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mesa-dri first generates glsl compiler and then use it to compile GL shader sources. Target glsl compiler can't run on build system, and thus port from openembedded by introducing a native recipe dedicated to creating a native glsl-compiler. This has to be an explicit -native recipe since its un-native sibling is already part of mesa-dri Signed-off-by: Kevin Tian <kevin.tian@intel.com>