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sdk-manual: extensible.rst: cover devtool ide-sdk
Cover the new devtool ide plugin in the extensible sdk section. Many thanks to Enguerrand de Ribaucourt for his re-view and contributions. (From yocto-docs rev: d318cc41e0600ca8e18bc6789cac414ae0226a07) Signed-off-by: Adrian Freihofer <adrian.freihofer@siemens.com> Signed-off-by: Michael Opdenacker <michael.opdenacker@bootlin.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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@@ -63,6 +63,8 @@ their own pros and cons:
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need to provide a well-functioning binary artefact cache over the network
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for developers with underpowered laptops.
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.. _setting_up_ext_sdk_in_build:
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Setting up the Extensible SDK environment directly in a Yocto build
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-------------------------------------------------------------------
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@@ -168,6 +170,8 @@ architecture. The example assumes the SDK installer is located in
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that case, set up the proper permissions in the directory and run the
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installer again.
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.. _running_the_ext_sdk_env:
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Running the Extensible SDK Environment Setup Script
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===================================================
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@@ -205,6 +209,8 @@ use the SDK (e.g. ``PATH``, :term:`CC`, :term:`LD`, and so forth). If you want
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to see all the environment variables the script exports, examine the
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installation file itself.
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.. _using_devtool:
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Using ``devtool`` in Your SDK Workflow
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======================================
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@@ -230,13 +236,15 @@ all the commands.
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See the ":doc:`/ref-manual/devtool-reference`"
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section in the Yocto Project Reference Manual.
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Three ``devtool`` subcommands provide entry-points into development:
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``devtool`` subcommands provide entry-points into development:
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- *devtool add*: Assists in adding new software to be built.
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- *devtool modify*: Sets up an environment to enable you to modify
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the source of an existing component.
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- *devtool ide-sdk*: Generates a configuration for an IDE.
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- *devtool upgrade*: Updates an existing recipe so that you can
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build it for an updated set of source files.
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@@ -614,6 +622,279 @@ command:
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decide you do not want to proceed with your work. If you do use this
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command, realize that the source tree is preserved.
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``devtool ide-sdk`` configures IDEs for the extensible SDK
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----------------------------------------------------------
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``devtool ide-sdk`` automatically configures IDEs to use the extensible SDK.
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To make sure that all parts of the extensible SDK required by the generated
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IDE configuration are available, ``devtool ide-sdk`` uses BitBake in the
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background to bootstrap the extensible SDK.
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The extensible SDK supports two different development modes.
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``devtool ide-sdk`` supports both of them:
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#. *Modified mode*:
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By default ``devtool ide-sdk`` generates IDE configurations for recipes in
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workspaces created by ``devtool modify`` or ``devtool add`` as described in
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:ref:`using_devtool`. This mode creates IDE configurations with support for
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advanced features, such as deploying the binaries to the remote target
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device and performing remote debugging sessions. The generated IDE
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configurations use the per recipe sysroots as Bitbake does internally.
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In order to use the tool, a few settings are needed. As a starting example,
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the following lines of code can be added to the ``local.conf`` file::
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# Build the companion debug file system
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IMAGE_GEN_DEBUGFS = "1"
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# Optimize build time: with devtool ide-sdk the dbg tar is not needed
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IMAGE_FSTYPES_DEBUGFS = ""
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# Without copying the binaries into roofs-dbg, GDB does not find all source files.
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IMAGE_CLASSES += "image-combined-dbg"
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# SSH is mandatory, no password simplifies the usage
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EXTRA_IMAGE_FEATURES += "\
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ssh-server-openssh \
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debug-tweaks \
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"
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# Remote debugging needs gdbserver on the target device
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IMAGE_INSTALL:append = " gdbserver"
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# Add the recipes which should be modified to the image
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# Otherwise some dependencies might be missing.
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IMAGE_INSTALL:append = " my-recipe"
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Assuming the BitBake environment is set up correctly and a workspace has
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been created for the recipe using ``devtool modify my-recipe``, the
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following command can create the SDK and the configuration for VSCode in
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the recipe workspace::
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$ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2
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The command requires an image recipe (``core-image-minimal`` for this example)
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that is used to create the SDK. This firmware image should also be installed
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on the target device. It is possible to pass multiple package recipes.
