<literallayout class='monospaced'>
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$ devtool build <replaceable>recipe</replaceable>
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</literallayout></para>
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<para>On the other hand, if you want an image to
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contain the recipe's packages for immediate deployment
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onto a device (e.g. for testing purposes), you can use
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the <filename>devtool build-image</filename> command:
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<literallayout class='monospaced'>
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$ devtool build-image <replaceable>image</replaceable>
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</literallayout>
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</para></listitem>
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<listitem><para><emphasis>Deploy the Build Output</emphasis>:
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When you use the <filename>devtool build</filename>
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command to build out your recipe, you probably want to
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see if the resulting build output works as expected on target
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hardware.
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<note>
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This step assumes you have a previously built
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image that is already either running in QEMU or
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running on actual hardware.
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Also, it is assumed that for deployment of the image
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to the target, SSH is installed in the image and if
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the image is running on real hardware that you have
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network access to and from your development machine.
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</note>
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You can deploy your build output to that target hardware by
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using the <filename>devtool deploy-target</filename> command:
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<literallayout class='monospaced'>
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$ devtool deploy-target <replaceable>recipe target</replaceable>
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</literallayout>
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The <replaceable>target</replaceable> is a live target machine
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running as an SSH server.</para>
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<para>You can, of course, also deploy the image you build
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using the <filename>devtool build-image</filename> command
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to actual hardware.
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However, <filename>devtool</filename> does not provide a
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specific command that allows you to do this.
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</para></listitem>
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<listitem><para>
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<emphasis>Finish Your Work With the Recipe</emphasis>:
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The <filename>devtool finish</filename> command creates
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any patches corresponding to commits in the local
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Git repository, moves the new recipe to a more permanent
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layer, and then resets the recipe so that the recipe is
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built normally rather than from the workspace.
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<literallayout class='monospaced'>
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$ devtool finish <replaceable>recipe layer</replaceable>
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</literallayout>
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<note>
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Any changes you want to turn into patches must be
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committed to the Git repository in the source tree.
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</note></para>
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<para>As mentioned, the <filename>devtool finish</filename>
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command moves the final recipe to its permanent layer.
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</para>
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<para>As a final process of the
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<filename>devtool finish</filename> command, the state
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of the standard layers and the upstream source is
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restored so that you can build the recipe from those
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areas rather than the workspace.
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<note>
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You can use the <filename>devtool reset</filename>
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command to put things back should you decide you
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do not want to proceed with your work.
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If you do use this command, realize that the source
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tree is preserved.
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</note>
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</para></listitem>
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</orderedlist>
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</para>
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</section>
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<section id='devtool-use-devtool-modify-to-enable-work-on-code-associated-with-an-existing-recipe'>
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<title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
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<para>
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The <filename>devtool modify</filename> command prepares the
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way to work on existing code that already has a recipe in
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place.
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The command is flexible enough to allow you to extract code,
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specify the existing recipe, and keep track of and gather any
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patch files from other developers that are
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associated with the code.
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</para>
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<para>
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Depending on your particular scenario, the arguments and options
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you use with <filename>devtool modify</filename> form different
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combinations.
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The following diagram shows common development flows
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you would use with the <filename>devtool modify</filename>
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command:
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</para>
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<para>
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<imagedata fileref="figures/devtool-modify-flow.png" align="center" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
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The top part of the flow shows three scenarios by which
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you could use <filename>devtool modify</filename> to
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prepare to work on source files.
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Each scenario assumes the following:
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<itemizedlist>
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<listitem><para>The recipe exists in some layer external
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to the <filename>devtool</filename> workspace.
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</para></listitem>
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<listitem><para>The source files exist upstream in an
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un-extracted state or locally in a previously
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extracted state.
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</para></listitem>
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</itemizedlist>
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The typical situation is where another developer has
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created some layer for use with the Yocto Project and
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their recipe already resides in that layer.
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Furthermore, their source code is readily available
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either upstream or locally.
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<itemizedlist>
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<listitem><para><emphasis>Left</emphasis>:
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The left scenario represents a common situation
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where the source code does not exist locally
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and needs to be extracted.
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In this situation, the source is extracted
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into the default workspace location.
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The recipe, in this scenario, is in its own
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layer outside the workspace
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(i.e.
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<filename>meta-</filename><replaceable>layername</replaceable>).
