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For newest Qualcomm platforms the firmware for the Adreno GPU consists of two parts: platform-independent SQE/GMU/GPMU/PFP/PM4 and platform-specific ZAP shader, which is used during the boot process. As the platform-independent parts can be shared between different platforms, split the platform-specific part to the separate package. (From OE-Core rev: 3ae53403b019b699f59c3ab9ba7b822041773dc7) Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org> (cherry picked from commit bf00a042d2fa2eb4b20d8c5982926758821bf990) Signed-off-by: Steve Sakoman <steve@sakoman.com>
QEMU Emulation Targets ====================== To simplify development, the build system supports building images to work with the QEMU emulator in system emulation mode. Several architectures are currently supported in 32 and 64 bit variants: * ARM (qemuarm + qemuarm64) * x86 (qemux86 + qemux86-64) * PowerPC (qemuppc only) * MIPS (qemumips + qemumips64) Use of the QEMU images is covered in the Yocto Project Reference Manual. The appropriate MACHINE variable value corresponding to the target is given in brackets.
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