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documentation/dev-manual/dev-manual-newbie.xml: Initial content added.
This content is the first cut for the chapter. The original was a copy of some adt-manual chapter. (From yocto-docs rev: 4a563c3ed1e82837410ed114a07e39a0ccaad6f7) Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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<title>Working with Open Source Code</title>
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<section id='newbie-intro'>
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<title>Introduction</title>
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<para>
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This chapter presents information for users new or unfamiliar with working in an open source environment.
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Working in this type of environment is different than working in a closed, proprietary environment.
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The chapter also presents information specific to the Yocto Project environment.
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It specifically addresses licensing issues, code repositories, the open-source distributed version control
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system Git, and best practices within Yocto Project.
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</para>
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<note><para>
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If you are a seasoned open source developer and are familiar with Git, you might just be interested
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in the Yocto Project specific information in this chapter.
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</para></note>
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<section id='open-source-philosophy'>
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<title>Open Source Philosophy</title>
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<para>
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The Yocto Project presents the kernel as a fully patched, history-clean Git
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repository.
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The Git tree represents the selected features, board support,
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and configurations extensively tested by Yocto Project.
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The Yocto Project kernel allows the end user to leverage community
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best practices to seamlessly manage the development, build and debug cycles.
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Open source philosophy is characterized by software development directed by peer production,
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bartering, and collaboration through a concerned community of developers.
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Contrast this to the more standard centralized development models used by commercial software
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companies where a finite set of developers produce a product for sale using a defined set
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of procedures that ultimately result in an end-product whose architecture and source material
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are closed to the public.
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</para>
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<para>
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This manual describes the Yocto Project kernel by providing information
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on its history, organization, benefits, and use.
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The manual consists of two sections:
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<itemizedlist>
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<listitem><para>Concepts - Describes concepts behind the kernel.
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You will understand how the kernel is organized and why it is organized in
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the way it is. You will understand the benefits of the kernel's organization
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and the mechanisms used to work with the kernel and how to apply it in your
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design process.</para></listitem>
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<listitem><para>Using the Kernel - Describes best practices and "how-to" information
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that lets you put the kernel to practical use. Some examples are "How to Build a
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Project Specific Tree", "How to Examine Changes in a Branch", and "Saving Kernel
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Modifications."</para></listitem>
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</itemizedlist>
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Open source projects conceptually have differing concurrent agendas, approaches, and production.
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These facets of the development process can come from anyone in the public (community) that has a
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stake in the software project.
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The open source environment contains new copyright, licensing, domain, and consumer issues
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that differ from the more traditional development environment.
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In an open source environment the end-product, source material, and documentation are
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all available to the public at no cost.
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</para>
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<para>
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For more information on the kernel, see the following links:
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<itemizedlist>
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<listitem><para><ulink url='http://ldn.linuxfoundation.org/book/1-a-guide-kernel-development-process'></ulink></para></listitem>
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<listitem><para><ulink url='http://userweb.kernel.org/~akpm/stuff/tpp.txt'></ulink></para></listitem>
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<listitem><para><ulink url='http://git.kernel.org/?p=linux/kernel/git/torvalds/linux-2.6.git;a=blob_plain;f=Documentation/HOWTO;hb=HEAD'></ulink></para></listitem>
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</itemizedlist>
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<para>
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You can find more information on Yocto Project by visiting the website at
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<ulink url='http://www.yoctoproject.org'></ulink>.
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</para>
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A benchmark example of an open source project is the Linux Kernel, which was initially conceived
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and created by Finnish computer science student Linus Torvalds in 1991.
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Conversely, a good example of a non-open source project is the Windows family of operating
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systems developed by Microsoft Corporation.
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</para>
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<para>
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Wikipedia has a good historical description of the Open Source Philosophy
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<ulink url='http://wn.wikipedia.org/wiki/Open_source'>here</ulink>.
