Andreas Müller 551ce77b43 mesa: upgrade 21.1.1 -> 21.1.2
Changes:
Adam Jackson (1):
      zink/ntv: Don't call free() on ralloc'd memory

Alyssa Rosenzweig (3):
      panfrost: Fix the reads_dest prototype
      panfrost: Fix is_opaque prototype
      panfrost: Increase tiler_heap max allocation to 64MB

Anuj Phogat (1):
      intel/gfx12+: Add Wa_14013840143

Charmaine Lee (1):
      svga: fix texture rectangle sampling when no sampler view declaration is defined

Emma Anholt (2):
      i915g: Disable 3D-pipeline clears.
      i915g: Add support for the .Absolute flag on TGSI srcs.

Eric Anholt (1):
      i915g: Stop advertising support for indirect addressing in the FS.

Eric Engestrom (9):
      .pick_status.json: Update to 17861aff9614abfea3b8a8f111a114b26b351915
      pick-ui & .pick_status.json: rename `master_sha` to `main_sha`
      .pick_status.json: Update to b663c544177e9547793ee405887f0d41c50e6d1d
      .pick_status.json: Update to 507e8907af913ab7b89211240568b8002b3475f1
      .pick_status.json: Update to 3179daf61393ee8a0fac943b94335b114e34873b
      .pick_status.json: Update to 761383720617b46617bd278ec6015c9520f43f5c
      .pick_status.json: Update to 1199d86b2cccc38a101e63bdf9b60a7391f96092
      docs: add release notes for 21.1.2
      VERSION: bump for 21.1.2

Erik Faye-Lund (2):
      zink: use actual const for const offset
      util/prim_restart: revert part of bad fix

Erik Kurzinger (1):
      vulkan/device_select: avoid segfault on Wayland if wl_drm is unavailable

Georg Lehmann (1):
      radv: Fix compatible image handle type for dmabufs.

Ian Romanick (2):
      nir/algebraic: Remove some optimizations of comparisons with fsat
      nir/algebraic: Invert comparisons less often

Icecream95 (1):
      panfrost: Fix polygon list size computations

Italo Nicola (1):
      panfrost: fix GL_EXT_multisampled_render_to_texture regression

Jason Ekstrand (3):
      anv: Plumb the shader into push constant helpers
      anv: Support pushing shader constants
      intel/vec4: Don't spill fp64 registers more than once

José Fonseca (1):
      draw: Allocate extra padding for extra shader outputs.

Juan A. Suarez Romero (1):
      vc4: initialize array

Kenneth Graunke (2):
      i965: Don't advertise Y-tiled modifiers for scanout buffers on Gfx8-
      iris: Don't advertise Y-tiled modifiers for scanout buffers on Gfx8

Marek Olšák (3):
      ac/gpu_info: set has_zero_index_buffer_bug for Navi12 too
      radeonsi: add a gfx10 hw bug workaround with the barrier before gs_alloc_req
      radeonsi: disable DFSM on gfx9 by default because it decreases performance a lot

Mike Blumenkrantz (4):
      util/prim_restart: fix util_translate_prim_restart_ib
      aux/vbuf: prevent uint underflow and assert if no vbs are dirty
      aux/trace: fix set_inlinable_constants hook
      zink: remove weird lod hack for texturing

Nanley Chery (2):
      anv,iris: Port the D16 workaround stalls to BLORP
      intel/isl: Fix HiZ+CCS comment about ambiguates

Neha Bhende (2):
      svga: Add target and sampler_return_type info into shader key
      svga: Use shader_key info to declare resources if TGSI shader is missing it

Rhys Perry (3):
      aco: disallow SGPRs on DPP instructions
      radv: add radv_absolute_depth_bias
      radv: workaround incorrect depthBiasConstantFactor by Path of Exile

Robert Tarasov (1):
      iris: Check data alignment for copy_mem_mem

Samuel Pitoiset (4):
      aco: fix derivatives/intrinsics with SGPR sources
      radv: fix fast clearing DCC if one level can't be compressed on GFX10+
      aco: fix emitting discard when the program just ends
      radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World

SureshGuttula (1):
      frontends/va/picture:Fix wrong reallocation even surface is protected

cheyang (1):
      virgl:Fix the leak of hw_res used as fence

(From OE-Core rev: 6d7cde03cc26adb5e1642ddc90f58aae60de1cbc)

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2021-06-06 23:16:50 +01:00
2021-06-05 09:38:27 +01:00
2021-06-06 23:16:50 +01:00
2021-06-06 23:16:50 +01:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
Description
No description provided
Readme 251 MiB