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glslang: add receipe
Glslang is the official reference compiler front end for the OpenGL ES and OpenGL shading languages. It implements a strict interpretation of the specifications for these languages. It is open and free for anyone to use, either from a command line or programmatically. This receipe is needed to build the new shaderc (From OE-Core rev: 1cd89eccd7db79eb9bdc67b620daf138e22391a4) Signed-off-by: Jose Quaresma <quaresma.jose@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Richard Purdie
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meta/recipes-graphics/glslang/glslang_8.13.3559.bb
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meta/recipes-graphics/glslang/glslang_8.13.3559.bb
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SUMMARY = "OpenGL / OpenGL ES Reference Compiler"
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DESCRIPTION = "Glslang is the official reference compiler front end for the \
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OpenGL ES and OpenGL shading languages. It implements a strict interpretation \
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of the specifications for these languages. It is open and free for anyone to use, \
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either from a command line or programmatically."
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SECTION = "graphics"
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HOMEPAGE = "https://www.khronos.org/opengles/sdk/tools/Reference-Compiler"
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LICENSE = "BSD-3-Clause"
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LIC_FILES_CHKSUM = "file://LICENSE.txt;md5=918e668376010a04448a312fb37ae69b"
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SRCREV = "8db9eccc0baf30c9d22c496ab28db0fe1e4e97c5"
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SRC_URI = "git://github.com/KhronosGroup/glslang.git;protocol=https"
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S = "${WORKDIR}/git"
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inherit cmake python3native
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BBCLASSEXTEND = "native nativesdk"
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