Andreas Müller b199c9d747 mesa: upgrade 21.1.4 -> 21.1.5
Bug fixes
  * [build error] macros.h:88:26: error: size of unnamed array is negative
  * Game Issue: Nuclear Throne crashes in RadeonSI
  * Crash in glLinkProgram while trying to craft the link error
  * Shader compilation memory leaks
  * Wolfenstein II: The New Colossus - Screen goes black in some cases
  * SpaceEngine in Steam Proton cannot start with Mesa >=20.3
  * [bisected] KDE plasma menu text renders like stretched strangely [amdgpu]
  * Luna Sky Crashes on Launch
  * Mesa crashes on undefined texture behaviour
  * Mesa crashes on undefined texture behaviour
  * cache_test uses uninitialized stack memory

Changes
  * nir: Fix constant folding for irhadd/urhadd
  * ac/surface: Handle non-retiled displayable DCC correctly for modifiers.
  * ir3: Fix infinite loop in scheduler when splitting
  * glsl: Prohibit implicit conversion of mem parameter in atomicOP functions
  * draw: fix tessellation output vertex size calculation
  * .pick_status.json: Update to e4f762ac346f31fc1fd201aecdc375348be5075f
  * zink: mark a bunch of zink-piglit-quick_gl tests as flakes
  * .pick_status.json: Update to c704bb630d21e0a30500e9d8f42493ede3cc55ae
  * .pick_status.json: Mark e5d158881b3e12270521d7081b4bba0ac2108d2e as denominated
  * softpipe: add missing sentinel to debug option array
  * iris: Don’t leak the surface if uncompressed re-interp fails
  * intel/perf: use the right popcount for 64bits
  * ac/surface/tests: fix the ARM build
  * radeonsi,radv: fix a late alloc deadlock with <= 6 CUs per SA
  * Convert most remaining free-form fall-through comments to FALLTHROUGH
  * osmesa: Replace default case FALLTHROUGH annotation by following return
  * Fix up leftover “state_trackers” references to “frontends”
  * radeonsi: fix fb_too_small condition
  * radeonsi/gfx7: always sync pfp/me
  * ac/surface: don’t print stencil info if tex has no stencil
  * radeonsi/driconf: add workaround for SpaceEngine
  * st/mesa: fix size miss match for some check
  * freedreno: Consolidate needs_flush and clearing last_fence
  * freedreno/a6xx: Fix framebuffer_barrier crash
  * radv: disable DCC for DOOM 2016 and Wolfenstein II
  * aco: fix shared_atomic_comp_swap if the second source isn’t a VGPR
  * nir: return progress from nir_lower_packing
  * nir/ifind_msb_rev: fix input check
  * broadcom/compiler: fix add vs. mul
  * util/tests: initialise key in cache_test
  * mesa: don’t crash on incorrect texture use
  * i965: don’t crash on incorrect texture use
  * util/driconf: add new ignore_write_to_readonly_var workaround
  * util: add some workarounds for the game Luna Sky
  * glsl: force_glsl_version to shaders with no defined version
  * util/radeonsi: add radeonsi workaround for Nuclear Throne
  * st/xa: Mark default xa_get_pipe_format case unreachable.
  * intel: fix leaking memor
  * y on shader creation

(From OE-Core rev: ff0612d0030e4af5233b846e218334cea9cabf17)

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2021-07-19 13:34:26 +01:00
2021-07-19 13:34:26 +01:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
Description
No description provided
Readme 251 MiB