mirror of
https://git.yoctoproject.org/poky
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these edits are on the fly with Saul Wold. Probably more to come. They are eliminating some of the "new" wording and other bullets that are out of date. (From yocto-docs rev: 9e5da05f722e1e17af91e1831e34a69a3df79dcc) Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
1032 lines
52 KiB
XML
1032 lines
52 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='technical-details'>
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<title>Technical Details</title>
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<para>
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This chapter provides technical details for various parts of the Yocto Project.
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Currently, topics include Yocto Project components,
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shared state (sstate) cache, x32, and Licenses.
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</para>
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<section id='usingpoky-components'>
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<title>Yocto Project Components</title>
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<para>
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The BitBake task executor together with various types of configuration files form the
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OpenEmbedded Core.
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This section overviews these by describing what they are used for
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and how they interact.
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</para>
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<para>
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BitBake handles the parsing and execution of the data files.
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The data itself is of various types:
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<itemizedlist>
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<listitem><para><emphasis>Recipes:</emphasis> Provides details about particular
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pieces of software.</para></listitem>
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<listitem><para><emphasis>Class Data:</emphasis> Abstracts common build
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information (e.g. how to build a Linux kernel).</para></listitem>
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<listitem><para><emphasis>Configuration Data:</emphasis> Defines machine-specific settings,
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policy decisions, and so forth.
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Configuration data acts as the glue to bind everything together.</para></listitem>
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</itemizedlist>
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For more information on data, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#yocto-project-terms'>Yocto Project Terms</ulink>"
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section in the Yocto Project Development Manual.
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</para>
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<para>
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BitBake knows how to combine multiple data sources together and refers to each data source
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as a layer.
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For information on layers, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and
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Creating Layers</ulink>" section of the Yocto Project Development Manual.
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</para>
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<para>
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Following are some brief details on these core components.
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For more detailed information on these components, see the
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"<link linkend='ref-structure'>Source Directory Structure</link>" chapter.
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</para>
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<section id='usingpoky-components-bitbake'>
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<title>BitBake</title>
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<para>
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BitBake is the tool at the heart of the OpenEmbedded build system
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and is responsible for parsing the
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<ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>,
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generating a list of tasks from it, and then executing those tasks.
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To see a list of the options BitBake supports, use the following
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help command:
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<literallayout class='monospaced'>
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$ bitbake --help
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</literallayout>
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</para>
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<para>
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The most common usage for BitBake is <filename>bitbake <packagename></filename>, where
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<filename>packagename</filename> is the name of the package you want to build
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(referred to as the "target" in this manual).
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The target often equates to the first part of a <filename>.bb</filename> filename.
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So, to run the <filename>matchbox-desktop_1.2.3.bb</filename> file, you
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might type the following:
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<literallayout class='monospaced'>
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$ bitbake matchbox-desktop
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</literallayout>
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Several different versions of <filename>matchbox-desktop</filename> might exist.
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BitBake chooses the one selected by the distribution configuration.
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You can get more details about how BitBake chooses between different
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target versions and providers in the
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"<link linkend='ref-bitbake-providers'>Preferences and Providers</link>" section.
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</para>
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<para>
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BitBake also tries to execute any dependent tasks first.
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So for example, before building <filename>matchbox-desktop</filename>, BitBake
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would build a cross compiler and <filename>eglibc</filename> if they had not already
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been built.
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<note>This release of the Yocto Project does not support the <filename>glibc</filename>
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GNU version of the Unix standard C library. By default, the OpenEmbedded build system
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builds with <filename>eglibc</filename>.</note>
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</para>
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<para>
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A useful BitBake option to consider is the <filename>-k</filename> or
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<filename>--continue</filename> option.
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This option instructs BitBake to try and continue processing the job as much
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as possible even after encountering an error.
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When an error occurs, the target that
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failed and those that depend on it cannot be remade.
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However, when you use this option other dependencies can still be processed.
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</para>
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</section>
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<section id='usingpoky-components-metadata'>
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<title>Metadata (Recipes)</title>
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<para>
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The <filename>.bb</filename> files are usually referred to as "recipes."
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In general, a recipe contains information about a single piece of software.
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The information includes the location from which to download the source patches
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(if any are needed), which special configuration options to apply,
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how to compile the source files, and how to package the compiled output.
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</para>
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<para>
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The term "package" can also be used to describe recipes.
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However, since the same word is used for the packaged output from the OpenEmbedded
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build system (i.e. <filename>.ipk</filename> or <filename>.deb</filename> files),
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this document avoids using the term "package" when referring to recipes.
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</para>
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</section>
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<section id='usingpoky-components-classes'>
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<title>Classes</title>
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<para>
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Class files (<filename>.bbclass</filename>) contain information that
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is useful to share between
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<ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink> files.
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An example is the Autotools class, which contains
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common settings for any application that Autotools uses.
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The "<link linkend='ref-classes'>Classes</link>" chapter provides details
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about common classes and how to use them.
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</para>
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</section>
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<section id='usingpoky-components-configuration'>
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<title>Configuration</title>
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<para>
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The configuration files (<filename>.conf</filename>) define various configuration variables
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that govern the OpenEmbedded build process.
