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bitbake.conf: add MACHINE to SDK_NAME
Do the same here as Poky has done 5 years ago, adding MACHINE to SDK_NAME: https://git.yoctoproject.org/meta-yocto/commit/?id=3614dd4aee9d19f1024edb6a36b2862c2d726c04 This avoids file conflicts in deploy/sdk/ when building multiple machines (either manually or via multiconfig), where sdk/toolchain installers, manifests and now SPDX archives will overlap otherwise. (From OE-Core rev: 5bbefd9602dd787866a80e4be6c1cb13d0ccdb0f) Signed-off-by: Denys Dmytriyenko <denys@konsulko.com> Signed-off-by: Denys Dmytriyenko <denis@denix.org> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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committed by
Richard Purdie
parent
c63c48b9e4
commit
593edfa2ae
@@ -459,7 +459,7 @@ PKGDATA_DIR_SDK = "${TMPDIR}/pkgdata/${SDK_SYS}"
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##################################################################
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SDK_NAME_PREFIX ?= "oecore"
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SDK_NAME = "${SDK_NAME_PREFIX}-${IMAGE_BASENAME}-${SDK_ARCH}-${TUNE_PKGARCH}"
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SDK_NAME = "${SDK_NAME_PREFIX}-${IMAGE_BASENAME}-${SDK_ARCH}-${TUNE_PKGARCH}-${MACHINE}"
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SDKPATH = "/usr/local/oe-sdk-hardcoded-buildpath"
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SDKPATHNATIVE = "${SDKPATH}/sysroots/${SDK_SYS}"
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# The path to default to installing the SDK to
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