While two projects share one sstate cache, the 1st project builds kernel-devsrc without
setting SPDX_INCLUDE_SOURCES, and 2nd project build kernel-devsrc with setting
SPDX_INCLUDE_SOURCES = "1". Then the 2nd build failed with kernel-source not found
1. In 1st build
$ cd path-to-first-build
$ bitbake kernel-devsrc
2. In 2nd build, share sstate cache of 1st build and SPDX_INCLUDE_SOURCES = "1"
$ cd path-to-second-build
$ echo 'SSTATE_DIR = "path-to-first-build/sstate-cache"' >> conf/local.conf
$ echo 'SPDX_INCLUDE_SOURCES = "1"' >> conf/local.conf
$ bitbake kernel-devsrc
...
NOTE: copyhardlinktree path-to-second-build/tmp-glibc/work-shared/axxiaarm64/kernel-source to path-to-second-build/tmp-glibc/work/axxiaarm64-wrs-linux/kernel-devsrc/1.0/spdx/3.0.1/work/kernel-source
ERROR: Error executing a python function in exec_func_python() autogenerated:
...
0208: bb.note(f"copyhardlinktree {share_src} to {src_dir}")
*** 0209: oe.path.copyhardlinktree(share_src, src_dir)
...
tar: path-to-second-build/tmp-glibc/work-shared/axxiaarm64/kernel-source: Cannot open: No such file or directory
...
The recipe kernel-devsrc or the recipe to inherit kernelsrc.bbclass, they do not
have task do_shared_workdir but depends on virtual/kernel:do_shared_workdir.
In this situation(the ${S} == ${STAGING_KERNEL_DIR}), explicitly make do_create_spdx
depends on virtual/kernel:do_shared_workdir could fix the racing issue
(From OE-Core rev: b05ff49de1e58f5696e8ee28fceaf9319be70e1f)
Signed-off-by: Hongxu Jia <hongxu.jia@windriver.com>
Signed-off-by: Mathieu Dubois-Briand <mathieu.dubois-briand@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Poky
Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.
Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.
As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.
The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/
OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.
Contribution Guidelines
Please refer to our contributor guide here: https://docs.yoctoproject.org/dev/contributor-guide/ for full details on how to submit changes.
Where to Send Patches
As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:
OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):
- Git repository: https://git.openembedded.org/openembedded-core/
- Mailing list: openembedded-core@lists.openembedded.org
BitBake (files in bitbake/):
- Git repository: https://git.openembedded.org/bitbake/
- Mailing list: bitbake-devel@lists.openembedded.org
Documentation (files in documentation/):
- Git repository: https://git.yoctoproject.org/cgit/cgit.cgi/yocto-docs/
- Mailing list: docs@lists.yoctoproject.org
meta-yocto (files in meta-poky/, meta-yocto-bsp/):
- Git repository: https://git.yoctoproject.org/cgit/cgit.cgi/meta-yocto
- Mailing list: poky@lists.yoctoproject.org
If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.