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These files fall into several areas that define machine configuration options,
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distribution configuration options, compiler tuning options, general common configuration
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options, and user configuration options in <filename>local.conf</filename>, which is found
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in the
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
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</para>
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</section>
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</section>
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<section id="shared-state-cache">
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<title>Shared State Cache</title>
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<para>
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By design, the OpenEmbedded build system builds everything from scratch unless
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BitBake can determine that parts do not need to be rebuilt.
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Fundamentally, building from scratch is attractive as it means all parts are
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built fresh and there is no possibility of stale data causing problems.
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When developers hit problems, they typically default back to building from scratch
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so they know the state of things from the start.
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</para>
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<para>
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Building an image from scratch is both an advantage and a disadvantage to the process.
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As mentioned in the previous paragraph, building from scratch ensures that
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everything is current and starts from a known state.
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However, building from scratch also takes much longer as it generally means
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rebuilding things that do not necessarily need rebuilt.
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</para>
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<para>
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The Yocto Project implements shared state code that supports incremental builds.
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The implementation of the shared state code answers the following questions that
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were fundamental roadblocks within the OpenEmbedded incremental build support system:
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<itemizedlist>
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<listitem>What pieces of the system have changed and what pieces have not changed?</listitem>
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<listitem>How are changed pieces of software removed and replaced?</listitem>
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<listitem>How are pre-built components that do not need to be rebuilt from scratch
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used when they are available?</listitem>
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</itemizedlist>
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</para>
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<para>
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For the first question, the build system detects changes in the "inputs" to a given task by
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creating a checksum (or signature) of the task's inputs.
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If the checksum changes, the system assumes the inputs have changed and the task needs to be
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rerun.
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For the second question, the shared state (sstate) code tracks which tasks add which output
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to the build process.
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This means the output from a given task can be removed, upgraded or otherwise manipulated.
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The third question is partly addressed by the solution for the second question
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assuming the build system can fetch the sstate objects from remote locations and
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install them if they are deemed to be valid.
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</para>
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<note>
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The OpenEmbedded build system does not maintain
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<link linkend='var-PR'><filename>PR</filename></link> information
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as part of the shared state packages.
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Consequently, considerations exist that affect maintaining shared
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state feeds.
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For information on how the OpenEmbedded works with packages and can
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track incrementing <filename>PR</filename> information, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#incrementing-a-package-revision-number'>Incrementing a Package Revision Number</ulink>"
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section.
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</note>
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<para>
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The rest of this section goes into detail about the overall incremental build
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architecture, the checksums (signatures), shared state, and some tips and tricks.
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</para>
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<section id='overall-architecture'>
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<title>Overall Architecture</title>
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<para>
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When determining what parts of the system need to be built, BitBake
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uses a per-task basis and does not use a per-recipe basis.
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You might wonder why using a per-task basis is preferred over a per-recipe basis.
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To help explain, consider having the IPK packaging backend enabled and then switching to DEB.
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In this case, <filename>do_install</filename> and <filename>do_package</filename>
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output are still valid.
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However, with a per-recipe approach, the build would not include the
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<filename>.deb</filename> files.
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Consequently, you would have to invalidate the whole build and rerun it.
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Rerunning everything is not the best situation.
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Also in this case, the core must be "taught" much about specific tasks.
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This methodology does not scale well and does not allow users to easily add new tasks
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in layers or as external recipes without touching the packaged-staging core.
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</para>
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</section>
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<section id='checksums'>
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<title>Checksums (Signatures)</title>
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<para>
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The shared state code uses a checksum, which is a unique signature of a task's
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inputs, to determine if a task needs to be run again.
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Because it is a change in a task's inputs that triggers a rerun, the process
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needs to detect all the inputs to a given task.
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For shell tasks, this turns out to be fairly easy because
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the build process generates a "run" shell script for each task and
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it is possible to create a checksum that gives you a good idea of when
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the task's data changes.
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</para>
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<para>
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To complicate the problem, there are things that should not be included in
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the checksum.
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First, there is the actual specific build path of a given task -
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the <link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>.
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It does not matter if the working directory changes because it should not
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affect the output for target packages.
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Also, the build process has the objective of making native or cross packages relocatable.
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The checksum therefore needs to exclude <filename>WORKDIR</filename>.
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The simplistic approach for excluding the working directory is to set
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<filename>WORKDIR</filename> to some fixed value and create the checksum
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for the "run" script.
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</para>
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<para>
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Another problem results from the "run" scripts containing functions that
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might or might not get called.
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The incremental build solution contains code that figures out dependencies
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between shell functions.
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This code is used to prune the "run" scripts down to the minimum set,
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thereby alleviating this problem and making the "run" scripts much more
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readable as a bonus.
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</para>
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<para>
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So far we have solutions for shell scripts.
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What about Python tasks?
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The same approach applies even though these tasks are more difficult.
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The process needs to figure out what variables a Python function accesses
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and what functions it calls.
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Again, the incremental build solution contains code that first figures out
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the variable and function dependencies, and then creates a checksum for the data
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used as the input to the task.
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</para>
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<para>
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Like the <filename>WORKDIR</filename> case, situations exist where dependencies
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should be ignored.
