Files
poky/bitbake/lib/toaster/toastergui/templates/project.html
Belen Barros Pena 6dd5e472eb bitbake: toasterui: rename 'targets' to 'recipes'
A recent round of informal user feedback has revealed
that the term 'target' is quite problematic. For
all the users we spoke to the word refers to the
target arch. In Toaster, it refers to the software
you build.

This patch replaces the word 'target' with 'recipe'
across the Toaster interface. This is by no means
self-explanatory, but at least it cannot be confused
with target hardware, and it is also consistent with
the terminology we use in the analysis portion of
the interface.

(Bitbake rev: ac10b5d83172feb10f1f3a3c894a54d2c4c4f09d)

Signed-off-by: Belen Barros Pena <belen.barros.pena@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2015-03-31 22:30:18 +01:00

468 lines
22 KiB
HTML

{% extends "baseprojectpage.html" %}
<!--
vim: expandtab tabstop=2
-->
{% load projecttags %}
{% load humanize %}
{% load static %}
{% block projectinfomain %}
<script src="{% static "js/angular.min.js" %}"></script>
<script src="{% static "js/angular-animate.min.js" %}"></script>
<script src="{% static "js/angular-cookies.min.js" %}"></script>
<script src="{% static "js/angular-route.min.js" %}"></script>
<script src="{% static "js/angular-sanitize.min.js" %}"></script>
<script src="{% static "js/ui-bootstrap-tpls-0.11.0.js" %}"></script>
{% if lvs_nos == 0 %}
<div class="page-header">
<h1> {{ project.name }} </h1>
</div>
<div class="alert alert-info lead">
<p>Toaster has no layer information. Without layer information, you cannot run builds. To generate layer information you can:</p>
<ul>
<li> <a href="http://www.yoctoproject.org/docs/latest/toaster-manual/toaster-manual.html#layer-source">Configure a layer source</a></li>
<li> <a href="{% url 'importlayer' %}">Import a layer</a></li>
</ul>
</div>
{%else%}
<div id="main" role="main" ng-app="project" ng-controller="prjCtrl" class="top-padded">
<!-- project name -->
<div class="page-header">
<h1>{[project.name]}</h1>
</div>
<!-- alerts section 1-->
<div ng-repeat="a in zone1alerts">
<div class="alert alert-dismissible lead" role="alert" ng-class="a.type"><button type="button" class="close" data-dismiss="alert"><span aria-hidden="true">&times;</span></button>
<span ng-bind-html="a.text"></span>
</div>
</div>
<!-- custom templates for ng -->
<script type="text/ng-template" id="suggestion_details">
<a> {[match.model.name]} {[match.model.detail]} </a>
</script>
<!-- modal dialogs -->
<script type="text/ng-template" id="dependencies_modal">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true">x</button>
<h3><span ng-bind="layerAddName"></span> dependencies</h3>
</div>
<div class="modal-body">
<p><strong>{[layerAddName]}</strong> depends on some layers that are not added to your project. Select the ones you want to add:</p>
<ul class="unstyled">
<li ng-repeat="ld in items">
<label class="checkbox">
<input type="checkbox" ng-model="selectedItems[ld.id]"> {[ld.name]}
</label>
</li>
</ul>
</div>
<div class="modal-footer">
<button class="btn btn-primary" ng-click="ok()">Add layers</button>
<button class="btn" ng-click="cancel()">Cancel</button>
</div>
</form>
</script>
<script type="text/ng-template" id="change_version_modal">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true">x</button>
<h3>Changing release to {[releaseDescription]}</h3>
</div>
<div class="modal-body">
<p>The following project layers do not exist for the {[releaseDescription]} release:</p>
<ul>
<li ng-repeat="i in items"><span class="layer-info" data-toggle="tooltip" tooltip="{[i.detail]}">{[i.name]}</span></li>
</ul>
<p>If you change the release to {[releaseDescription]}, the above layers will be deleted from your project.</p>
</div>
<div class="modal-footer">
<button class="btn btn-primary" ng-click="ok()">Change release and delete layers</button>