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</para>
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<para>The following command identifies the recipe
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and by default extracts the source files:
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<literallayout class='monospaced'>
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$ devtool modify <replaceable>recipe</replaceable>
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</literallayout>
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Once <filename>devtool</filename>locates the recipe,
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it uses the
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
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variable to locate the source code and
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any local patch files from other developers are
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located.
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<note>
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You cannot provide an URL for
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<replaceable>srctree</replaceable> when using the
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<filename>devtool modify</filename> command.
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</note>
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With this scenario, however, since no
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<replaceable>srctree</replaceable> argument exists, the
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<filename>devtool modify</filename> command by default
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extracts the source files to a Git structure.
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Furthermore, the location for the extracted source is the
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default area within the workspace.
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The result is that the command sets up both the source
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code and an append file within the workspace with the
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recipe remaining in its original location.
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</para></listitem>
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<listitem><para><emphasis>Middle</emphasis>:
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The middle scenario represents a situation where
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the source code also does not exist locally.
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In this case, the code is again upstream
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and needs to be extracted to some
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local area as a Git repository.
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The recipe, in this scenario, is again in its own
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layer outside the workspace.</para>
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<para>The following command tells
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<filename>devtool</filename> what recipe with
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which to work and, in this case, identifies a local
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area for the extracted source files that is outside
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of the default workspace:
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<literallayout class='monospaced'>
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$ devtool modify <replaceable>recipe srctree</replaceable>
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</literallayout>
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As with all extractions, the command uses
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the recipe's <filename>SRC_URI</filename> to locate the
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source files.
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Once the files are located, the command by default
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extracts them.
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Providing the <replaceable>srctree</replaceable>
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argument instructs <filename>devtool</filename> where
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to place the extracted source.</para>
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<para>Within workspace, <filename>devtool</filename>
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creates an append file for the recipe.
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The recipe remains in its original location but
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the source files are extracted to the location you
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provided with <replaceable>srctree</replaceable>.
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</para></listitem>
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<listitem><para><emphasis>Right</emphasis>:
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The right scenario represents a situation
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where the source tree
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(<replaceable>srctree</replaceable>) exists as a
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previously extracted Git structure outside of
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the <filename>devtool</filename> workspace.
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In this example, the recipe also exists
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elsewhere in its own layer.
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</para>
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<para>The following command tells
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<filename>devtool</filename> the recipe
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with which to work, uses the "-n" option to indicate
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source does not need to be extracted, and uses
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<replaceable>srctree</replaceable> to point to the
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previously extracted source files:
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|
<literallayout class='monospaced'>
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$ devtool modify -n <replaceable>recipe srctree</replaceable>
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</literallayout>
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</para>
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|
|
<para>Once the command finishes, it creates only
|
|
an append file for the recipe in the workspace.
|
|
The recipe and the source code remain in their
|
|
original locations.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Edit the Source</emphasis>:
|
|
Once you have used the <filename>devtool modify</filename>
|
|
command, you are free to make changes to the source
|
|
files.
|
|
You can use any editor you like to make and save
|
|
your source code modifications.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Build the Recipe</emphasis>:
|
|
Once you have updated the source files, you can build
|
|
the recipe.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
|
|
When you use the <filename>devtool build</filename>
|
|
command to build out your recipe, you probably want to see
|
|
if the resulting build output works as expected on target
|
|
hardware.
|
|
<note>
|
|
This step assumes you have a previously built
|
|
image that is already either running in QEMU or
|
|
running on actual hardware.
|
|
Also, it is assumed that for deployment of the image
|
|
to the target, SSH is installed in the image and if
|
|
the image is running on real hardware that you have
|
|
network access to and from your development machine.
|
|
</note>
|
|
You can deploy your build output to that target hardware by
|
|
using the <filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target machine
|
|
running as an SSH server.</para>
|
|
|
|
<para>You can, of course, also deploy the image you build
|
|
using the <filename>devtool build-image</filename> command
|
|
to actual hardware.
|
|
However, <filename>devtool</filename> does not provide a
|
|
specific command that allows you to do this.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, updates the recipe to point to them
|
|
(or creates a <filename>.bbappend</filename> file to do
|
|
so, depending on the specified destination layer), and
|
|
then resets the recipe so that the recipe is built normally
|
|
rather than from the workspace.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
committed to the Git repository in the source tree.
