mirror of
https://git.yoctoproject.org/poky
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- add PACKAGECONFIG for libdecor
- add PACKAGECONFIG for pipewire
- remove native patch, CMakeLists.txt has been reworked,
still needed ?
In addition to lots of bug fixes, here are the major changes in this release:
General:
Updated OpenGL headers to the latest API from The Khronos Group Inc.
Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
Added simulated vsync synchronization for the software renderer
Added the mouse position to SDL_MouseWheelEvent
Added SDL_ResetHints() to reset all hints to their default values
Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
Windows:
Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
macOS:
Implemented vsync synchronization on macOS 12
Linux:
Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
Android:
Enabled IME soft keyboard input
Added version checking to make sure the SDL Java and C code are compatible
(From OE-Core rev: c55dc3a8f13050123bc63479c5a3159601c240a0)
Signed-off-by: Markus Volk <f_l_k@t-online.de>
Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
86 lines
3.9 KiB
BlitzBasic
86 lines
3.9 KiB
BlitzBasic
SUMMARY = "Simple DirectMedia Layer"
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DESCRIPTION = "Simple DirectMedia Layer is a cross-platform multimedia \
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library designed to provide low level access to audio, keyboard, mouse, \
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joystick, 3D hardware via OpenGL, and 2D video framebuffer."
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HOMEPAGE = "http://www.libsdl.org"
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BUGTRACKER = "http://bugzilla.libsdl.org/"
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SECTION = "libs"
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LICENSE = "Zlib & BSD-2-Clause"
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LIC_FILES_CHKSUM = "\
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file://LICENSE.txt;md5=68a088513da90254b2fbe664f42af315 \
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file://src/hidapi/LICENSE.txt;md5=7c3949a631240cb6c31c50f3eb696077 \
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file://src/hidapi/LICENSE-bsd.txt;md5=b5fa085ce0926bb50d0621620a82361f \
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file://src/video/yuv2rgb/LICENSE;md5=79f8f3418d91531e05f0fc94ca67e071 \
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"
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# arm-neon adds MIT license
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LICENSE:append = " ${@bb.utils.contains('PACKAGECONFIG', 'arm-neon', '& MIT', '', d)}"
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LIC_FILES_CHKSUM:append = " ${@bb.utils.contains('PACKAGECONFIG', 'arm-neon', 'file://src/video/arm/pixman-arm-neon-asm.h;md5=9a9cc1e51abbf1da58f4d9528ec9d49b;beginline=1;endline=24', '', d)}"
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PROVIDES = "virtual/libsdl2"
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SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz"
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S = "${WORKDIR}/SDL2-${PV}"
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SRC_URI[sha256sum] = "8000d7169febce93c84b6bdf376631f8179132fd69f7015d4dadb8b9c2bdb295"
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inherit cmake lib_package binconfig-disabled pkgconfig upstream-version-is-even
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BINCONFIG = "${bindir}/sdl2-config"
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CVE_PRODUCT = "simple_directmedia_layer sdl"
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EXTRA_OECMAKE = "-DSDL_OSS=OFF -DSDL_ESD=OFF -DSDL_ARTS=OFF \
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-DSDL_DISKAUDIO=OFF -DSDL_NAS=OFF -DSDL_ESD_SHARED=OFF \
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-DSDL_DUMMYVIDEO=OFF \
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-DSDL_RPI=OFF \
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-DSDL_PTHREADS=ON \
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-DSDL_RPATH=OFF \
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-DSDL_SNDIO=OFF \
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-DSDL_X11_XCURSOR=OFF \
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-DSDL_X11_XDBE=OFF \
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-DSDL_X11_XFIXES=OFF \
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-DSDL_X11_XINPUT=OFF \
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-DSDL_X11_XRANDR=OFF \
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-DSDL_X11_XSCRNSAVER=OFF \
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-DSDL_X11_XSHAPE=OFF \
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"
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# opengl packageconfig factored out to make it easy for distros
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# and BSP layers to pick either (desktop) opengl, gles2, or no GL
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PACKAGECONFIG_GL ?= "${@bb.utils.filter('DISTRO_FEATURES', 'opengl', d)}"
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PACKAGECONFIG:class-native = "x11 ${PACKAGECONFIG_GL}"
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PACKAGECONFIG:class-nativesdk = "${@bb.utils.filter('DISTRO_FEATURES', 'x11', d)} ${PACKAGECONFIG_GL}"
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PACKAGECONFIG ??= " \
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${PACKAGECONFIG_GL} \
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${@bb.utils.filter('DISTRO_FEATURES', 'alsa directfb pulseaudio pipewire x11 vulkan', d)} \
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${@bb.utils.contains('DISTRO_FEATURES', 'wayland', 'wayland gles2', '', d)} \
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${@bb.utils.contains("TUNE_FEATURES", "neon","arm-neon","",d)} \
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"
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PACKAGECONFIG[alsa] = "-DSDL_ALSA=ON,-DSDL_ALSA=OFF,alsa-lib,"
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PACKAGECONFIG[arm-neon] = "-DSDL_ARMNEON=ON,-DSDL_ARMNEON=OFF"
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PACKAGECONFIG[directfb] = "-DSDL_DIRECTFB=ON,-DSDL_DIRECTFB=OFF,directfb,directfb"
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PACKAGECONFIG[gles2] = "-DSDL_OPENGLES=ON,-DSDL_OPENGLES=OFF,virtual/libgles2"
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PACKAGECONFIG[jack] = "-DSDL_JACK=ON,-DSDL_JACK=OFF,jack"
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PACKAGECONFIG[kmsdrm] = "-DSDL_KMSDRM=ON,-DSDL_KMSDRM=OFF,libdrm virtual/libgbm"
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available.
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PACKAGECONFIG[libusb] = ",,libusb1"
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PACKAGECONFIG[libdecor] = "-DSDL_WAYLAND_LIBDECOR=ON,-DSDL_WAYLAND_LIBDECOR=OFF,libdecor"
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PACKAGECONFIG[opengl] = "-DSDL_OPENGL=ON,-DSDL_OPENGL=OFF,virtual/egl"
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PACKAGECONFIG[pipewire] = "-DSDL_PIPEWIRE_SHARED=ON,-DSDL_PIPEWIRE_SHARED=OFF,pipewire"
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PACKAGECONFIG[pulseaudio] = "-DSDL_PULSEAUDIO=ON,-DSDL_PULSEAUDIO=OFF,pulseaudio"
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PACKAGECONFIG[vulkan] = "-DSDL_VULKAN=ON,-DSDL_VULKAN=OFF"
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PACKAGECONFIG[wayland] = "-DSDL_WAYLAND=ON,-DSDL_WAYLAND=OFF,wayland-native wayland wayland-protocols libxkbcommon"
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PACKAGECONFIG[x11] = "-DSDL_X11=ON,-DSDL_X11=OFF,virtual/libx11 libxext libxrandr libxrender"
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CFLAGS:append:class-native = " -DNO_SHARED_MEMORY"
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FILES:${PN} += "${datadir}/licenses/SDL2/LICENSE.txt"
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BBCLASSEXTEND = "native nativesdk"
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