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</para>
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<para>
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You can also find helpful information on how to participate in the Linux Community
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<ulink url='http://ldn.linuxfoundation.org/book/how-participate-linux-community'>here</ulink>.
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</para>
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</section>
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<section id='yocto-project-repositories'>
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<title>Yocto Project Repositories</title>
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<para>
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The Yocto Project team maintains complete source repositories that allow further development
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of Yocto Project, its tools, Board Support Packages, and so forth.
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As a developer who uses Yocto Project, however, you need only to be able to access your
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kernel or application source code and any layers (modifications) on which you might be working.
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</para>
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<para>
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For any supported release of Yocto Project you can go to the Yocto Project website’s
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<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and get a
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<filename>.bz2</filename> tarball of the release.
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You can also go to this site to download any supported BSP tarballs.
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</para>
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<para>
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After obtaining the code, you can unpack the tarballs and have a working Git repository
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from which you can develop.
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Or, you can take steps to create local repositories of Yocto Project source code and metadata on
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your development system.
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See the information
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<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP'>here</ulink>
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for information on how to set up these local Git repositories.
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</para>
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<note><para>
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Should you be interested in locations of complete Yocto Project development code, there are
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two areas where this code is maintained:
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<itemizedlist>
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<listitem><para><emphasis><ulink url='http://git.yoctoproject.org/cgit/cgit.cgi'>Source Repositories:</ulink></emphasis>
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This area contains IDE Plugins, Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto
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Metadata Layers.</para></listitem>
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<listitem><para><emphasis><ulink url='http://autobuilder.yoctoproject.org/downloads/'>Index of /downloads:</ulink></emphasis>
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This area contains an index of the Eclipse-plugin, miscellaneous support, poky, pseudo, and
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all released versions of Yocto Project.
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[WRITER NOTE: link will be http://downloads.yoctoproject.org.]</para></listitem>
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</itemizedlist>
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</para></note>
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</section>
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<section id='licensing'>
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<title>Licensing</title>
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<para>
|
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Because open source projects are open to the public they have different licensing structures in place.
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License evolution for both Open Source and Free Software has an interesting history.
|
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If you are interested in the history you can find basic information here:
|
||||
<itemizedlist>
|
||||
<listitem><para><ulink url='http://en.wikipedia.org/wiki/Open-source_license'>Open source license history</ulink>
|
||||
</para></listitem>
|
||||
<listitem><para><ulink url='http://en.wikipedia.org/wiki/Free_software_license'>Free software license
|
||||
history</ulink></para></listitem>
|
||||
</itemizedlist>
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</para>
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<para>
|
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In general, Yocto Project is broadly licensed under the Massachusetts Institute of Technology
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(MIT) License.
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MIT licensing permits the reuse of software within proprietary software as long as the
|
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license is distributed with that software.
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MIT is also compatible with the GNU General Public License (GPL).
|
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Patches to the Yocto Project follow the up-stream licensing scheme.
|
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</para>
|
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|
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<para>
|
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You can find information on the MIT License <ulink url='http://en.wikipedia.org/wiki/MIT_License'>here</ulink>.
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You can find information on the GNU GPL <ulink url='http://en.wikipedia.org/wiki/GPL'>here</ulink>.
|
||||
</para>
|
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|
||||
<para>
|
||||
When you build an image using Yocto Project the build process uses a known list of licenses to
|
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ensure compliance.
|
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Once the build completes the list of all licenses found and used during the build are
|
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kept in the resulting build directory at
|
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<filename><build_directory>/tmp/deploy/images/licenses</filename>.
|
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If a module requires a license that is not in the base list then the build process
|
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generates a warning during the build.