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For these cases, you can instruct the build process to ignore a dependency
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by using a line like the following:
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<literallayout class='monospaced'>
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PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
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</literallayout>
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This example ensures that the <filename>PACKAGE_ARCHS</filename> variable does not
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depend on the value of <filename>MACHINE</filename>, even if it does reference it.
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</para>
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<para>
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Equally, there are cases where we need to add dependencies BitBake is not able to find.
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You can accomplish this by using a line like the following:
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<literallayout class='monospaced'>
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PACKAGE_ARCHS[vardeps] = "MACHINE"
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</literallayout>
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This example explicitly adds the <filename>MACHINE</filename> variable as a
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dependency for <filename>PACKAGE_ARCHS</filename>.
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</para>
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<para>
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Consider a case with in-line Python, for example, where BitBake is not
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able to figure out dependencies.
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When running in debug mode (i.e. using <filename>-DDD</filename>), BitBake
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produces output when it discovers something for which it cannot figure out
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dependencies.
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The Yocto Project team has currently not managed to cover those dependencies
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in detail and is aware of the need to fix this situation.
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</para>
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<para>
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Thus far, this section has limited discussion to the direct inputs into a task.
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Information based on direct inputs is referred to as the "basehash" in the
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code.
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However, there is still the question of a task's indirect inputs - the
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things that were already built and present in the
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
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The checksum (or signature) for a particular task needs to add the hashes
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of all the tasks on which the particular task depends.
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Choosing which dependencies to add is a policy decision.
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However, the effect is to generate a master checksum that combines the basehash
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and the hashes of the task's dependencies.
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</para>
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<para>
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At the code level, there are a variety of ways both the basehash and the
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dependent task hashes can be influenced.
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Within the BitBake configuration file, we can give BitBake some extra information
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to help it construct the basehash.
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The following statements effectively result in a list of global variable
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dependency excludes - variables never included in any checksum:
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<literallayout class='monospaced'>
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BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH"
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BB_HASHBASE_WHITELIST += "DL_DIR SSTATE_DIR THISDIR FILESEXTRAPATHS"
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BB_HASHBASE_WHITELIST += "FILE_DIRNAME HOME LOGNAME SHELL TERM USER"
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BB_HASHBASE_WHITELIST += "FILESPATH USERNAME STAGING_DIR_HOST STAGING_DIR_TARGET"
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</literallayout>
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The previous example actually excludes
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<link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>
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since it is actually constructed as a path within
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<link linkend='var-TMPDIR'><filename>TMPDIR</filename></link>, which is on
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the whitelist.
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</para>
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<para>
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The rules for deciding which hashes of dependent tasks to include through
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dependency chains are more complex and are generally accomplished with a
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Python function.
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The code in <filename>meta/lib/oe/sstatesig.py</filename> shows two examples
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of this and also illustrates how you can insert your own policy into the system
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if so desired.
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This file defines the two basic signature generators <filename>OE-Core</filename>
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uses: "OEBasic" and "OEBasicHash".
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By default, there is a dummy "noop" signature handler enabled in BitBake.
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This means that behavior is unchanged from previous versions.
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<filename>OE-Core</filename> uses the "OEBasicHash" signature handler by default
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through this setting in the <filename>bitbake.conf</filename> file:
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<literallayout class='monospaced'>
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BB_SIGNATURE_HANDLER ?= "OEBasicHash"
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</literallayout>
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The "OEBasicHash" <filename>BB_SIGNATURE_HANDLER</filename> is the same as the
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"OEBasic" version but adds the task hash to the stamp files.
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This results in any
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<ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
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change that changes the task hash, automatically
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causing the task to be run again.
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This removes the need to bump <link linkend='var-PR'><filename>PR</filename></link>
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values and changes to metadata automatically ripple across the build.
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Currently, this behavior is not the default behavior for <filename>OE-Core</filename>
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but is the default in <filename>poky</filename>.
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</para>
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<para>
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It is also worth noting that the end result of these signature generators is to
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make some dependency and hash information available to the build.
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This information includes:
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<literallayout class='monospaced'>
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BB_BASEHASH_task-<taskname> - the base hashes for each task in the recipe
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BB_BASEHASH_<filename:taskname> - the base hashes for each dependent task
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BBHASHDEPS_<filename:taskname> - The task dependencies for each task
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BB_TASKHASH - the hash of the currently running task
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</literallayout>
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</para>
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</section>
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<section id='shared-state'>
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<title>Shared State</title>
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<para>
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Checksums and dependencies, as discussed in the previous section, solve half the
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problem.
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The other part of the problem is being able to use checksum information during the build
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and being able to reuse or rebuild specific components.
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</para>
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<para>
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The shared state class (<filename>sstate.bbclass</filename>)
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is a relatively generic implementation of how to "capture" a snapshot of a given task.
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The idea is that the build process does not care about the source of a task's output.
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Output could be freshly built or it could be downloaded and unpacked from
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somewhere - the build process does not need to worry about its source.
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</para>
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<para>
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There are two types of output, one is just about creating a directory
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in <link linkend='var-WORKDIR'><filename>WORKDIR</filename></link>.
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A good example is the output of either <filename>do_install</filename> or
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<filename>do_package</filename>.
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The other type of output occurs when a set of data is merged into a shared directory
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tree such as the sysroot.
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</para>
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<para>
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The Yocto Project team has tried to keep the details of the implementation hidden in
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<filename>sstate.bbclass</filename>.