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``devtool ide-sdk`` tries to create an IDE configuration for all package
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recipes.
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What this command does exactly depends on the recipe, more precisely on the
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build tool used by the recipe. The basic idea is to configure the IDE so
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that it calls the build tool exactly as ``bitbake`` does.
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For example, a CMake preset is created for a recipe that inherits
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:ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported
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by the CMake Tools plugin. This is an example of how the build
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configuration used by ``bitbake`` is exported to an IDE configuration that
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gives exactly the same build results.
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Support for remote debugging with seamless integration into the IDE is
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important for a cross-SDK. ``devtool ide-sdk`` automatically generates the
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necessary helper scripts for deploying the compiled artifacts to the target
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device as well as the necessary configuration for the debugger and the IDE.
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.. note::
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To ensure that the debug symbols on the build machine match the binaries
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running on the target device, it is essential that the image built by
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``devtool ide-sdk`` is running on the target device.
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``devtool ide-sdk`` aims to support multiple programming languages and
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multiple IDEs natively. "Natively" means that the IDE is configured to call
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the build tool (e.g. CMake or Meson) directly. This has several advantages.
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First of all, it is much faster than ``devtool build``, but it also allows
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to use the very good integration of tools like CMake or GDB in VSCode and
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other IDEs. However, supporting many programming languages and multiple
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IDEs is quite an elaborate and constantly evolving thing. Support for IDEs
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is therefore implemented as plugins. Plugins can also be provided by
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optional layers.
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The default IDE is VSCode. Some hints about using VSCode:
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- To work on the source code of a recipe an instance of VSCode is started in
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the recipe's workspace. Example::
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code build/workspace/sources/my-recipe
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- To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will
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show some possible commands like selecting a CMake preset, compiling or
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running CTest.
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For recipes inheriting :ref:`ref-classes-cmake-qemu` rather than
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:ref:`ref-classes-cmake`, executing cross-compiled unit tests on the host
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can be supported transparently with QEMU user-mode.
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- To work with Meson press ``Ctrl + Shift + p``, type ``meson``. This will
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show some possible commands like compiling or executing the unit tests.
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A note on running cross-compiled unit tests on the host: Meson enables
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support for QEMU user-mode by default. It is expected that the execution
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of the unit tests from the IDE will work easily without any additional
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steps, provided that the code is suitable for execution on the host
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machine.
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- For the deployment to the target device, just press ``Ctrl + Shift + p``,
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type ``task``. Select ``install && deploy-target``.
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- For remote debugging, switch to the debugging view by pressing the "play"
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button with the ``bug icon`` on the left side. This will provide a green
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play button with a drop-down list where a debug configuration can be
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selected. After selecting one of the generated configurations, press the
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"play" button.
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Starting a remote debugging session automatically initiates the deployment
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to the target device. If this is not desired, the
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``"dependsOn": ["install && deploy-target...]`` parameter of the tasks
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with ``"label": "gdbserver start...`` can be removed from the
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``tasks.json`` file.
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VSCode supports GDB with many different setups and configurations for many
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different use cases. However, most of these setups have some limitations
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when it comes to cross-development, support only a few target
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architectures or require a high performance target device. Therefore
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``devtool ide-sdk`` supports the classic, generic setup with GDB on the
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development host and gdbserver on the target device.
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Roughly summarized, this means:
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- The binaries are copied via SSH to the remote target device by a script
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referred by ``tasks.json``.
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- gdbserver is started on the remote target device via SSH by a script
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referred by ``tasks.json``.
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Changing the parameters that are passed to the debugging executable
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requires modifying the generated script. The script is located at
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``oe-scripts/gdbserver_*``. Defining the parameters in the ``args``
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field in the ``launch.json`` file does not work.
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- VSCode connects to gdbserver as documented in
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`Remote debugging or debugging with a local debugger server
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<https://code.visualstudio.com/docs/cpp/launch-json-reference#_remote-debugging-or-debugging-with-a-local-debugger-server>`__.
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Additionally ``--ide=none`` is supported. With the ``none`` IDE parameter,
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some generic configuration files like ``gdbinit`` files and some helper
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scripts starting gdbserver remotely on the target device as well as the GDB
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client on the host are generated.