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It is up to the developer to resolve potential licensing issues.
|
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</para>
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|
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<para>
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The base list of licenses used by the build process is a combination of the Software Package
|
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Data Exchange (SPDX) list and the Open Source Initiative (OSI) projects.
|
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<ulink url='http://spdx.org'>SPDX Group</ulink> is a working group of the Linux Foundation
|
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that maintains a specification
|
||||
for a standard format for communicating the components, licenses, and copyrights
|
||||
associated with a software package.
|
||||
<ulink url='http://opensource.org'>OSI</ulink> is a corporation dedicated to the Open Source
|
||||
Definition and the effort for reviewing
|
||||
and approving licenses that are OSD-conformant.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
You can find a list of the combined SPDX and OSI licenses that the Yocto Project uses
|
||||
<ulink url='http://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/meta/files/common-licenses'>here</ulink>.
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The wiki page discusses the license infrastructure used by the Yocto Project.
|
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</para>
|
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</section>
|
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|
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<section id='git'>
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<title>Git</title>
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|
||||
<para>
|
||||
The Yocto Project uses Git, which is a free, open source distributed version control.
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Git supports distributed development, non-linear development, can handle large projects,
|
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cryptographic authentication of history, and toolkit design.
|
||||
It is best that you know how to work with Git if you are going to use Yocto Project for development.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Git has an extensive set of commands that lets you manage and collaborate changes over the life
|
||||
of a project.
|
||||
Conveniently though, you can manage with a small set of basic operations and workflows
|
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once you understand the basic philosophy behind Git.
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You do not have to be an expert in Git to be functional.
|
||||
A good place to look for instruction on a minimal set of Git commands is
|
||||
<ulink url='http://git-scm.com/documentation'>here</ulink>.
|
||||
If you need to download Git you can do so
|
||||
<ulink url='http://git-scm.com/download'>here</ulink>.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Git works by using branching techniques that track content change (not files)
|
||||
within a project (e.g. a new feature or updated documentation).
|
||||
Creating a tree-like structure based on project divergence allows for excellent historical
|
||||
information over the life of a project.
|
||||
This methodology also allows for an environment in which you can do lots of
|
||||
experimentation on your project as you develop changes or new features.
|
||||
For example, you can create a “branch”, experiment with some feature, and then
|
||||
if you like the feature you incorporate the branch into the tree.
|
||||
If you don’t, you cut the branch off by deleting it.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
If you don’t know much about Git it is strongly suggested that you educate
|
||||
yourself by visiting the links previously mentioned.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The following list briefly describes some basic Git operations as a way to get started.
|
||||
As with any set of commands, this list (in most cases) simply shows the base command and
|
||||
omits the many arguments they support.
|
||||
See the Git documentation for complete descriptions and strategies on how to use these commands:
|
||||
<itemizedlist>
|
||||
<listitem><para><emphasis>git init</emphasis> – Initializes an empty Git repository.
|
||||
You cannot use Git commands unless you have a <filename>.git</filename> repository.</para></listitem>
|
||||
<listitem><para><emphasis>git clone</emphasis> – Creates a clone of a repository.
|
||||
During collaboration this command allows you to create a local repository that is on
|
||||
equal footing with a fellow developer’s repository.</para></listitem>
|
||||
<listitem><para><emphasis>git add</emphasis> – Adds updated file contents to the index that
|
||||
Git uses to track changes.
|
||||
All files that have changed must be added before they can be committed.</para></listitem>
|
||||
<listitem><para><emphasis>git commit</emphasis> – Creates a “commit” that documents the changes you made.
|
||||
Commits are used for historical purposes, for determining if a maintainer of a project
|
||||
will allow the change, and for ultimately pushing the change from your local Git repository
|
||||
into the project’s upstream (or master) repository.</para></listitem>
|
||||
<listitem><para><emphasis>git status</emphasis> – Reports any modified files that possibly need
|
||||
added and committed.</para></listitem>
|
||||
<listitem><para><emphasis>git checkout <filename><branch-name></filename></emphasis> - Changes
|
||||
your working branch. This command is analogous to “cd”.</para></listitem>
|
||||
<listitem><para><emphasis><filename>git checkout –b <working-branch></filename></emphasis> - Creates
|
||||
a working branch on your local machine where you can isolate work.