<button class="btn" ng-click="cancel()">Cancel</button>
</div>
</script>
<script type="text/ng-template" id="target_display">
<div ng-switch on="t.task.length">
<div ng-switch-when="0">{[t.target]}</div>
<div ng-switch-default>{[t.target]}:{[t.task]}</div>
</div>
</script>
<!-- build form -->
<div class="well">
<form class="build-form" ng-submit="buildNamedTarget()">
<div class="input-append controls">
<input type="text" class="huge input-xxlarge" placeholder="Type the recipe(s) you want to build" autocomplete="off" ng-model="targetName" typeahead="e.name for e in getAutocompleteSuggestions('targets', $viewValue)|filter:$viewValue" typeahead-template-url="suggestion_details" ng-disabled="!layers.length"/>
<button type="submit" class="btn btn-large btn-primary" ng-disabled="!targetName.length">
Build
</button>
</div>
<i class="icon-question-sign get-help get-help-blue" title="Type the name of one or more recipes you want to build, separated by a space. You can also specify a task by appending a semicolon and a task name to a recipe name, like so: <code>core-image-minimal:do_build</code>"></i>
<p>
<a href="{% url 'all-targets' %}">View all compatible recipes</a>
<i class="icon-question-sign get-help get-help-blue heading-help" title="View all the recipes you can build with the release selected for this project, which is {[project.release.desc]}"></i>
{% if completedbuilds.count %}
| <a href="{% url 'projectbuilds' project.id %}">View all project builds ({{completedbuilds.count}})</a>
{% endif %}
</p>
</form>
</div>
<!-- latest builds list -->
<a id="buildslist"></a>
<h2 class="air" ng-if="builds.length">Latest builds</h2>
<div class="animate-repeat alert" ng-repeat="b in builds track by b.id" ng-class="{'queued':'alert-info', 'deleted':'alert-info', 'in progress': 'alert-info', 'failed':'alert-error', 'completed':{'In Progress':'alert-info', 'Succeeded':'alert-success', 'Failed':'alert-error'}[b.build[0].status]}[b.status]">
<div class="row-fluid">
<switch ng-switch="b.status">
<case ng-switch-when="failed">
<div class="lead span3">
<a ng-class="{'succeeded': 'success', 'failed': 'error'}[b.status]" href="{[b.br_page_url]}">
<span ng-repeat="t in b.targets" ng-include src="'target_display'"></span>
</a>
</div>
<div class="span2 lead">
<ngif ng-if="b.updated - todaydate > 0">
{[b.updated|date:'HH:mm']}
</ngif>
<ngif ng-if="b.updated - todaydate < 0">
{[b.updated|date:'dd/MM/yy HH:mm']}
</ngif>
</div>
<div class="span2">
<ngif ng-if="b.errors.length">
<span>
<i class="icon-minus-sign red lead"></i>
<a href="{[b.br_page_url]}#errors" class="lead error">{[b.errors.length]}
<ng-pluralize count="b.errors.length" when="{'1':'error','other':'errors'}"></ng-pluralize></a>
</span>
</ngif>
</div>
<div class="span2">
<!-- we don't have warnings in this case -->
</div>
<div> <span class="lead">Build time: {[b.command_time|timediff]}</span>
<button class="btn pull-right" ng-class="{'succeeded': 'btn-success', 'failed': 'btn-danger'}[b.status]"
ng-click="buildExistingTarget(b.targets)">Run again</button>
</div>
</case>
<case ng-switch-when="queued">
<div class="lead span5"> <span ng-repeat="t in b.targets" ng-include src="'target_display'"></span> </div>
<div class="span4 lead" >Build queued
<i title="This build will start as soon as a build server is available" class="icon-question-sign get-help get-help-blue heading-help" data-toggle="tooltip"></i>
</div>
<button class="btn pull-right btn-info" ng-click="buildCancel(b)">Cancel</button>
</case>
<case ng-switch-when="created">
<div class="lead span5"> <span ng-repeat="t in b.targets" ng-include src="'target_display'"></span> </div>
<div class="span4">
<span class="lead">Creating build</span>
</div>
<button class="btn pull-right btn-info" ng-click="buildCancel(b)">Cancel</button>
</case>
<case ng-switch-when="deleted">
