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virglrenderer: explicitly depend on libgbm
virtual/gl may not necessarily be mesa, and virgl needs specifically the gbm part of mesa. There's also hope nvidia will support gbm somehow, someday. (From OE-Core rev: fd807dfa2ec25111dd359ec87d197020e747cf0d) Signed-off-by: Alexander Kanavin <alex.kanavin@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Richard Purdie
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b76b3e3743
@@ -8,7 +8,7 @@ HOMEPAGE = "https://virgil3d.github.io/"
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LICENSE = "MIT"
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LIC_FILES_CHKSUM = "file://COPYING;md5=c81c08eeefd9418fca8f88309a76db10"
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DEPENDS = "libdrm virtual/libgl libepoxy"
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DEPENDS = "libdrm virtual/libgl virtual/libgbm libepoxy"
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SRCREV = "363915595e05fb252e70d6514be2f0c0b5ca312b"
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SRC_URI = "git://anongit.freedesktop.org/virglrenderer;branch=branch-0.9.1 \
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file://0001-meson.build-use-python3-directly-for-python.patch \
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