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From a user's perspective, adding shared state wrapping to a task
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is as simple as this <filename>do_deploy</filename> example taken from
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<filename>do_deploy.bbclass</filename>:
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<literallayout class='monospaced'>
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DEPLOYDIR = "${WORKDIR}/deploy-${PN}"
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SSTATETASKS += "do_deploy"
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do_deploy[sstate-name] = "deploy"
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do_deploy[sstate-inputdirs] = "${DEPLOYDIR}"
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do_deploy[sstate-outputdirs] = "${DEPLOY_DIR_IMAGE}"
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python do_deploy_setscene () {
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sstate_setscene(d)
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}
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addtask do_deploy_setscene
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</literallayout>
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In the example, we add some extra flags to the task, a name field ("deploy"), an
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input directory where the task sends data, and the output
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directory where the data from the task should eventually be copied.
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We also add a <filename>_setscene</filename> variant of the task and add the task
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name to the <filename>SSTATETASKS</filename> list.
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</para>
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<para>
|
|
If you have a directory whose contents you need to preserve, you can do this with
|
|
a line like the following:
|
|
<literallayout class='monospaced'>
|
|
do_package[sstate-plaindirs] = "${PKGD} ${PKGDEST}"
|
|
</literallayout>
|
|
This method, as well as the following example, also works for multiple directories.
|
|
<literallayout class='monospaced'>
|
|
do_package[sstate-inputdirs] = "${PKGDESTWORK} ${SHLIBSWORKDIR}"
|
|
do_package[sstate-outputdirs] = "${PKGDATA_DIR} ${SHLIBSDIR}"
|
|
do_package[sstate-lockfile] = "${PACKAGELOCK}"
|
|
</literallayout>
|
|
These methods also include the ability to take a lockfile when manipulating
|
|
shared state directory structures since some cases are sensitive to file
|
|
additions or removals.
|
|
</para>
|
|
|
|
<para>
|
|
Behind the scenes, the shared state code works by looking in
|
|
<link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link> and
|
|
<link linkend='var-SSTATE_MIRRORS'><filename>SSTATE_MIRRORS</filename></link>
|
|
for shared state files.
|
|
Here is an example:
|
|
<literallayout class='monospaced'>
|
|
SSTATE_MIRRORS ?= "\
|
|
file://.* http://someserver.tld/share/sstate/PATH \n \
|
|
file://.* file:///some/local/dir/sstate/PATH"
|
|
</literallayout>
|
|
<note>
|
|
The shared state directory (<filename>SSTATE_DIR</filename>) is
|
|
organized into two-character subdirectories, where the subdirectory
|
|
names are based on the first two characters of the hash.
|
|
If the shared state directory structure for a mirror has the
|
|
same structure as <filename>SSTATE_DIR</filename>, you must
|
|
specify "PATH" as part of the URI to enable the build system
|
|
to map to the appropriate subdirectory.
|
|
</note>
|
|
</para>
|
|
|
|
<para>
|
|
The shared state package validity can be detected just by looking at the
|
|
filename since the filename contains the task checksum (or signature) as
|
|
described earlier in this section.
|
|
If a valid shared state package is found, the build process downloads it
|
|
and uses it to accelerate the task.
|
|
</para>
|
|
|
|
<para>
|
|
The build processes use the <filename>*_setscene</filename> tasks
|
|
for the task acceleration phase.
|
|
BitBake goes through this phase before the main execution code and tries
|
|
to accelerate any tasks for which it can find shared state packages.
|
|
If a shared state package for a task is available, the shared state
|
|
package is used.
|
|
This means the task and any tasks on which it is dependent are not
|
|
executed.
|
|
</para>
|
|
|
|
<para>
|
|
As a real world example, the aim is when building an IPK-based image,
|
|
only the <filename>do_package_write_ipk</filename> tasks would have their
|
|
shared state packages fetched and extracted.
|
|
Since the sysroot is not used, it would never get extracted.
|
|
This is another reason why a task-based approach is preferred over a
|
|
recipe-based approach, which would have to install the output from every task.
|
|
</para>
|
|
</section>
|
|
|
|
<section id='tips-and-tricks'>
|
|
<title>Tips and Tricks</title>
|
|
|
|
<para>
|
|
The code in the build system that supports incremental builds is not
|
|
simple code.
|
|
This section presents some tips and tricks that help you work around
|
|
issues related to shared state code.
|
|
</para>
|
|
|
|
<section id='debugging'>
|
|
<title>Debugging</title>
|
|
|
|
<para>
|
|
When things go wrong, debugging needs to be straightforward.
|
|
Because of this, the Yocto Project team included strong debugging
|
|
tools:
|
|
<itemizedlist>
|
|
<listitem><para>Whenever a shared state package is written out, so is a
|
|
corresponding <filename>.siginfo</filename> file.
|
|
This practice results in a pickled Python database of all
|
|
the metadata that went into creating the hash for a given shared state
|
|
package.</para></listitem>
|
|
<listitem><para>If you run BitBake with the <filename>--dump-signatures</filename>
|
|
(or <filename>-S</filename>) option, BitBake dumps out
|
|
<filename>.siginfo</filename> files in
|
|
the stamp directory for every task it would have executed instead of
|
|
building the specified target package.</para></listitem>
|
|
<listitem><para>There is a <filename>bitbake-diffsigs</filename> command that
|
|
can process <filename>.siginfo</filename> files.
