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bsp-guide: Updated the section on developing a BSP
This section had several out-of-date items. They are all up to date now. (From yocto-docs rev: 247f3eceeccc645a1b556aea433d4cf66399e962) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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<title>Developing a Board Support Package (BSP)</title>
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<para>
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This section contains the high-level procedure you can follow
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to create a BSP using the Yocto Project's
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This section contains the high-level procedure you can
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follow to create a BSP using the Yocto Project's
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<link linkend='using-the-yocto-projects-bsp-tools'>BSP Tools</link>.
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Although not required for BSP creation, the
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<filename>meta-intel</filename> repository, which contains
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many BSPs supported by the Yocto Project, is part of the
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example.
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<filename>meta-intel</filename> repository, which
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contains many BSPs supported by the Yocto Project,
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is part of the example.
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</para>
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<para>
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For an example that shows how to create a new layer using
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the tools, see the
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For an example that shows how to create a new
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layer using the tools, see the
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"<link linkend='creating-a-new-bsp-layer-using-the-bitbake-layers-script'>Creating a New BSP Layer Using the <filename>bitbake-layers</filename> Script</link>"
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section.
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</para>
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@@ -972,37 +972,40 @@
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<para>
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<orderedlist>
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<listitem><para>
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<emphasis>Set up Your Host Development System to Support
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Development Using the Yocto Project</emphasis>:
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<emphasis>Set up Your Host Development System
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to Support Development Using the Yocto
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Project</emphasis>:
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See the
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"<ulink url='&YOCTO_DOCS_QS_URL;#yp-resources'>Setting Up to Use the Yocto Project</ulink>"
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section in the Yocto Project Quick Start for options on how
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to get a build host ready to use the Yocto Project.
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"<ulink url='&YOCTO_DOCS_DEV_URL;#setting-up-the-development-host-to-use-the-yocto-project'>Setting Up the Development Host to Use the Yocto Project</ulink>"
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section in the Yocto Project Development Tasks
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Manual for options on how to get a system ready
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to use the Yocto Project.
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</para></listitem>
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<listitem><para>
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<emphasis>Establish the <filename>meta-intel</filename>
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<emphasis>Establish the
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<filename>meta-intel</filename>
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Repository on Your System:</emphasis>
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Having local copies of these supported BSP layers on
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your system gives you access to layers you might be able
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to build on or modify to create your BSP.
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Having local copies of these supported BSP layers
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on your system gives you access to layers you
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might be able to leverage when creating your BSP.
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For information on how to get these files, see the
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"<link linkend='preparing-your-build-host-to-work-with-bsp-layers'>Preparing Your Build Host to Work with BSP Layers</link>"
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section.
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</para></listitem>
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<listitem><para>
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<emphasis>Create Your Own BSP Layer Using the
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<link linkend='creating-a-new-bsp-layer-using-the-bitbake-layers-script'><filename>yocto-bsp</filename></link>
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script:</emphasis>
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Layers are ideal for isolating and storing work for a
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given piece of hardware.
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<filename>bitbake-layers</filename>
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Script:</emphasis>
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Layers are ideal for isolating and storing work
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for a given piece of hardware.
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A layer is really just a location or area in which you
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place the recipes and configurations for your BSP.
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In fact, a BSP is, in itself, a special type of layer.
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The simplest way to create a new BSP layer that is
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compliant with the Yocto Project is to use the
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<filename>yocto-bsp</filename> script.
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<filename>bitbake-layers</filename> script.
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For information about that script, see the
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"<link linkend='creating-a-new-bsp-layer-using-the-bitbake-layers-script'>Creating a New BSP Layer Using the yocto-bsp Script</link>"
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"<link linkend='creating-a-new-bsp-layer-using-the-bitbake-layers-script'>Creating a New BSP Layer Using the <filename>bitbake-layers</filename> Script</link>"
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section.</para>
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<para>Another example that illustrates a layer
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@@ -1012,91 +1015,123 @@
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compile and run.
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The layer, in this case, would be where all the
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recipes that define those dependencies are kept.
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The key point for a layer is that it is an isolated
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area that contains all the relevant information for
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the project that the OpenEmbedded build system knows
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about.
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The key point for a layer is that it is an
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isolated area that contains all the relevant
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information for the project that the
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OpenEmbedded build system knows about.
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For more information on layers, see the
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"<ulink url='&YOCTO_DOCS_GS_URL;#the-yocto-project-layer-model'>The Yocto Project Layer Model</ulink>"
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section in the Getting Started With Yocto Project
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Manual.
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You can also reference the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
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section in the Yocto Project Development Tasks Manual.
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section in the Yocto Project Development Tasks
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Manual.
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For more information on BSP layers, see the
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"<link linkend='bsp-layers'>BSP Layers</link>"
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section.
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<note><title>Notes</title>
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<para>Five BSPs exist that are part of the Yocto
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Project release:
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<filename>beaglebone</filename> (ARM),
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<filename>mpc8315e</filename> (PowerPC),
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and <filename>edgerouter</filename> (MIPS).
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The recipes and configurations for these five BSPs
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are located and dispersed within the
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<ulink url='&YOCTO_DOCS_REF_URL;#source-directory'>Source Directory</ulink>.
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</para>
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<para>Three core Intel BSPs exist as part of the Yocto
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Project release in the
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<filename>meta-intel</filename> layer:
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<itemizedlist>
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<listitem><para>
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<filename>intel-core2-32</filename>,
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which is a BSP optimized for the Core2 family of CPUs
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as well as all CPUs prior to the Silvermont core.
