mirror of
https://git.yoctoproject.org/poky
synced 2026-02-25 10:59:41 +01:00
sdk-manual: fix incorrect highlight language for console code-blocks
When unspecified in conf.py via the highlight_language variable (and highlight variable for code-blocks), the lexer used for literal blocks is "default" which tries to highlight the block as Python code. These blocks aren't Python but simple command lines prefixed by a prompt so let's use the "console" lexer to properly highlight. (From yocto-docs rev: cb27e3264bcfdeec20d590dfff5cba99051d825e) Signed-off-by: Quentin Schulz <quentin.schulz@cherry.de> Signed-off-by: Antonin Godard <antonin.godard@bootlin.com> (cherry picked from commit c6039ce11d638a0b64844480e51d126fcda304b4) Signed-off-by: Antonin Godard <antonin.godard@bootlin.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
committed by
Richard Purdie
parent
d38081ece2
commit
3056341eb5
@@ -189,7 +189,9 @@ the installed SDKs to update the installed SDKs by using the
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#. Build the extensible SDK normally (i.e., use the
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``bitbake -c populate_sdk_ext`` imagename command).
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#. Publish the SDK using the following command::
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#. Publish the SDK using the following command:
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.. code-block:: console
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$ oe-publish-sdk some_path/sdk-installer.sh path_to_shared_http_directory
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@@ -69,7 +69,9 @@ Follow these steps to locate and hand-install the toolchain:
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#. *Run the Installer:* Be sure you have execution privileges and run
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the installer. Here is an example from the ``Downloads``
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directory::
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directory:
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.. code-block:: console
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$ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-&DISTRO;.sh
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@@ -106,7 +108,9 @@ build the SDK installer. Follow these steps:
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the Source Directory (i.e. ``poky``), run the
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:ref:`structure-core-script` environment
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setup script to define the OpenEmbedded build environment on your
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build host::
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build host:
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.. code-block:: console
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$ source oe-init-build-env
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@@ -145,11 +149,15 @@ build the SDK installer. Follow these steps:
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#. *Build the SDK Installer:* To build the SDK installer for a standard
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SDK and populate the SDK image, use the following command form. Be
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sure to replace ``image`` with an image (e.g. "core-image-sato")::
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sure to replace ``image`` with an image (e.g. "core-image-sato"):
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.. code-block:: console
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$ bitbake image -c populate_sdk
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You can do the same for the extensible SDK using this command form::
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You can do the same for the extensible SDK using this command form:
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.. code-block:: console
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$ bitbake image -c populate_sdk_ext
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@@ -174,7 +182,9 @@ build the SDK installer. Follow these steps:
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libc-staticdev"
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#. *Run the Installer:* You can now run the SDK installer from
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``tmp/deploy/sdk`` in the :term:`Build Directory`. Here is an example::
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``tmp/deploy/sdk`` in the :term:`Build Directory`. Here is an example:
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.. code-block:: console
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$ cd poky/build/tmp/deploy/sdk
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$ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
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@@ -242,7 +252,9 @@ Follow these steps to extract the root filesystem:
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installed the toolchain (e.g. ``poky_sdk``).
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Here is an example based on the toolchain installed in the
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":ref:`sdk-manual/appendix-obtain:locating pre-built sdk installers`" section::
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":ref:`sdk-manual/appendix-obtain:locating pre-built sdk installers`" section:
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.. code-block:: console
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$ source poky_sdk/environment-setup-core2-64-poky-linux
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@@ -253,7 +265,9 @@ Follow these steps to extract the root filesystem:
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from a previously built root filesystem image that was downloaded
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from the :yocto_dl:`Index of Releases </releases/yocto/&DISTRO_REL_LATEST_TAG;/machines/>`.
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This command extracts the root filesystem into the ``core2-64-sato``
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directory::
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directory:
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.. code-block:: console
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$ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
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@@ -71,7 +71,9 @@ Setting up the Extensible SDK environment directly in a Yocto build
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#. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
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build where ``bitbake`` can be executed.
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#. Run::
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#. Run:
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.. code-block:: console
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$ bitbake meta-ide-support
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$ bitbake -c populate_sysroot gtk+3
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@@ -144,7 +146,9 @@ must be writable for whichever users need to use the SDK.