|
|
If you specify one of these files, BitBake dumps out the dependency
|
|
information in the file.
|
|
If you specify two files, BitBake compares the two files and dumps out
|
|
the differences between the two.
|
|
This more easily helps answer the question of "What
|
|
changed between X and Y?"</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='invalidating-shared-state'>
|
|
<title>Invalidating Shared State</title>
|
|
|
|
<para>
|
|
The shared state code uses checksums and shared state
|
|
cache to avoid unnecessarily rebuilding tasks.
|
|
As with all schemes, this one has some drawbacks.
|
|
It is possible that you could make implicit changes that are not factored
|
|
into the checksum calculation, but do affect a task's output.
|
|
A good example is perhaps when a tool changes its output.
|
|
Assume that the output of <filename>rpmdeps</filename> needed to change.
|
|
The result of the change should be that all the
|
|
<filename>package</filename>, <filename>package_write_rpm</filename>,
|
|
and <filename>package_deploy-rpm</filename> shared state cache
|
|
items would become invalid.
|
|
But, because this is a change that is external to the code and therefore implicit,
|
|
the associated shared state cache items do not become invalidated.
|
|
In this case, the build process uses the cached items rather than running the
|
|
task again.
|
|
Obviously, these types of implicit changes can cause problems.
|
|
</para>
|
|
|
|
<para>
|
|
To avoid these problems during the build, you need to understand the effects of any
|
|
change you make.
|
|
Note that any changes you make directly to a function automatically are factored into
|
|
the checksum calculation and thus, will invalidate the associated area of sstate cache.
|
|
You need to be aware of any implicit changes that are not obvious changes to the
|
|
code and could affect the output of a given task.
|
|
Once you are aware of such changes, you can take steps to invalidate the cache
|
|
and force the tasks to run.
|
|
The steps to take are as simple as changing function's comments in the source code.
|
|
For example, to invalidate package shared state files, change the comment statements
|
|
of <filename>do_package</filename> or the comments of one of the functions it calls.
|
|
The change is purely cosmetic, but it causes the checksum to be recalculated and
|
|
forces the task to be run again.
|
|
</para>
|
|
|
|
<note>
|
|
For an example of a commit that makes a cosmetic change to invalidate
|
|
a shared state, see this
|
|
<ulink url='&YOCTO_GIT_URL;/cgit.cgi/poky/commit/meta/classes/package.bbclass?id=737f8bbb4f27b4837047cb9b4fbfe01dfde36d54'>commit</ulink>.
|
|
</note>
|
|
</section>
|
|
</section>
|
|
</section>
|
|
|
|
<section id='x32'>
|
|
<title>x32</title>
|
|
|
|
<para>
|
|
x32 is a new processor-specific Application Binary Interface (psABI) for x86_64.
|
|
An ABI defines the calling conventions between functions in a processing environment.
|
|
The interface determines what registers are used and what the sizes are for various C data types.
|
|
</para>
|
|
|
|
<para>
|
|
Some processing environments prefer using 32-bit applications even when running
|
|
on Intel 64-bit platforms.
|
|
Consider the i386 psABI, which is a very old 32-bit ABI for Intel 64-bit platforms.
|
|
The i386 psABI does not provide efficient use and access of the Intel 64-bit processor resources,
|
|
leaving the system underutilized.
|
|
Now consider the x86_64 psABI.
|
|
This ABI is newer and uses 64-bits for data sizes and program pointers.
|
|
The extra bits increase the footprint size of the programs, libraries,
|
|
and also increases the memory and file system size requirements.
|
|
Executing under the x32 psABI enables user programs to utilize CPU and system resources
|
|
more efficiently while keeping the memory footprint of the applications low.
|
|
Extra bits are used for registers but not for addressing mechanisms.
|
|
</para>
|
|
|
|
<section id='support'>
|
|
<title>Support</title>
|
|
|
|
<para>
|
|
While the x32 psABI specifications are not fully finalized, this Yocto Project
|
|
release supports current development specifications of x32 psABI.
|
|
As of this release of the Yocto Project, x32 psABI support exists as follows:
|
|
<itemizedlist>
|
|
<listitem><para>You can create packages and images in x32 psABI format on x86_64 architecture targets.
|
|
</para></listitem>
|
|
<listitem><para>You can successfully build many recipes with the x32 toolchain.</para></listitem>
|
|
<listitem><para>You can create and boot <filename>core-image-minimal</filename> and
|
|
<filename>core-image-sato</filename> images.</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='stabilizing-and-completing-x32'>
|
|
<title>Stabilizing and Completing x32</title>
|
|
|
|
<para>
|
|
As of this Yocto Project release, the x32 psABI kernel and library
|
|
interfaces specifications are not finalized.