|
|
</note></para>
|
|
|
|
<para>Because there is no need to move the recipe,
|
|
<filename>devtool finish</filename> either updates the
|
|
original recipe in the original layer or the command
|
|
creates a <filename>.bbappend</filename> in a different
|
|
layer as provided by <replaceable>layer</replaceable>.
|
|
</para>
|
|
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='devtool-use-devtool-upgrade-to-create-a-version-of-the-recipe-that-supports-a-newer-version-of-the-software'>
|
|
<title>Use <filename>devtool upgrade</filename> to Create a Version of the Recipe that Supports a Newer Version of the Software</title>
|
|
|
|
<para>
|
|
The <filename>devtool upgrade</filename> command updates
|
|
an existing recipe so that you can build it for an updated
|
|
set of source files.
|
|
The command is flexible enough to allow you to specify
|
|
source code revision and versioning schemes, extract code into
|
|
or out of the <filename>devtool</filename> workspace, and
|
|
work with any source file forms that the fetchers support.
|
|
</para>
|
|
|
|
<para>
|
|
The following diagram shows the common development flow
|
|
you would use with the <filename>devtool upgrade</filename>
|
|
command:
|
|
</para>
|
|
|
|
<para>
|
|
<imagedata fileref="figures/devtool-upgrade-flow.png" align="center" />
|
|
</para>
|
|
|
|
<para>
|
|
<orderedlist>
|
|
<listitem><para><emphasis>Initiate the Upgrade</emphasis>:
|
|
The top part of the flow shows a typical scenario by which
|
|
you could use <filename>devtool upgrade</filename>.
|
|
The following conditions exist:
|
|
<itemizedlist>
|
|
<listitem><para>The recipe exists in some layer external
|
|
to the <filename>devtool</filename> workspace.
|
|
</para></listitem>
|
|
<listitem><para>The source files for the new release
|
|
exist adjacent to the same location pointed to by
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
in the recipe (e.g. a tarball with the new version
|
|
number in the name, or as a different revision in
|
|
the upstream Git repository).
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
A common situation is where third-party software has
|
|
undergone a revision so that it has been upgraded.
|
|
The recipe you have access to is likely in your own layer.
|
|
Thus, you need to upgrade the recipe to use the
|
|
newer version of the software:
|
|
<literallayout class='monospaced'>
|
|
$ devtool upgrade -V <replaceable>version recipe</replaceable>
|
|
</literallayout>
|
|
By default, the <filename>devtool upgrade</filename> command
|
|
extracts source code into the <filename>sources</filename>
|
|
directory in the workspace.
|
|
If you want the code extracted to any other location, you
|
|
need to provide the <replaceable>srctree</replaceable>
|
|
positional argument with the command as follows:
|
|
<literallayout class='monospaced'>
|
|
$ devtool upgrade -V <replaceable>version recipe srctree</replaceable>
|
|
</literallayout>
|
|
Also, in this example, the "-V" option is used to specify
|
|
the new version.
|
|
If the source files pointed to by the
|
|
<filename>SRC_URI</filename> statement in the recipe are
|
|
in a Git repository, you must provide the "-S" option and
|
|
specify a revision for the software.</para>
|
|
|
|
<para>Once <filename>devtool</filename> locates the recipe,
|
|
it uses the <filename>SRC_URI</filename> variable to locate
|
|
the source code and any local patch files from other
|
|
developers are located.
|
|
The result is that the command sets up the source
|
|
code, the new version of the recipe, and an append file
|
|
all within the workspace.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Resolve any Conflicts created by the Upgrade</emphasis>:
|
|
At this point, there could be some conflicts due to the
|
|
software being upgraded to a new version.
|
|
This would occur if your recipe specifies some patch files in
|
|
<filename>SRC_URI</filename> that conflict with changes
|
|
made in the new version of the software.
|
|
If this is the case, you need to resolve the conflicts
|
|
by editing the source and following the normal
|
|
<filename>git rebase</filename> conflict resolution
|
|
process.</para>
|
|
|
|
<para>Before moving onto the next step, be sure to resolve any
|
|
such conflicts created through use of a newer or different
|
|
version of the software.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Build the Recipe</emphasis>:
|
|
Once you have your recipe in order, you can build it.
