Andreas Müller ffb71c8f69 mesa: upgrade 21.1.3 -> 21.1.4
Bug fixes
    * [anv] GravityMark (benchmark) crashes on ANV
    * [opengl] We happy few not being rendered correctly
    * Factorio: GPU hang when opening machine inventory
    * RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory
    * Supraland: flickering black bars on ground
    * radv: GPU hang in Cyberpunk 2077 on Big Navi
    * [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] *ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954
    * [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG
    * panfrost Mount and Blade: Warband (glitches)
    * anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail

Changes
    * util/fossilize_db: Pull seek into lock.
    * util/fossilize_db: Split out reading the index.
    * util/fossilize_db: Do not lock the fossilize db permanently.
    * spirv: Fix handling of OpBranchConditional with same THEN and ELSE
    * nir/opt_if: Don’t split ALU for single block infinite loops
    * llvmpipe: Add handle export for resource_get_param
    * i965: fix regression in pipe control on g45
    * pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1
    * pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17
    * zink: do not unmap dt-buffers twice
    * zink: drop repeated usage-bit
    * zink: do not check buffer-format for usage-bits
    * zink: remove unused moltenvk functions
    * libgl-gdi: add missing include
    * aux/trace: fix bool argument
    * ci/windows: work around meson encoding issues
    * intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+.
    * intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+.
    * pan/mdg: Add a bundle ID to instructions
    * pan/mdg: Reorder some code in mir_spill_register
    * pan/mdg: Fill from TLS before spilling non-SSA nodes
    * pan/mdg: Fix reading a spilt register in the bundle it’s written
    * pan/mdg: Add 16 bytes of padding to the end of shaders
    * intel/nir: Fix txs for null surfaces
    * spirv: Create acceleration structure and shader record variables
    * nv50/ir: fix surface lowering when values get shared accross operations
    * anv: Fix dynamic primitive topology for tess on Gfx7.x too
    * anv: allocate bigger batches as we grow command buffers
    * mesa: unreference zombie buffers when creating buffers to lower memory usage
    * compiler/glsl: Use mutex lock while freeing up mem_ctx
    * anv: fix dynamic primitive topology for tess
    * zink: handle custom border color without matching wrap mode case
    * radeonsi: skip instance_count==0 draws on <= GFX9
    * radeonsi: disable ngg culling on llvm < 12
    * radv: reject binding buffer/image when the device memory is too small
    * radv: always decompress both aspects of a depth/stencil image
    * amd/addrlib: remove Meson debug message()
    * radeon/vcn/enc: Add missing line to HEVC SPS header code
    * util: add work around for the game We Happy Few
    * ac/nir: Update TCS output barriers with nir_var_mem_shared.
    * radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
    * aco/gfx10: NGG zero output workaround for conservative rasterization.
    * aco/gfx10: Emit barrier at the start of NGG VS and TES.

(From OE-Core rev: b6fbe138f4d359fb5ed5fb0968f6be8f04f8eca6)

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2021-07-07 11:39:42 +01:00
2021-07-07 11:39:42 +01:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
Description
No description provided
Readme 249 MiB