|
|
</para>
|
|
|
|
<para>
|
|
Future Plans for the x32 psABI in the Yocto Project include the following:
|
|
<itemizedlist>
|
|
<listitem><para>Enhance and fix the few remaining recipes so they
|
|
work with and support x32 toolchains.</para></listitem>
|
|
<listitem><para>Enhance RPM Package Manager (RPM) support for x32 binaries.</para></listitem>
|
|
<listitem><para>Support larger images.</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id='using-x32-right-now'>
|
|
<title>Using x32 Right Now</title>
|
|
|
|
<para>
|
|
Follow these steps to use the x32 spABI:
|
|
<itemizedlist>
|
|
<listitem><para>Enable the x32 psABI tuning file for <filename>x86_64</filename>
|
|
machines by editing the <filename>conf/local.conf</filename> like this:
|
|
<literallayout class='monospaced'>
|
|
MACHINE = "qemux86-64"
|
|
DEFAULTTUNE = "x86-64-x32"
|
|
baselib = "${@d.getVar('BASE_LIB_tune-' + (d.getVar('DEFAULTTUNE', True) \
|
|
or 'INVALID'), True) or 'lib'}"
|
|
#MACHINE = "atom-pc"
|
|
#DEFAULTTUNE = "core2-64-x32"
|
|
</literallayout></para></listitem>
|
|
<listitem><para>As usual, use BitBake to build an image that supports the x32 psABI.
|
|
Here is an example:
|
|
<literallayout class='monospaced'>
|
|
$ bitbake core-image-sato
|
|
</literallayout></para></listitem>
|
|
<listitem><para>As usual, run your image using QEMU:
|
|
<literallayout class='monospaced'>
|
|
$ runqemu qemux86-64 core-image-sato
|
|
</literallayout></para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="licenses">
|
|
<title>Licenses</title>
|
|
|
|
<para>
|
|
This section describes the mechanism by which the OpenEmbedded build system
|
|
tracks changes to licensing text.
|
|
The section also describes how to enable commercially licensed recipes,
|
|
which by default are disabled.
|
|
</para>
|
|
|
|
<para>
|
|
For information that can help you maintain compliance with various open
|
|
source licensing during the lifecycle of the product, see the
|
|
"<ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Project's Lifecycle</ulink>" section
|
|
in the Yocto Project Development Manual.
|
|
</para>
|
|
|
|
<section id="usingpoky-configuring-LIC_FILES_CHKSUM">
|
|
<title>Tracking License Changes</title>
|
|
|
|
<para>
|
|
The license of an upstream project might change in the future.
|
|
In order to prevent these changes going unnoticed, the
|
|
<filename><link linkend='var-LIC_FILES_CHKSUM'>LIC_FILES_CHKSUM</link></filename>
|
|
variable tracks changes to the license text. The checksums are validated at the end of the
|
|
configure step, and if the checksums do not match, the build will fail.
|
|
</para>
|
|
|
|
<section id="usingpoky-specifying-LIC_FILES_CHKSUM">
|
|
<title>Specifying the <filename>LIC_FILES_CHKSUM</filename> Variable</title>
|
|
|
|
<para>
|
|
The <filename>LIC_FILES_CHKSUM</filename>
|
|
variable contains checksums of the license text in the source code for the recipe.
|
|
Following is an example of how to specify <filename>LIC_FILES_CHKSUM</filename>:
|
|
<literallayout class='monospaced'>
|
|
LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
|
|
file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
|
|
file://licfile2.txt;endline=50;md5=zzzz \
|
|
..."
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
The build system uses the
|
|
<filename><link linkend='var-S'>S</link></filename> variable as the
|
|
default directory used when searching files listed in
|
|
<filename>LIC_FILES_CHKSUM</filename>.
|
|
The previous example employs the default directory.
|
|
</para>
|
|
|
|
<para>
|
|
You can also use relative paths as shown in the following example:
|
|
<literallayout class='monospaced'>
|
|
LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
|
|
md5=bb14ed3c4cda583abc85401304b5cd4e"
|
|
LIC_FILES_CHKSUM = "file://../license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
In this example, the first line locates a file in
|
|
<filename>${S}/src/ls.c</filename>.
|
|
The second line refers to a file in
|
|
<filename><link linkend='var-WORKDIR'>WORKDIR</link></filename>, which is the parent
|
|
of <filename><link linkend='var-S'>S</link></filename>.
|
|
</para>
|
|
<para>
|
|
Note that <filename>LIC_FILES_CHKSUM</filename> variable is
|
|
mandatory for all recipes, unless the
|
|
<filename>LICENSE</filename> variable is set to "CLOSED".
|
|
</para>
|
|
</section>
|
|
|
|
<section id="usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax">
|
|
<title>Explanation of Syntax</title>
|
|
<para>
|
|
As mentioned in the previous section, the
|
|
<filename>LIC_FILES_CHKSUM</filename> variable lists all the
|
|
important files that contain the license text for the source code.
|
|
It is possible to specify a checksum for an entire file, or a specific section of a
|
|
file (specified by beginning and ending line numbers with the "beginline" and "endline"
|
|
parameters, respectively).
|
|
The latter is useful for source files with a license notice header,
|
|
README documents, and so forth.
|
|
If you do not use the "beginline" parameter, then it is assumed that the text begins on the
|
|
first line of the file.
|
|
Similarly, if you do not use the "endline" parameter, it is assumed that the license text
|
|
ends with the last line of the file.
|
|
</para>
|
|
|
|
<para>
|
|
The "md5" parameter stores the md5 checksum of the license text.