|
|
You can either use <filename>devtool build</filename> or
|
|
<filename>bitbake</filename>.
|
|
Either method produces build output that is stored
|
|
in
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
|
|
When you use the <filename>devtool build</filename>
|
|
command or <filename>bitbake</filename> to build out your
|
|
recipe, you probably want to see if the resulting build
|
|
output works as expected on target hardware.
|
|
<note>
|
|
This step assumes you have a previously built
|
|
image that is already either running in QEMU or
|
|
running on actual hardware.
|
|
Also, it is assumed that for deployment of the image
|
|
to the target, SSH is installed in the image and if
|
|
the image is running on real hardware that you have
|
|
network access to and from your development machine.
|
|
</note>
|
|
You can deploy your build output to that target hardware by
|
|
using the <filename>devtool deploy-target</filename> command:
|
|
<literallayout class='monospaced'>
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
|
</literallayout>
|
|
The <replaceable>target</replaceable> is a live target machine
|
|
running as an SSH server.</para>
|
|
|
|
<para>You can, of course, also deploy the image you build
|
|
using the <filename>devtool build-image</filename> command
|
|
to actual hardware.
|
|
However, <filename>devtool</filename> does not provide a
|
|
specific command that allows you to do this.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
<emphasis>Finish Your Work With the Recipe</emphasis>:
|
|
The <filename>devtool finish</filename> command creates
|
|
any patches corresponding to commits in the local
|
|
Git repository, moves the new recipe to a more permanent
|
|
layer, and then resets the recipe so that the recipe is
|
|
built normally rather than from the workspace.
|
|
If you specify a destination layer that is the same as
|
|
the original source, then the old version of the
|
|
recipe and associated files will be removed prior to
|
|
adding the new version.
|
|
<literallayout class='monospaced'>
|
|
$ devtool finish <replaceable>recipe layer</replaceable>
|
|
</literallayout>
|
|
<note>
|
|
Any changes you want to turn into patches must be
|
|
committed to the Git repository in the source tree.
|
|
</note></para>
|
|
<para>As a final process of the
|
|
<filename>devtool finish</filename> command, the state
|
|
of the standard layers and the upstream source is
|
|
restored so that you can build the recipe from those
|
|
areas rather than the workspace.
|
|
<note>
|
|
You can use the <filename>devtool reset</filename>
|
|
command to put things back should you decide you
|
|
do not want to proceed with your work.
|
|
If you do use this command, realize that the source
|
|
tree is preserved.
|
|
</note>
|
|
</para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="using-a-quilt-workflow">
|
|
<title>Using Quilt in Your Workflow</title>
|
|
|
|
<para>
|
|
<ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
|
|
is a powerful tool that allows you to capture source code changes
|
|
without having a clean source tree.
|
|
This section outlines the typical workflow you can use to modify
|
|
source code, test changes, and then preserve the changes in the
|
|
form of a patch all using Quilt.
|
|
<note><title>Tip</title>
|
|
With regard to preserving changes to source files if you
|
|
clean a recipe or have <filename>rm_work</filename> enabled,
|
|
the workflow described in the
|
|
"<link linkend='using-devtool-in-your-workflow'>Using <filename>devtool</filename> in Your Workflow</link>"
|
|
section is a safer development flow than the flow that
|
|
uses Quilt.
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
Follow these general steps:
|
|
<orderedlist>
|
|
<listitem><para><emphasis>Find the Source Code:</emphasis>
|
|
Temporary source code used by the OpenEmbedded build system
|
|
is kept in the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>.
|
|
See the
|
|
"<link linkend='finding-the-temporary-source-code'>Finding Temporary Source Code</link>"
|
|
section to learn how to locate the directory that has the
|
|
temporary source code for a particular package.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Change Your Working Directory:</emphasis>
|
|
You need to be in the directory that has the temporary source code.
|
|
That directory is defined by the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
|
|
variable.</para></listitem>
|
|
<listitem><para><emphasis>Create a New Patch:</emphasis>
|
|
Before modifying source code, you need to create a new patch.
|
|
To create a new patch file, use <filename>quilt new</filename> as below:
|
|
<literallayout class='monospaced'>
|
|
$ quilt new my_changes.patch
|
|
</literallayout></para></listitem>
|
|
<listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
|
|
After creating the patch, you need to notify Quilt about the files
|
|
you plan to edit.