|
||||
It is a good idea to use local branches when adding specific features or changes.
|
||||
This way if you don’t like what you have done you can easily get rid of the work.</para></listitem>
|
||||
<listitem><para><emphasis>git branch</emphasis> – Reports existing branches and tells you which
|
||||
branch in which you are currently working.</para></listitem>
|
||||
<listitem><para><emphasis>git pull</emphasis> – Retrieves information from an upstream Git
|
||||
repository and places it in your local Git repository.
|
||||
You use this command to make sure you are synchronized with the upstream repository
|
||||
from which the project’s maintainer uses to pull changes into the master repository.</para></listitem>
|
||||
<listitem><para><emphasis>git push</emphasis> – Sends all your local changes you have committed
|
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to an upstream Git repository.
|
||||
The maintainer of the project draws from these repositories when adding your changes to the
|
||||
project’s master repository.</para></listitem>
|
||||
<listitem><para><emphasis>git merge</emphasis> – Combines or adds changes from one local branch of
|
||||
your repository with another branch.
|
||||
When you create a local Git repository the default branch is named “master”.
|
||||
A typical workflow is to create a temporary branch for isolated work, make and commit your
|
||||
changes, switch to the master branch, merge the changes in the temporary branch with the
|
||||
master branch, and then delete the temporary branch</para></listitem>
|
||||
<listitem><para><emphasis>git cherry-pick</emphasis> – Choose and apply specific commits from
|
||||
one branch into another branch.
|
||||
There are times when you might not be able to merge all the changes in one branch with
|
||||
another but need to pick out certain ones.</para></listitem>
|
||||
<listitem><para><emphasis>gitk</emphasis> – Provides a GUI view of the branches and changes in
|
||||
your local Git repository.
|
||||
This command is a good way to see where things have diverged in your local repository.</para></listitem>
|
||||
<listitem><para><emphasis>git log</emphasis> – Reports a history of your changes to the
|
||||
repository.</para></listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id='workflows'>
|
||||
<title>Workflows</title>
|
||||
|
||||
<para>
|
||||
This section provides some overview on workflows using Git.
|
||||
In particular, the information covers basic practices that describe roles and actions in a
|
||||
collaborative development environment.
|
||||
Again, if you are familiar with this type of development environment you might want to just skip the section.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Following are the definitions for some terms used in the Yocto Project.
|
||||
[WRITER NOTE: I need to move this list of definitions somewhere useful.]
|
||||
<itemizedlist>
|
||||
<listitem><para><emphasis>Image</emphasis> - An image is a collection of recipes created with
|
||||
Bitbake (baked). Images run on specific hardware and use cases.</para></listitem>
|
||||
<listitem><para><emphasis>Recipe</emphasis> - A set of instructions for building packages.
|
||||
A recipe describes where you get the source and which patches to apply.
|
||||
Recipes describe dependencies for libraries or for other recipes and they
|
||||
also contain configuration and compilation options.
|
||||
Recipes also let you ‘install’ customizations.
|
||||
Recipes contain the logical unit of execution, the software/images to build and
|
||||
use the <filename>.bb</filename> file extension.</para></listitem>
|
||||
<listitem><para><emphasis>BitBake</emphasis> - The task executor and scheduler used by Yocto Project
|
||||
to build images.
|
||||
For more information on BitBake, see the <ulink url='http://bitbake.berlios.de/manual/'>
|
||||
BitBake documentation</ulink>.</para></listitem>
|
||||
<listitem><para><emphasis>Package</emphasis> - A collection of ‘baked’ recipes.
|
||||
You ‘bake’ something by running it through Bitbake.</para></listitem>
|
||||
<listitem><para><emphasis>Layer</emphasis> - A logical collection of recipes representing the core,
|
||||
a BSP, or an application stack.</para></listitem>
|
||||
<listitem><para><emphasis>Metadata</emphasis> - Information for a build that is generally
|
||||
architecture-independent.
