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copy_buildsystem: allow more layer paths
Layers could be located anywhere. The eSDK should work with them even if they are not located in TOPDIR or in the same parent directory as COREBASE. For layers located in the same parent directory as COREBASE this preserves the intent from the previous copy_buildsystem: include layer tree during build structure creation commit. Related OE-Core rev: 5a59a6997f41e606d088e3e86812de56f72f543b (From OE-Core rev: 16d330d42e03085769eddb1b60ba1df7228baf36) Signed-off-by: Daniel Wagenknecht <dwagenknecht@emlix.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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committed by
Richard Purdie
parent
2ea66dc0f6
commit
4c298459ab
@@ -45,9 +45,6 @@ class BuildSystem(object):
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corebase = os.path.abspath(self.d.getVar('COREBASE'))
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layers.append(corebase)
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# Get relationship between TOPDIR and COREBASE
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# Layers should respect it
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corebase_relative = os.path.dirname(os.path.relpath(os.path.abspath(self.d.getVar('TOPDIR')), corebase))
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# The bitbake build system uses the meta-skeleton layer as a layout
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# for common recipies, e.g: the recipetool script to create kernel recipies
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# Add the meta-skeleton layer to be included as part of the eSDK installation
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@@ -100,11 +97,10 @@ class BuildSystem(object):
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layerdestpath = destdir
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if corebase == os.path.dirname(layer):
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layerdestpath += '/' + os.path.basename(corebase)
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else:
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layer_relative = os.path.relpath(layer, corebase)
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if os.path.dirname(layer_relative) == corebase_relative:
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layer_relative = os.path.dirname(corebase_relative) + '/' + layernewname
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layer_relative = os.path.basename(corebase) + '/' + layer_relative
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# If the layer is located somewhere under the same parent directory
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# as corebase we keep the layer structure.
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elif os.path.commonpath([layer, corebase]) == os.path.dirname(corebase):
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layer_relative = os.path.relpath(layer, os.path.dirname(corebase))
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if os.path.dirname(layer_relative) != layernewname:
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layerdestpath += '/' + os.path.dirname(layer_relative)
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