glslang: add receipe

Glslang is the official reference compiler front end for the
OpenGL ES and OpenGL shading languages. It implements a strict interpretation
of the specifications for these languages. It is open and free for anyone to use,
either from a command line or programmatically.

This receipe is needed to build the new shaderc

(From OE-Core rev: 1cd89eccd7db79eb9bdc67b620daf138e22391a4)

Signed-off-by: Jose Quaresma <quaresma.jose@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Jose Quaresma
2020-10-26 11:39:03 +00:00
committed by Richard Purdie
parent aaf55a597a
commit 3449463bed

View File

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SUMMARY = "OpenGL / OpenGL ES Reference Compiler"
DESCRIPTION = "Glslang is the official reference compiler front end for the \
OpenGL ES and OpenGL shading languages. It implements a strict interpretation \
of the specifications for these languages. It is open and free for anyone to use, \
either from a command line or programmatically."
SECTION = "graphics"
HOMEPAGE = "https://www.khronos.org/opengles/sdk/tools/Reference-Compiler"
LICENSE = "BSD-3-Clause"
LIC_FILES_CHKSUM = "file://LICENSE.txt;md5=918e668376010a04448a312fb37ae69b"
SRCREV = "8db9eccc0baf30c9d22c496ab28db0fe1e4e97c5"
SRC_URI = "git://github.com/KhronosGroup/glslang.git;protocol=https"
S = "${WORKDIR}/git"
inherit cmake python3native
BBCLASSEXTEND = "native nativesdk"