Andreas Müller 5f39beb7cc mesa: upgrade 21.1.5 -> 21.1.7
Joshua's vc4/v3d/dma-patch was applied in 21.1.7

Release notes 21.1.7:

Bug fixes
    Miscompilation of a switch case
    [radeonsi][regression] CPU is being used ~10 times more than usual after c5478f9067f.
    dEQP-VK.wsi.android.swapchain.create#image_swapchain_create_info crash on Android R
    The image is distorted while use iGPU(Intel GPU) rendering and output via dGPU (AMD GPU)
    lima: regression in plbu scissors cmd
    Incorrect rendering
Changes
    pan/bi: Restrict swizzles on same cycle temporaries
    nir/lower_mediump_io: Don’t remap base unless needed
    nir/lower_mediump: Fix metadata in all passes
    util/fossilize_db: Update parsed_offset correctly.
    util/fossilize_db: Reset file position to parsed_offset on cache_offset read failure.
    util/fossilize_db: Flush files after header write.
    util/fossilize_db: Be conservative about header length check for locking.
    util/fossilize_db: Only allocate entries after full read.
    util/fossilize_db: Use uint64_t for file size.
    util/fossilize_db: Unlock the cache file if the entry already exists.
    util/fossilize_db: Add extra flock mutex.
    radv: Allocate space for inline push constants.
    vulkan/wsi/x11: do not inherit last_present_mode
    ir3: Preserve gl_ViewportIndex in the binning shader
    teximage: return correct desktop GL error for compressedteximage
    intel/fs: restrict max push length on older GPUs to a smaller amount
    virgl: disable anisotropic filtering.
    freedreno/ir3: Add build id to the disassembler test
    .pick_status.json: Update to 7055282231cdad23e7b23fb49a2f953a99797f8a
    .pick_status.json: Update to 2f06642b06c94f07f4bfe3df32b25659428c9144
    .pick_status.json: Mark 6ccf11ac2b951963407601b5b1109b45a972e48e as denominated
    .pick_status.json: Update to 2f06642b06c94f07f4bfe3df32b25659428c9144
    .pick_status.json: Update to 353e6323936b812884fa677c25bdba91554881b7
    .pick_status.json: Update to 4128acdee32eadfef1fb8c3c3ce2e512a267cdf4
    pick-ui: drop assert that optional argument is passed
    pick-ui: show nomination type in the UI
    pick-ui: show commit date
    lima: avoid crash with negative viewport values
    zink: make codegen compatible with python 3.5
    mesa/main: Check for fbo attachments when importing EGL images to textures
    v3d, vc4: Fix dmabuf import for non-scanout buffers
    gallium/hud: initialize query
    nv30: fix emulated vertex index buffers
    gallium: Reset {d,r}Priv in dri_unbind_context
    loader/dri3: create linear buffer with scanout support
    anv: fix submission batching with perf queries
    anv: don’t try to access Android swapchains
    renderonly: don’t complain when GPU import fails
    etnaviv: always try to create KMS side handles for imported resources
    glsl: evaluate switch expression once
    zink: use array size in spirv bo length calculations
    etnaviv: fix gbm_bo_get_handle_for_plane for multiplanar images
    clover/spirv: Properly size 3-component vector args
    clover/nir: Set constant buffer pointer size to host
    gallium/va: don’t use key=NULL in hash tables
    amd/registers: fix fields conflict detection
    radeonsi: don’t create an infinite number of variants
    nir/algebraic: fix imod by negative power-of-two
    radv: fix selecting the first active CU when profiling with SQTT
    etnaviv: fix renderonly check in etna_resource_alloc
    etnaviv: fail in get_handle(TYPE_KMS) without a scanout resource
    freedreno: fail in get_handle(TYPE_KMS) without a scanout resource
    panfrost: fail in get_handle(TYPE_KMS) without a scanout resource
    lima: fail in get_handle(TYPE_KMS) without a scanout resource
    nine: Fix assert in tx_src_param
    intel/compiler: make sure swizzle is applied to if condition
    glsl: Add operator for .length() method on implicitly-sized arrays
    glsl: Properly handle .length() of an unsized array
    gallium/vl: don’t leak fd in vl_dri3_screen_create