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Five hardware reference BSPs exist
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that are part of the Yocto Project release
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and are located in the
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<filename>poky/meta-yocto-bsp</filename> BSP
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layer:
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<itemizedlist>
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<listitem><para>
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Texas Instruments Beaglebone
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(<filename>beaglebone-yocto</filename>
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</para></listitem>
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<listitem><para>
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Freescale MPC8315E-RDB
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(<filename>mpc8315e-rdb</filename>)
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</para></listitem>
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<listitem><para>
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Ubiquiti Networks EdgeRouter Lite
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(<filename>edgerouter</filename>)
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</para></listitem>
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<listitem><para>
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Two general IA platforms
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(<filename>genericx86</filename> and
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<filename>genericx86-64</filename>)
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para>
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<filename>intel-corei7-64</filename>,
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which is a BSP optimized for Nehalem and later
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Core and Xeon CPUs as well as Silvermont and later
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Atom CPUs, such as the Baytrail SoCs.
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Three core Intel BSPs exist as part of
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the Yocto Project release in the
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<filename>meta-intel</filename> layer:
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<itemizedlist>
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<listitem><para>
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<filename>intel-core2-32</filename>,
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which is a BSP optimized for the Core2
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family of CPUs as well as all CPUs
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prior to the Silvermont core.
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</para></listitem>
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<listitem><para>
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<filename>intel-corei7-64</filename>,
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which is a BSP optimized for Nehalem
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and later Core and Xeon CPUs as well
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as Silvermont and later Atom CPUs,
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such as the Baytrail SoCs.
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</para></listitem>
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<listitem><para>
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<filename>intel-quark</filename>,
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which is a BSP optimized for the
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Intel Galileo gen1 & gen2
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development boards.
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para>
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<filename>intel-quark</filename>,
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which is a BSP optimized for the Intel Galileo
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gen1 & gen2 development boards.
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</para></listitem>
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</itemizedlist></para>
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</itemizedlist>
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</note></para>
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<para>When you set up a layer for a new BSP, you should
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follow a standard layout.
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<para>When you set up a layer for a new BSP,
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you should follow a standard layout.
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This layout is described in the
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"<link linkend='bsp-filelayout'>Example Filesystem Layout</link>"
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section.
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In the standard layout, you will notice a suggested
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structure for recipes and configuration information.
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You can see the standard layout for a BSP by examining
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any supported BSP found in the
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<filename>meta-intel</filename> layer inside the Source
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Directory.
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In the standard layout, notice the suggested
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structure for recipes and configuration
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information.
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You can see the standard layout for a BSP
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by examining any supported BSP found in the
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<filename>meta-intel</filename> layer inside
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the Source Directory.
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</para></listitem>
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<listitem><para>
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<emphasis>Make Configuration Changes to Your New BSP
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Layer:</emphasis>
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The standard BSP layer structure organizes the files
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you need to edit in <filename>conf</filename> and
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several <filename>recipes-*</filename>
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directories within the BSP layer.
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Configuration changes identify where your new layer
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is on the local system and identify which kernel you
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are going to use.
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When you run the <filename>yocto-bsp</filename> script,
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you are able to interactively configure many things for
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the BSP (e.g. keyboard, touchscreen, and so forth).
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<emphasis>Make Configuration Changes to Your New
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BSP Layer:</emphasis>
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The standard BSP layer structure organizes the
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files you need to edit in
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<filename>conf</filename> and several
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<filename>recipes-*</filename> directories
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within the BSP layer.
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Configuration changes identify where your new
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layer is on the local system and identifies the
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kernel you are going to use.
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When you run the
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<filename>bitbake-layers</filename> script,
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you are able to interactively configure many
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things for the BSP (e.g. keyboard, touchscreen,
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and so forth).
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</para></listitem>
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<listitem><para>
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<emphasis>Make Recipe Changes to Your New BSP
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Layer:</emphasis>
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Recipe changes include altering recipes
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(<filename>.bb</filename> files), removing recipes you
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do not use, and adding new recipes or append files
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(<filename>.bbappend</filename>) that you need to
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support your hardware.
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(<filename>*.bb</filename> files), removing
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recipes you do not use, and adding new recipes
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or append files (<filename>.bbappend</filename>)
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that support your hardware.
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</para></listitem>
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<listitem><para>
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<emphasis>Prepare for the Build:</emphasis>
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Once you have made all the changes to your BSP layer,
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there remains a few things you need to do for the
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OpenEmbedded build system in order for it to create
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your image.
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Once you have made all the changes to your BSP
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layer, there remains a few things you need to
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do for the OpenEmbedded build system in order
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for it to create your image.
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You need to get the build environment ready by
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sourcing an environment setup script
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(i.e. <filename>oe-init-build-env</filename>)
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@@ -1110,13 +1145,7 @@
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"<ulink url='&YOCTO_DOCS_DEV_URL;#enabling-your-layer'>Enabling Your Layer</ulink>"
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section in the Yocto Project Development Tasks Manual
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for information on how to let the build system
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know about your new layer.</para>
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<para>The entire process for building an image is
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overviewed in the section
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"<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>" section
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of the Yocto Project Quick Start.
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You might want to reference this information.
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know about your new layer.
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</para></listitem>
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<listitem><para>
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<emphasis>Build the Image:</emphasis>
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