Wang Mingyu ea7d581b13 mesa: upgrade 23.0.0 -> 23.0.2
23.0.1 changes

New features
None

Bug fixes
radv: A Plague Tale: Requiem black “flash” on 7900XTX
7900 XTX: Graphical corruption / artifacts in Cyberpunk
radv: CmdCopyQueryPoolResults broken for VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT with queryCount > 1
radeonsi draws spurious values to depth buffer
rusticl over llvmpipe + ffmpeg’s Opencl filter = error -51
rusticl over llvmpipe + ffmpeg’s Opencl filter = error -51
OpenGL crashes in X-Plane 11
[Bisected] Regression: Project Zomboid renders black
hasvk: Black pixels with 8xMSAA and fast clears on Intel(R) HD Graphics 4400 (HSW GT2)
radv: GTA IV graphical artifacts on 7900XTX
radv: Resident Evil Revelations 2 artifacts on 7900XTX with DCC
radv: Prototype 2 black textures on RDNA 3 when DCC is enabled
Mesa 23.0.0 crashes immediately with indirect rendering
[RADV] Returnal - pistol muzzle flash fills whole screen (graphical artifact)
ACO: dEQP-VK.binding_model.descriptor_buffer.multiple.graphics_geom_buffers1_sets3_imm_samplers hangs on NAVI10
Build failures with recent lld
r600,regression: Glitches on terrain with the NIR backend on Transport Fever 2
r600/TURKS: Crash of the game “A Hat in Time” with Gallium Nine and NIR path (third report)
[gen9atom] Vulkan tests cause gpu hang: dEQP-VK.memory_model.*
GL_SHADER_BINARY_FORMAT_SPIR_V is not added to the list of GL_SHADER_BINARY_FORMATS even if GL_ARB_gl_spirv is supported.
[ANV/DG2] Vertex explosion in nvpro-samples/vk_raytracing_tutorial_KHR/ray_tracing_gltf
CUEtools FLACCL hit assert in rusticl
Assertion Failed on Intel HD 5500 with Linux / Mesa 22.3.1 / OpenGL

23.0.2 changes

New features
None

Bug fixes
allwinner a64: DRM_IOCTL_MODE_CREATE_DUMB failed: Cannot allocate memory after some time of apps usage
mesa: index buffer leaking
RadeonSI: null dereference in amdgpu_cs_add_buffer, potential refcount mismatch, running BeyondAllReason
eglCreateImageKHR, error: EGL_BAD_ALLOC (0x3003), message: “createImageFromDmaBufs failed” on AMD multi-gpu with explicit format modifiers
libgrl.a installed but not used?
radv: crash compiling UE5 lumen hardware RT shader
aco: unused vtmp_in_loop
radv,nir: dEQP-VK.ray_query.builtin.rayqueryterminate.* failures
glsl compiled error when the RHS of operator `>>` is int64_t by enabling GL_ARB_gpu_shader_int64 extension
QPainter fails to render multiple shapes with a brush set since Mesa 23.0
eglSwapBuffers blocks in wayland when it’s wl_surface_frame event is stolen.
plasmashell sometimes hangs with mesa_glthread
pps_device.h:23:11: error: ‘uint32_t’ does not name a type

(From OE-Core rev: 66f67e43e25dc58a07a49bb8e12699f1a6ce06f4)

Signed-off-by: Wang Mingyu <wangmy@fujitsu.com>
Signed-off-by: Luca Ceresoli <luca.ceresoli@bootlin.com>
(cherry picked from commit f7f483f90ba17342a83fdfe7c7dccf5a3f7bf624)
Signed-off-by: Steve Sakoman <steve@sakoman.com>
2023-05-10 04:16:51 -10:00
2023-05-10 04:16:51 -10:00
2023-04-04 13:11:49 +01:00
2021-07-19 18:07:21 +01:00

Poky

Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.

Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.

As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.

The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/

OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.

Contribution Guidelines

The project works using a mailing list patch submission process. Patches should be sent to the mailing list for the repository the components originate from (see below). Throughout the Yocto Project, the README files in the component in question should detail where to send patches, who the maintainers are and where bugs should be reported.

A guide to submitting patches to OpenEmbedded is available at:

https://www.openembedded.org/wiki/How_to_submit_a_patch_to_OpenEmbedded

There is good documentation on how to write/format patches at:

https://www.openembedded.org/wiki/Commit_Patch_Message_Guidelines

Where to Send Patches

As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:

OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):

BitBake (files in bitbake/):

Documentation (files in documentation/):

meta-yocto (files in meta-poky/, meta-yocto-bsp/):

If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.

CII Best Practices

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Readme 249 MiB