Richard Purdie 1069c36417 bitbake: runqueue: Optimise multiconfig with overlapping setscene
Currently if a multiconfig build contains different configurations which
have overlapping sstate artefacts, it will build them multiple times.
This is clearly suboptimal and not what users want/expect.

This adds code to detect this and stall all but one of the setscne tasks
so that once its built, it can be found by the other tasks.

We take care to iterate the multiconfigs in order so try and avoid
dependency loops. We also match on PN+taskname+taskhash since this is
what we know sstate in OE-Core would use. There are some tasks even within
a multiconfig which match hashes (mostly do_populate_lic tasks) but those
have a much higher chance of circular dependency so aren't work attempting
to optimise.

If a deadlock does occur the build will be slower but there is code to
unbreak such a deadlock so it hopefully doens't break anything.

Comments are injected into the test tasks so they have different task
hashes and a new test for this optimisation is added.

(Bitbake rev: a75c5fd6d4ec56836de0be2fe679c81297a080ad)

Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2019-07-16 13:53:17 +01:00
2019-07-16 13:53:17 +01:00
2019-07-10 09:56:22 +01:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
Description
No description provided
Readme 249 MiB