Wang Mingyu 0658aed579 libsdl2: upgrade 2.26.3 -> 2.26.5
2.26.4
This is a stable bugfix release, with the following changes:

Fixed relative mouse motion over remote desktop on Windows
Fixed using older game controller mappings on Linux

2.26.5
This is a stable bugfix release, with the following changes:

The minimum deployment target on macOS is now 10.11, due to changes in the latest Xcode update
Fixed incorrect modifier keys handling on macOS
Fixed occasional duplicate controller visible on macOS
Fixed handling of third party PS4 controller input reports
Added support for the trigger buttons on the Victrix Pro FS for PS5
Added mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
Added mapping for DualSense Edge Wireless Controller on Linux
Added mapping for Hori Pokken Tournament DX Pro Pad
Improved the speed and quality of audio resampling
Fixed crash on Linux if dbus can't be initialized

(From OE-Core rev: c55f56ea3081f3b53c06e84fccffc289bac1f19e)

Signed-off-by: Wang Mingyu <wangmy@fujitsu.com>
Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
(cherry picked from commit 106cdae227775f8e3b32462ed68b99231595f075)
Signed-off-by: Steve Sakoman <steve@sakoman.com>
2023-05-10 04:16:50 -10:00
2023-05-10 04:16:50 -10:00
2023-04-04 13:11:49 +01:00
2021-07-19 18:07:21 +01:00

Poky

Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.

Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.

As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.

The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/

OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.

Contribution Guidelines

The project works using a mailing list patch submission process. Patches should be sent to the mailing list for the repository the components originate from (see below). Throughout the Yocto Project, the README files in the component in question should detail where to send patches, who the maintainers are and where bugs should be reported.

A guide to submitting patches to OpenEmbedded is available at:

https://www.openembedded.org/wiki/How_to_submit_a_patch_to_OpenEmbedded

There is good documentation on how to write/format patches at:

https://www.openembedded.org/wiki/Commit_Patch_Message_Guidelines

Where to Send Patches

As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:

OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):

BitBake (files in bitbake/):

Documentation (files in documentation/):

meta-yocto (files in meta-poky/, meta-yocto-bsp/):

If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.

CII Best Practices

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