Dmitry Baryshkov b1f23e404c linux-firmware: split platform-specific Adreno shaders to separate packages
For newest Qualcomm platforms the firmware for the Adreno GPU consists
of two parts: platform-independent SQE/GMU/GPMU/PFP/PM4 and
platform-specific ZAP shader, which is used during the boot process. As
the platform-independent parts can be shared between different
platforms, split the platform-specific part to the separate package.

(From OE-Core rev: 3ae53403b019b699f59c3ab9ba7b822041773dc7)

Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Signed-off-by: Alexandre Belloni <alexandre.belloni@bootlin.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
(cherry picked from commit bf00a042d2fa2eb4b20d8c5982926758821bf990)
Signed-off-by: Steve Sakoman <steve@sakoman.com>
2023-08-27 10:54:45 -10:00
2021-12-08 20:28:01 +00:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
Description
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