|
|
You notify Quilt by adding the files to the patch you just created:
|
|
<literallayout class='monospaced'>
|
|
$ quilt add file1.c file2.c file3.c
|
|
</literallayout>
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Edit the Files:</emphasis>
|
|
Make your changes in the source code to the files you added
|
|
to the patch.
|
|
</para></listitem>
|
|
<listitem><para><emphasis>Test Your Changes:</emphasis>
|
|
Once you have modified the source code, the easiest way to
|
|
test your changes is by calling the
|
|
<filename>do_compile</filename> task as shown in the
|
|
following example:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake -c compile -f <replaceable>package</replaceable>
|
|
</literallayout>
|
|
The <filename>-f</filename> or <filename>--force</filename>
|
|
option forces the specified task to execute.
|
|
If you find problems with your code, you can just keep editing and
|
|
re-testing iteratively until things work as expected.
|
|
<note>All the modifications you make to the temporary source code
|
|
disappear once you run the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-clean'><filename>do_clean</filename></ulink>
|
|
or
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-cleanall'><filename>do_cleanall</filename></ulink>
|
|
tasks using BitBake (i.e.
|
|
<filename>bitbake -c clean <replaceable>package</replaceable></filename>
|
|
and
|
|
<filename>bitbake -c cleanall <replaceable>package</replaceable></filename>).
|
|
Modifications will also disappear if you use the <filename>rm_work</filename>
|
|
feature as described in the
|
|
"<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
|
|
section of the Yocto Project Quick Start.
|
|
</note></para></listitem>
|
|
<listitem><para><emphasis>Generate the Patch:</emphasis>
|
|
Once your changes work as expected, you need to use Quilt to generate the final patch that
|
|
contains all your modifications.
|
|
<literallayout class='monospaced'>
|
|
$ quilt refresh
|
|
</literallayout>
|
|
At this point, the <filename>my_changes.patch</filename> file has all your edits made
|
|
to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
|
|
<filename>file3.c</filename> files.</para>
|
|
<para>You can find the resulting patch file in the <filename>patches/</filename>
|
|
subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
|
|
<listitem><para><emphasis>Copy the Patch File:</emphasis>
|
|
For simplicity, copy the patch file into a directory named <filename>files</filename>,
|
|
which you can create in the same directory that holds the recipe
|
|
(<filename>.bb</filename>) file or the
|
|
append (<filename>.bbappend</filename>) file.
|
|
Placing the patch here guarantees that the OpenEmbedded build system will find
|
|
the patch.
|
|
Next, add the patch into the
|
|
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
|
|
of the recipe.
|
|
Here is an example:
|
|
<literallayout class='monospaced'>
|
|
SRC_URI += "file://my_changes.patch"
|
|
</literallayout></para></listitem>
|
|
</orderedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='finding-the-temporary-source-code'>
|
|
<title>Finding Temporary Source Code</title>
|
|
|
|
<para>
|
|
You might find it helpful during development to modify the
|
|
temporary source code used by recipes to build packages.
|
|
For example, suppose you are developing a patch and you need to
|
|
experiment a bit to figure out your solution.
|
|
After you have initially built the package, you can iteratively
|
|
tweak the source code, which is located in the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>,
|
|
and then you can force a re-compile and quickly test your altered code.
|
|
Once you settle on a solution, you can then preserve your changes
|
|
in the form of patches.
|
|
If you are using Quilt for development, see the
|
|
"<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
|
|
section for more information.
|
|
</para>
|
|
|
|
<para>
|
|
During a build, the unpacked temporary source code used by recipes
|
|
to build packages is available in the Build Directory as
|
|
defined by the
|
|
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
|
|
Below is the default value for the <filename>S</filename> variable as defined in the
|
|
<filename>meta/conf/bitbake.conf</filename> configuration file in the
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>:
|
|
<literallayout class='monospaced'>
|
|
S = "${WORKDIR}/${BP}"
|
|
</literallayout>
|
|
You should be aware that many recipes override the <filename>S</filename> variable.
|
|
For example, recipes that fetch their source from Git usually set
|
|
<filename>S</filename> to <filename>${WORKDIR}/git</filename>.