|
|
If the license text changes in any way as compared to this parameter
|
|
then a mismatch occurs.
|
|
This mismatch triggers a build failure and notifies the developer.
|
|
Notification allows the developer to review and address the license text changes.
|
|
Also note that if a mismatch occurs during the build, the correct md5
|
|
checksum is placed in the build log and can be easily copied to the recipe.
|
|
</para>
|
|
|
|
<para>
|
|
There is no limit to how many files you can specify using the
|
|
<filename>LIC_FILES_CHKSUM</filename> variable.
|
|
Generally, however, every project requires a few specifications for license tracking.
|
|
Many projects have a "COPYING" file that stores the license information for all the source
|
|
code files.
|
|
This practice allows you to just track the "COPYING" file as long as it is kept up to date.
|
|
</para>
|
|
|
|
<tip>
|
|
If you specify an empty or invalid "md5" parameter, BitBake returns an md5 mis-match
|
|
error and displays the correct "md5" parameter value during the build.
|
|
The correct parameter is also captured in the build log.
|
|
</tip>
|
|
|
|
<tip>
|
|
If the whole file contains only license text, you do not need to use the "beginline" and
|
|
"endline" parameters.
|
|
</tip>
|
|
</section>
|
|
</section>
|
|
|
|
<section id="enabling-commercially-licensed-recipes">
|
|
<title>Enabling Commercially Licensed Recipes</title>
|
|
|
|
<para>
|
|
By default, the OpenEmbedded build system disables
|
|
components that have commercial or other special licensing
|
|
requirements.
|
|
Such requirements are defined on a
|
|
recipe-by-recipe basis through the <filename>LICENSE_FLAGS</filename> variable
|
|
definition in the affected recipe.
|
|
For instance, the
|
|
<filename>$HOME/poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
|
|
recipe contains the following statement:
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS = "commercial"
|
|
</literallayout>
|
|
Here is a slightly more complicated example that contains both an
|
|
explicit recipe name and version (after variable expansion):
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS = "license_${PN}_${PV}"
|
|
</literallayout>
|
|
In order for a component restricted by a <filename>LICENSE_FLAGS</filename>
|
|
definition to be enabled and included in an image, it
|
|
needs to have a matching entry in the global
|
|
<filename>LICENSE_FLAGS_WHITELIST</filename> variable, which is a variable
|
|
typically defined in your <filename>local.conf</filename> file.
|
|
For example, to enable
|
|
the <filename>$HOME/poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
|
|
package, you could add either the string
|
|
"commercial_gst-plugins-ugly" or the more general string
|
|
"commercial" to <filename>LICENSE_FLAGS_WHITELIST</filename>.
|
|
See the
|
|
"<link linkend='license-flag-matching'>License Flag Matching</link>" section
|
|
for a full explanation of how <filename>LICENSE_FLAGS</filename> matching works.
|
|
Here is the example:
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
|
|
</literallayout>
|
|
Likewise, to additionally enable the package built from the recipe containing
|
|
<filename>LICENSE_FLAGS = "license_${PN}_${PV}"</filename>, and assuming
|
|
that the actual recipe name was <filename>emgd_1.10.bb</filename>,
|
|
the following string would enable that package as well as
|
|
the original <filename>gst-plugins-ugly</filename> package:
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
|
|
</literallayout>
|
|
As a convenience, you do not need to specify the complete license string
|
|
in the whitelist for every package.
|
|
you can use an abbreviated form, which consists
|
|
of just the first portion or portions of the license string before
|
|
the initial underscore character or characters.
|
|
A partial string will match
|
|
any license that contains the given string as the first
|
|
portion of its license.
|
|
For example, the following
|
|
whitelist string will also match both of the packages
|
|
previously mentioned as well as any other packages that have
|
|
licenses starting with "commercial" or "license".
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS_WHITELIST = "commercial license"
|
|
</literallayout>
|
|
</para>
|
|
|
|
<section id="license-flag-matching">
|
|
<title>License Flag Matching</title>
|
|
|
|
<para>
|
|
License flag matching allows you to control what recipes the
|
|
OpenEmbedded build system includes in the build.
|
|
Fundamentally, the build system attempts to match
|
|
<filename>LICENSE_FLAG</filename> strings found in
|
|
recipes against <filename>LICENSE_FLAGS_WHITELIST</filename>
|
|
strings found in the whitelist.
|
|
A match, causes the build system to include a recipe in the
|
|
build, while failure to find a match causes the build system to
|
|
exclude a recipe.
|
|
</para>
|
|
|
|
<para>
|
|
In general, license flag matching is simple.
|
|
However, understanding some concepts will help you
|
|
correctly and effectively use matching.
|
|
</para>
|
|
|
|
<para>
|
|
Before a flag
|
|
defined by a particular recipe is tested against the
|
|
contents of the whitelist, the expanded string
|
|
<filename>_${PN}</filename> is appended to the flag.
|
|
This expansion makes each <filename>LICENSE_FLAGS</filename>
|
|
value recipe-specific.
|
|
After expansion, the string is then matched against the
|
|
whitelist.
|
|
Thus, specifying
|
|
<filename>LICENSE_FLAGS = "commercial"</filename>
|
|
in recipe "foo", for example, results in the string
|
|
<filename>"commercial_foo"</filename>.