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The following command shows how to run the installer given a toolchain
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tarball for a 64-bit x86 development host system and a 64-bit x86 target
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architecture. The example assumes the SDK installer is located in
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``~/Downloads/`` and has execution rights::
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``~/Downloads/`` and has execution rights:
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.. code-block:: console
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$ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
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Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
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@@ -194,7 +198,9 @@ begin with the string "``environment-setup``" and include as part of
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their name the tuned target architecture. As an example, the following
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commands set the working directory to where the SDK was installed and
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then source the environment setup script. In this example, the setup
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script is for an IA-based target machine using i586 tuning::
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script is for an IA-based target machine using i586 tuning:
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.. code-block:: console
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$ cd /home/scottrif/poky_sdk
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$ source environment-setup-core2-64-poky-linux
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@@ -202,7 +208,9 @@ script is for an IA-based target machine using i586 tuning::
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Run devtool --help for further details.
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When using the environment script directly in a Yocto build, it can
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be run similarly::
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be run similarly:
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.. code-block:: console
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$ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
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@@ -1587,7 +1595,9 @@ populated on-demand. Sometimes you must explicitly install extra items
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into the SDK. If you need these extra items, you can first search for
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the items using the ``devtool search`` command. For example, suppose you
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need to link to libGL but you are not sure which recipe provides libGL.
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You can use the following command to find out::
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You can use the following command to find out:
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.. code-block:: console
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$ devtool search libGL mesa
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A free implementation of the OpenGL API
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@@ -1600,7 +1610,9 @@ When using the extensible SDK directly in a Yocto build
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In this scenario, the Yocto build tooling, e.g. ``bitbake``
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is directly accessible to build additional items, and it
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can simply be executed directly::
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can simply be executed directly:
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.. code-block:: console
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$ bitbake curl-native
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# Add newly built native items to native sysroot
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@@ -1612,14 +1624,16 @@ can simply be executed directly::
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When using a standalone installer for the Extensible SDK
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--------------------------------------------------------
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::
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.. code-block:: console
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$ devtool sdk-install mesa
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By default, the ``devtool sdk-install`` command assumes
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the item is available in pre-built form from your SDK provider. If the
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item is not available and it is acceptable to build the item from
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source, you can add the "-s" option as follows::
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source, you can add the "-s" option as follows:
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.. code-block:: console
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$ devtool sdk-install -s mesa
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@@ -1635,7 +1649,9 @@ If you are working with an installed extensible SDK that gets
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occasionally updated (e.g. a third-party SDK), then you will need to
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manually "pull down" the updates into the installed SDK.
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To update your installed SDK, use ``devtool`` as follows::
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To update your installed SDK, use ``devtool`` as follows:
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.. code-block:: console
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$ devtool sdk-update
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@@ -1643,7 +1659,9 @@ The previous command assumes your SDK provider has set the default update URL
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for you through the :term:`SDK_UPDATE_URL` variable as described in the
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":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
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section. If the SDK provider has not set that default URL, you need to
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specify it yourself in the command as follows::
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specify it yourself in the command as follows:
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.. code-block:: console
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$ devtool sdk-update path_to_update_directory
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@@ -100,7 +100,9 @@ must be writable for whichever users need to use the SDK.
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The following command shows how to run the installer given a toolchain
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tarball for a 64-bit x86 development host system and a 64-bit x86 target
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architecture. The example assumes the SDK installer is located in
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``~/Downloads/`` and has execution rights::
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``~/Downloads/`` and has execution rights:
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.. code-block:: console
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$ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
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Poky (Yocto Project Reference Distro) SDK installer version &DISTRO;
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@@ -140,7 +142,9 @@ begin with the string "``environment-setup``" and include as part of
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their name the tuned target architecture. As an example, the following
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commands set the working directory to where the SDK was installed and
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then source the environment setup script. In this example, the setup
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script is for an IA-based target machine using i586 tuning::
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script is for an IA-based target machine using i586 tuning:
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.. code-block:: console
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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@@ -33,7 +33,9 @@ project:
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#. *Create a Working Directory and Populate It:* Create a clean
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directory for your project and then make that directory your working
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location::
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location:
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.. code-block:: console
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$ mkdir $HOME/helloworld
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$ cd $HOME/helloworld
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@@ -45,7 +47,9 @@ project:
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respectively.
