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Rather than a special copy of the data structure which we change, compute the logic using set operations from other data we have. This means we can add tasks back into the scenequeue without having to worry about reversing operations on this variable with all the potential bugs that might involve. (Bitbake rev: b707d0cbc25fa336a1e95ff588f1ea37eee063eb) Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
QEMU Emulation Targets ====================== To simplify development, the build system supports building images to work with the QEMU emulator in system emulation mode. Several architectures are currently supported in 32 and 64 bit variants: * ARM (qemuarm + qemuarm64) * x86 (qemux86 + qemux86-64) * PowerPC (qemuppc only) * MIPS (qemumips + qemumips64) Use of the QEMU images is covered in the Yocto Project Reference Manual. The appropriate MACHINE variable value corresponding to the target is given in brackets.
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