Jose Quaresma 54ed922f7f shaderc: add receipe
A collection of tools, libraries and tests for shader compilation

This receipe is needed to build the gstreamer vulkan plugin
as it provides the binary glslc.

It is based on arch linux shaderc packge including the patches
91f0fa6ee3/trunk/PKGBUILD

    * 0001-fix-glslang-link-order.patch
      Upstream-Status: Backport [21c8be385b3fab5edcb934a6d99f69fd389c4e67]

    * 0002-shaderc-2019.0-fix-build-against-new-glslang.patch
      Upstream-Status: Pending

    * 0003-cmake-de-vendor-libs-and-disable-git-versioning.patch
      Upstream-Status: Inappropriate [configuration]

(From OE-Core rev: 2947b0385e342886cbc712cd551f854a5cbbdb1f)

Signed-off-by: Jose Quaresma <quaresma.jose@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2020-10-30 13:22:48 +00:00
2020-10-30 13:22:48 +00:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
Description
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Readme 251 MiB