Peter Kjellerstedt e8e1e829f4 sstate: A third fix for for touching files inside pseudo
This continues where commit676757f "sstate: fix touching files inside
pseudo" and commit 29fc8599 "sstate: another fix for touching files
inside pseudo" left off.

The previous changes switched from trying to check if the sstate file is
writable before touching it, to always touching the sstate file and
ignoring any errors. However, if the sstate file is actually a symbolic
link that links to nothing, this would actually result in an empty
sstate file being created. And this in turn leads to that future
setscene tasks will fail when they try to unpack the empty file.

Change the code so that if an sstate file linking to nothing already
exists, it is overwritten with the new sstate file. Also change it so
that the temporary file that is used is always removed, even if ln
fails to link the sstate file to it.

(From OE-Core rev: 552197a0c4c9f75a9177c00b197ea91296ed9fc4)

Signed-off-by: Peter Kjellerstedt <peter.kjellerstedt@axis.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2022-01-26 06:27:00 +00:00
2022-01-11 10:53:44 +00:00
2021-07-19 18:07:21 +01:00

Poky

Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.

Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.

As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.

The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/

OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.

Contribution Guidelines

The project works using a mailing list patch submission process. Patches should be sent to the mailing list for the repository the components originate from (see below). Throughout the Yocto Project, the README files in the component in question should detail where to send patches, who the maintainers are and where bugs should be reported.

A guide to submitting patches to OpenEmbedded is available at:

https://www.openembedded.org/wiki/How_to_submit_a_patch_to_OpenEmbedded

There is good documentation on how to write/format patches at:

https://www.openembedded.org/wiki/Commit_Patch_Message_Guidelines

Where to Send Patches

As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:

OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):

BitBake (files in bitbake/):

Documentation (files in documentation/):

meta-yocto (files in meta-poky/, meta-yocto-bsp/):

If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.

CII Best Practices

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