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The hash equivalence client and server can occasionally send messages that are too large for the server to fit in the receive buffer (64 KB). To prevent this, support is added to the protocol to "chunkify" the stream and break it up into manageable pieces that the server can each side can back together. Ideally, this would be negotiated by the client and server, but it's currently hard coded to 32 KB to prevent the round-trip delay. (Bitbake rev: 1a7bddb5471a02a744e7a441a3b4a6da693348b0) Signed-off-by: Joshua Watt <JPEWhacker@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org> (cherry picked from commit e27a28c1e40e886ee68ba4b99b537ffc9c3577d4) Signed-off-by: Steve Sakoman <steve@sakoman.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
QEMU Emulation Targets ====================== To simplify development, the build system supports building images to work with the QEMU emulator in system emulation mode. Several architectures are currently supported in 32 and 64 bit variants: * ARM (qemuarm + qemuarm64) * x86 (qemux86 + qemux86-64) * PowerPC (qemuppc only) * MIPS (qemumips + qemumips64) Use of the QEMU images is covered in the Yocto Project Reference Manual. The appropriate MACHINE variable value corresponding to the target is given in brackets.
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