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Here is a usage example for the ``cmake-example`` recipe from the
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``meta-selftest`` layer which inherits :ref:`ref-classes-cmake-qemu`:
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.. code-block:: sh
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# Create the SDK
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devtool modify cmake-example
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devtool ide-sdk cmake-example core-image-minimal -c --debug-build-config --ide=none
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# Install the firmware on a target device or start QEMU
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runqemu
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# From exploring the workspace of cmake-example
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cd build/workspace/sources/cmake-example
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# Find cmake-native and save the path into a variable
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# Note: using just cmake instead of $CMAKE_NATIVE would work in many cases
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CMAKE_NATIVE="$(jq -r '.configurePresets[0] | "\(.cmakeExecutable)"' CMakeUserPresets.json)"
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# List available CMake presets
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"$CMAKE_NATIVE" --list-presets
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Available configure presets:
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"cmake-example-cortexa57" - cmake-example: cortexa57
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# Re-compile the already compiled sources
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"$CMAKE_NATIVE" --build --preset cmake-example-cortexa57
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ninja: no work to do.
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# Do a clean re-build
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"$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target clean
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[1/1] Cleaning all built files...
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Cleaning... 8 files.
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"$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target all
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[7/7] Linking CXX executable cmake-example
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# Run the cross-compiled unit tests with QEMU user-mode
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"$CMAKE_NATIVE" --build --preset cmake-example-cortexa57 --target test
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[0/1] Running tests...
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Test project .../build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
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Start 1: test-cmake-example
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1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
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100% tests passed, 0 tests failed out of 1
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Total Test time (real) = 0.03 sec
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# Using CTest directly is possible as well
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CTEST_NATIVE="$(dirname "$CMAKE_NATIVE")/ctest"
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# List available CMake presets
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"$CTEST_NATIVE" --list-presets
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Available test presets:
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"cmake-example-cortexa57" - cmake-example: cortexa57
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# Run the cross-compiled unit tests with QEMU user-mode
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"$CTEST_NATIVE" --preset "cmake-example-cortexa57"
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Test project ...build/tmp/work/cortexa57-poky-linux/cmake-example/1.0/cmake-example-1.0
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Start 1: test-cmake-example
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1/1 Test #1: test-cmake-example ............... Passed 0.03 sec
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100% tests passed, 0 tests failed out of 1
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Total Test time (real) = 0.03 sec
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# Deploying the new build to the target device (default is QEUM at 192.168.7.2)
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oe-scripts/install_and_deploy_cmake-example-cortexa57
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# Start a remote debugging session with gdbserver on the target and GDB on the host
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oe-scripts/gdbserver_1234_usr-bin-cmake-example_m
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oe-scripts/gdb_1234_usr-bin-cmake-example
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break main
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run
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step
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stepi
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continue
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quit
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# Stop gdbserver on the target device
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oe-scripts/gdbserver_1234_usr-bin-cmake-example_m stop
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#. *Shared sysroots mode*
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For some recipes and use cases a per-recipe sysroot based SDK is not
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suitable. Optionally ``devtool ide-sdk`` configures the IDE to use the
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toolchain provided by the extensible SDK as described in
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:ref:`running_the_ext_sdk_env`. ``devtool ide-sdk --mode=shared`` is
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basically a wrapper for the setup of the extensible SDK as described in
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:ref:`setting_up_ext_sdk_in_build`. The IDE gets a configuration to use the
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shared sysroots.
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Creating a SDK with shared sysroots that contains all the dependencies needed
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to work with ``my-recipe`` is possible with the following example command::
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$ devtool ide-sdk --mode=shared my-recipe
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For VSCode the cross-toolchain is exposed as a CMake kit. CMake kits are
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defined in ``~/.local/share/CMakeTools/cmake-tools-kits.json``.
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The following example shows how the cross-toolchain can be selected in
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VSCode. First of all we need a folder containing a CMake project.
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For this example, let's create a CMake project and start VSCode::
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mkdir kit-test
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echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt
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code kit-test
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If there is a CMake project in the workspace, cross-compilation is supported:
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- Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits``
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- Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit``
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Finally most of the features provided by CMake and the IDE should be available.
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Other IDEs than VSCode are supported as well. However,
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``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently
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just a simple wrapper for the setup of the extensible SDK, as described in
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:ref:`setting_up_ext_sdk_in_build`.
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Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
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-------------------------------------------------------------------------------------------------------
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