|
|
And, to create a match, that string must appear in the
|
|
whitelist.
|
|
</para>
|
|
|
|
<para>
|
|
Judicious use of the <filename>LICENSE_FLAGS</filename>
|
|
strings and the contents of the
|
|
<filename>LICENSE_FLAGS_WHITELIST</filename> variable
|
|
allows you a lot of flexibility for including or excluding
|
|
recipes based on licensing.
|
|
For example, you can broaden the matching capabilities by
|
|
using license flags string subsets in the whitelist.
|
|
<note>When using a string subset, be sure to use the part of
|
|
the expanded string that precedes the appended underscore
|
|
character (e.g. <filename>usethispart_1.3</filename>,
|
|
<filename>usethispart_1.4</filename>, and so forth).
|
|
</note>
|
|
For example, simply specifying the string "commercial" in
|
|
the whitelist matches any expanded
|
|
<filename>LICENSE_FLAGS</filename> definition that starts with
|
|
the string "commercial" such as "commercial_foo" and
|
|
"commercial_bar", which are the strings the build system
|
|
automatically generates for hypothetical recipes named
|
|
"foo" and "bar" assuming those recipes simply specify the
|
|
following:
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS = "commercial"
|
|
</literallayout>
|
|
Thus, you can choose to exhaustively
|
|
enumerate each license flag in the whitelist and
|
|
allow only specific recipes into the image, or
|
|
you can use a string subset that causes a broader range of
|
|
matches to allow a range of recipes into the image.
|
|
</para>
|
|
|
|
<para>
|
|
This scheme works even if the
|
|
<filename>LICENSE_FLAG</filename> string already
|
|
has <filename>_${PN}</filename> appended.
|
|
For example, the build system turns the license flag
|
|
"commercial_1.2_foo" into "commercial_1.2_foo_foo" and would
|
|
match both the general "commercial" and the specific
|
|
"commercial_1.2_foo" strings found in the whitelist, as
|
|
expected.
|
|
</para>
|
|
|
|
<para>
|
|
Here are some other scenarios:
|
|
<itemizedlist>
|
|
<listitem><para>You can specify a versioned string in the
|
|
recipe such as "commercial_foo_1.2" in a "foo" recipe.
|
|
The build system expands this string to
|
|
"commercial_foo_1.2_foo".
|
|
Combine this license flag with a whitelist that has
|
|
the string "commercial" and you match the flag along
|
|
with any other flag that starts with the string
|
|
"commercial".</para></listitem>
|
|
<listitem><para>Under the same circumstances, you can
|
|
use "commercial_foo" in the whitelist and the
|
|
build system not only matches "commercial_foo_1.2" but
|
|
also matches any license flag with the string
|
|
"commercial_foo", regardless of the version.
|
|
</para></listitem>
|
|
<listitem><para>You can be very specific and use both the
|
|
package and version parts in the whitelist (e.g.
|
|
"commercial_foo_1.2") to specifically match a
|
|
versioned recipe.</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</section>
|
|
|
|
<section id="other-variables-related-to-commercial-licenses">
|
|
<title>Other Variables Related to Commercial Licenses</title>
|
|
|
|
<para>
|
|
Other helpful variables related to commercial
|
|
license handling exist and are defined in the
|
|
<filename>$HOME/poky/meta/conf/distro/include/default-distrovars.inc</filename> file:
|
|
<literallayout class='monospaced'>
|
|
COMMERCIAL_AUDIO_PLUGINS ?= ""
|
|
COMMERCIAL_VIDEO_PLUGINS ?= ""
|
|
COMMERCIAL_QT = ""
|
|
</literallayout>
|
|
If you want to enable these components, you can do so by making sure you have
|
|
statements similar to the following
|
|
in your <filename>local.conf</filename> configuration file:
|
|
<literallayout class='monospaced'>
|
|
COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
|
|
gst-plugins-ugly-mpegaudioparse"
|
|
COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
|
|
gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
|
|
COMMERCIAL_QT ?= "qmmp"
|
|
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
|
|
</literallayout>
|
|
Of course, you could also create a matching whitelist
|
|
for those components using the more general "commercial"
|
|
in the whitelist, but that would also enable all the
|
|
other packages with <filename>LICENSE_FLAGS</filename> containing
|
|
"commercial", which you may or may not want:
|
|
<literallayout class='monospaced'>
|
|
LICENSE_FLAGS_WHITELIST = "commercial"
|
|
</literallayout>
|
|
</para>
|
|
|
|
<para>
|
|
Specifying audio and video plug-ins as part of the
|
|
<filename>COMMERCIAL_AUDIO_PLUGINS</filename> and
|
|
<filename>COMMERCIAL_VIDEO_PLUGINS</filename> statements
|
|
or commercial Qt components as part of
|
|
the <filename>COMMERCIAL_QT</filename> statement (along
|
|
with the enabling <filename>LICENSE_FLAGS_WHITELIST</filename>) includes the
|
|
plug-ins or components into built images, thus adding
|
|
support for media formats or components.
|
|
</para>
|
|
</section>
|
|
</section>
|
|
</section>
|
|
</chapter>
|
|
<!--
|
|
vim: expandtab tw=80 ts=4
|
|
-->
|