|
|
<note>
|
|
The
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
|
|
represents the base recipe name, which consists of the name and version:
|
|
<literallayout class='monospaced'>
|
|
BP = "${BPN}-${PV}"
|
|
</literallayout>
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
The path to the work directory for the recipe
|
|
(<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>)
|
|
is defined as follows:
|
|
<literallayout class='monospaced'>
|
|
${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}
|
|
</literallayout>
|
|
The actual directory depends on several things:
|
|
<itemizedlist>
|
|
<listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>:
|
|
The top-level build output directory</listitem>
|
|
<listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-MULTIMACH_TARGET_SYS'><filename>MULTIMACH_TARGET_SYS</filename></ulink>:
|
|
The target system identifier</listitem>
|
|
<listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>:
|
|
The recipe name</listitem>
|
|
<listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-EXTENDPE'><filename>EXTENDPE</filename></ulink>:
|
|
The epoch - (if
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-PE'><filename>PE</filename></ulink>
|
|
is not specified, which is usually the case for most
|
|
recipes, then <filename>EXTENDPE</filename> is blank)</listitem>
|
|
<listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>:
|
|
The recipe version</listitem>
|
|
<listitem><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>:
|
|
The recipe revision</listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
<para>
|
|
As an example, assume a Source Directory top-level folder
|
|
named <filename>poky</filename>, a default Build Directory at
|
|
<filename>poky/build</filename>, and a
|
|
<filename>qemux86-poky-linux</filename> machine target
|
|
system.
|
|
Furthermore, suppose your recipe is named
|
|
<filename>foo_1.3.0.bb</filename>.
|
|
In this case, the work directory the build system uses to
|
|
build the package would be as follows:
|
|
<literallayout class='monospaced'>
|
|
poky/build/tmp/work/qemux86-poky-linux/foo/1.3.0-r0
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
Now that you know where to locate the directory that has the
|
|
temporary source code, you can use Quilt as described in section
|
|
"<link linkend='using-a-quilt-workflow'>Using Quilt in Your Workflow</link>"
|
|
to make your edits, test the changes, and preserve the changes in
|
|
the form of patches.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="platdev-appdev-devshell">
|
|
<title>Using a Development Shell</title>
|
|
|
|
<para>
|
|
When debugging certain commands or even when just editing packages,
|
|
<filename>devshell</filename> can be a useful tool.
|
|
When you invoke <filename>devshell</filename>, all tasks up to and
|
|
including
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
|
|
are run for the specified target.
|
|
Then, a new terminal is opened and you are placed in
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink><filename>}</filename>,
|
|
the source directory.
|
|
In the new terminal, all the OpenEmbedded build-related environment variables are
|
|
still defined so you can use commands such as <filename>configure</filename> and
|
|
<filename>make</filename>.
|
|
The commands execute just as if the OpenEmbedded build system were executing them.
|
|
Consequently, working this way can be helpful when debugging a build or preparing
|
|
software to be used with the OpenEmbedded build system.
|
|
</para>
|
|
|
|
<para>
|
|
Following is an example that uses <filename>devshell</filename> on a target named
|
|
<filename>matchbox-desktop</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake matchbox-desktop -c devshell
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
|
|
The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
|
|
variable controls what type of shell is opened.
|
|
</para>
|
|
|
|
<para>
|
|
For spawned terminals, the following occurs:
|
|
<itemizedlist>
|
|
<listitem><para>The <filename>PATH</filename> variable includes the
|
|
cross-toolchain.</para></listitem>
|
|
<listitem><para>The <filename>pkgconfig</filename> variables find the correct
|
|
<filename>.pc</filename> files.</para></listitem>
|
|
<listitem><para>The <filename>configure</filename> command finds the
|
|
Yocto Project site files as well as any other necessary files.</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
<para>
|
|
Within this environment, you can run configure or compile
|
|
commands as if they were being run by
|
|
the OpenEmbedded build system itself.
|
|
As noted earlier, the working directory also automatically changes to the
|
|
Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
|
|
</para>
|
|
|
|
<para>
|
|
To manually run a specific task using <filename>devshell</filename>,
|
|
run the corresponding <filename>run.*</filename> script in
|
|
the
|
|
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink><filename>}/temp</filename>
|
|
directory (e.g.,
|
|
<filename>run.do_configure.</filename><replaceable>pid</replaceable>).