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Use the following command to create an empty README file, which is
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required by GNU Coding Standards::
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required by GNU Coding Standards:
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.. code-block:: console
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$ touch README
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@@ -84,17 +88,23 @@ project:
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which is followed by the string "poky-linux". For this example, the
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command sources a script from the default SDK installation directory
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that uses the 32-bit Intel x86 Architecture and the &DISTRO; Yocto
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Project release::
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Project release:
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.. code-block:: console
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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Another example is sourcing the environment setup directly in a Yocto
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build::
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build:
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.. code-block:: console
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$ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
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#. *Create the configure Script:* Use the ``autoreconf`` command to
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generate the ``configure`` script::
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generate the ``configure`` script:
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.. code-block:: console
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$ autoreconf
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@@ -113,7 +123,9 @@ project:
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the cross-compiler. The
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:term:`CONFIGURE_FLAGS`
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environment variable provides the minimal arguments for GNU
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configure::
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configure:
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.. code-block:: console
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$ ./configure ${CONFIGURE_FLAGS}
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@@ -126,12 +138,16 @@ project:
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``armv5te-poky-linux-gnueabi``. You will notice that the name of the
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script is ``environment-setup-armv5te-poky-linux-gnueabi``. Thus, the
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following command works to update your project and rebuild it using
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the appropriate cross-toolchain tools::
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the appropriate cross-toolchain tools:
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.. code-block:: console
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$ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir
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#. *Make and Install the Project:* These two commands generate and
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install the project into the destination directory::
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install the project into the destination directory:
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.. code-block:: console
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$ make
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$ make install DESTDIR=./tmp
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@@ -146,13 +162,17 @@ project:
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This next command is a simple way to verify the installation of your
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project. Running the command prints the architecture on which the
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binary file can run. This architecture should be the same
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architecture that the installed cross-toolchain supports::
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architecture that the installed cross-toolchain supports:
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.. code-block:: console
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$ file ./tmp/usr/local/bin/hello
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#. *Execute Your Project:* To execute the project, you would need to run
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it on your target hardware. If your target hardware happens to be
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your build host, you could run the project as follows::
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your build host, you could run the project as follows:
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.. code-block:: console
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$ ./tmp/usr/local/bin/hello
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@@ -198,7 +218,9 @@ regarding variable behavior:
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.. note::
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Regardless of how you set your variables, if you use the "-e" option
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with ``make``, the variables from the SDK setup script take precedence::
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with ``make``, the variables from the SDK setup script take precedence:
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.. code-block:: console
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$ make -e target
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@@ -209,7 +231,9 @@ demonstrates these variable behaviors.
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In a new shell environment variables are not established for the SDK
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until you run the setup script. For example, the following commands show
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a null value for the compiler variable (i.e.
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:term:`CC`)::
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:term:`CC`):
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.. code-block:: console
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$ echo ${CC}
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@@ -219,7 +243,9 @@ Running the
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SDK setup script for a 64-bit build host and an i586-tuned target
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architecture for a ``core-image-sato`` image using the current &DISTRO;
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Yocto Project release and then echoing that variable shows the value
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established through the script::
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established through the script:
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.. code-block:: console
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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$ echo ${CC}
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@@ -230,7 +256,9 @@ example:
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#. *Create a Working Directory and Populate It:* Create a clean
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directory for your project and then make that directory your working
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location::
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location:
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.. code-block:: console
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$ mkdir $HOME/helloworld
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$ cd $HOME/helloworld
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@@ -276,12 +304,16 @@ example:
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which is followed by the string "poky-linux". For this example, the
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command sources a script from the default SDK installation directory
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that uses the 32-bit Intel x86 Architecture and the &DISTRO_NAME; Yocto
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Project release::
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Project release:
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.. code-block:: console
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$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
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Another example is sourcing the environment setup directly in a Yocto
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build::
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build:
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.. code-block:: console
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$ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
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@@ -306,7 +338,9 @@ example:
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#. *Make the Project:* Use the ``make`` command to create the binary
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output file. Because variables are commented out in the Makefile, the
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value used for :term:`CC` is the value set when the SDK environment setup
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file was run::
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file was run:
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.. code-block:: console
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$ make
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i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
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@@ -319,7 +353,9 @@ example:
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You can override the :term:`CC` environment variable with the same
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variable as set from the Makefile by uncommenting the line in the
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Makefile and running ``make`` again::
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Makefile and running ``make`` again:
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.. code-block:: console
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$ make clean
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rm -rf *.o
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@@ -340,7 +376,9 @@ example:
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variable as part of the command line. Go into the Makefile and
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re-insert the comment character so that running ``make`` uses the
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established SDK compiler. However, when you run ``make``, use a
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command-line argument to set :term:`CC` to "gcc"::
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command-line argument to set :term:`CC` to "gcc":
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.. code-block:: console
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$ make clean
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rm -rf *.o
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@@ -364,7 +402,9 @@ example:
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environment variable.
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In this last case, edit Makefile again to use the "gcc" compiler but
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then use the "-e" option on the ``make`` command line::
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then use the "-e" option on the ``make`` command line:
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.. code-block:: console
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$ make clean
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rm -rf *.o
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@@ -389,7 +429,9 @@ example:
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Makefile.
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#. *Execute Your Project:* To execute the project (i.e. ``target_bin``),
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use the following command::
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use the following command:
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.. code-block:: console
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$ ./target_bin
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Hello World!
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Reference in New Issue
Block a user