|
||||
This information includes Task definitions in recipes, classes, and configuration
|
||||
information.</para></listitem>
|
||||
<listitem><para><emphasis>Configuration File</emphasis>: Configuration information in the
|
||||
<filename>.conf</filename> files provides global definition of variables.
|
||||
The <filename>build/conf/local.conf</filename> configuration file defines local user-defined variables.
|
||||
The <filename>distro/poky.conf</filename> configuration file defines Yocto ‘distro’ configuration
|
||||
variables.
|
||||
The <filename>machine/beagleboard.conf</filename> configuration file defines machine-specific variables.
|
||||
Configuration files end with a <filename>.conf</filename> filename extension.</para></listitem>
|
||||
<listitem><para><emphasis>Classes</emphasis> - Files that encapsulate and inherit logic.
|
||||
Class files end with the <filename>.bbclass</filename> filename extension.</para></listitem>
|
||||
<listitem><para><emphasis>Tasks</emphasis> - Arbitrary groups of software used to contain Recipes.
|
||||
You simply use Tasks to hold recipes that when build usually accomplished a single task.
|
||||
For example, a task could contain the recipes for a company’s proprietary or value-add software.
|
||||
Or the task could contain the recipes that enable graphics.
|
||||
A task is really just another recipe.
|
||||
Because task files are recipes, they end with the <filename>.bb</filename> filename
|
||||
extension.</para></listitem>
|
||||
<listitem><para><emphasis>Common OE-Core</emphasis> - A core set of metadata originating
|
||||
with OpenEmbedded (OE) that is shared between OE and the Yocto Project.</para></listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
|
||||
<para>
|
||||
A master Git repository exists that contains the project.
|
||||
Usually a key individual is responsible for this repository.
|
||||
It is the “upstream” repository where the final builds of the project occur.
|
||||
The maintainer is responsible for allowing changes in from other developers and for
|
||||
organizing the branch structure of the repository to reflect release strategies and so forth.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The maintainer of the project also owns a contribution repository usually known as a “contrib” area.
|
||||
The contrib area temporarily holds changes to the project that have been submitted or committed
|
||||
by the development team.
|
||||
The maintainer determines if the changes are qualified to be moved into the master repository.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Developers create and maintain cloned repositories of the upstream master repository.
|
||||
These repositories are local to their development platforms and are used to develop changes.
|
||||
When a developer is satisfied with a particular feature or change they “push” the changes
|
||||
up to the contrib repository.
|
||||
Developers are responsible for keeping their local repository up-to-date with the master
|
||||
repository.
|
||||
They are also responsible for straightening out any conflicts that might arise within files
|
||||
that are being worked on simultaneously by more than one person.
|
||||
All this work is done locally on the developer’s machine before anything is pushed upstream
|
||||
and examined at the maintainer’s level.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
A somewhat formal method exists by which developers commit changes and push them into the
|
||||
contrib area and subsequently request that the maintainer include them into the master repository.
|
||||
This process is called “submitting a patch” or “submitting a change.”
|
||||
</para>
|
||||
|
||||
<para>
|
||||
To summarize the environment: we have a single point of entry for changes into the project’s
|
||||
master repository, which is controlled by the project’s maintainer.
|
||||
And, we have a set of developers who independently develop, test, and submit changes
|
||||
upstream for the maintainer to examine.
|
||||
The maintainer then chooses which changes are going to become permanently a part of the project.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
[WRITER NOTE: Would like a figure here for Git workflow]
|
||||
</para>
|
||||
|
||||
<para>
|
||||
While each development environment is unique, there are some best practices or methods
|
||||
that help development run smoothly.
|
||||
The following list describes some of these practices.
|
||||
For more detailed information about these strategies see
|
||||
<ulink url='http://www.kernel.org/pub/software/scm/git/docs/gitworkflows.html'>Git Workflows</ulink>.
