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sdk-manual: Updated steps to build an SDK installer
The steps needed updated to reflect the introduction of CROPS as a way to prepare a build host. (From yocto-docs rev: 8f52372afad4c32d0b895a88c2298625e7f53da3) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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<emphasis>Set Up the Build Environment:</emphasis>
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Be sure you are set up to use BitBake in a shell.
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See the
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"<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
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section in the Yocto Project Quick Start for steps that
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show you how to set up the Yocto Project environment.
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"<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-the-development-host-to-use-the-yocto-project'>Setting Up the Development Host to Use the Yocto Project</ulink>"
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section in the Yocto Project Development Manual for information
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on how to get a build host ready that is either a native
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Linux machine or a machine that uses CROPS.
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</para></listitem>
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<listitem><para>
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<emphasis>Clone the <filename>poky</filename> Repository:</emphasis>
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You need to have a local copy of the Yocto Project
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<ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>
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(i.e. a local <filename>poky</filename> repository).
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See the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#cloning-the-poky-repository'>Cloning the <filename>poky</filename> Repository</ulink>"
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and possibly the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#checking-out-by-branch-in-poky'>Checking Out by Branch in Poky</ulink>"
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and
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"<ulink url='&YOCTO_DOCS_DEV_URL;#checkout-out-by-tag-in-poky'>Checking Out by Tag in Poky</ulink>"
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sections all in the Yocto Project Development Manual for
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information on how to clone the <filename>poky</filename>
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repository and check out the appropriate branch for your work.
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</para></listitem>
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<listitem><para>
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<emphasis>Initialize the Build Environment:</emphasis>
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While in the root directory of the Source Directory (i.e.
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<filename>poky</filename>), run the
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<ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
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environment setup script to define the OpenEmbedded
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build environment on your build host.
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<literallayout class='monospaced'>
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$ source &OE_INIT_FILE;
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</literallayout>
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Among other things, the script creates the
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<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>,
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which is <filename>build</filename> in this case
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and is located in the
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<ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>.
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After the script runs, your current working directory
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is set to the <filename>build</filename> directory.
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<note>
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For information on running a memory-resident
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<ulink url='&YOCTO_DOCS_REF_URL;#usingpoky-components-bitbake'>BitBake</ulink>,
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see the
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<ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>
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setup script.
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</note>
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</para></listitem>
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<listitem><para>
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<emphasis>Make Sure You Are Building an Installer for the Correct Machine:</emphasis>
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