|
|
If a task's script does not exist, which would be the case if the task was
|
|
skipped by way of the sstate cache, you can create the task by first running
|
|
it outside of the <filename>devshell</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake -c <replaceable>task</replaceable>
|
|
</literallayout>
|
|
<note><title>Notes</title>
|
|
<itemizedlist>
|
|
<listitem><para>Execution of a task's <filename>run.*</filename>
|
|
script and BitBake's execution of a task are identical.
|
|
In other words, running the script re-runs the task
|
|
just as it would be run using the
|
|
<filename>bitbake -c</filename> command.
|
|
</para></listitem>
|
|
<listitem><para>Any <filename>run.*</filename> file that does not
|
|
have a <filename>.pid</filename> extension is a
|
|
symbolic link (symlink) to the most recent version of that
|
|
file.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
Remember, that the <filename>devshell</filename> is a mechanism that allows
|
|
you to get into the BitBake task execution environment.
|
|
And as such, all commands must be called just as BitBake would call them.
|
|
That means you need to provide the appropriate options for
|
|
cross-compilation and so forth as applicable.
|
|
</para>
|
|
|
|
<para>
|
|
When you are finished using <filename>devshell</filename>, exit the shell
|
|
or close the terminal window.
|
|
</para>
|
|
|
|
<note><title>Notes</title>
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
It is worth remembering that when using <filename>devshell</filename>
|
|
you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
|
|
instead of just using <filename>gcc</filename>.
|
|
The same applies to other applications such as <filename>binutils</filename>,
|
|
<filename>libtool</filename> and so forth.
|
|
BitBake sets up environment variables such as <filename>CC</filename>
|
|
to assist applications, such as <filename>make</filename> to find the correct tools.
|
|
</para></listitem>
|
|
<listitem><para>
|
|
It is also worth noting that <filename>devshell</filename> still works over
|
|
X11 forwarding and similar situations.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</note>
|
|
</section>
|
|
|
|
<section id="platdev-appdev-devpyshell">
|
|
<title>Using a Development Python Shell</title>
|
|
|
|
<para>
|
|
Similar to working within a development shell as described in
|
|
the previous section, you can also spawn and work within an
|
|
interactive Python development shell.
|
|
When debugging certain commands or even when just editing packages,
|
|
<filename>devpyshell</filename> can be a useful tool.
|
|
When you invoke <filename>devpyshell</filename>, all tasks up to and
|
|
including
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-patch'><filename>do_patch</filename></ulink>
|
|
are run for the specified target.
|
|
Then a new terminal is opened.
|
|
Additionally, key Python objects and code are available in the same
|
|
way they are to BitBake tasks, in particular, the data store 'd'.
|
|
So, commands such as the following are useful when exploring the data
|
|
store and running functions:
|
|
<literallayout class='monospaced'>
|
|
pydevshell> d.getVar("STAGING_DIR", True)
|
|
'/media/build1/poky/build/tmp/sysroots'
|
|
pydevshell> d.getVar("STAGING_DIR", False)
|
|
'${TMPDIR}/sysroots'
|
|
pydevshell> d.setVar("FOO", "bar")
|
|
pydevshell> d.getVar("FOO", True)
|
|
'bar'
|
|
pydevshell> d.delVar("FOO")
|
|
pydevshell> d.getVar("FOO", True)
|
|
pydevshell> bb.build.exec_func("do_unpack", d)
|
|
pydevshell>
|
|
</literallayout>
|
|
The commands execute just as if the OpenEmbedded build system were executing them.
|
|
Consequently, working this way can be helpful when debugging a build or preparing
|
|
software to be used with the OpenEmbedded build system.
|
|
</para>
|
|
|
|
<para>
|
|
Following is an example that uses <filename>devpyshell</filename> on a target named
|
|
<filename>matchbox-desktop</filename>:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake matchbox-desktop -c devpyshell
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
This command spawns a terminal and places you in an interactive
|
|
Python interpreter within the OpenEmbedded build environment.
|
|
The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
|
|
variable controls what type of shell is opened.
|
|
</para>
|
|
|
|
<para>
|
|
When you are finished using <filename>devpyshell</filename>, you
|
|
can exit the shell either by using Ctrl+d or closing the terminal
|
|
window.
|
|
</para>
|
|
</section>
|
|
|
|
</chapter>
|