<div class="lead span5"> <span ng-repeat="t in b.targets" ng-include src="'target_display'"></span> </div>
<div class="span4" id="{[b.id]}-deleted" >
<span class="lead">Build cancelled</span>
</div>
<button class="btn pull-right btn-info" ng-click="buildDelete(b)">Close</button>
</case>
<case ng-switch-when="in progress">
<switch ng-switch="b.build.length">
<case ng-switch-when="0">
<div class="lead span5"> <span ng-repeat="t in b.targets" ng-include src="'target_display'"></span> </div>
<div class="span4 lead">
Checking out layers
</div>
</case>
<case ng-switch-default="">
<div class="lead span3"> <span ng-repeat="t in b.targets" ng-include src="'target_display'"></span> </div>
<div class="span4 offset1" >
<div class="progress" style="margin-top:5px;" data-toggle="tooltip" tooltip="{[b.build[0].completeper]}% of tasks complete">
<div style="width: {[b.build[0].completeper]}%;" class="bar"></div>
</div>
</div>
<div class="text-right lead">{[b.build[0].completeper]}% tasks completed</div>
</case>
</case>
<case ng-switch-when="completed">
<div class="lead span3">
<a ng-class="{'Succeeded': 'success', 'Failed': 'error'}[b.build[0].status]" href="{[b.build[0].build_page_url]}">
<span ng-repeat="t in b.targets" ng-include src="'target_display'"></span>
</a>
</div>
<div class="span2 lead">
<ngif ng-if="b.build[0].completed_on - todaydate > 0">
{[b.build[0].completed_on|date:'HH:mm']}
</ngif>
<ngif ng-if="b.build[0].completed_on - todaydate < 0">
{[b.build[0].completed_on|date:'dd/MM/yy HH:mm']}
</ngif>
</div>
<div class="span2">
<ngif ng-if="b.build[0].errors">
<span>
<i class="icon-minus-sign red lead"></i>
<a href="{[b.build[0].build_page_url]}#errors" class="lead error">{[b.build[0].errors]}
<ng-pluralize count="b.build[0].errors" when="{'1':'error','other':'errors'}"></ng-pluralize></a>
</span>
</ngif>
</div>
<div class="span2">
<ngif ng-if="b.build[0].warnings">
<span>
<i class="icon-warning-sign yellow lead"></i>
<a href="{[b.build[0].build_page_url]}#warnings" class="lead warning">{[b.build[0].warnings]}
<ng-pluralize count="b.build[0].warnings" when="{'1':'warning','other':'warnings'}"></ng-pluralize></a>
</span>
</ngif>
</div>
<div> <span class="lead">Build time: <a href="{[b.build[0].build_time_page_url]}">{[b.build[0].build_time|timediff]}</a></span>
<button class="btn pull-right" ng-class="{'Succeeded': 'btn-success', 'Failed': 'btn-danger'}[b.build[0].status]"
ng-click="buildExistingTarget(b.targets)">Run again</button>
</div>
</case>
<case ng-switch-default="">
<div>FIXME!</div>
</case>
</switch>
<div class="lead pull-right">
</div>
</div>
</div>
<h2 class="air">Project configuration</h2>
<!-- alerts section 2 -->
<div ng-repeat="a in zone2alerts">
<div class="alert alert-dismissible lead" role="alert" ng-class="a.type"><button type="button" class="close" data-dismiss="alert"><span aria-hidden="true">&times;</span></button>
<span ng-bind-html="a.text"></span>
</div>
</div>
<div class="row-fluid">
<!-- project layers -->
<div id="layer-container" class="well well-transparent span4">
<h3>
Layers <span class="muted counter">({[layers.length]})</span>
<i class="icon-question-sign get-help heading-help" title="Bitbake reads metadata files from modules called 'layers'. Layers allow you to isolate different types of customizations from each other. <a href='http://www.yoctoproject.org/docs/current/dev-manual/dev-manual.html#understanding-and-creating-layers' target='_blank'>More on layers</a>"></i>
</h3>
<div class="alert" ng-if="!layers.length">
<b>You need to add some layers </b>
<p>
You can:
<ul>
<li> <a href="{% url 'layers'%}">View all compatible layers available in Toaster</a>
<li> <a href="{% url 'importlayer' %}">Import a layer</a>
<li> <a href="https://www.yoctoproject.org/docs/1.6.1/dev-manual/dev-manual.html#understanding-and-creating-layers" target="_blank">Read about layers in the manual</a>
</ul>
Or type a layer name below.
