virglrenderer: explicitly depend on libgbm

virtual/gl may not necessarily be mesa, and virgl needs
specifically the gbm part of mesa.

There's also hope nvidia will support gbm somehow, someday.

(From OE-Core rev: fd807dfa2ec25111dd359ec87d197020e747cf0d)

Signed-off-by: Alexander Kanavin <alex.kanavin@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Alexander Kanavin
2021-06-04 11:14:49 +02:00
committed by Richard Purdie
parent 029af5bf7c
commit b76b3e3743

View File

@@ -8,7 +8,7 @@ HOMEPAGE = "https://virgil3d.github.io/"
LICENSE = "MIT"
LIC_FILES_CHKSUM = "file://COPYING;md5=c81c08eeefd9418fca8f88309a76db10"
DEPENDS = "libdrm virtual/libgl libepoxy"
DEPENDS = "libdrm virtual/libgl virtual/libgbm libepoxy"
SRCREV = "363915595e05fb252e70d6514be2f0c0b5ca312b"
SRC_URI = "git://anongit.freedesktop.org/virglrenderer;branch=branch-0.9.1 \
file://0001-meson.build-use-python3-directly-for-python.patch \