buildstats-summary: round the floating point percentage

This was rounded in python 2, but python 3 changed the default behavior of /.
We could switch to the same behavior as previous by switching to // rather
than /, but there's value in keeping at least one decimal point, to avoid the
misleading case where it says 0% but the reuse is non-zero.

(From OE-Core rev: 35d36a4d097ce8a0fd0be2f795e3d5052d4f753c)

Signed-off-by: Christopher Larson <chris_larson@mentor.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Christopher Larson
2016-07-01 13:42:30 -07:00
committed by Richard Purdie
parent 029e3ebcb2
commit 114206fb4c

View File

@@ -30,7 +30,11 @@ python buildstats_summary () {
header_printed = True
bb.note("Build completion summary:")
bb.note(" {0}: {1}% sstate reuse ({2} setscene, {3} scratch)".format(t, 100*len(sstate)/(len(sstate)+len(no_sstate)), len(sstate), len(no_sstate)))
sstate_count = len(sstate)
no_sstate_count = len(no_sstate)
total_count = sstate_count + no_sstate_count
bb.note(" {0}: {1:.1f}% sstate reuse({2} setscene, {3} scratch)".format(
t, round(100 * sstate_count / total_count, 1), sstate_count, no_sstate_count))
}
addhandler buildstats_summary
buildstats_summary[eventmask] = "bb.event.BuildCompleted"