</p>
</div>
<form ng-submit="layerAdd()">
<div class="input-append">
<input type="text" class="input-xlarge" id="layer" autocomplete="off" placeholder="Type a layer name" data-minLength="1" ng-model="layerAddName" typeahead="e.name for e in getAutocompleteSuggestions('layers', $viewValue)|filter:$viewValue" typeahead-template-url="suggestion_details" typeahead-on-select="onLayerSelect($item, $model, $label)" typeahead-editable="false" ng-class="{ 'has-error': layerAddName.$invalid }" />
<input type="submit" id="add-layer" class="btn" value="Add" ng-disabled="!layerAddName.length"/>
</div>
{% csrf_token %}
</form>
<p>
<a href="{% url 'layers' %}">View all compatible layers</a>
<i class="icon-question-sign get-help" title="View all the layers you can build with the release selected for this project, which is {[project.release.desc]}"></i>
|
<a href="{% url 'importlayer' %}">Import layer</a></p>
<ul class="unstyled configuration-list">
<li ng-repeat="l in layers track by l.id" class="animate-repeat">
<a href="{[l.layerdetailurl]}" class="layer-info" data-toggle="tooltip" tooltip-placement="right" tooltip="{[l.giturl]} | {[l.branch.name]}">{[l.name]}</a>
<i class="icon-trash" ng-click="layerDel(l.id)" tooltip="Delete"></i>
</li>
</ul>
</div>
<!-- project targets -->
<div id="target-container" class="well well-transparent span4">
<h3>
Recipes
<i class="icon-question-sign get-help heading-help" title="What you build, often an image recipe that produces a root file system file. Something like <code>core-image-minimal</code> or <code>core-image-sato</code>"></i>
</h3>
<form ng-submit="buildNamedTarget()">
<div class="input-append">
<input type="text" class="input-xlarge" placeholder="Type the recipe(s) you want to build" autocomplete="off" data-minLength="1" ng-model="targetName1" typeahead="e.name for e in getAutocompleteSuggestions('targets', $viewValue)|filter:$viewValue" typeahead-template-url="suggestion_details" ng-disabled="!layers.length">
<button type="submit" class="btn btn-primary" ng-disabled="!targetName1.length">
Build </button>
</div>
{% csrf_token %}
</form>
<p>
<a href="{% url 'all-targets' %}">View all compatible recipes</a>
<i class="icon-question-sign get-help" title="View all the recipes you can build with the release selected for this project, which is {[project.release.desc]}"></i>
</p>
<div ng-if="frequenttargets.length">
<h4 class="air">
Most built recipes
</h4>
<ul class="unstyled configuration-list {[mutedtargets]}">
<li ng-repeat="t in frequenttargets">
<label class="checkbox">
<input type="checkbox" ng-model="mostBuiltTargets[t]" ng-disabled="disableBuildCheckbox(t)" ng-checked="mostBuiltTargets[t] && !disableBuildCheckbox(t)">{[t]}
</label>
</li>
</ul>
<button class="btn btn-large btn-primary" ng-disabled="enableBuildSelectedTargets()" ng-click="buildSelectedTargets()">Build selected recipes</button>
</div>
</div>
<!-- project configuration -->
<div id="machine-distro" class="well well-transparent span4">
<h3>
Machine
<i class="icon-question-sign get-help heading-help" title="The machine is the hardware for which you want to build. You can only set one machine per project"></i>
</h3>
<p class="lead" id="select-machine-opposite">
<span>{[machine.name]}</span>
<i id="change-machine" class="icon-pencil" ng-click="toggle('#select-machine')"></i>
</p>
<div id="select-machine" style="display: none">
<div class="alert alert-info">
<strong>Machine changes have a big impact on build outcome.</strong>
You cannot really compare the builds for the new machine with the previous ones.