|
||||
<itemizedlist>
|
||||
<listitem><para><emphasis>Small Changes</emphasis> - It is best to keep your changes you commit
|
||||
small as compared to bundling many disparate changes into a single commit.
|
||||
This practice not only keeps things manageable but also allows the maintainer
|
||||
to more easily include or refuse changes.</para></listitem>
|
||||
<listitem><para><emphasis>Use Branches Liberally</emphasis> - It is very easy to create, use, and
|
||||
delete local branches in your working Git repository.
|
||||
You can name these branches anything you like.
|
||||
It is helpful to give them names associated with the particular feature or change
|
||||
on which you are working.
|
||||
Once you are done with a feature or change you simply discard the branch.</para></listitem>
|
||||
<listitem><para><emphasis>Merge Changes</emphasis> - The Git merge command allows you to take the
|
||||
changes from one branch and fold them into another branch.
|
||||
This process is especially helpful when more than a single developer might be working
|
||||
on different parts of the same feature.
|
||||
Merging changes also automatically identifies any collisions or “conflicts”
|
||||
that might happen resulting from the same lines of code be altered by two different
|
||||
developers.</para></listitem>
|
||||
<listitem><para><emphasis>Manage Branches</emphasis> - Because branches are easy to use, you should
|
||||
use a system where branches indicate varying levels of code readiness.
|
||||
For example, you can have a “work” branch to develop in, a “test” branch where the code or
|
||||
change is tested, a “stage” branch where changes are ready to be committed, and so forth.
|
||||
As your project develops, you can merge code across the branches to reflect ever-increasing
|
||||
stable states of the development.</para></listitem>
|
||||
<listitem><para><emphasis>Use Push and Pull</emphasis> - The push-pull workflow is based on the
|
||||
concept of developers “pushing” local commits upstream to the remote repository, which is
|
||||
usually a contribution repository.
|
||||
It is also based on the developers “pulling” known states of the project down into their
|
||||
local development repositories.
|
||||
This workflow easily allows you to pull changes submitted by other developers from the
|
||||
upstream repository into your work area ensuring that you have the most recent software
|
||||
on which to develop.</para></listitem>
|
||||
<listitem><para><emphasis>Patch Workflow</emphasis> - This workflow allows you to notify the
|
||||
maintainer through an email that you have a change (or patch) you would like considered
|
||||
for the master repository.
|
||||
To send this type of change you format the patch and then send the email using the Git commands
|
||||
<filename>git format-patch</filename> and <filename>git send-email</filename>.
|
||||
You can find information on how to submit later in this chapter.</para></listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id='tracking-bugs'>
|
||||
<title>Tracking Bugs</title>
|
||||
|
||||
<para>
|
||||
The Yocto Project uses Bugzilla to track bugs.
|
||||
This bug-tracking application works well for group development because it tracks bugs and code
|
||||
changes, can be used to communicate changes and problems with developers, can be used to
|
||||
submit and review patches, and can be used to manage quality assurance.
|
||||
You can find a good overview of Bugzilla <ulink url='http://www.bugzilla.org/about/'>here</ulink>.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself.
|
||||
While normally this is a process relevant only to Yocto Project developers, you can find information
|
||||
for Bugzilla configuration and bug tracking procedures specific to the Yocto Project
|
||||
<ulink url='https://wiki.yoctoproject.org/wiki/Bugzilla_Configuration_and_Bug_Tracking'>here</ulink>.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The Yocto Project uses its own version of the Bugzilla application.
|
||||
You can find the home page <ulink url='http://bugzilla.yoctoproject.org'>here</ulink>.
|
||||
You need to use this implementation of Bugzilla when logging a defect against anything released
|
||||
by the Yocto Project team.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Here are some things to remember when dealing with bugs against the Yocto Project:
|
||||
<itemizedlist>
|
||||
<listitem><para>The Yocto Project follows a naming bug-naming convention:
|
||||
<filename>[YOCTO <number>]</filename>, where <filename><number></filename> is the
|
||||
assigned defect ID used in Bugzilla.