Release notes 21.1.6:

Bug fixes
    [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris
    Crash in update_buffers after closing KDE “splash screen” downloader
    Crash in update_buffers after closing KDE “splash screen” downloader
    radeonsi: persistent, read-only buffer maps are slow to read
    substance painter flickering with jagged texture and masks shown black
    radv: FP16 mode in FidelityFX FSR doesn’t look right
    [RADV] Blocky corruption in Scarlet Nexus and vkd3d-proton 2.4
    Radeon RX580 and 5700 XT: Reloading ARB assembly shaders causes very glitchy rendering

Changes
    targets/graw-xlib: Add missing dep_x11
    egl/surfaceless: try kms_swrast before swrast
    meson: allow egl_native_platform to be specified
    freedreno/computerator: Fix local_size typo
    aco/optimizer: ensure to not erase high bits when propagating packed constants
    egl/wayland: Error on invalid native window
    egl/wayland: Allow EGLSurface to outlive wl_egl_window
    softpipe/aniso: move DDQ calculation to after scaling.
    llvmpipe: add support for time elapsed queries.
    .pick_status.json: Mark a9c9a9938d6d2ead6f08ccf5256c95801fbc864f as backported
    .pick_status.json: Update to 376fb4f55f080929df8ca5a2a975fc88a00eec06
    .pick_status.json: Update to 1d6c790f9f6c373e667de955822b1048c7073ba3
    .pick_status.json: Update to 73262d4bd4a4637a332264a165c62ce3209d03fb
    zink: remove duplicate format-mapping on little-endian
    vulkan: do not map zero-sized region of memory
    vulkan: allocate host-visible memory for swapchain images
    nir/gcm: Clear out pass_flags before starting
    iris: Re-emit MEDIA_VFE_STATE for variable group size shaders
    anv: Handle errors properly in anv_i915_query
    v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell
    lavapipe: Use common Vulkan format helpers
    broadcom/compiler: emit TMU flush before a jump
    nv50/ir/nir: fix smem size for GL
    radeonsi: don’t expose no-attachment MSAA 16x on all 1 RB chips due to issues
    st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage
    egl/android: include “util/compiler.h” for FALLTHROUGH macro
    util/foz: stop crashing on destroy if prepare hasn’t been called
    radeonsi: Check aux_context on si_destroy_screen()
    mesa: clear shader_info::is_lowered in prog_to_nir
    mesa: fix bindless uniform samplers update
    aco: don’t create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16
    freedreno/ir3: Don’t force RTNE if rounding mode is undefined
    radv: only init the TC-compat ZRANGE metadata for the depth aspect
    glsl: replace some C++ code with C
    util: add workaround for Full Bore
    glsl: relax rule on varying matching for shaders older than 4.20
    lima: handle fp16 vertex formats

(From OE-Core rev: ce202e5f3f0eaceec2e23ebd1697f73c9fa00aaf)

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2021-08-18 17:01:06 +01:00
2021-08-18 17:01:06 +01:00
2021-07-19 18:07:21 +01:00

Poky

Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.

Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.

As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.

The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/

OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.

Contribution Guidelines

The project works using a mailing list patch submission process. Patches should be sent to the mailing list for the repository the components originate from (see below). Throughout the Yocto Project, the README files in the component in question should detail where to send patches, who the maintainers are and where bugs should be reported.

A guide to submitting patches to OpenEmbedded is available at:

http://www.openembedded.org/wiki/How_to_submit_a_patch_to_OpenEmbedded

There is good documentation on how to write/format patches at:

https://www.openembedded.org/wiki/Commit_Patch_Message_Guidelines

Where to Send Patches

As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:

OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):

BitBake (files in bitbake/):

Documentation (files in documentation/):

meta-yocto (files in meta-poky/, meta-yocto-bsp/):

If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.

CII Best Practices

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