</div>
<form ng-submit="editProjectSettings('#select-machine')" class="input-append">
<input type="text" id="machine" autocomplete="off" ng-model="machineName" value="{[machine.name]}" typeahead="m.name for m in getAutocompleteSuggestions('machines', $viewValue)" typeahead-template-url="suggestion_details" />
<input type="submit" id="apply-change-machine" class="btn" type="button" ng-disabled="machineName == machine.name || machineName.length == 0" value="Save"></input>
<input type="reset" id="cancel-machine" class="btn btn-link" ng-click="toggle('#select-machine')" value="Cancel"></input>
{% csrf_token %}
</form>
<p>
<a href="{% url 'machines' %}" class="link">View all compatible machines</a>
<i class="icon-question-sign get-help" title="View all the machines you can set with the release selected for this project, which is {[project.release.desc]}"></i>
</p>
</div>
<p class="link-action">
<a href="{% url 'projectconf' project.id %}" class="link">Edit configuration variables</a>
<i data-original-title="You can set other project configuration options here. Each option, like everything else in the build system, is a variable - value pair" class="icon-question-sign get-help heading-help" title=""></i>
</p>
</div>
</div>
<h2>Project details</h2>
<!-- alerts section 3 -->
<div ng-repeat="a in zone3alerts">
<div class="alert alert-dismissible lead" role="alert" ng-class="a.type"><button type="button" class="close" data-dismiss="alert"><span aria-hidden="true">&times;</span></button>
<span ng-bind-html="a.text"></span>
</div>
</div>
<div id="project-details" class="well well-transparent">
<h3>Project name</h3>
<p class="lead" id="change-project-name-opposite">
<span >{[project.name]}</span>
<i class="icon-pencil" ng-click="toggle('#change-project-name')" ></i>
</p>
<div id="change-project-name" style="display:none;">
<form ng-submit="editProjectSettings('#change-project-name')" class="input-append">
<input type="text" class="input-xlarge" id="type-project-name" ng-model="projectName" value="{[project.name]}">
<input type="submit" class="btn" value="Save" ng-disabled="project.name == projectName"/>
<input type="reset" class="btn btn-link" value="Cancel" ng-click="toggle('#change-project-name')">
</form>
</div>
<h3 ng-if="releases.length > 1">
Release
<i class="icon-question-sign get-help heading-help" title="The version of the build system you want to use"></i>
</h3>
<p ng-if="releases.length > 1" class="lead" id="change-project-version-opposite">
<span id="project-version">{[project.release.desc]}</span>
<i id="change-version" class="icon-pencil" ng-click="toggle('#change-project-version')" ></i>
</p>
<div class="div-inline" id="change-project-version" style="display:none;">
<form ng-submit="testProjectSettingsChange('#change-project-version')" class="input-append">
<select id="select-version" ng-model="projectVersion">
<option ng-repeat="r in releases" value="{[r.id]}" ng-selected="r.id == project.release.id">{[r.description]}</option>
</select>
<input type="submit" class="btn" style="margin-left:5px;" value="Save" ng-disabled="project.release.id == projectVersion"/>
<input type="reset" class="btn btn-link" value="Cancel" ng-click="toggle('#change-project-version')"/>
</form>
</div>
</div>
<!-- end main -->
</div>
<!-- load application logic !-->
<script src="{% static "js/projectapp.js" %}"></script>
<!-- dump initial data for use in the angular app -->
<script>
angular.element(document).ready(function() {
scope = angular.element("#main").scope();
scope.urls = {};
scope.urls.xhr_build = "{% url 'xhr_projectbuild' project.id %}";
scope.urls.xhr_edit = "{% url 'xhr_projectedit' project.id %}";
scope.urls.xhr_datatypeahead = "{% url 'xhr_datatypeahead' %}";
scope.urls.layers = "{% url 'layers' %}";
scope.urls.targets = "{% url 'all-targets' %}";
scope.urls.importlayer = "{% url 'importlayer'%}";
scope.urls.layer = "{% url 'base_layerdetails' %}";
scope.project = {{prj|json}};
scope.builds = {{builds|json}};
scope.layers = {{layers|json}};
scope.targets = {{targets|json}};
scope.frequenttargets = {{freqtargets|json}};
scope.machine = {{machine|json}};
scope.releases = {{releases|json}};
scope.layerCount = scope.layers.length;
scope.mutedtargets = (scope.layerCount == 0 ? "muted" : "")
var now = (new Date()).getTime();
scope.todaydate = now - (now % 86400000);
scope.zone1alerts = [];
scope.zone2alerts = [];
scope.zone3alerts = [];
scope.mostBuiltTargets = {};
scope.updateDisplayWithCommands();
scope.validateData();
scope.init();
scope.$digest();
});
</script>
{% endif %} {# from lvs_nos check #}
{% endblock %}