|
||||
So, for example, a valid way to refer to a defect when creating a commit comment
|
||||
would be <filename>[YOCTO 1011]</filename>.
|
||||
This convention becomes important if you are submitting patches against the Yocto Project
|
||||
code itself (see the next section “How to Submit a Change”).</para></listitem>
|
||||
<listitem><para>Defects for Yocto Project fall into one of four classifications: Yocto Projects,
|
||||
Infrastructure, Poky, and Yocto Metadata Layers.</para></listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id='how-to-submit-a-change'>
|
||||
<title>How to Submit a Change</title>
|
||||
|
||||
<para>
|
||||
During the development process it is necessary to submit your changes to the maintainer
|
||||
of the project.
|
||||
Furthermore, in a collaborative environment it is necessary to have some sort of standard
|
||||
or method through which you submit changes.
|
||||
Otherwise, things would get quite chaotic.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Sometimes you might find it necessary to submit a change or patch to the Yocto Project.
|
||||
If so, you must follow certain procedures.
|
||||
In particular, the headers in patches and the commit messages must follow a certain standard.
|
||||
The general process is the same as described earlier in this section.
|
||||
For complete details on how to create proper commit messages and patch headers see
|
||||
[WRITER NOTE: I need the link to Mark's wiki page here that describes the process.]
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Following are general instructions for both pushing changes upstream and for submitting changes as patches.
|
||||
</para>
|
||||
|
||||
<section id='pushing-a-change-upstream'>
|
||||
<title>Pushing a Change Upstream</title>
|
||||
|
||||
<para>
|
||||
The basic flow for pushing a change to an upstream contrib repository is as follows:
|
||||
<itemizedlist>
|
||||
<listitem><para>Make your changes in your local repository.</para></listitem>
|
||||
<listitem><para>Stage your commit (or change) by using the <filename>git add</filename>
|
||||
command.</para></listitem>
|
||||
<listitem><para>Commit the change by using the <filename>git commit</filename>
|
||||
command and push it to an upstream contrib repository.
|
||||
Be sure to provide a commit message that follows the project’s commit standards.</para></listitem>
|
||||
<listitem><para>Notify the maintainer that you have pushed a change.</para></listitem>
|
||||
</itemizedlist>
|
||||
You can find detailed information on how to push a change upstream
|
||||
<ulink url='http://www.kernel.org/pub/software/scm/git/docs/user-manual.html#Developing-With-git'>
|
||||
here</ulink>.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
<section id='submitting-a-patch'>
|
||||
<title>Submitting a Patch</title>
|
||||
|
||||
<para>
|
||||
If you have a just a few changes you can commit them and then submit them as an email to the maintainer.
|
||||
Here is the general procedure:
|
||||
<itemizedlist>
|
||||
<listitem><para>Make your changes in your local repository.</para></listitem>
|
||||
<listitem><para>Stage your commit (or change) by using the <filename>git add</filename>
|
||||
command.</para></listitem>
|
||||
<listitem><para>Commit the change by using the <filename>git commit</filename> command.
|
||||
Be sure to provide a commit message that follows the project’s commit standards.</para></listitem>
|
||||
<listitem><para>Format the commit by using the <filename>git-format-patch</filename>
|
||||
command.
|
||||
This step produces a numbered series of files in the current directory – one for
|
||||
each commit.</para></listitem>
|
||||
<listitem><para>Import the files into your mail client by using the
|
||||
<filename>git-send-email</filename> command.</para></listitem>
|
||||
<listitem><para>Send the email by hand to the maintainer.</para></listitem>
|
||||
</itemizedlist>
|
||||
Be aware that there could be protocols and standards that you need to follow for your particular
|
||||
project.
|
||||
You can find detailed information on the general process
|
||||
<ulink url='http://www.kernel.org/pub/software/scm/git/docs/user-manual.html#sharing-development'>
|
||||
here</ulink>.
|
||||
</para>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user